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Crackdown

gta online?

Crackdown Creators Bought Their MMO Back Just To Sell It To Rockstar?

Put these pieces together. Realtime Worlds made Crackdown. Realtime Worlds are now at work on an MMO called APB, which is not entirely dissimilar to Grand Theft Auto. Realtime Worlds were founded by David Jones, who created Lemmings. Oh, and Grand Theft Auto. Last month, Realtime Worlds bought back the rights to APB from Korean company Webzen, who were originally scheduled to publish the game. Why the buyback? Eurogamer are reporting that, according to "a credible industry source", it was so they could turn around and sell the game to Rockstar, who could then rebadge it as a GTA MMO. Realtime are keeping quiet on the rumours, saying only that they bought back the rights to their game to "give themselves some options".

Realtime downplays GTA Online talk [Eurogamer]


grand theft auto

Make a Game For Less than $50 Million? Whatever!

Grand Theft Auto creator and Crackdown mastermind David Jones points out the obvious: Games are pricey to make! New IPs have gotten so expensive that they're quickly approaching US$50 million plus! Here's the quote:

Crackdown wasn't that long ago and our development budget was something like USD 50 million, and even that to me now, I don't know if I could do anything for much less than that.

He's probably not alone. Think about it: Fifty million bucks to make a game. That used to be a lot for a Hollywood movie — even with big star salaries, special effects, deluxe trailers and all that crap.
I'd Struggle [Games Industry]

crackdown

The Great Crackdown Markdown

Kotakuite Michael N. sends in this humorous and rather sad photo from his local Target. It seems that this particular Target had a surfeit of copies of Crackdown and is now offering them all up on an endcap for $15 a piece. Michael claims he checked and each and every one of those is a copy of Crackdown. Even for a large retail outlet like Target this seems like a ridiculous amount of copies to have of one game. It's also a bit of a shame considering I really liked Crackdown. It was one of the first games I got for my 360 and I thoroughly enjoyed it. On the other hand, it's a perfect opportunity for those of you who haven't tried it out yet to get it for a cheap price.

innovation

Free Running Through Popular Culture

In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans.

The biggest difference between the two games is that Assassin's Creed allows the users to do just about anything, moving up and over the whole sandbox environment using Parkour-style moves, but doesn't reward players for the fluidity and beauty that authentic Parkour demands. On the other side, Crackdown has specific Xbox Achievements that encourage players to be more fluid and artistic with their movements, but permits fewer grab points and forces the player into a more linear, less free and experimental path. What Robertson doesn't refer to is the upcoming game Mirror's Edge, based solely around the art of Parkour. If these two elements are married in Mirror's Edge, it could be a big Free Running hit. Then again, if it's only those elements, I can't imagine long-term play possibilities for the game.

Game Culture Vultures: Parkour


gdc08

Crackdown Team Debuts APB, The Counter-Strike of MMOs

Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning Crackdown known as APB. APB, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from Counter-Strike more than it does from Ultima Online, EverQuest or World of Warcraft. Why Counter-Strike? "There's no persistence, no progression, no customization, its just damn fun," Jones said.

APB does have persistence and progression, if done a bit non-traditionally. But customization is one feature that APB has in spades.

More »

only in china

China Launching 'Operation For Tomorrow' Crackdown

What would modern China be without campaigns? This one's lacking in a snappy name and related propaganda, but the government is gearing up to go after those hotbeds of moral decay, crime, and WoW: internet cafes. Introducing "Operation for Tomorrow," targeting unlicensed websites, internet cafes, and porn.

Internet cafes have been repeatedly targeted for breeding juvenile crime and promoting truancy, despite widely ignored rules barring anyone under 18 from admission. Located in towns and small cities throughout China, internet cafes mainly offer online games that are popular among young people. Authorities have blamed the cafes for Internet addiction and for encouraging juvenile crime as a way to earn money to play online games.

First the problem was that kids were so busy playing WoW and other MMORPGs that they didn't have time for anything else; now the problem is that WoW's keeping them too busy ... with crime? Does this mean we'll see a related drop off in suspect addiction 'treatment' methods?

China Targets Internet in Crime Sweep [AP]


only in china

Chinese Government Cracking Down on Online Gaming

Despite governmental efforts to the contrary (gaming addiction 'bootcamps,' time-limiting systems and the like), China's gaming population just refuses to be fenced in. The Chinese market is growing by leaps and bounds, which - unsurprisingly - is making the government just a wee bit skittish. Due to rampant piracy, lack of game ratings, and more illegal internet cafĂ©s than you can shake a stick at, the government is worried over reports of rising numbers of gaming addicts (and what they see as a related rise in juvenile crime). Will the fact that previous measures haven't exactly had the desired effects mean that the CCP is going to throw their hands up in defeat? Of course not: More »

gdc08

Realtime Worlds To Talk MMOs at GDC

GDC executive director Jamil Moledina's updated his Director's Cut blog with a bit more news about the upcoming Game Developers Conference, cluing us into to the fact that Dave Jones, of Lemmings, GTA and Crackdown fame, will be spilling some beans about his latest project: An MMO.

Moledina says that all he can tell us is that the audience for Jones' session, "My First MMO", will be in for a real treat. He does go on to say that there is some details out there, some of which can be discovered by reading between the lines of the session description:


As designers look to make the leap from a finely crafted single player experience to a persistent living breathing world with hopefully millions of connected players what would you do to herald your entry into this space? With a rich heritage of creative IP from DMA Design/Realtime Worlds, Dave Jones walks and talks us for the first time through something a little different from the fantasy based RPG's. From the DNA of games like LEMMINGS, GTA & CRACKDOWN you should expect some thinking outside of the box.

I would assume that this will be about APB, the open-world criminals versus cops game that sounds an awful lot like a Crackdown MMO.

Moledina also points out that famed MMO designer Raph Koster will be doing a postmorten of his Metaplace gameplatform community... thingie in his presentation "Metaplace Postmorten: Reinventing MMOs.

Director's Cut: The Biggest Unanswered Question Is . . . [Director's Cut]


bah humbug

Nintendo's Reggie Totally Mehs Halo 3 Sales

Halo 3 sales? We're impressed、Nintendo of America honcho Reggie Fils-Aime, he's not. Like really, really not. According to Reggie:

Will they sell a lot of software? Certainly. Will it sell hardware? I think it's an open question... I think that the Halo 3 consumer already has the hardware, because they're playing BioShock and Crackdown and a variety of games that are, in the end, quite similar: first-person shooter experience, multiplayer capable online. Tell me what's new?

We guess mini-games and little online support?
Reggie Interview [Mercury News via CVG

criminally content

Real Time Worlds Says "No" To Crackdown Sequel

Love Crackdown? I assume a good portion of the 1.5 million of you who bought it did—and not just for the Halo 3 beta key contained within. If you're a big Crackdown fan, you'll have to wait a long time for the sequel, as developer Real Time Worlds says they aren't working on it. Why? According to Develop Mag's report, producer Phil Wilson said that "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things." More »

crackdown

Crackdown Nabs 7 Euro Award Noms

Realtime Worlds' Xbox 360 hit Crackdown isn't just loved for its easy access to the Halo 3 beta, it's totally critically lauded, too. The Develop Industry Excellence Awards finalists have been announced, according to Gamasutra, and it looks like the supercop game managed to score a record-breaking seven nominations. Nice going, Realtime Worlds. More »

crackdown

Xbox Live Banhammer Whacking Modders

In an effort to "create a level playing field for gamers" Microsoft has begun banning Xbox 360 owners from Xbox Live who have modified the firmware on their console. According to the company's Gamerscore Blog, users won't have their accounts deleted, but won't be able to access Live from a modded console. More »

our long nightmare is over

Halo 3 Crackdown Beta Is Go

Man, has it been a long day or what? Well the long day is over now, leading to the long night as Bungie announces the Crackdown problem has been fixed and downloading shall commence! Restart Crackdown, apply a patch, and presto!
Apparently many of you already realized this, as my download speed just went completely to shit. Thanks! More »

master chaff

Crackdown Update Coming To Fix Halo 3 Beta Problems

For those Crackdown owners who secured their Halo 3 beta slots through that game and haven't made it into the beta, Bungie and Microsoft appear to have your problems solved. According to a news posting on the official Bungie site, Crackdown will receive a title update later today that should clear up the issue. More »

you can stop mailing tips now

Halo 3 Crackdown Beta Delay

Yes yes yes, we know the Halo 3 beta for Crackdown purchasers is delayed, and you can all rest easy in the knowledge that we have that knowledge. More »

key to my heart

Clip: That New Crackdown DLC In Action

Realtime Worlds' downloadable content for Crackdown is just dripping with new features, many of which are free. The video clip you see above shows off the DLC's new mini-gun, cloaking device, the "Lobber" and, most importantly, the amazing HRX Harpoon gun. Do not miss what this weapon is capable of. More »

crackdown

New Crackdown DLC "Soon"

Real Time Worlds staffer Agent G from the official Crackdown forums posted a teaser image of the "new game type and a new type of vehicle" Xbox 360 owners can expect "soon." The image, spotted by the staffers at TeamXbox, shows off the new weapon-mounted buggy and what appears to be a four-player racing game. More »

top

Halo 3 Multiplayer Beta Dated

Bungie just announced that the Halo 3 Multiplayer Beta goes live May 16th at midnight PDT and ends on June 6th at 11:59pm PDT. In short: Those who picked up Crackdown with the Beat or snagged a spot through promotions will be able to check out the game's multiplayer earlier. You didn't? Then, you'll have to give into Microsoft's sneaky plot and pick up a marked copy of Crackdown to get in. Other details according to Bungie's Frankie: More »