Is there enough competent freelance talent out there willing to work on single-job-contracts to make a video game? Probably, but surely not as much of a talent pool that Hollywood has when it comes to looking to contract competent movie-making talent.
Considering that most of the top game-making talent is already salaried at development studios, you'd have to offer some pretty big contracts to lure them away. Even then, the top talent would have to be confident there would be more contract work elsewhere once they completed the job. It would make no sense to leave a salaried job for a one-off contract if there wasn't a reasonable possibility of finding new contract work afterwards.
@AncientUnknown1: The human being is a frightfully determined thing. Deprive it of its means of survival and it will go to incredible lengths to regain them. Capitalism knows that it can treat workers like garbage and get away with it, because the people under it don't have much choice beyond "live or die".
@searanox: "Live or die". Or "work in another industry". Or better, get treated like garbage by an employer but still produce top notch work in record time, until they give you more and more responsibilities and you become ridiculously expensive to replace. Then it's your turn to fuck with them. You'd be surprised what lengths a company will go to in order to hold on to you if losing you means eating a few hundred thousand dollars in losses.
You know, people always seem to want video games to be on equal ground as every other major media, but the more we head in that direction the more it feels like the industry is changing for the worst.
I'm probably just paranoid, with my opinions slightly skewed by nostalgia and a lack of knowledge of how things truly worked in the past, but its definitely been a negative vibe so far this generation.
But wasn't he in charge of the next Tombraider since January. Hmm sounds to me (from what he said) like he was either getting removed from that post to a lesser one or he was just tired of tombraider or a combination of the two.
Also he mentions in the article that he wants projects to be more expansive. So I guess the whole open-world and other bits that were out were just his design concepts and hmm those are out probably due to budgetary constraints.
The "Gex" games rocked, albeit I'll admit they don't hold up well today, considering the super dated 90's humor and references, and the worst camera ever in a platformer. But back in the day, if you didn't have an N64, and Crash Bandicoot was not your thing, Gex owned.
Imo most games have horrible box art, even today. You'd swear they got a blind guy to design it for them, whats with the whole cartoony thing and then the realistic looking woman? Blehhh....The 90's were a truly horrible time
says you, the 90s were definitely better than today and the 80s. maybe not as classic as the 60s or 70s, but definitely an era of lots of amazing things. definitely things like friends, fresh prince, family matters, and seinfield, or tupac, snoop dogg, nirvana, and soundgarden are better than... crap what sitcoms do we even have today? and man dont get me started on music.. t pain, lil wayne, fall out boy, and my chemical romance. ew.
lol anyways.. that game came out just months before the 90s were over anyways.
@shouryuuken: i just realized i said definitely alot.. oops! oh well. that just shows how much i meant it lol.. the 90s were corny in a good way man. i just loved the time.. they were my childhood years.
@Masonvrocks: lol i was just going to say exactly what you said here (Agreed there, the early 3D looks like crap now, SNES sprites were so well detailed, they really can't be dated).
yeah.. the snes games and some genesis games look good and always will because they started to hit their true strides with 2d games. i would think that games from now would look passable in years to come because we're finally hitting our stride in 3d.. but at the same time.. id imagine we'd have a harder time enjoying sprite based games from the 16 bit era if we hadnt moved on to a majority of games being made in polygons. if all our games looked like king of fighters XII and blazblue versions of halo, gta, and madden... then we'd probably be like "ew" looking back to snes games.
Great review. I'm totally one of the bandwagoners who "discovered" the franchise with legend. I enjoyed the game so much I beat it on the PS2, gamecube, AND the 360.
I'm currently playing anniversary on the 360 and the Wii. The Wii version is surprisingly good and the shooting works well once you get the hang of it. Don't let anyone cry about the camera, it works fine (and has flaws similar to the 360 version).
Anyway, I can't wait to get my paws on Underworld. I've just finally gotten my hands on a copy of Mass Effect so I'll be finishing that first, but then, it's just me, Lara, and some puzzle solving bliss. I'll probably play it on 2 consoles. The Wii for sure and I haven't figured out if I'll grab it for 360 or PS3. Probably whoever gets the price drop first.
After i played the demo, i remembered when i played the first one many years ago, and realized that i didn´t feel any evolution after so many years. I think Uncharted surpassed the inspiration this time.
I played the first three Tomb Raiders, then broke myself from them for a long time. Cut to about two months ago, where I had a blast playing Uncharted. Got me steamed up and ready for more in that genre.
So I tried playing some of the more recent Tomb Raiders. Holy crap. The twitchy time puzzles ("hit button A which opens a portal with a second buttonB; hit button B which opens a gateway to button C, hit button C to open the big door you need to pass through; All of those doors will slowly close, requiring you to have twitchy reflexes to perfectly hit each button in time and make it to the door", that sort of thing), etc.
When I played Uncharted, I was like "Holy crap, this is just like Tomb Raider... BUT FUN!"
there goes my enthusiasm for TRU. well on the bright side, i just bought Uncharted 2 weeks ago, and i am UPSET i did not buy this game at launch. i remember playing TR on the PS1 and complaining about all the things that are being mentioned in all the different reviews for this game.
@zanzibarlegend: OK- so this review killed your enthusiasm for TRU, but you're thrilled with Uncharted, and you remember playing TR on PS1 a decade ago and Underworld appears to have the same flaws? Did I get that right?
I have to tell you, I think reviewers are vastly over exaggerating some things about the game all over across the board.
The controls are way less "twicthy" than the previous games. I can only think of 2 or 3 places where I had an issue with them and even then it only took me 2 or 3 tries to get to the place correctly and it was more user error than controls.
The PS3 version has more bugs than the 360 version. They are very minor and don't effect gameplay. (Small lighting pop in couple places.) I can only think of one spot in the 360 version where the framerate is a little slowish.
The checkpoints? That's not an issue at all. That's totally user error and the player's fault in my opinion. No problems there, they're way more helpful than they are harmful.
Other than that, I don't really know what is so "wrong" with the game. It's a very very good game in my opinion and worth every penny.
Uncharted is a combat oriented game, Tomb Raider is an adventure/puzzle oriented game. If you want combat, then have fun with Uncharted.
@Madeira: graphics dont mean a damn thing for starters...
as an example, mgs1 in all its pixel glory is arguably a classic. but even the most hardcore mgs fanboy inside hated some elements of the controls, tbh. when u fast forward to MGS4 the controls just feel right. you feel the evolution in combat and stealth gaming come full circle.
with TR, i remmeber loving TR on PS1, with its obvious defects. now fast forwarding to current gen gaming, i would expect controls to feel precise. again, im not solely going by kotaku's reviews, but also by friends who have bought/traded in the game.
as for uncharted i bring it up because the theme is similar, so obviously everthing else about both games are very different in execution. the comparisons between uncharted and TR may be unfair, but its almost unavoidable.
@synchra: sorry to copy and paste the above post but i think it applies to your response...
graphics dont mean a damn thing for starters...
as an example, mgs1 in all its pixel glory is arguably a classic. but even the most hardcore mgs fanboy inside hated some elements of the controls, tbh. when u fast forward to MGS4 the controls just feel right. you feel the evolution in combat and stealth gaming come full circle.
with TR, i remmeber loving TR on PS1, with its obvious defects. now fast forwarding to current gen gaming, i would expect controls to feel precise. again, im not solely going by kotaku's reviews, but also by friends who have bought/traded in the game.
as for uncharted i bring it up because the theme is similar, so obviously everthing else about both games are very different in execution. the comparisons between uncharted and TR may be unfair, but its almost unavoidable.
to be honest your last comment sums up my taste. after years of TR, and playing Uncharted, i realized that i like a more combat oriented game with a sprinkle of puzzles. where uncharted lacks in puzzles, it more than makes up for it with some interesting platforming sequences. what TR was in its infancy was acceptable, but in a day in age where a gamer has to be more picky than ever? not so much.
@gojirah: Define "content" and then I'll know how to answer. I didn't feel like the game ended abruptly, but I might've felt differently if I'd gone through the whole thing without ever having to repeat a puzzle more than twice >.<
@underbaker: Oh, it was nasty, alright - but there's only so much space I have to whine about things and a lame camera in a Tomb Raider game is sort of a foregone conclusion :)
Hey AJ, We're on the same wavelength. As I wrote today on my site, this game desperately needed to borrow Mirror's Edge's system of immediate checkpoint restarts at key jumps even when your fall isn't fatal. I've never been so disappointed to have a character not die from a missed fall!
Actually I heard the 360 version doesn't have nearly as much dynamic lighting. So no, it probably won't have those slowdowns. (For example the cabin of her boat is as bright as the outside for one.) Supposedly the 360 verion's running water effects aren't as nice either. This is just what I heard mind you, I haven't played the game on either console.
09/16/09
09/16/09
Considering that most of the top game-making talent is already salaried at development studios, you'd have to offer some pretty big contracts to lure them away. Even then, the top talent would have to be confident there would be more contract work elsewhere once they completed the job. It would make no sense to leave a salaried job for a one-off contract if there wasn't a reasonable possibility of finding new contract work afterwards.
09/16/09
09/16/09
09/16/09
I'm probably just paranoid, with my opinions slightly skewed by nostalgia and a lack of knowledge of how things truly worked in the past, but its definitely been a negative vibe so far this generation.
09/16/09
Also he mentions in the article that he wants projects to be more expansive. So I guess the whole open-world and other bits that were out were just his design concepts and hmm those are out probably due to budgetary constraints.
06/10/09
06/10/09
06/10/09
The "Gex" games rocked, albeit I'll admit they don't hold up well today, considering the super dated 90's humor and references, and the worst camera ever in a platformer. But back in the day, if you didn't have an N64, and Crash Bandicoot was not your thing, Gex owned.
06/10/09
Imo most games have horrible box art, even today. You'd swear they got a blind guy to design it for them, whats with the whole cartoony thing and then the realistic looking woman? Blehhh....The 90's were a truly horrible time
06/10/09
Not many PS1 games hold up today thats for sure.
06/10/09
06/10/09
Like think about the playability of FF6 compared to FF7, no comparison imo, for gameplay at least.
06/10/09
"The 90's were a truly horrible time"
says you, the 90s were definitely better than today and the 80s. maybe not as classic as the 60s or 70s, but definitely an era of lots of amazing things. definitely things like friends, fresh prince, family matters, and seinfield, or tupac, snoop dogg, nirvana, and soundgarden are better than... crap what sitcoms do we even have today? and man dont get me started on music.. t pain, lil wayne, fall out boy, and my chemical romance. ew.
lol anyways.. that game came out just months before the 90s were over anyways.
06/10/09
06/10/09
yeah.. the snes games and some genesis games look good and always will because they started to hit their true strides with 2d games. i would think that games from now would look passable in years to come because we're finally hitting our stride in 3d.. but at the same time.. id imagine we'd have a harder time enjoying sprite based games from the 16 bit era if we hadnt moved on to a majority of games being made in polygons. if all our games looked like king of fighters XII and blazblue versions of halo, gta, and madden... then we'd probably be like "ew" looking back to snes games.
what a weird world that'd be huh?
11/24/08
I'm currently playing anniversary on the 360 and the Wii. The Wii version is surprisingly good and the shooting works well once you get the hang of it. Don't let anyone cry about the camera, it works fine (and has flaws similar to the 360 version).
Anyway, I can't wait to get my paws on Underworld. I've just finally gotten my hands on a copy of Mass Effect so I'll be finishing that first, but then, it's just me, Lara, and some puzzle solving bliss. I'll probably play it on 2 consoles. The Wii for sure and I haven't figured out if I'll grab it for 360 or PS3. Probably whoever gets the price drop first.
11/24/08
11/24/08
I played the first three Tomb Raiders, then broke myself from them for a long time. Cut to about two months ago, where I had a blast playing Uncharted. Got me steamed up and ready for more in that genre.
So I tried playing some of the more recent Tomb Raiders. Holy crap. The twitchy time puzzles ("hit button A which opens a portal with a second buttonB; hit button B which opens a gateway to button C, hit button C to open the big door you need to pass through; All of those doors will slowly close, requiring you to have twitchy reflexes to perfectly hit each button in time and make it to the door", that sort of thing), etc.
When I played Uncharted, I was like "Holy crap, this is just like Tomb Raider... BUT FUN!"
11/24/08
11/24/08
I had no idea there was an octopus, but knowing that, I may have to buy this game. Lara Croft + Tentacles = win. hahahahaha
11/24/08
There really needs to be a La Blue Girl video game.
Actually, no, that's a horrible idea.
::shudder::
11/24/08
no buy for me.
11/24/08
11/24/08
I have to tell you, I think reviewers are vastly over exaggerating some things about the game all over across the board.
The controls are way less "twicthy" than the previous games. I can only think of 2 or 3 places where I had an issue with them and even then it only took me 2 or 3 tries to get to the place correctly and it was more user error than controls.
The PS3 version has more bugs than the 360 version. They are very minor and don't effect gameplay. (Small lighting pop in couple places.) I can only think of one spot in the 360 version where the framerate is a little slowish.
The checkpoints? That's not an issue at all. That's totally user error and the player's fault in my opinion. No problems there, they're way more helpful than they are harmful.
Other than that, I don't really know what is so "wrong" with the game. It's a very very good game in my opinion and worth every penny.
Uncharted is a combat oriented game, Tomb Raider is an adventure/puzzle oriented game. If you want combat, then have fun with Uncharted.
11/24/08
as an example, mgs1 in all its pixel glory is arguably a classic. but even the most hardcore mgs fanboy inside hated some elements of the controls, tbh. when u fast forward to MGS4 the controls just feel right. you feel the evolution in combat and stealth gaming come full circle.
with TR, i remmeber loving TR on PS1, with its obvious defects. now fast forwarding to current gen gaming, i would expect controls to feel precise. again, im not solely going by kotaku's reviews, but also by friends who have bought/traded in the game.
as for uncharted i bring it up because the theme is similar, so obviously everthing else about both games are very different in execution. the comparisons between uncharted and TR may be unfair, but its almost unavoidable.
sorry for the conveluted rant :)
11/24/08
graphics dont mean a damn thing for starters...
as an example, mgs1 in all its pixel glory is arguably a classic. but even the most hardcore mgs fanboy inside hated some elements of the controls, tbh. when u fast forward to MGS4 the controls just feel right. you feel the evolution in combat and stealth gaming come full circle.
with TR, i remmeber loving TR on PS1, with its obvious defects. now fast forwarding to current gen gaming, i would expect controls to feel precise. again, im not solely going by kotaku's reviews, but also by friends who have bought/traded in the game.
as for uncharted i bring it up because the theme is similar, so obviously everthing else about both games are very different in execution. the comparisons between uncharted and TR may be unfair, but its almost unavoidable.
to be honest your last comment sums up my taste. after years of TR, and playing Uncharted, i realized that i like a more combat oriented game with a sprinkle of puzzles. where uncharted lacks in puzzles, it more than makes up for it with some interesting platforming sequences. what TR was in its infancy was acceptable, but in a day in age where a gamer has to be more picky than ever? not so much.
apologies for the rant:)
11/24/08
"diabolical plot to make a six hour game into a 10 hour game"
So, does it feel like there is lots of content? Some review from somewhere suggested that it ends abruptly and seems cut.
11/24/08
11/24/08
People said Legend was too short. I was personally would have preferred one more level in Legend.
11/24/08
I hated the camera, it moves too much that it makes me dizzy.
When your on a ledge, climbing, or anything that has to do with platforming, the camera is just bad.
11/24/08
11/24/08
11/24/08
11/24/08
Lara Croft is hot, we get it.
Nathan Drake is a handsome dude, why no mention of his glutes?
I realize double standards exist still, but c'mon, we're not buying 'Fap Raider.'
11/24/08
11/24/08
11/24/08
11/24/08
11/24/08