While Final Fantasy Type-0 HD isn't due out in North America until Tuesday, a special ending cinematic teaser from the end of the game has hit YouTube, suggesting game director Hajime Tabata's desire to make Final Fantasy Type-1 is being realized.
In a cutscene for the upcoming downloadable standalone Cole MacGrath adventure, inFamous 2: Festival of Blood, we learn why bloodsuckers from fake New Orleans would go to all the trouble of kidnapping a guy with superpowers.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today's video games, a feature many were glad to see die out. Which side of the gorgeous CGI fence do you fall on?
A lot can (and has) been argued against the use of cut-scenes in games. They are broadly seen as an archaic film mechanic that stumbled into gaming convention in an age when games were too young and naïve to put forward any other alternative.
Call me a misty-eyed nostalgic, but for me, the "golden age" of video games is not 2008. Wasn't 2007, wasn't 2004, wasn't 1978. It was the 1990's. Where, as a predominantly PC gamer, I was treated to not only some of the greatest games of all time from companies like Lucasarts, Origin and Bullfrog, but some of the…