<![CDATA[Kotaku: crysis]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: crysis]]> http://kotaku.com/tag/crysis http://kotaku.com/tag/crysis <![CDATA[Mechwarrior Meets Crysis, They Get Along Just Fine]]> Having been in development for over three years - and having missed its original release window by a whole twelve months - a promising MechWarrior mod for Crysis has finally been released.

It's called MechWarrior: Living Legends, and is the work of some modders by the name of Wandering Samurai. While ready for download and good to go, the mod is technically in "open beta", so don't go expecting the world.

Go into it expecting a reasonably polished, playable and surprisingly good-looking mod, however, and you'll be just fine.

[Mechwarrior: Living Legends]

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<![CDATA[Crytek Games that Never Were, Have Yet To Be]]> Maciej Kuciara, Art Director/Concept Artist at Crytek, posted these spiffy pics to ConceptArt.org forums and we're re-posting some of them here because they smack of Frank Frazetta... and awesomeness!

Find the rest here. And for the record, no, these aren't Crysis concept art sketches. I think the ninja chick should've tipped you off if nothing else.

But still, I bet there could be a "cry" in the title of all of these would-be games. Can you name them all?

Incredible Concept Art from Art Director Maciej Kuciara [inCrysis]






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<![CDATA[All Crysis Needed Was A Flux Capacitor]]> Crysis goes Back to the Future. Together. No hoverboards or locomotives, sadly, but that is a fully-functioning DeLorean. And by fully, I mean fully.

This may be the best thing you will ever see.

DeLorean Time Machine [Crysis, thanks an1sh!]

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<![CDATA[Crysis 2 Teaser Trailers]]> Crytek feel that it's time to start teasing Crysis 2. But not with cutscenes, or gameplay. No, they figured you'd enjoy some commercials for the game's new Nanosuit instead.

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<![CDATA[CryEngine 3, 360 vs PS3]]> Here's some rough, shaky footage of Crytek's CryEngune 3 running on the PS3 and the Xbox 360 at the same time. PS3 is on the left, Xbox 360 on the right. Can you spot the difference? No, me neither.

Off Screen: CryEngine3 PS3 Next to Xbox 360 [GameVideos]

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<![CDATA[Why Crysis 2 Is Console Bound]]> Crysis is coming to consoles. Check out the trailer right here, folks. The German developer probably must have a pretty good reason to bring the PC series to home consoles. It does.

"It's a question of more than economics," says Crytek CEO and president Cevat Yerli. "At the end of the day we're paying salaries and we all have to live, but that's one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?'"

Wowzers. They've gotta pay salaries, and the children are begging them to release Far Cry on consoles. This makes us slightly depressed.

Yerli does add that Crytek decided not to release a console Crysis unless it could live up to the reputation of the previously released titles Crysis and Far Cry. This makes us slightly happy.

Console Crysis was 'inevitable' [GameSpot via Cheat Already Blog]

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<![CDATA[Crysis 2 Is Announced, Multi-Platform]]> Crysis, the gorgeous sci-fi shooter from German developer Crytek Frankfurt, is a PC game. So is its sequel, Crysis 2 — that, and an Xbox 360 and a PS3 game.

The game is the second entry in the planned Crysis triology and will be published by EA. "The development of Crysis 2 marks a major stepping stone for our studio," said Cevat Yerli, CEO and President of Crytek. "This is not only the next game in the Crysis franchise, it's the first title we are developing for consoles and the first title being built on CryENGINE 3."

No word on a release date.

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<![CDATA[A $500 PC That Can Kick Crysis' Ass]]> Even though the game came out in 2007, people still go all "boo hoo" over Crysis' graphics settings. Say they're prohibitive, use them as a benchmark. Well, you can murder those settings for $500.

At least, you can according to Maximum PC, who cobbled together the following rig for $509 (a bit over, we know, but close enough):

Motherboard: MSI P43 Neo3-F LGA 775
CPU: Intel Pentium E5200
Videocard: Powercolor AX4870 512MB
RAM: Crucial 2GB DDR2/800
Hard Drive: Western Digital Caviar SE WD3200AAJS
Optical Drive: Samsung SH-S223F
Case + Power Supply: Rosewill TU-155 II 500 Black

This system can not only play Crysis, but can - according to MPC's testing - play it at 1900x1200 at 36 frames per second on "high" settings (they couldn't try out anything higher, since the cheap rig had XP, which doesn't natively support Crysis' fancy DX10 graphic options)

If you're looking for an all-new PC, it's a little misleading, as it's leaving out the cost of stuff like a monitor, but if you're just after an upgrade, this shows that even in these dark economic times you can scrounge together an impressive gaming rig on the cheap.

Build a Kick-Ass $500 Gaming PC, Play Crysis at 40FPS! [Maximum PC]

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<![CDATA[New CryENGINE 3 Trailer, Screens]]> We got a quick look at Crytek's new engine the other day, but it was small, and it was grainy. Didn't really do the thing justice. So today, we'll take another look.

This extended clip makes the whole thing look a lot like Crytek's last engine (the one Crysis ran on), doesn't it? That's because, superficially, it's very similar. Remember, this is an engine that can now run across PC, 360 and PS3, not just the PC, so it's not going to be some quantum leap beyond Crysis-type visuals.

That said, it is scalable. So in the years to come, Crytek (or anyone licensing the engine) can just crank up the settings and increase the texture count, density of objects, etc etc to make it look all next next gen.

UPDATE - Seems some of the above pictures (9, 11 & 13) are from existing, fan-created mods, built using the older CryENGINE 2. Interesting. For the record, all pictures above were taken from Crytek's CryENGINE 3 press kit. We'll look into it.

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<![CDATA[First Footage Of New Crytek Engine]]> Earlier in the month, Crysis developers Crytek announced the latest version of their in-house game engine, CryENGINE 3. With no footage. They were saving that for today.

Like those Crysis bits? Bet your wallet doesn't.

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<![CDATA[PC Gaming Getting New Crytek Engine (Time To Upgrade)]]> Still can't run Crysis at full settings? You're far from alone. You're also about to be left in technology's dust, as developers Crytek have announced a new game engine.

The successor to the company's current engine, CryENGINE 2 has been dubbed - wait for it - CryENGINE 3, and settles our questions over what that new logo was for. It also boasts that it's not only ready for the current generation of hardware - including, for the first time, PS3 & 360 - but the next generation as well, boasting of "scalable computation and graphics for all major upcoming platforms".

Sounds neat. Also sounds, knowing Crytek's track record for ridiculously inaccessible graphics settings, entirely plausible.

No pics or demo reels just yet; we'll have to wait until GDC in a couple of weeks for those.

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<![CDATA[Crytek Buys Free Radical]]> Timesplitters and Haze developer Free Radical Design has found financial sanctuary in German developer Crytek, who is reported to have purchased the struggling Nottingham, UK dev for an undisclosed amount.

According to 1UP, Free Radical scriptwriter Rob Yescombe confirmed the purchase of Free Radical by the developers of Far Cry and Crysis, saying that the decade-old company "is now out of the woods."

Free Radical closed its doors in December, rather surprisingly to some, as employees showed up to locked doors and subsequent mass "redundancies."

The studio's closure led to details on two of its projects, Star Wars Battlefront III and TimeSplitters 4, being leaked far and wide.

We just hope that the company is truly out of the woods. And by that, we mean having foregone any delusions of a Haze sequel.

Crytek Purchases Free Radical, Says Haze Scriptwriter [1UP]

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<![CDATA[So Which Is Faster: XP, Vista Or Windows 7?]]> Windows 7 is out and up for download, provided you're OK with using a beta operating system. It promises a raft of improvements over Windows Vista, but how's it shaping up for games?

FiringSquad have taken a look at how it runs across two systems: a mid-spec one (AMD Athlon X2 5000+ Black Edition) and a high-end machine (Intel Core i7 965 Extreme Edition). While the results areworth a look at, it's worth remembering, remembering then remembering again that Windows 7 is still in beta. So there's room for improvement.

Anyway, that caveat out of the way, above are some of the results more relevant to you, the game-playing public.

More detailed break-downs - including Crysis at DirectX 10 - below.

Windows 7 Beta Gaming Performance: XP vs Vista vs 7 [FiringSquad, via Evil Avatar]

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<![CDATA["World's Fastest PC" Runs Crysis At 60FPS]]> Give a big, warm welcome to the Falcon Northwest Mach V! Cnet reckon, based on tests, that it's the fastest consumer PC on the planet. It's so fast, in fact, that it's the first off-the-shelf PC they (or we) have seen that can run Crysis at 60FPS. On its highest settings. Of course, it had want to run Crysis at 60FPS, since it costs $8000. That's the kind of price bracket where we'd joke that the metallic red paint job costs an extra $500 and...oh, the metallic red paint job really does cost an extra $500.

Falcon Northwest Mach V: Fastest PC Yet Runs Crysis at 60FPS [Gizmodo]

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<![CDATA[On DRM: Not Every Inconvenience is "the Plight of Sisyphus."]]> Chris Remo, in an op-ed on Penny Arcade, takes on the righteous indignation heaped on publishers — notably EA — over the use of DRM. The anger over DRM might be principled bitching, but the point is it's still bitching. Writes Remo:

Though it's not a popular view, in my mind a lot of gamers are overreacting—look how many people buy music through iTunes, whose DRM mechanics are hardly lenient. That's not meant to be a judgment of right or wrong, it's just an observation that may illustrate the gulf between a certain gamer segment and the larger audience that seems to be continually more frightened away by non-casual PC gaming; I would submit their flight isn't based on activation limits.

I lurk on Reddit lots, and DRM has joined police brutality, atheism and astronomy photos as surefire front page material with predictable, wholly tendentious reactions. The level of outrage, and the demands made of industry actors, often far exceed the actual injury — but it usually does when you're talking about abstract matters like who owns what and what rights a consumer has. That's not to excuse shifty or intellectually dishonest behavior by publishers trying to slide in DRM restrictions without being transparent about it. At least Valve pointed out that Crysis Warhead, has it. But really, Remo says:

I can't help but feel a lot of the vocal protestors are simply getting caught up in the righteous fury of the moment. It looks like we're at five activations per game now, up from three; that's unlimited installs on each of five PCs, as I understand it, and a deauthorization tool is coming. Realistically, how much more do you need? Obviously, it's not as good as "infinity installs (plus one)" but can't we just come to terms with the fact that no amount of internet petitioning or Amazon guerrilla warfare is going to take the activation limit out of the realms of the finite?

Agreed. When every DRM matter is treated with the same level of fury, it makes it hard to pick out which case really is egregious or abusive beyond the pale.

The Origin of the CD-Keys, Part Two {Penny Arcade]

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<![CDATA[Crysis and Warhead Available on Steam]]> Crytek and Valve have reached an agreement to bring both Crysis Warhead and Crysis to Steam this weekend. So if you drop 7 hundy on your Crysis-branded PC rig but don't want to shell out or drive to the store for a retail copy of its namesake, there you go. And if you're keeping your old setup and want to know what you need on board, check the specs. Valve says both titles are available for pre-purchase now, and will release "mid-September." Warhead's commercial street date is Monday.

Complete news release is on the jump.

CRYSIS WARHEAD COMING TO STEAM

Latest from Legendary Studio Coming to Leading Online Platform

September 12, 2008 - Crytek and Valve today announced an agreement to bring Crysis Warhead® and Crysis® to Steam, a leading platform for the delivery and management of PC games and digital content with over 15 million accounts around the world.

"The millions of gamers logging into Steam every week to play today's best PC games are going to love Crysis Warhead," said Avni Yerli, Managing Director at Crytek. "Crytek Hungary has done a terrific job creating this new experience while optimizing CryEngine 2, and we're looking forward to delivering it and the original Crysis as our first offerings on Steam."

"Crytek is one of the industry's great success stories, emerging new technology and talent," said Gabe Newell, president and co-founder of Valve. "Crysis is one of today's leading PC franchises and delivering the original and Crysis Warhead via Steam is landmark for the platform."

The follow up to Crysis, one of the highest rated PC games of last year, Crysis Warhead will take players through the parallel story of Sergeant Michael 'Psycho' Sykes as he embarks on an intense, explosive adventure on the other side of the island. With waves of more challenging human and alien enemies to navigate through, players will once again be outfitted with the revolutionary Nanosuit and an arsenal of new weapons and vehicles to help Psycho complete his critical mission.Crysis Warhead will also come with Crysis Wars®, a tailor-made experience for multiplayer gamers, featuring three diverse match types and 21 maps.

Crysis Warhead and Crysis will be available for pre-purchase via Steam starting this weekend, and expected to be released in mid September. Both games are published by EA Partners. For more details, please visit www.steamgames.com and www.crysiswarhead.com.

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<![CDATA[EA Partners: DeMartini on the 'Renaissance']]> Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like Rock Band, Crysis, The Orange Box, and, uh, Hellgate: London in the past year. It's a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese studios, to acquiring new titles, to the relative disaster of Hellgate:

We're certainly sad with the results for Flagship and what's happened with Hellgate, because at the time we signed it, we were trying to get involved in a very complicated relationship between Namco and Flagship. We were coming late to the party, and trying to do whatever we could to sprinkle the game magic on the project and get it headed in the right direction.

I think that's an example where all three parties had the best interest of the game in mind, and sometimes the game doesn't work out. Hellgate is still an incredible concept. The guys who worked on it spent thousands of hours trying to make that concept work, and sometimes we just don't see something. Sometimes, we just didn't take enough time. Sometimes, things don't work out the way you expect.

It's kind of like a film with all big stars — on the script, it should be successful, but the movie doesn't turn out as good as everybody hoped. That's why EAP takes a portfolio approach with its games. You have to place a lot of bets, and hope for a lot of hits.

Certainly worth a read through — I always enjoy reading interviews that cover a lot of ground, and this certainly satisfies in that respect.

David DeMartini on the Renaissance of EA Partners [Gamasutra]

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<![CDATA[Crysis Wars Trailer: Explosions]]>
Crysis Warhead is coming with a little bundled extra: Crysis Wars, a new take on Crysis' multiplayer aspects. This trailer, made from in-game footage, shows that it's looking both nice and fast, but if they don't fix it so the Koreans don't take 1,736 bullets to kill, it'll all be for naught.

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<![CDATA[Crysis Warhead System Specs]]> Worried you won't be able to play Crysis Warhead? Check the specs. EA have posted these on the game's store page, meaning that while you may not find solace in them, you can at least be assured that they're official. Basically, if you could play Crysis, you can play this. If you couldn't, and still can't, we're sure you're still squeezing hours of fun out of Oblivion. Or Starcraft. Or Nancy Drew: Phantom Of Venice.

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better

RAM: 1GB (1.5GB on Windows Vista)

Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better

VRAM: 256MB of Graphics Memory

Storage: 15GB

Sound Card: DirectX 9.0c Compatible

ODD: DVD-ROM

OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista

DirectX: DX9.0c or DX10

Crysis Warhead [EA]

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<![CDATA[Video Games Live Brings Crysis Music Home]]> The Video Games Live concert series is adding Crysis to their amazing arsenal of audio artistry, and they'll be debuting music from the title on Crytek's home turf. As with any giant industry event, Tiny Tommy Tallarico's traveling tour event will be hitting the Games Convention in Leipzig, Germany next week, where Inon Zur's masterful score will be performed, accompanied by game footage and lighting effects to drive the sound home.

Said award-winning composer Inon Zur, “CRYSIS is one of the most interesting and challenging games I have scored to date so I am thrilled that it is going to be featured in Video Games Live. I’m very proud and honored to have my music played in this groundbreaking concert series."

The concert is to be held at the 7,000 seat Leipzig arena on Wednesday, August 20th. Not sure if McWhertor or I will be stopping by at this point, but in any case we'll be there in spirit. Or nearby drinking the local spirits. One of those.

WORLD PREMIERE OF CRYSIS TO BE PERFORMED AT VIDEO GAMES LIVE IN LEIPZIG

Performance to be held at 7,000 seat Leipzig Arena during Games Convention

LOS ANGELES, CA – AUGUST 11, 2008 — Video Games Live and German based developer Crytek are pleased to announce the music from the multiple award winning PC blockbuster CRYSIS will make its world premiere on Wednesday, August 20, 2008 at the 7,000 seat Leipzig Arena in Leipzig, Germany during the world renowned Games Convention. Recently the “Video Games Live – Volume One” album debuted on the Billboard charts at #10 and in week 2 of the release has climbed to #8 (SOURCE: Billboard Top 10)

Video Games Live is proud to be the official game concert of one of the biggest video game conventions in the world which received over 185,000 people from around the globe in 2007. In celebration of this special concert event, a powerful arrangement of tracks from the modern cinematic score composed by Inon Zur, will be featured for the first time and synchronized to exclusive video footage and state-of-the-art lighting and special effects.

Said award-winning composer Inon Zur, “CRYSIS is one of the most interesting and challenging games I have scored to date so I am thrilled that it is going to be featured in Video Games Live. I’m very proud and honored to have my music played in this groundbreaking concert series." Co-Creator and conductor of Video Games Live, Jack Wall added, “"When we debut a new segment in Video Games Live, it's always a thrill to perform it for the first time in the place where the game was originally created. Playing the world premiere of CRYSIS in Germany is something I am really looking forward to!"

For CRYSIS Inon Zur wrote a modern cinematic score that heightens the impact of the dramatic storyline, realistic environments and highly-evolved gameplay. His CRYSIS compositions feature sweeping themes, immersive setup pieces, intense action music, and "otherworldly" instrumental soundscapes performed by the orchestra to invoke the alien influences in the game.

The Leipzig Games Convention is an annual video game event in Leipzig, Germany, first held in 2002. Its concept was created by the German Federal Association for Entertainment Software amongst others. With 185,000+ visitors, 2,600 journalists and 368 exhibitors from 25 countries in 2007, the Games Convention rivals the Tokyo Game Show as the biggest games event in the world. By comparison, both the Leipzig and Tokyo shows, where gamers of all ages can visit the show floor, were three times the size of the trade-only 2006 E3 show in Los Angeles. The conference takes place in a sprawling modern complex of exhibition halls in Leipzig, Germany.

"What a great honor to be asked by the Leipzig Games Convention to be a part of their incredible convention", said game composer and co-creator of Video Games Live Tommy Tallarico. "We've received so many e-mails and requests over the years to bring our show to Germany, and to finally perform there in such a prominent and prestigious way is very special to us. We're really looking forward to exposing German audiences to our very unique presentation which will include many special guests from around the world.”

Crytek GmbH ("Crytek") creators of the multi-award winning first person shooter Far Cry®, and the recent blockbuster hit Crysis®, awarded best PC Game of both E3 2007 and the 2007 Leipzig Games Convention, and awarded Best Technology at the 2008 Game Developers Choice Awards, is an interactive entertainment development company with its headquarters located in Frankfurt Main, Germany and additional studios in Kiev, Ukraine, Budapest, Hungary and Sofia in Bulgaria. Crytek is dedicated to creating exceptionally high quality video games for the PC and next-generation consoles, powered by their proprietary cutting edge 3D-Game-Technology CryENGINE®2.

The CRYSIS Original Soundtrack is available on CD from Sumthing Else Music Works and for digital download from iTunes and Sumthing Digital. VIDEO GAMES LIVE - VOLUME ONE is currently available wherever music is sold including retail outlets, iTunes, Amazon.com and Walmart.com.

For more information on the composer Inon Zur please visit his official website www.inonzur.com.

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