<![CDATA[Kotaku: crytek]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: crytek]]> http://kotaku.com/tag/crytek http://kotaku.com/tag/crytek <![CDATA[Crytek Games that Never Were, Have Yet To Be]]> Maciej Kuciara, Art Director/Concept Artist at Crytek, posted these spiffy pics to ConceptArt.org forums and we're re-posting some of them here because they smack of Frank Frazetta... and awesomeness!

Find the rest here. And for the record, no, these aren't Crysis concept art sketches. I think the ninja chick should've tipped you off if nothing else.

But still, I bet there could be a "cry" in the title of all of these would-be games. Can you name them all?

Incredible Concept Art from Art Director Maciej Kuciara [inCrysis]






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<![CDATA[CryEngine 3: Beauty, Speed, And Interaction]]> The latest demonstration video for Crytek's CryEngine 3 shows off the amazing things the game engine can do on the Xbox 360, PlayStation 3, and PC.

While I don't normally get all hot and bothered over tech demos, I have to admit that I am thoroughly impressed by what Crytek has achieved with CryEngine 3. The animations alone have me looking forward to seeing what developers can do with the horsepower they'll be getting. Of course, giving a person a Stradivarius doesn't mean they'll automatically become a concert violinist. It's in the way that you use it. Here's hoping that CryEngine 3 gets used well.

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<![CDATA[EA Germany Exec Accuses Gov't of Game Censorship]]> Wracked by a mass shooting partially blamed on games, the government considering a ban on "killerspiele" and developer Crytek threatening to leave, Germany's firsthand experience in the violent games debate is like no other country's right now.

Electronic Arts' top many in Germany, Gerhard Florin (pictured) says enough is enough. In an interview last week with Spiegel, Florin called Germany's USK rating system "censorship" and called on the country to use the PEGI ratings, used across the rest of Europe.

What we're doing here [with USK rating] is censorship. And no one complains. When we talk about games here it's about violence or their alleged addictiveness, and not about their cultural status. The few good studios are asking themselves why they should stay here anyway.

The boss of the USK noted that the government's (gotta love this title) Department for Media Harmful to Young Persons often is what's stepping in against violent games before they get to the ratings board.

"It's hard when half-truths are being used," said USK's Marek Brunner. "They say the USK does this wrong, the USK does that bad and why doesn't this get a rating?"

EA: German Ratings are 'Censorship' [GamesIndustry.biz via Game Politics]

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<![CDATA[Crysis 2 Teaser Trailers]]> Crytek feel that it's time to start teasing Crysis 2. But not with cutscenes, or gameplay. No, they figured you'd enjoy some commercials for the game's new Nanosuit instead.

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<![CDATA[CryEngine 3, 360 vs PS3]]> Here's some rough, shaky footage of Crytek's CryEngune 3 running on the PS3 and the Xbox 360 at the same time. PS3 is on the left, Xbox 360 on the right. Can you spot the difference? No, me neither.

Off Screen: CryEngine3 PS3 Next to Xbox 360 [GameVideos]

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<![CDATA[New CryEngine 3 Demo]]> id weren't the only ones showing off fancy new graphics engines at the SIGGRAPH 2009 conference in New Orleans. Crytek were there too, with a new CryEngine 3 demo.

Granted, it's not the most exciting clip - there's no guns, Koreans or explosions - but it is showing that, as texture counts become ever less important, it's things like the lighting on show here that will make all the difference.

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<![CDATA[Crytek Threatens To Leave Germany]]> With titles like Far Cry and Crysis, developer Crytek is one of the biggest studios in Germany. That may change, though, because German interior ministers aim to outlaw the production of violent games.

If this proposal passes, Crytek will be forced to leave its native Germany.

Sixteen interior ministers met in early June to form a proposal that would ban the product and distribution of games "where the main part is to realistically play the killing of people or other cruel or un-human acts of violence against humans or manlike characters."

The goal is to push through proposal into law by September of this year.

"A ban on action games in Germany is concerning us because it is essentially like banning the German artists that create them," Crytek boss Cevat Yerli stated. "If the German creative community can't effectively participate in one of the most important cultural mediums of our future, we will be forced to relocate to other countries."

A petition against this act has been signed by 64,000 Germans — something that will cause the government to officially review this game ban proposal.

"The current political discussion will deprive German talent of its place on the global game development stage," explained Yerli, "and deprive German consumers of entertainment that is considered safe and fun around the world."

Germany has traditionally had strict standards and regulation of what it considers excessively violent video games. Many Germans seem fed up with this attitude handed down from upon high as evident by a recent protest in the German city of Karlsruhe, which attracted an estimated 400 gamers.

'Killerspiel-Diskussion': Crysis-Schöpfer Cevat Yerli droht mit Abwanderung aus Deutschland - Seite 2 [PC Games via Edge]

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<![CDATA[Why Crysis 2 Is Console Bound]]> Crysis is coming to consoles. Check out the trailer right here, folks. The German developer probably must have a pretty good reason to bring the PC series to home consoles. It does.

"It's a question of more than economics," says Crytek CEO and president Cevat Yerli. "At the end of the day we're paying salaries and we all have to live, but that's one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?'"

Wowzers. They've gotta pay salaries, and the children are begging them to release Far Cry on consoles. This makes us slightly depressed.

Yerli does add that Crytek decided not to release a console Crysis unless it could live up to the reputation of the previously released titles Crysis and Far Cry. This makes us slightly happy.

Console Crysis was 'inevitable' [GameSpot via Cheat Already Blog]

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<![CDATA[German Pols Push to Ban Development of Violent Games]]> Germany's latest demagogue tantrum against "killerspiele" - violent video games - could be shrugged off as hot air, except for the fact it would ban even their development. So Germany-based Crytek would have to move.

The interior ministers of Germany's 16 states have unanimously asked the German legislature to ban outright the distribution, sale, and development of violent video games. Such games have been a big part of the national conversation since a 17-year-old went on a gun rampage March 11, killing 15. Naturally, the shooter owned a shooter - Crytek's Far Cry 2 - and playing it for two hours before the killings was enough to link games to the tragedy.

The demand is definitely politically timed - the interior heads want it ASAP, before German elections Sept. 27. Again, this is (snicker) a Far Cry from legislation introduced to parliament, but it was enough to fire up German readers who sent it to us, who already point to the country's extremely strict youth protection laws, and are generally disgusted by lawmakers' tendency to blame technologies they don't understand.


Germany's Interior Ministers Ask Bundestag For Total Ban on Violent Games
[GamePolitics; also tipped by reader Michael J.]

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<![CDATA[Crysis 2 Trailer Is Light On The Crysis 2]]> Crysis 2 is going multi-platform. Don't expect this E3 trailer to shed light on how it will look on consoles. It doesn't.

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<![CDATA[Crysis 2 Is Announced, Multi-Platform]]> Crysis, the gorgeous sci-fi shooter from German developer Crytek Frankfurt, is a PC game. So is its sequel, Crysis 2 — that, and an Xbox 360 and a PS3 game.

The game is the second entry in the planned Crysis triology and will be published by EA. "The development of Crysis 2 marks a major stepping stone for our studio," said Cevat Yerli, CEO and President of Crytek. "This is not only the next game in the Crysis franchise, it's the first title we are developing for consoles and the first title being built on CryENGINE 3."

No word on a release date.

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<![CDATA[Crytek Helps Free Radical Realize Their Dreams]]> How did Crytek get picked to purchase Free Radical over the various other companies vying for a piece of the floundering studio? By harnessing the power of dreams.

Crytek purchased the TimeSplitters developer in February, following a period of reorganizing that resulted in the layoff of 140 employees. In an interview with Develop, CEO Cevat Yerli explains that Crytek was picked to purchase the failing Free Radical because they offered the remaining staff the opportunity to create the sort of games they've always wanted to create.

"We are working with Free Radical on things that they always dreamed to do" Yerli said. "We are providing the team a roadmap and the chance to grow, which is why we were picked as a partner, and not anyone else."

Hopefully those dreams include finishing TimeSplitters 4.


Crytek giving Free Radical ‘dream projects'
[Develop]

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<![CDATA[New Crytek Trademarks]]> German developer Crytek, the studio behind Far Cry and Crysis, has trademarked a couple new names:

GFACE, CARVATAR and KINGDOMS.

"KINGDOMS" is fairly pedestrian, but "GFACE" and "CARVATAR"? There's speculation that "GFACE" is related to another recent patent for "WARFACE" — whatever that is. "CARVATAR" could be have something to do with Crysis's partnership with a German car company.

"KINGDOMS" is believed to be a game. At GDC, IGN reports, Crytek had a looping demo for CryENGINE 3 that had medieval levels. If this is a game, we would've preferred "CRYDOM." You know, keeping with that whole "Cry" theme.

Crytek's New Trademarks [IGN via VG247]

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<![CDATA[Crytek: The Internet Isn't Ready For Streaming Game Services]]> Crysis developer Crytek reveals that they have done research into providing streaming game services like the ones Onlive is promising, only to conclude that the internet wouldn't be ready for them until at least 2013.

According to Crytek CEO Cevat Yerli, the company began research the potential of a service that allowed games played on high-end servers to be controlled remotely via an internet connection back in 2005, only to stop in 2007, having determined that such a service wasn't feasible yet.

"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then...It doesn't take a lot to make a video-based renderer, but what you need is the right infrastructure that is beyond the technology we have, it's more like cable net providers and communication networks. They have to provide fast bandwidths and connectivity in order to allow such technology to excel. So as it was dependent on somebody else, we decided to wait."

This was actually my primary concern when I first heard about the Onlive service. Having watched my supposedly stable internet connection have to reset itself at least three times while streaming a Netflix movie to my Xbox 360, my faith in streaming even something as simple as keyboard and mouse commands is a bit shaken, even with Steve Perlman of Onlive's assurances.

Despite his own company's conclusions, Yerli wants to see Onlive succeed.

"I want to see it myself. I don't want to say it's either 'top or flop'. I hope it works for them because it could improve gamers lives. The technology of video-based rendering is not actually a very new concept but they do some things that others didn't do before so it will be interesting to see."

Crytek: Streaming games service viable in 2013 [GamesIndustry.biz]

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<![CDATA[New CryENGINE 3 Trailer, Screens]]> We got a quick look at Crytek's new engine the other day, but it was small, and it was grainy. Didn't really do the thing justice. So today, we'll take another look.

This extended clip makes the whole thing look a lot like Crytek's last engine (the one Crysis ran on), doesn't it? That's because, superficially, it's very similar. Remember, this is an engine that can now run across PC, 360 and PS3, not just the PC, so it's not going to be some quantum leap beyond Crysis-type visuals.

That said, it is scalable. So in the years to come, Crytek (or anyone licensing the engine) can just crank up the settings and increase the texture count, density of objects, etc etc to make it look all next next gen.

UPDATE - Seems some of the above pictures (9, 11 & 13) are from existing, fan-created mods, built using the older CryENGINE 2. Interesting. For the record, all pictures above were taken from Crytek's CryENGINE 3 press kit. We'll look into it.

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<![CDATA[First Footage Of New Crytek Engine]]> Earlier in the month, Crysis developers Crytek announced the latest version of their in-house game engine, CryENGINE 3. With no footage. They were saving that for today.

Like those Crysis bits? Bet your wallet doesn't.

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<![CDATA[PC Gaming Getting New Crytek Engine (Time To Upgrade)]]> Still can't run Crysis at full settings? You're far from alone. You're also about to be left in technology's dust, as developers Crytek have announced a new game engine.

The successor to the company's current engine, CryENGINE 2 has been dubbed - wait for it - CryENGINE 3, and settles our questions over what that new logo was for. It also boasts that it's not only ready for the current generation of hardware - including, for the first time, PS3 & 360 - but the next generation as well, boasting of "scalable computation and graphics for all major upcoming platforms".

Sounds neat. Also sounds, knowing Crytek's track record for ridiculously inaccessible graphics settings, entirely plausible.

No pics or demo reels just yet; we'll have to wait until GDC in a couple of weeks for those.

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<![CDATA[Crytek Putting On A Warface?]]> Crytek, developer of Crysis and Far Cry, has registered trademarks for an upcoming project dubbed Warface. Whether that's a poorly named sequel to Crysis: Warhead, we don't really know at this point.

All we do know is that Crytek has protected the mark against the typical stuff: computer games software and electronic games, movies, instructional manuals, downloadable software, etc. The developer has also secured a new visual trademark, the eye seen above.

A second variation of that logo adds a "CE" in the Crytek logotype form, which may mean this is not a game (or at least a follow up to the console-exclusive Crysis: Warhead). Besides, why drop the fabulous "Cry" title worked into everything released so far?

Considering Crytek's recent expansion efforts, specifically picking up Free Radical and transforming them into Crytek UK, we won't be surprised to hear more from the company. Until then, speculate to your heart's content.

Warface [USPTO]

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<![CDATA[RIP "Free Radical" As Developers Get A Name Change]]> Look, it's great for the staff at Time Splitters developer Free Radical that the studio found a buyer. Nobody likes to be out of a job. But did they need a name change?

A condition of the purchase is that, as they are assimilated into Crytek's (the studio's buyers) European mainframe, Free Radical will no longer be known as Free Radical. They'll be known as Crytek UK.

Sure, it's naught but a name change. It'll still be made up of the same guys, and - provided they don't go and do something stupid like pitch Haze 2 - they'll probably come up with some excellent, excellent games.

But as has happened before with Westwood (EA), Psygnosis (SCE Liverpool) and Origin (EA, again), as soon as the developers are brought into a larger fold and lose that name, that identity, we lose a little something as well. A little of that recognition, a little of that intangible continuity that gives certain developers a certain pedigree.

Ah well! Now that's out of our system, it could be worse. We could have lost the whole damn studio, and that just wouldn't have been good for anyone.

Free Radical to be rebranded Crytek UK [VG247]

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<![CDATA[Crytek Buys Free Radical]]> Timesplitters and Haze developer Free Radical Design has found financial sanctuary in German developer Crytek, who is reported to have purchased the struggling Nottingham, UK dev for an undisclosed amount.

According to 1UP, Free Radical scriptwriter Rob Yescombe confirmed the purchase of Free Radical by the developers of Far Cry and Crysis, saying that the decade-old company "is now out of the woods."

Free Radical closed its doors in December, rather surprisingly to some, as employees showed up to locked doors and subsequent mass "redundancies."

The studio's closure led to details on two of its projects, Star Wars Battlefront III and TimeSplitters 4, being leaked far and wide.

We just hope that the company is truly out of the woods. And by that, we mean having foregone any delusions of a Haze sequel.

Crytek Purchases Free Radical, Says Haze Scriptwriter [1UP]

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