Aside from the pointlessly short controller cables, the only other complaint we have with Nintendo’s NES Classic Edition is that it only comes with 30 classic games. There are so many classic consoles and retro titles to choose from, which is why the RetroEngine Sigma might be a better alternative since it promises to…
System Shock is officially getting a remake, thanks to a successfully Kickstarter campaign that raised $1.35 million. The game is scheduled for December 2017 on Xbox One, PlayStation 4, and PC, but remember, these games tend to slip! If you’re impatient, there’s a playable demo on Steam.
Night Dive Studios is asking for $900,000 on Kickstarter to fund its proposed remaster of the first-person sci-fi classic, System Shock. Better yet, they’ve released a playable demo that nicely demonstrates how they might do it.
Mighty No. 9 designer Keiji Inafune was deeply frank about his latest game’s development troubles on a stream meant to celebrate its launch. It’s not something you hear very often from typically quiet Japanese game developers.
ReRoll, an open world survival RPG from ex-Ubisoft devs, had a lofty pitch: they were going to map the entire planet with drones to generate its world. Sound too good to be true? It was! The project has been cancelled.
Blackroom is the new shooter teased by John Romero last week, and he’s trying to raise $700,000 on Kickstarter. Romero describes Blackroom as a “return to fast, violent and masterful play on the PC.” If funded, they’re aiming to release in “winter 2018.”
Harmonix’s latest crowdfunding attempt didn’t get anywhere close to fully funded, making it unclear if Rock Band 4 will ever come to the PC.
It’s not easy to make money running a video game website. In June 2015, popular mobile outlet TouchArcade said it was having cash problems and asked for help, and lots of people did—including mobile developers. But recently, following a mixed game review, one developer decided to pull their funding.
Video games took in $46,177,705 on Kickstarter in 2015, according to new stats released today by the crowdfunding company. That’s significantly more than 2014 but not quite as much as Kickstarter made from games in 2013.
Fans of Chris Roberts’ space everything simulator get their first significant slice of gameplay with the launch of Star Citizen alpha 2.0, which should push the world’s most crowdfunded anything past the $100 million mark.
Indivisible, the new RPG from the creators of Skullgirls, has been funded on Indiegogo to the tune of $1.5 million. It wasn’t looking good for a stretch—they had to extend their funding period—but 65 hours remain in the campaign.
With more than two days to go, Friday the 13th: The Game has reached its crowdfunding goal of $700,000. At $716,000 and counting, it’s possible they might hit some of the stretch goals, too. The single-player challenge mode at $1.6 million seems like it won’t happen, but who knows?
When Woolfe: The Red Hood Diaries raised $72,139 on Kickstarter, its creators hoped to kick off an episodic, sinister take on Red Riding Hood. But when the game was released, it bombed, and the developers filed for bankruptcy and cancelled some of the backer rewards. Then, out of nowhere, things changed.
With Silent Hills dead, maybe Allison Road can deliver what P.T. promised; the developers are asking for nearly $400,000 on Kickstarter. They’re hoping to release the game in December 2016, but given the spotty track record of crowdfunding games hitting those dates, don’t be surprised if that slips.
Battle Chasers: Nightwar, a new collaboration by a bunch of ex-Darksiders creatives, is on Kickstarter right now. The JRPG-inspired game looks terrific, and is already well on its way to meeting its $500,000 goal after a single day.
When Arc System Works bought the rights to River City Ransom and some other games, it wasn’t clear what it meant for the fan-made River City Underground. Thankfully, it’s not dead.
After several delays, Projects Cars finally arrived in early May. Just weeks later, developer Slightly Mad Studios have announced plans to crowdfund a sequel. That seems...soon.
There’s something curious about Shenmue III on Kickstarter: it’s only asking for $2 million. It took $47 million to build the original game. What’s the deal? As it turns out, Sony’s partnering with its development.