So are these the same zombie mutants that were in the first game or what? If so, those mutants were just... boring. Sometimes tough, but boring. Zombies aren't cool if you just have to roundhouse kick them once or twice. Boo.
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
I'm all for change and stuff, but this sounds like a completely new IP with Crackdown 2 stamped on the box.
Although Zombies make everything better :D minus the shooting them part D:
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
I wanna through a bus full of zombies off a 100-story building, and then shoot it with a rocket launcher in mid-air. Just to ensure the virus spreads as widely as possible so I have more zombies to shoot.
For this game, I would try not to gain any super powers for as long as possible and run around the city reliving a page out of the Walking Dead. Y'know, till someone actually makes a real zombie game.
@n00b_pwner: Prototype is a mash-up of a million other games before it. You're just gonna have to deal with the fact that ideas get rehashed a lot. Besides, Crackdown did it first. :P
@Curse lily: or is it mine? bum bum bummmmm
(I posted in his original infection post, thus creating a paradox, whereby he infected me, and I went back in time to infect him)
MUAHAHAAHAHAHAHA
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
It's ridiculous to blame gamers for buying used copies of games. Most people don't have enough money to buy all the games they want new. Then one must factor in the fact that a lot of games just aren't worth full retail money. Ghostbusters is an okay game. It's enjoyable, and I finished it, but it wasn't worth $60. If I'd gotten it for $20 I'd be psyched, though. I feel the same about Crackdown, and a lot of other games. I bought Crackdown used, and was really happy about it. I never would have bought it new though, and I would have missed out, but I'd still have $60.
As far as demonizing retailers for reselling product with no profit to the developers, that's what lobbyists are for. I'm not saying Gamestop isn't wrong for paying people five bucks for a game, and then selling it for up to ten times that. It's unfair to both the developer and the consumer. The only way to combat that problem though is through new legislation. It would be equally wrong, however, to ban the reselling of games altogether. I believe that once a product is sold, the owner has the right to resell it. It's the basis of a free market system. To help ensure that there will still be product to sell in the future though, something should be done to make certain producers of content are compensated. At the retail level, it would be easy enough to do.
@Boogalooshrimp:
If publishers were serious about eliminating the used games business they'd lower the asking price of new games. $60 is absurd for a piece of entertainment to most consumers. Especially to non-enthusiast consumers.
The fact of the matter is that the entire videogame industry has made it's core userbase so insular by it's hardware and software pricing models that publishers don't know how to reach a broad audience beyond gaming enthusiasts unless 'Madden' is printed somewhere on the box.
They've learned to sell $60 units over and over again to the same relatively small set of consumers, and have thrived on that relatively limited base to drive an entire industry in lieu of broadening their general consumer appeal.
If new games were less expensive ($10-$30 at most) gamers and more importantly, non-gamers or new gamers would lower their resistance to taking a chance on a game less familiar, and become more likely to be adventurous in their gaming purchases. I think ultimately it could free developers to risk making more interesting, untested content if people's value perceptions regarding the purchase of videogames could fundamentally change. With the advent of the whole 'cloud computing' and increase focus on digital distribution, this could happen sooner than later. Personally I'd like to see it change at the brick and mortar lever also.
I don't buy the argument that games development has gotten more expensive and therefore the price of games has to increase. The cost of development and marketing HAS gone up. The same can be said for movies and the increase in expense associated with that experience (either on a theater or on disc) hasn't changed by %20, unless you want popcorn and a soda to go along with it...
If the industry wants to break the cycle of publisher consolidation and reduce the possibility of a single game missing it's sales projections and bankrupting a developer, they're going to have to. The only reason Gamestop's used games business thrives is because greedy publishers haven't changed their approach to making and selling games to consumers in 25 years, and even those of us who want to play everything we can get our hands on simply can't afford to.
All I can say in conclusion is this: I would get rid of Gamefly in an instant if I could afford all of the games I want to play. As it stands I will only buy the games I absolutely know I'm going to enjoy, and specifically those games I can enjoy online with friends, for hours and hours over the span of several months. Otherwise? I rent.
If I didn't I'd be even more broke than I already am.
@Boogalooshrimp:
The only way I think things will change is if the gamers smarten up and stop letting these retail stores give us crap for trade in value. Stop trading in games and find other ways to get your new games, like trading with people or selling them on EBay or in the classifieds or something... as long as millions of people keeping accepting the rip off trade value the retailer offer, they have no reason to give us more for them. But if they started seeing their trade in numbers drop, they would would be more likely to make us a better offer...
@SigmundTheSeaMonster: The legal precedent required to stop allowing Gamestop to sell used games would put ebay out of commission. It's never going to happen because it isn't illegal to resell used goods in the United States.
@stranger: I think what he means is to stop allowing gamestop to sell your games to begin with, as in, dont let them be a vendor of your games. If microsoft and sony both had a pact to not sell to game gamestop...gamestop would be screwed. What would the become? The Ninendo store?
@IUHoos: I don't think you'll find a single publisher who would be willing to blacklist Gamestop.
Jones is vastly overstating the effect of used game sales, especially when isolating it to just Gamestop.
I can't recall off hand, but the overwhelming majority of Gamestop's sales are new games.
I find it hard to believe that Crackdown is such and outlier that one out of every three copies sold was used. More likely one out of every ten or fifteen.
Jones should stick to developing and leave economics to those who grasp it better and it wouldn't hurt him to stop acting like the internet trolls who act as if Gamestop killed their puppy.
The simple answer here is if game companies wanted to sell more titles at a higher growth rate, then they shouldn't be charging the thing 55 bucks wholesale to the game stores and not be surprised when dealers look elsewhere to make their profit.
09/11/09
Why be creative when you can just go for the flavor of the month themes.
09/10/09
So are these the same zombie mutants that were in the first game or what? If so, those mutants were just... boring. Sometimes tough, but boring. Zombies aren't cool if you just have to roundhouse kick them once or twice. Boo.
09/10/09
09/10/09
[www.youtube.com]
09/10/09
09/10/09
But I also hear it'll have 4P Co-op?
If so, this game will = pure gaming bliss.
09/10/09
09/10/09
Although Zombies make everything better :D minus the shooting them part D:
09/10/09
09/10/09
.....
....
ca...can this be the game I've been looking for...?
09/10/09
09/10/09
For this game, I would try not to gain any super powers for as long as possible and run around the city reliving a page out of the Walking Dead. Y'know, till someone actually makes a real zombie game.
09/10/09
09/10/09
09/10/09
09/10/09
(I posted in his original infection post, thus creating a paradox, whereby he infected me, and I went back in time to infect him)
MUAHAHAAHAHAHAHA
09/10/09
That and clipping on $5. Game development ain't cheap you know.
@(zombie) Jolan: Paradox indeed. :S
09/10/09
09/10/09
*bites*
09/10/09
09/10/09
07/16/09
As far as demonizing retailers for reselling product with no profit to the developers, that's what lobbyists are for. I'm not saying Gamestop isn't wrong for paying people five bucks for a game, and then selling it for up to ten times that. It's unfair to both the developer and the consumer. The only way to combat that problem though is through new legislation. It would be equally wrong, however, to ban the reselling of games altogether. I believe that once a product is sold, the owner has the right to resell it. It's the basis of a free market system. To help ensure that there will still be product to sell in the future though, something should be done to make certain producers of content are compensated. At the retail level, it would be easy enough to do.
07/16/09
If publishers were serious about eliminating the used games business they'd lower the asking price of new games. $60 is absurd for a piece of entertainment to most consumers. Especially to non-enthusiast consumers.
The fact of the matter is that the entire videogame industry has made it's core userbase so insular by it's hardware and software pricing models that publishers don't know how to reach a broad audience beyond gaming enthusiasts unless 'Madden' is printed somewhere on the box.
They've learned to sell $60 units over and over again to the same relatively small set of consumers, and have thrived on that relatively limited base to drive an entire industry in lieu of broadening their general consumer appeal.
If new games were less expensive ($10-$30 at most) gamers and more importantly, non-gamers or new gamers would lower their resistance to taking a chance on a game less familiar, and become more likely to be adventurous in their gaming purchases. I think ultimately it could free developers to risk making more interesting, untested content if people's value perceptions regarding the purchase of videogames could fundamentally change. With the advent of the whole 'cloud computing' and increase focus on digital distribution, this could happen sooner than later. Personally I'd like to see it change at the brick and mortar lever also.
I don't buy the argument that games development has gotten more expensive and therefore the price of games has to increase. The cost of development and marketing HAS gone up. The same can be said for movies and the increase in expense associated with that experience (either on a theater or on disc) hasn't changed by %20, unless you want popcorn and a soda to go along with it...
If the industry wants to break the cycle of publisher consolidation and reduce the possibility of a single game missing it's sales projections and bankrupting a developer, they're going to have to. The only reason Gamestop's used games business thrives is because greedy publishers haven't changed their approach to making and selling games to consumers in 25 years, and even those of us who want to play everything we can get our hands on simply can't afford to.
All I can say in conclusion is this: I would get rid of Gamefly in an instant if I could afford all of the games I want to play. As it stands I will only buy the games I absolutely know I'm going to enjoy, and specifically those games I can enjoy online with friends, for hours and hours over the span of several months. Otherwise? I rent.
If I didn't I'd be even more broke than I already am.
07/16/09
The only way I think things will change is if the gamers smarten up and stop letting these retail stores give us crap for trade in value. Stop trading in games and find other ways to get your new games, like trading with people or selling them on EBay or in the classifieds or something... as long as millions of people keeping accepting the rip off trade value the retailer offer, they have no reason to give us more for them. But if they started seeing their trade in numbers drop, they would would be more likely to make us a better offer...
07/16/09
07/16/09
07/16/09
07/16/09
Jones is vastly overstating the effect of used game sales, especially when isolating it to just Gamestop.
I can't recall off hand, but the overwhelming majority of Gamestop's sales are new games.
I find it hard to believe that Crackdown is such and outlier that one out of every three copies sold was used. More likely one out of every ten or fifteen.
Jones should stick to developing and leave economics to those who grasp it better and it wouldn't hurt him to stop acting like the internet trolls who act as if Gamestop killed their puppy.
07/16/09