I guess they're not racing to finish it at least. =p
I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
@hot_heart: Wow. Someone else who doesn't dig Paradise. I didn't think I'd ever find you.
Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
@JiveBowie: I think I've seen a few people express their dislike of Paradise. We're out there!
It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
@hot_heart: I heard plenty of people complain about the inability (since patched it appears) to restart a challenge without having to drive back to the starting point, but hadn't heard nearly as much complaints about the open-world driving as I would have thought. I mean it's just a terrible idea for the style of driving in Burnout. Even just using a checkpoint system with visible markers a la Midnight Club would have been much better. There's a game that isn't even as fast as Burnout yet they realized that driving around without being sure of where you're going just isn't fun.
I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed
@JiveBowie: I've been playing Paradise and it's my very first Burnout title, but I honestly don't know what you're talking about. Map reading can be terribly confusing maybe the first 20 minutes of gameplay, but after that it's not a difficult thing to keep up with at all. I just glance over the map right before a race starts, pseudo-plan out my route and go from there. If you don't feel like doing that you can always follow the route that the game suggests to you and you don't even have to look at the map at all.
I'm going to go out on a limb here and say you're too used to the other games. Again, I don't know much about the series itself, but what I do know is the fact that the game DOES expect you to know your way around the city on some level. If you're constantly distracting yourself by looking at the map on every single race you're simply "doing it wrong". #needforspeed
@JiveBowie: I loved Burnout until Paradise. I bought a PS3 for Paradise, but while it looked gorgeous, the gameplay was bland and frustrating. The open world design made me feel like I was just killing time in the city trying to make my own fun. Car-specific challenges were pointless since you'd never have the right car when you came to one, and after changing, you'd never find the challenge again. Showtime was so mind-numbingly boring that the first time I did it, I actually just aborted it after about 3 minutes of crashing even though I was still on a roll. The turn indicators are timed so that even if you pull into a turn on the first "click" of your signal light, all it'll accomplish is laying a 200ft strip of rubber as you smash into the wall, and like you said, you can simply arrive at the marked spot on the map to find out that it means another spot. What happens to me is I end up on an overpass or something with no escape, coasting right past the finish area.
All I can say about Criterion's NFS is that it had better have a key configuration option (because having options isn't last gen dammit!!!) and it needs an event list, or I'm simply not buying it period. Criterion's basically shown that their attitude is "so what if hordes of fans are complaining? We're right and they're wrong so they can suck it!" so if they don't get it right on the first try, there's no point in hoping they'll fix it later.
@Gantz: Your Trusted Friend in Science.: Could not agree more, I really liked Burnout, but even if they make NfS:Burnout, EA will find a way to screw this up or screw me over with DLC to the point where I just walk away. #needforspeed
Most of the DLC for EA games are pretty much either time savers (item unlocks) or variations of cheat codes (mega powerful weapons etc). You don't need them, dare I say it, if you are playing the game properly, you wouldn't want to buy any of it.
It's perfect, you still get the full game, but people that don't want to put in the effort, or just like buying DLC for some reason get that option too. #needforspeed
@Polite Society: The only reason I worry about that is
Whats next?
If it stays at that, fine I'm good.
But what happens if they take it one step further and lock you out of content with the only way to get access being to a purchase.
Imagine having a game with Easy, Medium and Hard mode. But Expert mode costs 5 bucks. The possibility of -that- kind of bullshit is what scares me. #needforspeed
As good as Big Surf looks, I won't be getting it till my xbox stops fannying about overheating with two red lights and gives me three so I can get it replaced.
@Gossy... strictly 4 my ninjas: HA! I know nobody cares and chances are nobody will even ever read this, but I have resurrected my 'box from the dead! I opened that sucker up and howvere a metric fuckton of dust off of the heat sink- now it is all good!
On the sqame note, I also moved it into the front room and hooked it up via HDMI, can't believe I didn't do that sooner... sah-weet!!!
Big Surf Island is okay, but they should have had more than 10 online challenges - and the actual map size isn't that big. For $12.99, I was hoping for a lot more, considering the original game is $19.99 now!
@Ecks: You know, when the game came out it was $60, right? BSI is about the size of 1/4 of paradise city, so it definitely seems appropriate. along with these legendary cars, 8 new buggies and more trophies, and being a large extension to an already excellent game, it wouldnt be wrong to say that $12 is too little of a price. it's overly worth $12. stop being a cheap idiot.
@Ackers rhymes with Crackers: you can't buy it with the packs, but you can buy the game on the PS Store. also, if you did buy it with all the packs, it would cost about $80.
@Phydeaux: uhh what are you talking about? EA made this game and they tend to put DRM in their games (Burnout Paradise, Spore, Dead Space, Mass Effect, etc.) I honestly don't see why everyone bashes it and says stupid shit about it. I haven't had any problems with DRM filled games.
At last, someone with sense. You see games progress all the way through a consoles life (even after with Dreamcast) and they keep finding new ways to push the hardware. Anyone saying they have maxed a console is either lying to make their game sound better than it is or as said in the article, they are out of ideas on how to move forward.
I think he never played God of War Chains of Olympus on the PSP.
As much as I hate to admit it, that game pretty much maxed out the PSP. I would shit my pants uncontrollably (not literally of course) if some game came out and out-do GoW:CoO. I will buy Resistance Retribution soon and check out even if that game comes closer to maxing it.
Speaking of God of War, is God of War 3 have an exclusive bonus edition which has God of Wars 1 and 2 on a single bluray disk? If so, then I need to buy a PS3 soon.
You come up with new techniques - so you thought simulating 'real' water was prohibitive? Well someone's come up with a clever way to do it in 1/5th the CPU time and now suddenly you can make water on that 'maxed out' console look a lot better. Or the tools get a lot better and now your baked in textures and polygon reduced models look much better than they used to on the same hardware. Or perhaps you can make smarter stylistic choices, like Madworld did.
This only works up to a certain point, of course. Obviously you can make better 'realistic' looking games on the X360/PS3 than the Wii with a given amount of effort, and that water-simulation algorithm probably won't help much on an NES, but you can always bump the ceiling just a little higher.
Directly to the point, it's asinine for EA to say they've 'maxed out' a console that's only 3 and a half years old, unless they think their employees suck.
@oldtaku: As a related observation, the guys at Insomniac were so happy with the water implementation that they did for Resistance 2 that they've apparently put the source code on their web site for any other PS3 developer to use (you don't even have to credit them, let alone pay them). I think that this sort of openness from the more expert 1st and 2nd party developers really benefits the platform, resulting in better games across the board which then improve console sales which then improve game sales.
11/10/09
I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
11/10/09
Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
11/10/09
It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
11/10/09
I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed
11/10/09
I'm going to go out on a limb here and say you're too used to the other games. Again, I don't know much about the series itself, but what I do know is the fact that the game DOES expect you to know your way around the city on some level. If you're constantly distracting yourself by looking at the map on every single race you're simply "doing it wrong". #needforspeed
11/10/09
All I can say about Criterion's NFS is that it had better have a key configuration option (because having options isn't last gen dammit!!!) and it needs an event list, or I'm simply not buying it period. Criterion's basically shown that their attitude is "so what if hordes of fans are complaining? We're right and they're wrong so they can suck it!" so if they don't get it right on the first try, there's no point in hoping they'll fix it later.
11/10/09
I just don't -want- NFS. Its always been a series about fairly arcadey racing.
I just want more Burnout. Theres so much more you can do with that franchise that NFS imo. #needforspeed
11/10/09
11/10/09
Most of the DLC for EA games are pretty much either time savers (item unlocks) or variations of cheat codes (mega powerful weapons etc). You don't need them, dare I say it, if you are playing the game properly, you wouldn't want to buy any of it.
It's perfect, you still get the full game, but people that don't want to put in the effort, or just like buying DLC for some reason get that option too. #needforspeed
11/10/09
Whats next?
If it stays at that, fine I'm good.
But what happens if they take it one step further and lock you out of content with the only way to get access being to a purchase.
Imagine having a game with Easy, Medium and Hard mode. But Expert mode costs 5 bucks. The possibility of -that- kind of bullshit is what scares me. #needforspeed
11/09/09
I don't care if it's the same game as Burnout 3, reskinned and made nextgen.
I don't care if it's my old Xbox disc of the game, in a new box.
I will buy this game, no matter what. #needforspeed
11/09/09
06/15/09
06/15/09
Fall, damn you, fall!!!
06/15/09
On the sqame note, I also moved it into the front room and hooked it up via HDMI, can't believe I didn't do that sooner... sah-weet!!!
06/15/09
06/15/09
06/15/09
06/15/09
06/15/09
06/15/09
*runs to shops
DAM THEY ARE CLOSED!
fuuuuuuuuuuuuuuuu!
06/15/09
06/15/09
06/15/09
06/15/09
06/15/09
06/15/09
06/15/09
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06/15/09
Anyone saying they have maxed a console is either lying to make their game sound better than it is or as said in the article, they are out of ideas on how to move forward.
06/17/09
06/13/09
06/13/09
As much as I hate to admit it, that game pretty much maxed out the PSP. I would shit my pants uncontrollably (not literally of course) if some game came out and out-do GoW:CoO. I will buy Resistance Retribution soon and check out even if that game comes closer to maxing it.
Speaking of God of War, is God of War 3 have an exclusive bonus edition which has God of Wars 1 and 2 on a single bluray disk? If so, then I need to buy a PS3 soon.
06/13/09
06/13/09
06/13/09
This only works up to a certain point, of course. Obviously you can make better 'realistic' looking games on the X360/PS3 than the Wii with a given amount of effort, and that water-simulation algorithm probably won't help much on an NES, but you can always bump the ceiling just a little higher.
Directly to the point, it's asinine for EA to say they've 'maxed out' a console that's only 3 and a half years old, unless they think their employees suck.
06/14/09