From what I could tell from the preview build at PAX it was standard MMO gameplay, which does not bode well in my opinion. I set my phaser to maximum and the guy just runs at me and hits me with a bat'leth... boring.
Played this at PAX09... the ship combat is solid, and feels very much like Star Trek. The away missions were... unique. I'm not quite sold on them yet, but I do like the idea that you always have an escort of 4 NPCs with you to cover backup skills and the like. However, what I played still felt very rigid...
If they can get the away mission combat worked out I think this will be a fantastic Space MMO and the very true competitor to EVE Online. #startrekonline
As long as I get that beta access my lifetime subscription to champions online promised me, I'm good. I know they didn't specify when I'd receive said access, but I really hope they don't do some asshole move. Like giving access two weeks before release. #startrekonline
As far as Halloween events go... this is pretty badass. WoW's Halloween stuff leaves me out in the cold- sure, the Hallowed Horseman and how he speaks in verse is neat, but overall, it's pretty lame. Wish we could get rampant werewolf disease. #championsonline
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Reavyn29: Fricken werewolves all over the place! I took a screen shot of some guy being chased once during one of those events and counted 30+ were wolves chasing after him. #championsonline
@JChaos: Yeah if you do a quest in the event you can unlock the celestial powerset now. Otherwise it will be unlocked for everyone at the end of the event. #championsonline
Am I the only person that get's really excited to play this game when I see screenies of a Galaxy class? I've even been practicing my "Picard" voice for it.
From the screenshots, is it safe to say that 50+% of the gameplay is set around space battles and exploration? It sure looks that way. I'm definitely going to try the game at some point upon release... if not Beta.
@Strangefellow: Cool. Yeah from the videos I've seen and the pictures released thus far, it seems like they're putting in a good amount of space combat/missions, etc. I'm all for land-based questing, but I really hope they can make an intriguing and enjoyable space-sim as well... #startrekonline
even so their would be no oxygen for the explosion to spread out into - certainly no fiery debris emanating from the center.
It would probably look more like a huge flash, with little to no debris in the aftermath - also the ship that shot it would probably be severely damaged by all the high speed projectiles shot out from the explosion. #startrekonline
@diagorus: What the image doesn't show you is the chroniton matrix of the destroyed ship was depolarized just before the impact. The ship was also using an experimental disrupter technology based on overcharging the cascade relay in the dilithium matrix. That would naturally result in a high-phase polaron flux and the large explosion.
Of course, I am assuming the biolithic converter array was working properly for the above analysis, but that seems pretty obvious. #startrekonline
@rainofwalrus: Doesent everyone know that there is NO O2 in Space... And Fire needs O2 to... BE ITSELF... Therefore, No O2 = No Explosion #startrekonline
@rainofwalrus: Well, I wasn't lending credence to his entire analysis, just the fact that the explosion would not look like it does in the picture. However, in his attempt at explaining how he believes the explosion would look, he does make some valid points. Space is a vacuum and won't support a fireball for long as the ship-borne gases will be expended as fuel very quickly and are not in enough supply to sustain fire. In order to destroy a ship so utterly (as pictured minus the excessive fire), there would have to be a lot of energy involved. The delivery system of the explosion would be rather pertinent in any discussion of energy dissipation, but without that knowledge we can make some basic conclusions.
A massive amount of energy is delivered to a mass. Without a medium of propagation (for instance, our atmosphere), a lot of the simple mechanics of an 'explosion' are very different than what one automatically assumes will happen. For instance, objects that are flung outward from the propagation point do not slow with distance from said point (reliant of gravitational forces and impact to change velocity). Thermal energy that had been transferred to the matter involved would only be lost through radiation and that would be displayed by light emission. The term "white hot" comes to mind, like with a light bulb filament. Except, consider energies orders of magnitude greater, metals reaching evaporation, etc. I would be hard pressed to not imagine a flash occurring, as diagorus predicted.
Anyway, why do you feel he needs to prove credentials for there to be any credibility in his explanation? The burden of proof is on you, in my opinion, if you feel like attacking his idea. Instead, you scoffed and wrote him off without considering his points. Critical thinking needs to be applied here imo. #startrekonline
@Senpuu: you do realise that we live in a closed system (earth) and in this closed system strange phenomenon defy all logic and baffle our greatest minds. these phenomenon often break every rule in physics.
we have very little experience with the sheer variables accouted for in vacuum space.
in fact, with every NASA launch something new about space is learned... including weather. #startrekonline
@rainofwalrus: I... think I am done with this back and forth. You've pretty much just told me that you have neither the capability or the desire to speak on this topic. Good luck with whatever. #startrekonline
@Senpuu: really? pulling your chute a bit early are you? I know we havent found explosive environments in space yet. That doesn't mean they don't exist somehwere out there where spaceships will explode exactly like they do in films/games. It's improbable, but not impossible. But it was wise to pull your chute. #startrekonline
@rainofwalrus: You made me pull the cord the second you said (and I'm paraphrasing here), "I'd rather throw a shroud of mystique over the topic than try to understand it." #startrekonline
@Senpuu: understand what exactly? that you have your facts mixed up.
in the most recent of studies we've nearly confirmed that there is indeed hydrogen in far off regions of space! It's quite possible there's oxygen too.
@rainofwalrus: The mechanics of the explosion. You kind of did a blanket dismissal of the argument diagorus presented by saying that no two explosions are identical. But his point was that the picture was an example of what an explosion would not look like in space. Well, sure, you could assume any number of things, but he was specific enough: in space. The *vast* majority of space is near-perfect vacuum. I could add qualifiers to every statement I make like, "...to the best of humanity's collective understanding," or, "...in the near-perfect vacuum of space," but that becomes tiresome quite quickly.
I recognize there are unknowns, but I like to account for the knowns and get a good approximation rather than turn a blind eye. Yes, there is practically zero chance that two explosions will be identical, but that doesn't mean that was can't find common ground between all explosions. Then you go from there. diagorus applied some basic physics to the situation and made a stab at what might happen. You didn't evaluate it though, but dismissed it with the unknown. Pick apart his points, counter-argue, something.
Anyway, I'm guilty of being over-critical, but reading and replying on the internet tends to make me so. Sometimes I hate this medium. #startrekonline
someone claims it as FACT that a space explosion couldn't possibly look like that. EVER.
it's this very FACT that needs to be established. I neednt do anything further.
you championed the popular claim, also stating that it is a FACT that there is no O2 is space. ANYWHERE.
you must back this claim. I never declared any facts I need to back, only asked--rather snarkily--for credentials on the subject.
I know it is unlikely that we'll ever find atmospheric enirons capable of mimicking the very BOOM we see in cinema and games... but I'm smart enough not to throw the word FACT around. Especially when we're talking deep space FACTS. #startrekonline
@Alessar: Not quite the same thing. In champions, zombie hordes come in two ways: pouring from protals controlled by undead heroes controlled by a powerful lich or as a pvp event where zombie heroes try to eat survivor heroes. #championsonline
@Alessar: So? It's an entirely different event anyway?
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
@Yentz: I actually thought it was closer to hitting the mark than CoH was. Unfortunately it didn't fix enough of what I felt was wrong with CoH and ended up being just as sub-par. #championsonline
11/09/09
11/09/09
11/09/09
11/09/09
The cycle has to be broken sometime, doesn't it? #startrekonline
11/09/09
11/09/09
It's hard not to be nervous about this one, especially with the drastic changes it went through after being picked up by Cryptic.
Just wish I'd gotten into the beta so I'd have some idea of how it played. #startrekonline
11/09/09
If they can get the away mission combat worked out I think this will be a fantastic Space MMO and the very true competitor to EVE Online. #startrekonline
11/09/09
11/09/09
I hope Star Trek doesn't turn out that way because the setting, ship combat, and plot all seem so great right now. #startrekonline
11/09/09
11/09/09
11/09/09
11/09/09
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
The big thing I want to do during the event is unlock the new powerset which isn't that hard to do. #championsonline
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
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10/28/09
Or maybe the devs just wanted to make it look cool. #startrekonline
10/28/09
even so their would be no oxygen for the explosion to spread out into - certainly no fiery debris emanating from the center.
It would probably look more like a huge flash, with little to no debris in the aftermath - also the ship that shot it would probably be severely damaged by all the high speed projectiles shot out from the explosion. #startrekonline
10/28/09
10/28/09
While we're on the topic, you wouldn't see those lasers in picture 3 either. #startrekonline
10/28/09
Of course, I am assuming the biolithic converter array was working properly for the above analysis, but that seems pretty obvious. #startrekonline
10/28/09
sorry, I missed it - damn Romulan cloaking technology.. #startrekonline
10/28/09
10/29/09
explode 100 objects in space and no two explosions will be the same.
explode 100 objects in different regions of the Galaxy and the results get even more distant.
see where I'm going with this? #startrekonline
10/29/09
A massive amount of energy is delivered to a mass. Without a medium of propagation (for instance, our atmosphere), a lot of the simple mechanics of an 'explosion' are very different than what one automatically assumes will happen. For instance, objects that are flung outward from the propagation point do not slow with distance from said point (reliant of gravitational forces and impact to change velocity). Thermal energy that had been transferred to the matter involved would only be lost through radiation and that would be displayed by light emission. The term "white hot" comes to mind, like with a light bulb filament. Except, consider energies orders of magnitude greater, metals reaching evaporation, etc. I would be hard pressed to not imagine a flash occurring, as diagorus predicted.
Anyway, why do you feel he needs to prove credentials for there to be any credibility in his explanation? The burden of proof is on you, in my opinion, if you feel like attacking his idea. Instead, you scoffed and wrote him off without considering his points. Critical thinking needs to be applied here imo. #startrekonline
10/30/09
we have very little experience with the sheer variables accouted for in vacuum space.
in fact, with every NASA launch something new about space is learned... including weather. #startrekonline
10/30/09
Our greatest minds used to say aviation was impossible. #startrekonline
10/30/09
10/30/09
11/01/09
11/02/09
in the most recent of studies we've nearly confirmed that there is indeed hydrogen in far off regions of space! It's quite possible there's oxygen too.
do you live on a different planet than I? #startrekonline
11/02/09
I recognize there are unknowns, but I like to account for the knowns and get a good approximation rather than turn a blind eye. Yes, there is practically zero chance that two explosions will be identical, but that doesn't mean that was can't find common ground between all explosions. Then you go from there. diagorus applied some basic physics to the situation and made a stab at what might happen. You didn't evaluate it though, but dismissed it with the unknown. Pick apart his points, counter-argue, something.
Anyway, I'm guilty of being over-critical, but reading and replying on the internet tends to make me so. Sometimes I hate this medium. #startrekonline
11/02/09
someone claims it as FACT that a space explosion couldn't possibly look like that. EVER.
it's this very FACT that needs to be established. I neednt do anything further.
you championed the popular claim, also stating that it is a FACT that there is no O2 is space. ANYWHERE.
you must back this claim. I never declared any facts I need to back, only asked--rather snarkily--for credentials on the subject.
I know it is unlikely that we'll ever find atmospheric enirons capable of mimicking the very BOOM we see in cinema and games... but I'm smart enough not to throw the word FACT around. Especially when we're talking deep space FACTS. #startrekonline
10/26/09
10/27/09
10/27/09
10/27/09
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/26/09