<![CDATA[Kotaku: crysis 2]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: crysis 2]]> http://kotaku.com/tag/crysis2 http://kotaku.com/tag/crysis2 <![CDATA[Crysis, Homeworld Writer Arrested At US Border]]> Acclaimed Canadian sci-fi author Peter Watts, who has worked with both Relic and Crytek on game stories, was earlier this week arrested at a US border crossing, and charged with assaulting a federal officer.

It's a serious charge, one that carries a mandatory two-year jail sentence if he's convicted. In his defence, Watts claims not only that he is innocent, but that US officers beat him, attempted to withhold his Miranda Rights and seized a whole ton of his stuff.

Messy.

Watts has worked with Relic on the story for what would later become Homeworld 2, and has most lately been employed by Crytek to lend a hand with the writing for Crysis 2.

Dr Peter Watts, Canadian science fiction writer, beaten and arrested at US border [Boing Boing]

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<![CDATA[EA Reveals Profitable New Releases Of 2010]]> Speaking at the 37th Annual Global Media Conference, EA CEO John Riccitiello detailed the games with the most profit potential in fiscal year 2011, with new Crysis, The Sims, and Need for Speed titles and paid DLC making the grade.

Riccitiello's presentation focused heavily on the profit potential of EA's existing franchise and upcoming titles. "What we're talking about with Electronic Arts is focusing and building the most profitable possible business out of (our) collection of properties," he explained, before going through a list of what the publisher is bringing to the table in fiscal year 2011, which starts on April 1st, 2010.

The recently-announced Medal of Honor and Dead Space 2 made the list of course, as did Crysis 2 and Skate 3, with Riccitiello expressing pride in taking the skate boarding video game segment from Activision's Tony Hawk franchise. EA Sports figured heavily in the list as well, with FIFA, Madden, and Tiger Woods golf joined by the mixed martial arts title MMA.

Big plans for existing franchises was another running theme during the presentation. Listing off games, Riccitiello included The Sims franchise, hinting at big announcements coming up in regards to bringing the franchise multiplatform. He also indicated big plans for EA Sports Active and the Need for Speed franchise, with new games coming from both franchises.

Some of the games listed weren't technically games at all. Paid downloadable content for Battlefield: Bad Company 2, Mass Effect 2, and Dragon Age: Origins were listed alongside the full titles, with the two BioWare RPGs inspiring the hope that one day, DLC sales would generate more income than the games themselves. "These are ongoing businesses. It wouldn't surprise me over time - it probably won't happen with these editions - to generate more in PDLC then in the package."

While we'll certainly see more from EA in the coming year, these would be the titles to watch. Be sure to bookmark this article, so if anything on the list tanks you can point and laugh.

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<![CDATA[Crysis 2's Nanosuit 2: Up Close and Personal]]> Not only did Crytek have a life-sized version of their Nanosuit 2 on display at Gamescom, they were also handing out this nifty sales brochure for the battle armor.
















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<![CDATA[Crysis 2 Teaser Trailers]]> Crytek feel that it's time to start teasing Crysis 2. But not with cutscenes, or gameplay. No, they figured you'd enjoy some commercials for the game's new Nanosuit instead.

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<![CDATA[Why Crysis 2 Is Console Bound]]> Crysis is coming to consoles. Check out the trailer right here, folks. The German developer probably must have a pretty good reason to bring the PC series to home consoles. It does.

"It's a question of more than economics," says Crytek CEO and president Cevat Yerli. "At the end of the day we're paying salaries and we all have to live, but that's one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?'"

Wowzers. They've gotta pay salaries, and the children are begging them to release Far Cry on consoles. This makes us slightly depressed.

Yerli does add that Crytek decided not to release a console Crysis unless it could live up to the reputation of the previously released titles Crysis and Far Cry. This makes us slightly happy.

Console Crysis was 'inevitable' [GameSpot via Cheat Already Blog]

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<![CDATA[The Clips of E3: Day One]]> Between trailers, teasers and gameplay footage, there's almost enough movie time here to warrant an entire evening's worth of popcorn.

My personal favorite of the day's clips is the LEGO Harry Potter teaser — but I'm a sucker for all things LEGO-related. A close second is the Ayane gameplay footage, followed by the Old Republic trailer. If you have no idea what I'm talking about because you missed all of this glorious, game-related cinema, go through the list below and start watching.

I'll just be at the store, buying more popcorn for tomorrow's night's E3 clip binge.

Crysis 2 Trailer Is Light On The Crysis 2
LEGO Harry Potter And The Teaser Trailer Of Doom
In the Interest of Time, A Modern Warfare 2 Gameplay Clip
Old Republic Gets New Trailer
Watch Ayane Kick Some Ass
APB E3 Trailer Full Of Cops, Criminals
Halo: Reach Trailer Knows What You Know
Alan Wake Creeps Me Out
All You Need Is The Beatles: Rock Band Debut Trailer
Metal Gear Solid: Rising Teaser Trailer
Molyneux's Milo Brings a Virtual Child to the Xbox 360
See Microsoft's Project Natal In Action

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<![CDATA[Crysis 2 Trailer Is Light On The Crysis 2]]> Crysis 2 is going multi-platform. Don't expect this E3 trailer to shed light on how it will look on consoles. It doesn't.

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<![CDATA[Crytek Talks Crysis 2, Far Cry Movie and CryEngine 2]]>

By John Gaudiosi

MONTE CARLO—Cevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from developing Far Cry and Crysis on CryENGINE and CryENGINE 2, he spoke about the changing face of game development.

Today's landscape has fewer independent game studios, especially on the heels of Electronic Arts acquisition of Bioware and Pandemic. Along with Epic Games and id Software, CryTek remains one of the top independent game makers in the world today.

"The challenge is in the balance of creativity versus funding," said Yerli. "The increasing budgets, more demanding platforms and customer behavior makes it difficult to sustain as an independent company. However, at the same time, new opportunities arise such as in casual online games, but also on games that are on simpler platforms such as Nintendo Wii, Xbox Live or Playstation Networks in the form of smaller game experiences, including but not limited to arcade experiences. I believe (digital distribution) is an opportunity to sustain independence and successful titles through these channels may even be more commercially lucrative than titles released through traditional retail business."


Other opportunities for development include mobile platforms and the professional modding communities. Yerli said the mod community for Crysis (www.crymod.com) is quite active. He added that "if a team would excel with a certain quality development, we would consider it as a professional product."

The advantages of being independent in today's game world is having full creative ownership of one's intellectual properties and the ability to be flexible with which direction to explore next, according to Yerli.

When asked if Crytek would be open to being acquired by a big publisher one day, he responded, "If it were a cultural fit, yes, but we would have strong requirements in addition."

But at this stage, having founded the studio in 1997, Yerli said he doesn't really think about leaving his independent state, although the studio has been approached numerous times since releasing the hits Far Cry and Crysis.

In addition to creating original IP, Crytek is building a business around its technology, but at a slower pace, at least for now, than companies like Epic Games and id Software.

"CryEngine 2 is actively being licensed, but at a lower frequency, intentionally, to fulfill our obligations, to learn from this and to sustain a qualitative landscape," said Yerli. "With GDC we will start looking into a multi-platform offering of CryEngine 2, which was the biggest demand so far and the single biggest difference between us and the competition. With CryEngine 2 now running on multiplatform, we offer the most complete 3D engine qualitatively and productively."

After spending three years developing Far Cry and learning a lot from the process, Yerli is looking forward to the new game from Ubisoft, which is being developed in Montreal.

"I honestly love the game Far Cry 2 and its development, even though the only relevance from Far Cry to Far Cry 2 is its name," said Yerli, referring to the new game's realistic setting in Africa and the absence of any sci-fi elements. "Everything else seems to be a new game, which I am looking forward to play."

Far Cry will also be heading to movie theaters—likely in 2009. Controversial film director Uwe Boll has wrapped the film version of Crytek's original game. Yerli said that licensing the film rights to fellow German Boll was the right business decision at the right time and they had good talks with the director.

"Unfortunately, we have not been involved in the film since very early when it was a script," said Yerli. "However, I think the script changed and improved radically since then, at least I hope it has, since I can't wait to see the movie. It will be so exciting to watch the Far Cry movie."

When asked about Boll's other videogame adaptations, Yerli said he has mixed opinions.

"Most importantly, I would say he is financially successful," said Yerli. "Critically, sure, they're not the best movies, but he knows that, too."

Since story was such a strong part of the development of Crysis—something Yerli admitted was not the case for Far Cry, which he said had a B-movie story line, the translation of Crysis to the big screen should be easier.

"A Crysis movie is definitely planned," said Yerli. "We are in active talks already. I think we will close this topic before the end of this year."

As a developer, Yerli said the goal is to mature into a multi-team studio with innovation and quality at its core. Currently, the team is looking into new challenges and also is evaluating Crysis 2, but nothing can be said and announced officially.

Given the fact that Far Cry took three years to make and Crysis four years, Yerli joked that the next game from the studio will be released in five years.

"No seriously, the biggest lessen learned from our previous games is to focus on efficiency in your organization," said Yerli. "The deployment of this efficiency is critical. I believe we will release our next game quicker than Crysis, so I estimate a two to three year cycle."

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