<![CDATA[Kotaku: cursor*10]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cursor*10]]> http://kotaku.com/tag/cursor10 http://kotaku.com/tag/cursor10 <![CDATA[Cursor*10 Gets A Sequel]]> One of our favorite games of 2008 was a Flash game, Cursor*10. We even nominated it for a Kotaku Goaty! The good news for everyone but your mouse-clicking finger is that there's a sequel.

While the discovery of Cursor*10's gameplay mechanic—let's not call it a gimmick—was a good part of the gleeful experience, the strategy involved made it replayable to the point where one was pushed to perfect it.

In Cursor*10 2nd, there's not much gameplay-wise to differentiate it. But it's still a helluva lot of fun. Enjoy!

Cursor*10 2nd [Nekogames]

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<![CDATA[Hot Flashes: Cursor*10]]> Cursor*10 may feature the graphical wonder of echochrome and gameplay length totaling in the minutes, but I'll be damned if this isn't the most clever Flash game of 2008.

It's currently the top contender for Hot Flash of the Year, introducing many to what will probably be their first timeshifted single-player co-op experience. The game's mechanic is too clever to spoil here, but make sure you, at the very least, give it a few lives. And if you make it to level 16, help me out with a tip, wouldja?

Cursor*10 [nekogames via The-In Between]

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