That's cool and I'm going to probably pick this up but I feel this confirms what I and others have suspected for a while now. Creative Assembly/Sega is limiting the modding community and witholding proper modding tools purposefully for monetary gain and while I love them for giving us the Total War series, I hate them for doing this.
Now, before people scream conspiracy theory at me, let it be known that this was suspected for a relatively long time.
I see the confirmation in this article from the unlocking of the Native American factions. Now, I could be wrong, it's been a while since I played the American campaign, but I'm pretty sure the Native American factions had a varied unit roster so minus a couple of new units that might have been added for this expansion, I think it's safe to assume that the "new" factions in this expansion are the same factions already in the game except unlocked for the player. That's something that could have and would have already been done by the modding community, as it was in previous games.
This begs some questions. Is this going to catch on elsewhere? Will other developers/publishers follow the example that CA/Sega have set? If so, where does it end? We've already heard how Blizzard plans to charge for usermade maps, giving the proceeds to the modder...which no doubt Blizzard will get a share of, who's next? Will our last bastion of hope (Valve) change their ways for some extra money in the bank when they release their new engine?
I know I'm ranting but I'm worried. The huge modding community on PC is one of the biggest reasons I'm primarily a PC gamer and to see it not only die but die at the hands of the industry itself is just disheartening.
Maybe I'm completely wrong, maybe CA/Sega is witholding the modding tools to perfect them for the community and maybe this expansion is something crafted with TLC and love but the signs say otherwise.
At least we'll know who to blame for setting things in motion.
@-MasterDex-: I hope the modding community survives this decade, I remember being heavily into it back in the days of UT. It felt a lot more fun for me back then.
Also last week would've been a good time to pick the game up as it was going for as low as £15 at most online retailers. It's back up to £30ish now but I'm sure it'll go down again.
As long as you're willing to do the Naval battles oldschool (as in, don't actually do the combat, just autoresolve) its pretty good, standard total war. The ship to ship combat is pretty awful though.
@captain zach america: It may just be that this is the time period that interests me the most, (Don't get me wrong I love Rome and MTW2) but its the most fun I've had in a TW game.
I never liked this time period though. Rome and Medieval times with the melee and bow/arrow is just so much more epic than lots of guys with guns shooting at each other across fields.
You'd be surprised how easily melee units can overwhelm and take down those guys with guns.
Remember in Rome how some of the best units were Javelin throwers, who if used right, you could formation them to pelt the shit out of approaching units before charging into HTH? They might have not been as strong as dedicated combat units, but they were usually enough to cause a route.
Same thing here. You guys some natives hiding in the trees to rush musket units when they get near the woods and its all over.
Its more fun to not march regiments around, actually, and try to guerrilla warfare the game. :)
@Komrade Kayce: I love going Guerrila style in Empire.
I like to leave one or two regiments out in the open to lure in the enemy, moving them up bit by bit and drawing them into my ambush.
As for gunpowder battles, you can't go wrong with a double envelopement, works a treat every time....provided you can get your flanks into position before it's too late.
@Komrade Kayce: Why do you fell the ship combat is awful? In comparison to what other fabolous ship combat game i might ask? IMO ship combat is THE main reason to buy this game.
@Komrade Kayce: Pirates! ??? No way man, unless you mean the first version from way back C64 Style...and then the comparison is botched..
Wooden Ships.... Havent played it so Ill give it a try and get back to you?
What I really was aiming for is what you feel is bad with ETW. Pinpointed so to speak Sure it would be nice to have more elements such as land/reefs and stuff. But as far as the battle goes i feel it is pretty worked through..
@Ducce: I have to agree with my communist buddy on this one, the naval battles were a nice addition and a good idea for Empire but they ultimately fall flat and quickly descend into boredom.
This is really starting to annoy me about why this wasn't patched earlier at launch. This has been one of the things that have put me off buying this game and hopefully it's fixed in the patch as I really enjoyed the rest of the TOTAL WAR games.
@Krigo's EDGE: You haven't tried the game yet and it annoys you? Now I'm not one to judge but surely if you enjoyed all the other Total Wars (which had their own share of bugs initialy) then a bug with sieges wouldn't be an issue for you. It certainly wasn't for me and definitely was never a gamebreaker for me.
Why is this not an expansion? The kind of warfare for the Napoleonic period can be perfectly modelled with the Empire engine, warfare did not really change until the Great War.
This looks like a big patch for all the bugs in Empire, with new scenarios thrown in as an extra -- ought to be an XP for half price or less.
@jordi: seeing as how Napoleon was really before the Empire portion, it does make sense for it to be a separate game. Warfare was actually quite different as well, with tactics being much different and more guerilla-based as the Empire era moved on versus siege-style warfare during the Napoleonic era. Part of the problem with the Empire era too was the advent of industrialized weaponry and factories vis-a-vis Napoleonic-era tactics, leading to a much higher body count in the Civil War than should have been had.
But this is Kotaku, not a military history site. Feel free to hit me up for more lessons ;-)
This piques my interest for one huge reason: sea battles! Lord Nelson and the British Navy versus the French. My Aubrey/Maturin jones is fixin' to be scratched.
PC only is to be expected with this title, I imagine too much would need to be toned back to make it work on consoles, let alone a completely new control scheme would be hard to figure out.
I'm still keeping my hopes up for a WWII era Total War at some stage though or a Total War set in the modern era.
@-MasterDex-: You and me both. Even better would be crossing Total War with Empire Earth so you could progress up to modern times. Would potentially be a drag for long, drawn out multiplayer games, but would be awesome for epic single player games.
Like many other users have stated, Empire: TW needs to be fixed first before CA works on Napolean: TW. That way, when Napolean comes out in all its buggy, glitchy glory, we can stick with E:TW until it's fixed half a year down the road.
@Jiawei Sun: Give over. I got Empire Day 1 and played through 2 full campaigns within a week with only minor bugs and 1 crash. Now, the game is even more stable. Sure it had bugs and glitches but with a game with the scope of Total War, it's to be expected.
It's your choice though, I'll be getting this day 1 as well.
@-MasterDex-: Oh, I've been enjoying E:TW very much since patch 1.3 came out. It's just that the game is a couple of patches away from being really polished, and I would rather see CA bring E:TW to that polished stage first before they start working on Napolean.
But maybe I'm worrying too much. Maybe CA can support E:TW and develop this new Napoleon game simultaneously, without sacrificing quality on either one.
09/22/09
09/22/09
Now, before people scream conspiracy theory at me, let it be known that this was suspected for a relatively long time.
I see the confirmation in this article from the unlocking of the Native American factions. Now, I could be wrong, it's been a while since I played the American campaign, but I'm pretty sure the Native American factions had a varied unit roster so minus a couple of new units that might have been added for this expansion, I think it's safe to assume that the "new" factions in this expansion are the same factions already in the game except unlocked for the player. That's something that could have and would have already been done by the modding community, as it was in previous games.
This begs some questions. Is this going to catch on elsewhere? Will other developers/publishers follow the example that CA/Sega have set? If so, where does it end? We've already heard how Blizzard plans to charge for usermade maps, giving the proceeds to the modder...which no doubt Blizzard will get a share of, who's next? Will our last bastion of hope (Valve) change their ways for some extra money in the bank when they release their new engine?
I know I'm ranting but I'm worried. The huge modding community on PC is one of the biggest reasons I'm primarily a PC gamer and to see it not only die but die at the hands of the industry itself is just disheartening.
Maybe I'm completely wrong, maybe CA/Sega is witholding the modding tools to perfect them for the community and maybe this expansion is something crafted with TLC and love but the signs say otherwise.
At least we'll know who to blame for setting things in motion.
09/22/09
09/22/09
Also last week would've been a good time to pick the game up as it was going for as low as £15 at most online retailers. It's back up to £30ish now but I'm sure it'll go down again.
09/22/09
As much as I want and am looking forward to Napoleon, I was worried we wouldn't get an expansion.
I would still be happy if they expanded the African continent...
09/22/09
Do you like to play as the scrub africans and try to make power bids for the world, too? Or is that just me.
09/22/09
09/22/09
I'll be here, waiting for you. WE SHALL OVERCOME YOU, WHITEY.
09/22/09
*sniffle*
I may well have just thrown my 360 in the trash, the Total War series are so good.
09/22/09
09/22/09
It's done by the guys who did Rome.
As long as you're willing to do the Naval battles oldschool (as in, don't actually do the combat, just autoresolve) its pretty good, standard total war. The ship to ship combat is pretty awful though.
09/22/09
09/22/09
09/22/09
I never liked this time period though. Rome and Medieval times with the melee and bow/arrow is just so much more epic than lots of guys with guns shooting at each other across fields.
09/22/09
You'd be surprised how easily melee units can overwhelm and take down those guys with guns.
Remember in Rome how some of the best units were Javelin throwers, who if used right, you could formation them to pelt the shit out of approaching units before charging into HTH? They might have not been as strong as dedicated combat units, but they were usually enough to cause a route.
Same thing here. You guys some natives hiding in the trees to rush musket units when they get near the woods and its all over.
Its more fun to not march regiments around, actually, and try to guerrilla warfare the game. :)
09/22/09
Like, I really loved Age of Mythology by ensemble studios but didn't really like Age of empires 3. time periods!
@Komrade Kayce: Hmm, sounds actually very interesting.
I like the idea of guerilla warfare. Good change.
09/22/09
09/22/09
I like to leave one or two regiments out in the open to lure in the enemy, moving them up bit by bit and drawing them into my ambush.
As for gunpowder battles, you can't go wrong with a double envelopement, works a treat every time....provided you can get your flanks into position before it's too late.
09/22/09
09/22/09
Wooden Ships and Iron Men
Pirates!
Are examples of good ship combat.
Empire is not.
09/22/09
Wooden Ships.... Havent played it so Ill give it a try and get back to you?
What I really was aiming for is what you feel is bad with ETW. Pinpointed so to speak Sure it would be nice to have more elements such as land/reefs and stuff. But as far as the battle goes i feel it is pretty worked through..
09/22/09
09/22/09
09/03/09
I'll be looking forward to playing another campaign with all these fixes.
09/03/09
09/03/09
09/03/09
09/03/09
08/19/09
This looks like a big patch for all the bugs in Empire, with new scenarios thrown in as an extra -- ought to be an XP for half price or less.
08/19/09
But this is Kotaku, not a military history site. Feel free to hit me up for more lessons ;-)
08/19/09
08/19/09
Seriously though, neat how the series just keeps moving forward in time like it does. Each seeming to be later than the last.
08/19/09
PC only is to be expected with this title, I imagine too much would need to be toned back to make it work on consoles, let alone a completely new control scheme would be hard to figure out.
I'm still keeping my hopes up for a WWII era Total War at some stage though or a Total War set in the modern era.
08/19/09
08/19/09
08/19/09
It's your choice though, I'll be getting this day 1 as well.
08/19/09
08/19/09
But maybe I'm worrying too much. Maybe CA can support E:TW and develop this new Napoleon game simultaneously, without sacrificing quality on either one.
08/19/09
08/19/09
Go ahead, let your mind wander on that subject.
08/19/09
08/19/09
08/19/09
08/19/09