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oddities

Owen's Facebook App Determines Which GTA Star You Are

Hey, Facebookers! Ever wondered which Grand Theft Auto protagonist is most like you? Probably not, but if you're wondering how a lily white nerd like me could find his virtual equivalent to be star of Grand Theft Auto: Liberty City Stories, Victor Vance, maybe then you'll try out weekend editor Owen Good's Facebook app "Which Grand Theft Auto Character Are You?" It's quite revealing, as I always thought of myself as a street dog vendor or TW@ internet cafe employee and this is the sort of stuff I take as gospel. Mr. Good has promised, as a sort of concession for my Kotaku-style app pimpage, that all flaming be directed in his direction.

Which Grand Theft Auto Character Are You? [Facebook]


sega

Sonic Is Strange Brown

Silly Sega, Hedgehogs aren't blue! They don't wear gloves and sneakers, either!! Here is an artist's rendition of Sonic — you know, if Sega hadn't deceptively painted him a different color. Liars! Says the artist: More »

exegi monumentum

Classical Gaming: A Roman Retrospective

Rock, Paper, Shotgun linked to this nice retrospective of Roman-themed games over the years, starting with Legionnaire (1982) and ending with Rome: Total War (2004). The series of musings includes wrap ups and discussion, strengths and weaknesses. I began my academic life as a classicist with a knack for lyric poetry — while I hopped ship to history (East Asian at that), I still have many reminders hanging around of those halcyon days spent with Horace and Livy. A nostalgic look back at how and why these classically-themed games have succeeded (or not) is a welcome reminder of many games I played as a youngster: More »

growing up is hard to do

Gaming Into Adulthood

Finally getting to grad school was — in some ways — a rude awakening for me; I still haven't mastered the art of balancing the demands of my work with, uh, everything else, which had never been a problem to this point. My gaming life has been sporadic at best since January, and I spend more time writing about games than actually playing them. But despite my ineptitude, I felt a little hopeful after reading a nice piece over at GameSetWatch that explores the art of growing up and balancing a beloved hobby (gaming) with the demands of adulthood, like parenthood: More »

soundtracks

The Video Game Music Jukebox

This site is full of win: Game Music Jukebox. You should really give this a look. More than 120 video game soundtracks. Double Dragon. Marathon. Mass Effect. Hitman: Blood Money. Lots of stuff from 8-bit synth to full symphony scores. And not just the title track, but the full score, broken out by tracks.

Maybe not everything, but definitely a lot and certainly something to tickle your nostalgia fancy. Looks like they update it, too, last one was April 29.

I'm listening to the Metroid Theme now, Brinstar to be exact. IMHO, best score for an 8-bit game ever. I want to make it into a ringtone, I just need to pick the right refrain.

Just saw this on Reddit so, the buffering might be a little slow on some of the larger tracks as people go to it.

Reliver Your Favorite Games Through Music [Game Music Jukebox]


en garde

The Difficulty of (Games') Difficulty

Kieron Gillen has a nice meditation on difficulty and games over at the Escapist: where do you find it these days? Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example of God Hand), is increasingly pushed towards the edges. As the rules of the economic game have changed, many titles are forced to balance challenge with "completability," with the balance being skewed towards easy (or 'easier): More »

grand theft auto iv

Niko Bellic's Backstory

Mr. Juandrful over at Kezins.com has pieced together a backstory on Niko Bellic, in a VH1 "Behind the Music" kind of biography. Counterintuitively, I should put up a spoiler alert here, because although it's all about stuff prior to his arrival in Liberty City, naturally it draws on dialogue and events in the game, which you may not have played yet. Mr. Juandrful also says some of this was built on "inside info" about Niko's past, given to him by Rockstar.

Anyway, spoiler warning, don't click the link if you want to get Niko's backstory through the game for yourself. Otherwise, if you want a quick read that humanizes the character, go for it.

Behind the Game: Niko Bellic Before GTA IV [kezins.com]


tell us dammit

The Refractory Period

The other day my co-worker Sander (he used to work at 1up) lamented his complete inability to finish Mass Effect. Likewise, I'm simultaneously interested in finishing Bully and completely uninterested in playing it. We were playing these titles when our Xboxes RRoD'd, Sander's in late January, mine in March. It is now mid-May.

So here's a question I wanted to put to the gaming community here: How important is momentum to finishing or playing a game? I'm wondering if, in the timeline of developing, we've reached a tipping point. The 50-hour gaming experience is upon us. In sports simulations stretching an entire season, it can be even longer. How, if at all, can a developer create and sustain momentum in players to complete something that long? Because these campaigns are only going to get longer, not that it's necessarily a bad thing.

But for now, the question that we here can answer: Is there a period of time where, separated from gaming (a week's vacation, a borked machine, a ton of work or school obligations) you're just unable to get back into it?

I know Bash had a TUD on Friday, but I'm curious here, so Tell Us, Dammit! In the comments after the jump.


devil may cry 4

Devil May Cry 4 DVD Case Offer

And now for a value-added post, if you're a Devil May Cry 4 Special Edition owner, and live in the U.S.

There's an offer out on the Internets for a swell DVD case for the animated series DVDs included within. You also get $5 off your purchase of Vol. 2 of the anime. The Right Stuf International is taking the orders on behalf of publisher ADV. The site has the details and everything you need to order. It's $3.99, but clearly, this thing pays for itself.

Devil May Cry DVD Case/Insert/Coupon Offer [Anime Superstore]


oh so cute

Talking Club Penguin, Disney, and 'Emergent Play'

I'm really fascinated by the success of MMOs aimed at kids — both in terms of their current (and potential) earning power, as well as the attachment people have to them. Club Penguin has been a massive success, and GamesIndustry.biz chatted with Lane Merrifield, one of the co-founders and current general manager, on Disney, the business model, MMOs for kids, and the birth of Club Penguin. Asked whether or not the success of CP was a surprise, Merrifield had this to say: More »

moms

Happy Mother's Day

I know a lot of you have memories of your mom surprising you for the holidays or your birthday with a game or, better yet, a console, or a birthday party at the local arcade or mini-golf. That's one of the best things about moms, when you're a kid; when they come out of nowhere, without a word of begging, pleading or conversation, with the coolest, bestest, most non-Mom thing ever in the world.

My brother and I both have an elephant's memory. We often astound our parents with perfect recall of years, dates, things said going back 25 years or more. I know Pac-Man was the only game that ever really amused my mother. But sitting here, racking my brain, I cannot ever recall her playing a video game.

More »

faq

GTA IV: A FAQ for Old People

So, Brian's 70-year-old dad took on GTA IV and took quite a liking to it. Others his age are not as enlightened or — shocker — willing to try new things, and so the series might require further explication.

Helpfully, here is a FAQ (a FAQ? an F-A-Q? how do I do this) from 23/6 to break down the choices and consequences and action and intrigue that make all the young folk shine shoes and save up their penny-candy money to buy it.

So this video game. Is it like pong?
No. It's called a "sandbox" game.

A who?
A sandbox game. That means it's not strictly linear and the player has some freedom of movement within the game.

Is this e-mail you're talking about?
No. E-mail is different.

I think Sen. Ted Stevens was a consultant on this outreach initiative.

Grand Theft Auto IV: FAQ for Old People [236.com]


abcs

The ABCs of Gaming

And to wrap things up today, here's "The ABCs of Gaming," from a t-shirt design contest at Shirt.woot.com. The contest closed this week. The latest on the site shows another shirt claiming 2nd place in this derby so, who knows, maybe it won. I'm sure the ordering information will follow.

For now, take a long look and see if you can name all 26. I can name about 19 offhand. There's a spoiler solution after the jump.

The ABCs of Gaming [shirt.woot.com]

More »

lists

LOLBox Art: You're Doing it Wrong

1Up has a running feature on worst-ever box cover art. It's been about six months since the last installation so they drop another dozen or so for us to laugh at. Yes, Okami's watermarked box makes the list. So does the Orange Box. Remember, just because it's bad box doesn't make it a bad game. In fact, a good game triumphing over bad packaging is ... even gooder!

Some of these are so bad they look like LOLz. Utterly incongruous text over the graphics. Like someone developed a game and then they retrofit whatever art was laying around because they ran out the packaging budget. Pure Pinball? That looks more like a concept for Fox Force Five or something.

The Worst Video Game Box Covers, Part 4 [1Up]


clips

If Nintendo Made Halo 3

Reader Dead Hex found this — apparently it was posted in mid-April and we missed it? But it's a concept video that dares asks the question, what if Nintendo developed Halo 3? More »

grand theft auto iv

Sociologist Finds GTA IV is "Less Sensational" Than Real Crime

Slate contributor Sudhir Venkatesh is a Columbia sociology professor who has written a book about street gangs, even going so far as to run with one in Chicago for a book. So, naturally, Grand Theft Auto IV would intrigue him. His verdict on the game's realism? It "actually offered a less sensational portrait of gangland and ghetto streets than the one put out by most cops, politicians, policymakers, and even academics." More »

high drama

Academics vs. 'Gaming' Academics: Let the Snark Begin

While academia occasionally manages to maintain the veneer of being 'civilized,' academic battles of words can frequently be just as epic as anything occurring outside the Ivory Tower — even when couched in elegant language and well-reasoned points, you can tell people are out to draw blood. So it (sort of) is with Roger Travis, a classics professor who wrote a passionate plea for gamers to "turn the tables on Aarseth and other doyens of game studies" in the Escapist: More »

don't touch that

The Tactile Side of Games

Anyone who has ever had the misfortune of having a mahjong addict neighbor can attest to the double-edged sword that is traditional table games: the sensation of having smooth and cool tiles in your hand can be a pleasurable one, but damn it all if that incessant shuffling isn't irritating after hours and hours of it into the wee hours. Still, it's the positives of the sense of touch that Ian Bogost picks up on in his latest Gamasutra column. Using the classic game of Go as a starting point and ending with Rez, he takes a look at what games can do — and maybe should do — to enhance the tactile pleasure of playing: More »