<![CDATA[Kotaku: Crytek]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Crytek]]> http://kotaku.com/tag/crytek http://kotaku.com/tag/crytek <![CDATA[ Crysis Warhead Performance Put To The Test ]]> We know Crysis Warhead has some odd nomenclature for graphic settings, but how well do those graphics settings actually performed. After all of the complaints about the original game's outrageous system requirements, developer Crytek promised that this side story would be tweaked to run well on a much more affordable computer, but did they deliver? The guys over at TechSpot have gone in-depth to analyze the game's performance, providing benchmarks for 14 different video cards at each of the game's three quality levels, and the results aren't too spectacular. What they basically discovered is that said tweaks are negligible, and only a very high-end video card is capable of breaking past 32 frames per second at the lowest resolution they tested, 1440x900.

Hit the link for the full report on Crysis Warhead's performance, including more comparison shots of the three levels of graphical detail.

Crysis Warhead performance in-depth [TechSpot]

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Tue, 23 Sep 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5053531&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Has Stupid Graphics Settings ]]> Did a memo go out saying that the accepted terminology for graphics settings in a PC game were no longer going to be used? We must have missed it. It must have been signed "EA marketing team", too, because no developer in their right mind (and we hope Crytek are in their right mind) would go changing "low", "medium" and "high" to "minimum", "mainstream" and "gamer". As for "enthusiast", Lord only knows where that's meant to go. An enthusiast of what? UFO conspiracies? North Korean military insignia? Cross-stitching?

How Not To Make A Video Settings Menu [Rock, Paper, Shotgun]

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Tue, 23 Sep 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053444&view=rss&microfeed=true
<![CDATA[ Oh Noes: Far Cry Releasing in Germany Only ]]> Kidding! We mean the piece-of-shit movie Uwe Boll is making under the same title. It has a Germany-only release date of Oct. 2, at least according to the press kit Big Download dug up. But still, big month for Uwe: Postal's out on DVD, he's got a game coming out, 1968 Tunnel Rats, which nevertheless sounds like the name of some second-division Bundesliga team. I wonder though, if he makes a movie based on the game of 1968 Tunnel Rats, would that be like a dog eating and then crapping its own turd?

Far Cry Movie Premieres Oct 2 in Germany [Big Download]

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Sat, 20 Sep 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5052716&view=rss&microfeed=true
<![CDATA[ Crysis and Warhead Available on Steam ]]> Crytek and Valve have reached an agreement to bring both Crysis Warhead and Crysis to Steam this weekend. So if you drop 7 hundy on your Crysis-branded PC rig but don't want to shell out or drive to the store for a retail copy of its namesake, there you go. And if you're keeping your old setup and want to know what you need on board, check the specs. Valve says both titles are available for pre-purchase now, and will release "mid-September." Warhead's commercial street date is Monday.

Complete news release is on the jump.

CRYSIS WARHEAD COMING TO STEAM

Latest from Legendary Studio Coming to Leading Online Platform

September 12, 2008 - Crytek and Valve today announced an agreement to bring Crysis Warhead® and Crysis® to Steam, a leading platform for the delivery and management of PC games and digital content with over 15 million accounts around the world.

"The millions of gamers logging into Steam every week to play today's best PC games are going to love Crysis Warhead," said Avni Yerli, Managing Director at Crytek. "Crytek Hungary has done a terrific job creating this new experience while optimizing CryEngine 2, and we're looking forward to delivering it and the original Crysis as our first offerings on Steam."

"Crytek is one of the industry's great success stories, emerging new technology and talent," said Gabe Newell, president and co-founder of Valve. "Crysis is one of today's leading PC franchises and delivering the original and Crysis Warhead via Steam is landmark for the platform."

The follow up to Crysis, one of the highest rated PC games of last year, Crysis Warhead will take players through the parallel story of Sergeant Michael 'Psycho' Sykes as he embarks on an intense, explosive adventure on the other side of the island. With waves of more challenging human and alien enemies to navigate through, players will once again be outfitted with the revolutionary Nanosuit and an arsenal of new weapons and vehicles to help Psycho complete his critical mission.Crysis Warhead will also come with Crysis Wars®, a tailor-made experience for multiplayer gamers, featuring three diverse match types and 21 maps.

Crysis Warhead and Crysis will be available for pre-purchase via Steam starting this weekend, and expected to be released in mid September. Both games are published by EA Partners. For more details, please visit www.steamgames.com and www.crysiswarhead.com.

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Sat, 13 Sep 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5049386&view=rss&microfeed=true
<![CDATA[ Crysis-Branded PC: Full Specs, Comes Bundled With XP Pro ]]> We saw some brief specs for the Crysis-branded "Warhead PC" the other day, but they were just that, brief. Today, ads for the system have started appearing, which not only give us the full tech specs for the machine, but also some new details. For starters - and this is most important considering the price tag - the machine comes bundled with XP Professional, already updated to the latest service pack. Also included is a Realtek HD sound card, keyboard, mouse, 250GB HDD and an assurance that the whole thing will have Warhead running on the highest graphical settings at 30FPS.

Warhead PC [GameCyte]

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Wed, 10 Sep 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5048236&view=rss&microfeed=true
<![CDATA[ Crysis-Ready PC Specs, Price ]]> First announced in July at Comic-Con, we now have the first hard details on the official, Crysis-branded PC that's due for release later this month. The end result of an assurance by Crytek that their games game could run - at "high" settings - on a $900 machine, the rig actually comes in at $699, has been christened the "Warhead PC" in honour of the upcoming expansion, and will launch alongside it on September 16. Specs are as follows.

- CPU: Intel Core Duo e7300 (@2.66GHz)
- GFX: Nvidia 9800GT
- RAM: 2GB

Bear in mind this isn't an official announcement, just some stuff reported by journo Chris Remo, who had a chance to check the machine out last week. The official word will come down later this week, and should be accompanied not only by the rest of the tech specs, but also some shots of the final exterior, since it's unknown whether the one pictured is the full retail model, or is just rocking the same hardware.

Oh, and you should check out the full piece below for some more peripheral stuff regarding the machine. Seems the PC is more than just a marketing gimmick, as it was used extensively in both the development and testing of Warhead.

The Remo Files: The Crysis Warhead PC Explained [GameSetWatch]

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Mon, 08 Sep 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5046522&view=rss&microfeed=true
<![CDATA[ Crysis Wars Trailer: Explosions ]]>
Crysis Warhead is coming with a little bundled extra: Crysis Wars, a new take on Crysis' multiplayer aspects. This trailer, made from in-game footage, shows that it's looking both nice and fast, but if they don't fix it so the Koreans don't take 1,736 bullets to kill, it'll all be for naught.

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Thu, 14 Aug 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036845&view=rss&microfeed=true
<![CDATA[ Crysis Warhead System Specs ]]> Worried you won't be able to play Crysis Warhead? Check the specs. EA have posted these on the game's store page, meaning that while you may not find solace in them, you can at least be assured that they're official. Basically, if you could play Crysis, you can play this. If you couldn't, and still can't, we're sure you're still squeezing hours of fun out of Oblivion. Or Starcraft. Or Nancy Drew: Phantom Of Venice.

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better

RAM: 1GB (1.5GB on Windows Vista)

Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better

VRAM: 256MB of Graphics Memory

Storage: 15GB

Sound Card: DirectX 9.0c Compatible

ODD: DVD-ROM

OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista

DirectX: DX9.0c or DX10

Crysis Warhead [EA]

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Thu, 14 Aug 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036817&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Launching Next Month ]]> Well that was relatively quick, wasn't it? It was only two months ago that EA and Crytek announced the development of the next installment of Crysiss, Crysis Warhead, and now they've revealed the game is only a month away from release. Warhead should be hitting retail shelves in North America on September 16th, four days after the European release on September 12th.

“We think Crysis Warhead is going to offer a tremendous experience to a wide range of gamers,” said Cevat Yerli, CEO and President of Crytek. “Fans of Crysis are going to enjoy more of the open-ended gameplay, cutting-edge visuals and huge, epic battles from the first game, while also finally finding out what kind of havoc Psycho was wreaking on the other side of the island.

Right now you can pre-order Crysis Warhead from the EA Store for $24.95 - $5 off retail - or pick up both the original Crysis and the new title for $10 off. Be sure to check out GameTrailers TV with Geoff Keighley this Friday for the exclusive premiere of the new Crysis Warhead trailer, should you be so inclined.

EA and Crytek Set Deployment Date for Crysis Warhead
Find Out if You Are ‘Psycho’ Enough This September

REDWOOD CITY, Calif.—(BUSINESS WIRE)—Electronic Arts Inc. (NASDAQ:ERTS) and Crytek GmbH announced today that Crysis Warhead®, the pulse-racing new installment of the Crysis® universe, will ship to retail stores in North America on September 16th and in Europe on September 12th. Beginning today, gamers can pre-order Crysis Warhead at the EA Store (www.eastore.com/crysiswarhead) for only $24.95; $5 less than the full retail price, or receive $10 off when purchasing both Crysis Warhead and Crysis. Crysis Warhead recently recognized by IGN PC as being the Best First Person Shooter and showcasing the Best Graphics Technology of E3 2008.

“We think Crysis Warhead is going to offer a tremendous experience to a wide range of gamers,” said Cevat Yerli, CEO and President of Crytek. “Fans of Crysis are going to enjoy more of the open-ended gameplay, cutting-edge visuals and huge, epic battles from the first game, while also finally finding out what kind of havoc Psycho was wreaking on the other side of the island.

At the same time, we designed Warhead to be more accessible for gamers new to the Crysis franchise. It is a game with a story that can stand on its own, it has been optimized to run better on a wider range of PCs, and we are introducing Crysis Wars®, a tailor-made experience for multiplayer gamers within the Crysis universe – all at a great value.”

Crysis Wars features three multiplayer modes, including TeamInstantAction, a new match type that mixes fast-paced action in a team-based environment, in addition to the insanely frenetic gameplay style of InstantAction and the hardcore team-based PowerStruggle, both of which return from Crysis. The game will include 21 maps, six new maps for TeamInstantAction and InstantAction, and one for PowerStruggle and Crytek will also have a support team dedicated to meeting the needs of the Crysis Wars community.

A brand new trailer for Crysis Warhead will premiere exclusively on “GameTrailers TV with Geoff Keighley” this Friday, August 15th on Spike TV (check your local listings) and will be available online at www.GameTrailers.com immediately following the show.

Crysis Warhead is a standalone title and does not require the original Crysis to play. The game has been rated ‘M’ for Mature by the ESRB and ‘16+’ by PEGI. For more information about the game, please visit the game’s new web site launching today at: www.crysiswarhead.com.

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Wed, 13 Aug 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5036449&view=rss&microfeed=true
<![CDATA[ Video Games Live Brings Crysis Music Home ]]> The Video Games Live concert series is adding Crysis to their amazing arsenal of audio artistry, and they'll be debuting music from the title on Crytek's home turf. As with any giant industry event, Tiny Tommy Tallarico's traveling tour event will be hitting the Games Convention in Leipzig, Germany next week, where Inon Zur's masterful score will be performed, accompanied by game footage and lighting effects to drive the sound home.
Said award-winning composer Inon Zur, “CRYSIS is one of the most interesting and challenging games I have scored to date so I am thrilled that it is going to be featured in Video Games Live. I’m very proud and honored to have my music played in this groundbreaking concert series."

The concert is to be held at the 7,000 seat Leipzig arena on Wednesday, August 20th. Not sure if McWhertor or I will be stopping by at this point, but in any case we'll be there in spirit. Or nearby drinking the local spirits. One of those.

WORLD PREMIERE OF CRYSIS TO BE PERFORMED AT VIDEO GAMES LIVE IN LEIPZIG

Performance to be held at 7,000 seat Leipzig Arena during Games Convention

LOS ANGELES, CA – AUGUST 11, 2008 — Video Games Live and German based developer Crytek are pleased to announce the music from the multiple award winning PC blockbuster CRYSIS will make its world premiere on Wednesday, August 20, 2008 at the 7,000 seat Leipzig Arena in Leipzig, Germany during the world renowned Games Convention. Recently the “Video Games Live – Volume One” album debuted on the Billboard charts at #10 and in week 2 of the release has climbed to #8 (SOURCE: Billboard Top 10)

Video Games Live is proud to be the official game concert of one of the biggest video game conventions in the world which received over 185,000 people from around the globe in 2007. In celebration of this special concert event, a powerful arrangement of tracks from the modern cinematic score composed by Inon Zur, will be featured for the first time and synchronized to exclusive video footage and state-of-the-art lighting and special effects.

Said award-winning composer Inon Zur, “CRYSIS is one of the most interesting and challenging games I have scored to date so I am thrilled that it is going to be featured in Video Games Live. I’m very proud and honored to have my music played in this groundbreaking concert series." Co-Creator and conductor of Video Games Live, Jack Wall added, “"When we debut a new segment in Video Games Live, it's always a thrill to perform it for the first time in the place where the game was originally created. Playing the world premiere of CRYSIS in Germany is something I am really looking forward to!"

For CRYSIS Inon Zur wrote a modern cinematic score that heightens the impact of the dramatic storyline, realistic environments and highly-evolved gameplay. His CRYSIS compositions feature sweeping themes, immersive setup pieces, intense action music, and "otherworldly" instrumental soundscapes performed by the orchestra to invoke the alien influences in the game.

The Leipzig Games Convention is an annual video game event in Leipzig, Germany, first held in 2002. Its concept was created by the German Federal Association for Entertainment Software amongst others. With 185,000+ visitors, 2,600 journalists and 368 exhibitors from 25 countries in 2007, the Games Convention rivals the Tokyo Game Show as the biggest games event in the world. By comparison, both the Leipzig and Tokyo shows, where gamers of all ages can visit the show floor, were three times the size of the trade-only 2006 E3 show in Los Angeles. The conference takes place in a sprawling modern complex of exhibition halls in Leipzig, Germany.

"What a great honor to be asked by the Leipzig Games Convention to be a part of their incredible convention", said game composer and co-creator of Video Games Live Tommy Tallarico. "We've received so many e-mails and requests over the years to bring our show to Germany, and to finally perform there in such a prominent and prestigious way is very special to us. We're really looking forward to exposing German audiences to our very unique presentation which will include many special guests from around the world.”

Crytek GmbH ("Crytek") creators of the multi-award winning first person shooter Far Cry®, and the recent blockbuster hit Crysis®, awarded best PC Game of both E3 2007 and the 2007 Leipzig Games Convention, and awarded Best Technology at the 2008 Game Developers Choice Awards, is an interactive entertainment development company with its headquarters located in Frankfurt Main, Germany and additional studios in Kiev, Ukraine, Budapest, Hungary and Sofia in Bulgaria. Crytek is dedicated to creating exceptionally high quality video games for the PC and next-generation consoles, powered by their proprietary cutting edge 3D-Game-Technology CryENGINE®2.

The CRYSIS Original Soundtrack is available on CD from Sumthing Else Music Works and for digital download from iTunes and Sumthing Digital. VIDEO GAMES LIVE - VOLUME ONE is currently available wherever music is sold including retail outlets, iTunes, Amazon.com and Walmart.com.

For more information on the composer Inon Zur please visit his official website www.inonzur.com.

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Tue, 12 Aug 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5035977&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Screens ]]> Some new Crysis Warhead screens (along with bigger versions of some old ones) have been released, courtesy of Japanese site 4Gamer. We know they're for Warhead, and not the same-island-same-bad-guys Crysis, because Crytek were good enough to stick Psycho's (the expansion's protagonist) in half of them just to be sure of it. Particularly #s 5 & 6, which should make for a great "spot the difference" print-out for your next children's birthday party.
[Thanks Chris!]

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Mon, 11 Aug 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5035307&view=rss&microfeed=true
<![CDATA[ EA Looking To Market Crysis Ready PCs ]]> Now here's an interesting tidbit that came out of Comic-Con this past weekend. Electronic Arts is looking at marketing a line of desktop PC systems to coincide with the release of Crysis Warhead, branded with the Crysis name. The reasoning? More people who don't regularly use a PC to game will pick up a PC branded with a game name simply for the assurance that the system will run the title. They are looking at providing multiple systems at a price tag between $600-$800 to coincide with how well the gamer wants the game to run.

This is a brilliant idea. I've always felt that PC manufacturers were missing out by not marketing directly to gamers. I'm not talking high-end, higher-priced dedicated gaming systems here. Just a PC with a sticker on it that lists the games it will run out of the box - kind of like how console packaging shows popular titles available on that system. I wish EA the best of luck. Perhaps they'll start a trend!

EA wants to sell you a PC
[Chris Remo's Remowned via Destructoid]

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Tue, 29 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5030537&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Screens ]]> These aren't from the original Crysis. Promise! They're from Crysis Warhead, Crytek's upcoming sequel/expansion thing. We know, it's the same bad guys, same island, but you'll just have to take our word for it. Also take our word that it's probably best to call this a mission pack, like we used to in the good old days.

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Thu, 10 Jul 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023669&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Sure Looks A Lot Like Crysis ]]>

Not that we were expecting the Crysis series to be turned on its head, but Crysis Warhead looks perhaps a bit too familiar. Maybe we're reading a bit too much into this action packed teaser trailer for the EA published shooter and, no, it's not a proper sequel and maybe Crytek has already spoiled us with the gorgeous original, but I can't shake the feeling of deja vu.

Crysis Warhead HD [GameTrailers]

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Mon, 30 Jun 2008 19:00:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020927&view=rss&microfeed=true
<![CDATA[ Crytek's CEO: Piracy Threatens PC Exclusivity ]]> Tucked into a wide-ranging interview with IGN is this nugget from Cervat Yerli, the CEO of Crytek, developer of Crysis:
It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.

Yerli goes on to say that if a game isn't an online multiplayer game, it's up for grabs to piraters, and for that reason the company is spending development effort making Crysis: Warhead more difficult to crack. But if it doesn't pan out, and PC games continue to be pirated at the 15:1 ratio he offers, it's going to affect Crysis' development strategy in the future. "We would only consider full PC exclusives — if the situation continues like this or gets worse — I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player," Yerli says.

So I guess the message is: PC gamers, stop pirating and start snitching on your friends if you want more exclusives out of Crytek. And to show he's serious, he also tells IGN they're working on a non-Crysis console game.

Cevat Yerli Q&A [IGN]

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Sat, 28 Jun 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020530&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Much Easier On Your Machine ]]> It looks like Crysis Warhead won't be nearly as much of a strain on our gaming PC's as the original title was. In an interview excerpt posted at German magazine site PCGame.de, Crytek boss Cevat Yerli promises that a PC costing around €400 ($620) should be able to crank out a consistent 30 to 35 frames per second, whereas the original Crysis would have the FPS of a View-Master on a similar machine.

Cevat goes on to say that the performance tweaks included in Warhead can eventually be applied to Crysis via patches, but don't go digging out that sad little game disc just yet. The profound changes won't be easy to implement, and Crytek is dedicating their resources to completing the follow-up before any tweaks to the original are addressed.

Crysis Warhead läuft auf einem 400-Euro-PC - In der High-Konfiguration! [PCGames.DE Via Voodoo Extreme]

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Thu, 19 Jun 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017901&view=rss&microfeed=true
<![CDATA[ Crytek Moving Toward PSP Development? ]]> PSP programmers take note—Crytek is hiring. The developer of Crysis and Far Cry is looking to bring its wares to the PlayStation Portable in some form, looking for experienced PSP developers to relocate to its Budapest studio to work on an unspecified project. Odd choice for a platform, considering Crytek president Cervat Yali said the company was "suffering currently from the huge piracy that is encompassing Crysis" earlier this year, as piracy on the PSP platform isn't exactly rare.

Crytek is currently working on something for the PlayStation 3, which has been rumored to be an "enhanced" version of Crysis, that may also be multi-platform. Whether that's a PSP spin-off or something totally new altogether, we'll have to wait to find out.

PSP Programmer [Crytek - thanks, Andrew & EN!]

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Wed, 18 Jun 2008 20:00:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017734&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Revealed ]]> EA and Crytek invite PC gamers to go completely Psycho this fall in the newly announced Crysis Warhead, teased yesterday via CrysisTheGame.com. Developed with a focus on story and game performance, Warhead isn't so much a sequel as it is a parallel story, told from the point of view of Sergeant Sykes, codenamed Psycho, probably my favorite character from the first game. He'll have his hands full on the other side of the island while Nomad is doing his thing. New weapons and vehicles will be at his disposal, and the game will also feature new multiplayer content for those of you who enjoy killing each other.

“We were very pleased with the reception of Crysis from both gamers and media after our launch last year,” said Cevat Yerli, CEO and President of Crytek. “That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis.”

The game is the first to be developed at Crytek's new Budapest Studio using an enhanced version of the CryENGINE 2 tech. Hit the jump for the full release!

EA and Crytek Announce Development of Crysis Warhead
The Next Installment of One of the Highest Rated Games of 2007 Blasts Its Way Onto PCs This Fall

REDWOOD CITY, Calif.—(BUSINESS WIRE)—Maximum freedom, maximum explosions and maximum Psycho! Electronic Arts Inc. (NASDAQ:ERTS) and award-winning independent studio Crytek today announced Crysis Warhead® – the parallel story to Crysis, one of the most critically-acclaimed first person shooters and PC games of 2007. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek’s Budapest studio, and is built on a new, enhanced and optimized version of Crytek’s CryENGINE® 2 technology.

“We were very pleased with the reception of Crysis from both gamers and media after our launch last year,” said Cevat Yerli, CEO and President of Crytek. “That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis.”

“The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us,” said David DeMartini, Vice President and Global General Manager, EA Partners. “Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year.”

In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as ‘Psycho’, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho’s Nanosuit is just as capable and he’s equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Stay tuned for more details this summer.

Crysis Warhead has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.crysisthegame.com.

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Thu, 05 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013404&view=rss&microfeed=true
<![CDATA[ Crysis Warhead Is Certainly Something ]]> What's all this then? Awhile back developer Crytek filled for trademarks on a variety of Crysis-related names, among them Crysis Warhead, though back then we had no earthly clue as to what it was referring to. Well now we still have no earthly clue what it is referring to, but we can definitely tell you it is something terribly official if this image, which is appearing on the front page of the official Crysis website is any indication.

Is it one of the planned sequels to the original game? Perhaps a version of Crysis for consoles? A Broadway musical based on the events of the first game? I suppose they'll get around to letting us know when they damn well feel like it. Thanks to everyone who sent in the tip!

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Wed, 04 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013062&view=rss&microfeed=true
<![CDATA[ Crytek Get All Mysterious Over Future Crysis Support ]]> A few days back, Crysis developers Crytek announced that they were, apparently, cutting off support for the title. That the 1.3 patch that was supposed to be released would not be released. And that they were sorry. Cue loads of upset Crysis owners. But just what does that mean? I think their explanation for the patches cancellation is more interesting than the cancellation itself:

We are aware that this news will disappoint many of you, and we would like to apologize profusely. There is a good reason for this and we hope you understand when you hear more about the reasons why in the very, very near future.

That's awfully mysterious. Hopefully that "good reason" is genuinely a good reason, and there's nothing to worry about, because "we can't be arsed anymore" is not a "good reason".

So, What About Patch 1.3? [Crytek, via Blues News]

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Wed, 04 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012894&view=rss&microfeed=true
<![CDATA[ Far Cry 2 Is Not Ubisoft Trying To Outdo Crysis ]]> Far Cry was developed by PC developer Crytek. Crytek made Crysis, and that game is very, very pretty. But Crytek isn't doing Far Cry 2 — Ubisoft is! The photorealism of Crysis must be somewhat intimidating, even for Ubisoft. But the Far Cry 2 developer is going a different direction. Says the game's art director Alex Amancio:

Very early on we knew that we wanted to go a completely different direction. Instead of going for the tropical island and trying to go for hyper realism, we changed the setting. First of all we wanted to have a really, really credible environment, but we didn't want to replicate anybody's vacation photos.

Probably smart. Who wants to play somebody's vacation photos anyway?

Far Cry 2 Different [Ubisoft] [Pic]

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Fri, 30 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011801&view=rss&microfeed=true
<![CDATA[ Crytek Ditch PC Exclusivity, Blame Pirates ]]> Crytek were probably the last great dev team devoted solely to making PC users feel inadequate about their system specs. No longer. In an interview with PC Play, Crytek president Cevat Yerli has said that thanks to both "huge piracy" and the small returns PC games bring in compared to console titles, the company will no longer be making games exclusively for the PC market. They'll still make games for the PC, of course, just...not only for the PC.
Crytek president Cevat Yerli [PC Play]

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Tue, 29 Apr 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385477&view=rss&microfeed=true
<![CDATA[ What If Oblivion Ran On The Crysis Engine? ]]> Your computer would explode. That's what. So let's just play hypotheticals, then, and check out this clip showing what the Imperial City and surrounding countryside look like running on Crytek's CryEngine. The city assets are dropped straight in from Oblivion, but the natural stuff and lighting, that's all new. And gorgeous.
Oblivion To Crysis [Crymod, thanks Will!]


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Mon, 14 Apr 2008 21:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379726&view=rss&microfeed=true
<![CDATA[ Crysis To - Apparently - Run Real Nice On Console ]]> While we're still a little light on info relating to the inevitable console ports of Crysis, developers Crytek are more than happy to tell us all about the game's engine, and how they think it'll run once its chugging along on a console. Crytek's Harald Seeley:

We expect the final outcome will result in games that look like they're running at high settings, or nearly high settings, on a PC.
Should this be the case, we expect anyone that shelled out on an expensive PC just to play Crysis to be a little frowny :(
Beyond Crysis: Crytek Talks CryENGINE 2's Future [IGN]
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Tue, 08 Apr 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377608&view=rss&microfeed=true
<![CDATA[ PS3 Crysis Is 50% New Content? ]]> pswcrysis.jpg It's not so tough being a PS3 owner waiting for ports of PC and/or 360 games. Sure, you've gotta wait, but when a game does make the jump, it normally brings with it some free extras. Like Oblivion did. And now Crysis, if the latest issue of PSW is to be believed:
...it won't be a straight conversion of the PC game. We understand PS3 Crysis will be an almost 50% new game, with many of the original games staff taken off PC Crysis months before release to begin to work on Crysis 2 and a port to PS3 that will include aspects of the sequel - but a new structure, environments, weapons and enemies will feature on PS3.
Sounds great for PS3 owners...I guess...but really, that sounds messy. Staff being pulled off the PC version so half a sequel can be put on an (as of yet) unannounced console port? Urgh.
Its No Secret(crysis Coming To Ps3) [GameTrailers Forums, via PS3F]

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Mon, 03 Mar 2008 21:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363364&view=rss&microfeed=true
<![CDATA[ CryENGINE 2 Does Bouncing Balls Better Than Commercials Do ]]>
Poor CryENGINE 2. It didn't get enough hugs as a child, and now it's got some serious insecurity issues. It's always trying to show us how much better it is than real life. Trees, shacks, whatever, if it's real, CryENGINE 2 wants us to know that it can't just do real, it can do real better than real. Latest example: that Bravia commercial with the bouncing balls. CryENGINE 2 can so do that.

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Mon, 25 Feb 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360198&view=rss&microfeed=true
<![CDATA[ Blue Mars MMO Will Satisfy Fans Of Mars, Women's Fashion ]]> First announced aaaaallll the way back in March 2007, Avatar Reality have today released the first screens and solid info on their upcoming MMO Blue Mars. Set on Mars in the year 2177, they say "players will be able to live out their fantasies through personalized avatars", and that a public beta will kick off later this year. Oh, and it's all looking very gorgeous, as you'd expect from anything powered by Crytek's CryENGINE 2.

That's where my optimism for this thing ends. For starters, this doesn't sound like much of a "game". It sounds more like a controlled version of Second Life, what with it being called a "massively multiplayer virtual world" and with screenshots dedicated to...women's handbags and shoes. No, thanks.

bluemars2.jpg My biggest beef, however, is with the name and setting. When I first heard of it last year, I got excited. See, I'm a big fan of Kim Stanley Robinson's classic Mars trilogy, and just assumed that this would be an MMO based on his vision of a future, utopian Mars torn apart by war and big business. It's not. The developers have confirmed that despite also being set on a future, utopian Mars, and despite being called Blue Mars, it has nothing to do with Stanley Robinson's work. Disappointing.

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Wed, 20 Feb 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358377&view=rss&microfeed=true
<![CDATA[ The Far Cry Movie Trailer Is Par For The Course For Uwe Boll ]]>

This trailer for Uwe Boll's film adaptation of Far Cry is sure to put asses in movie theater seats. Snappy catchphrases in the making like "I haven't said anything about being simple" and the gleaming star power of Til Schweiger are going to go a long way to ensuring that Crytek's game becomes a massive blockbuster. Is it me or is there an out of place punch-in-the-face sound effect near the end?

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Thu, 14 Feb 2008 19:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=356819&view=rss&microfeed=true
<![CDATA[ Crysis Comeback: Moves 1 Million Copies ]]> crysis9.jpgIn the midst of the huge releases in the months that led up to Christmas, Crysis got off to a very slow start, selling a meager 86,000 copies in its first few weeks on shelves. But what looked like it could have been one of the greatest gaming flops in recent history has done a complete 180, grown legs and moved 1 Million copies according to a recent report by EA.

Now we wonder if UT3—another anticipated PC title which also flopped in November '07—has made the same sort of comeback.

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Fri, 01 Feb 2008 12:20:53 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=351661&view=rss&microfeed=true
<![CDATA[ CryEngine 2 Shown on PS3, 360 at GDC ]]> crytek.JPG

Crytek GnbH will be showing off their CryENGINE 2 and Sandbox 2 game editor on the Playstation 3 and Xbox 360 at this year's Game Developers Conference.

The company will also be showing how a computer that can be made for less than $600 can run their fully-optimized engine. I suspect that might, just might be because of their PC-crushing game Crysis. It will be interested to find out what sort of tweaks they did to the engine to get it to run on the 360 and PS3, and more importantly if they tweaked each version differently to help play to their individual strong suits.

Crytek to Feature Cross Platform CryENGINE®2 at GDC

Frankfurt, Germany, Jan 29 - Crytek GmbH will demonstrate their multi award winning CryENGINE® 2 game development middleware and their Sandbox 2TM game editor again at this year's Game Developer Conference on February 18 - 22 in San Francisco. First publicly shown at last year's conference, and recently released as the technology underlying their critically acclaimed PC game, Crysis, this year's engine will be shown for the first time running on multiple hardware platforms such as the PS3 and Xbox 360, to a select audience. In addition, there will be a public demonstration showing how well the fully optimized engine can perform on a budget PC which can be put together for around 600 dollars complete, including keyboard and mouse. Visitors will be able to see for themselves the extremely high quality that can be achieved on relatively inexpensive consumer hardware today using the CryENGINE® 2.

Cevat Yerli, Sten Hübler and Bernd Diemer will host a GDC session entitled "Crysis in the Making", providing a behind the scenes look at the challenges of developing Crysis and the CryENGINE® 2. Other highlights of the show will be various conference talks and discussions involving key Crytek technical staff including Chris Evans, Technical Art Lead, Tomas Neumann, Crytek's Audio Programmer, and Tiago Sousa, R&D Graphics Programmer.

In addition, Crytek will once again be hosting a series of public presentations at their booth #6611 in the North Hall, where the topics to be covered will range from live demonstrations of rapid level creation using the Sandbox 2 editor, working with the next generation features of the CryENGINE® 2 animation system, adding immersive sound and interactive music to your game, to a discussion of the overall CryENGINE® 2 design, graphical pipelines and overall architecture. These presentations will be lead by many of the leading members of the Crytek's game development and engine teams. For the first time, Crytek will also be joined at their booth by some of their many licensing partners, which will also show the CryENGINE® 2 being used for architectural visualizations and serious games applications. Seating for the presentations is on a first come, first served basis, and likely to fill quickly. Each of these presentations will repeat twice each day; no appointment is needed to attend.

Anyone wishing to make a private appointment to discuss licensing opportunities, or to arrange for a showing of the console versions of the engine, should make their request by emailing gdc2008@crytek.com, including details of who would me attending the meeting and the purpose of their requests. Meetings can also be arranged during the show by contacting the booth receptionist, provided a time slot is still available. As the time for meetings is quite limited and slots fill quickly, it's recommended to make booking requests as soon as possible.

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Tue, 29 Jan 2008 11:00:50 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=350097&view=rss&microfeed=true
<![CDATA[ Enhanced Crysis Rumored For PlayStation 3 ]]> Rumors that Crysis will be coming to consoles just won't stop, which is probably a good thing for developer Crytek. Good to know that people want to play your game, especially the folks who consider a $900 PC too rich for their blood and are hungry for content. The folks dredging up the PlayStation 3 Crysis port this time are PlayStation World UK, by way of GamesRadar.

We know that the company was on the hunt for a PS3 know-it-all in the Spring of last year, but the Crytek folks have been mum since. They probably didn't want any thunder stolen from the PC version, we're guessing.

PlayStation World now says that they're hearing the PS3 version of the very pretty shooter will come packed with extras, dubbing it Crysis 1.5. But what about that rumored Xbox 360 version, listed by certain retailers? The mag puts a damper on that possibility, claiming "technical reasons." Oh really? We're staying out of that one.

Consider it rumor, but given that Crytek hasn't exactly denied such a thing exists, even saying it's "possible", we're keeping our fingers crossed that they'll announce something soon.

Crysis: No need to panic... if you own a PS3 [GamesRadar]

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Thu, 17 Jan 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=346247&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Doesn't Hate Crysis ]]> I'm right up there with Mark when it comes to Zero Punctuation, harboring a bizarre sort of hetero man-love for Ben "Yahtzee" Croshaw while constantly fearing that the next Zero Punctuation will be the episode where he finally loses it and simple says the word "cock" over and over again for three minutes using all sorts of tonal modulations while his adorable little stick figure avatar sits in the corner of the screen and cries. Luckily this week's review of Crytek's Crysis is not that episode, and aside from the obligatory "OMG system specs" moment, Ben manages to entertain completely while making references to prison rape, Star Trek, Lord of the Rings, and the master himself - Columbo. More game reviews need to end with a giant thumb's up popping out of a crudely drawn cartoon character's ass.

[the escapist]

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Wed, 16 Jan 2008 11:20:36 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=345581&view=rss&microfeed=true
<![CDATA[ Crysis Running on $900 Machine ]]> As we mentioned earlier, it is possible to get Crysis up and running on a budget PC. Sure, it's DIY, but it is possible! This capture footage of it running on a US$900 machine is nice and smooth. Let's have pics of the machine! ]]> Tue, 15 Jan 2008 21:00:33 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345337&view=rss&microfeed=true <![CDATA[ Crytek Specs Out An Affordable Crysis PC ]]> One has to wonder if the Crysis development team is growing a bit weary of hearing about how pretty their game is and how monstrous the specs are required to enjoy it in all its glory. It may be the motivation behind the team's decision to price out and build a $900 PC that can play (and play well) the stunning Crytek shooter on "high" settings. To be clear, that $900 doesn't get you a keyboard, mouse or display, but does get you something that the Crysis team considers Crysis-worthy. For anyone looking for DIY hardware advice, it might be a handy primer.

Their hardware plan follows.


CPU - Intel Core2Duo E6750
GPU - GeForce 8800GT 512MB
Motherboard - NVIDIA nForce 650i Socket 775
PSU - 600W ATX12V
RAM - 2GB (2 x 1GB) 240-Pin DDR2 800 (PC2 6400) Dual Channel Kit
HDD - SATA 250GB 7200RPM
DVD - 20x DVD±R Burner
Case - ATX Midi Tower Computer Case
OS - Microsoft Windows XP Home with SP2

A very quick price out of the above components totaled $875 at reasonable online retailer NewEgg, give or take a few choices, but I typically went for the cheapest option across the board and didn't include shipping or tax. I'm sure that more frugal, more experience component shoppers could do better.

The Crysis dev team captured a handful of videos of the machine in question tackling the game on "high" settings, all of which are available at the link below.

The Crysis Hardware Experiment [inCrysis via NeoGAF]

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Tue, 15 Jan 2008 17:40:29 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345278&view=rss&microfeed=true
<![CDATA[ Crysis Patch Doubles Framerates, Remains Unplayable ]]> Crysis' 1.1 firmware patch was touted to improve framerates across the board, but after TechSpot ran the benchmarks, they've found the update to be a pretty large disappointment...except in the highest end. You know what we're talking about, that 1920x1200 setting that was melting computers and stuff. ATI Crossfire setups saw their framerates nearly double in this range—an amazing feat, until you realize...even after such improvements, not one tested setup is breaking the 30fps playable threshold.

Crysis 1.1 patch performance with Multi-GPU testing [techspot]

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Mon, 14 Jan 2008 13:20:24 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=344424&view=rss&microfeed=true
<![CDATA[ Crysis 360 Listed on Austrian Site ]]> According to an Austrian video game retailer—the only place we get our video game news—Crysis is coming out for the Xbox 360 in November. They've listed the title twice within their database, both with the same price, to be released November 20th of 2008. If true, it would be huge news, as Crytek hasn't hinted at the development, and even trashed consoles a bit in the past. So, as with any retail listing, it could just be the product of a bored data entry employee. We've contacted Crytek regarding the listing but haven't heard anything back at this time.

InCrysis Forums
[via gamingtoday]

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Wed, 02 Jan 2008 10:40:53 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=339546&view=rss&microfeed=true
<![CDATA[ Merry Crysis-mas! Free Map Packs For Good Boys And Girls! ]]> The gang at Crytek have an early present for owners of the hardware-taxing FPS Crysis with the newly released Tournament Map Pack. It contains five new official maps, two of the InstantAction variety and three of the PowerStruggle type. The new multiplayer maps are ready for download and already playable on a number of servers, so there should be no problem finding a game. Plenty of screen shots are available at the official posting on the matter.

Maximum Christmas and a Happy New Year 2008! [Crymod Forums]

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Mon, 24 Dec 2007 15:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=337434&view=rss&microfeed=true
<![CDATA[ Crysis and UT3 Suffer Rough November Launches ]]> ut3_pc_dvd_fob.jpgCrysis and UT3—both hugely anticipated PC titles—didn't see much success in November. Crysis moved just 86,633 copies (admittedly topping the 68,600 that were predicted) over 18 days. Unreal Tournament 3 fared even worse, selling just 33,995 copies (way short of the 70,600 that were predicted) over 12 days.

While both of these games are likely to have followings for years to come, we can't help but to wonder if Crysis' "this game will melt your antiquated Earth computer" philosophy hurt its initial sales. As for UT3, not that many buyers could have been holding out for the PS3 version...so it's shocking to see the game have such a mediocre launch.

Crysis and UT3 show disappointing November sales volume
[opposablethumbs]

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Mon, 17 Dec 2007 11:40:35 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334763&view=rss&microfeed=true
<![CDATA[ Crysis Physics Porn ]]>

This isn't a real-time representation of Crysis' physics engine, but it's a sublimely beautiful one. It explores the impact of tornadoes, trucks, planes and base jumping on a man (and his top hat) fashioned from hundreds, maybe thousands, of crates. Those interested in the technical details behind the clip can read more at the YouTube page.

Crysis - Mass Physics [YouTube]

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Mon, 03 Dec 2007 16:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=329256&view=rss&microfeed=true
<![CDATA[ PCs Are "Always Better" ]]> 932582334_e17dfcc421.jpg Consoles or PCs? Quick, where do you stand. Crytek art director Michael Khaimzon is a PC guy and for good reason. He explains:

My opinion on them in comparison to the PC is that I think the PC is always better. Because the PC you can do so many things with, and the console is just there for the gaming... You cannot create characters on a console — you can't run a 3D program from one, as far as I know. You can't play certain strategy games on a console well, like Total Annihilation for example, or at least I haven't seen one, I think it's limiting to certain types of games.

Sure, it's common knowledge that PCs are way more powerful than consoles. They're also way more expensive. You get what you pay for!
PCs Better [Games Industry] [Image]

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Wed, 21 Nov 2007 04:00:20 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=325280&view=rss&microfeed=true