@Vecha: Tired of America's Solution to Health Care.:
It could be the glitchy combat system of the game, or the fact that you had to pay via DLC to unlock some of the items, or it could be the generically boring game that just has you run around with super powers and smash things.
I hope these reasons are more then enough for you, my highness.
@NeoAkira:
not me. you sound like a ps3 fanboy more than someone who actually had an issue with the game. the DLC was not built into the disc. combat was fast furious and explosions were glorious.
You didn't like it? who cares?
I can't wait. I really had little hope that they would release a Crackdown 2, but my friends and I loved the first game. So I'm overjoyed that they are making a sequel, and really beefing up the multiplayer as well.
@Yossarian: Best part of the game was the fact that you were literally superior to any one being in the city. No matter who it was, if you got them alone, they were fucked. The last boss died in one hit when I kicked him off the side of the little building he hides in. So badass.
@Archaotic: True that. The best part about any game with RPG-like elements of levelling up is that in the end you're basically an unstoppable force of gruesome violence. Taking that away isn't smart.
@Simes: I disagree. The entire game was easy-mode, even in hard mode. It'll be nice to get a challenge. Then if I want to feel as Godly as I did in the original, I can just pop out Keys to the City 2.0 and turn on invincibility or turn off mutants. Invincibility was in the original and turning gangs on and off was there as well, so I don't see why that wouldn't be an available feature in the new game as well.
Very excited about that mag grenade. Can't wait to get my hands on this!
@ithyphallus, lazy beareaucrat: They should take inspiration from inFAMOUS and let the player get access to some sort of "orb sense" power that'll clue them into the general locations of nearby orbs.
@Archaotic: that was from crackdown 1 fyi (a lot of things from infamous were) with an iconic orb sound. im referring to a map of some sort that will note the locations of where you got your orbs, leading you to map locations void of tiny dots. a retrograde tracking system.
assassin's creed had the same issue where i think a piano sound bite signaled a flag was nearby, but i've heard the sound where there were no flags around. the map didn't indicate where you picked up your flags leaving you to roam every inch of the kingdom and cities .
needless to say i gave up on that too with only 1 flag left in the kingdom.
@ithyphallus, lazy beareaucrat: I'm not talking about the sound, I'm talking about making an orb indicator appear on the minimap when you hit a button. That's what the game needs.
OR when you beat the game, all of the orbs you haven't found yet appear on the full-size map and you can toggle them on and off. I have all of the Blast Shards in inFAMOUS but ONE, and I just can't friggin' find the damn thing. :[
I just hope they don't metal up the soundtrack like all the other sandbox games try to do. Crackdown had a pretty unique techno soundtrack that you rarely hear in any type of game.
@Ice-nine froze my baby: "Metal up the soundtrack"? GTA4 and Saints Row 2 were full of hip hop and inFamous had a very unique soundtrack. I don't know of any sandbox games with a metal soundtrack.
@SteamPunkJin: Yeah, they had SOME metal in them, but SR2's focus was definitely hip-hop, and GTA4 only had one metal station with like 4 hip-hop stations.
@Endzeit: I don't think that counts since that's the entire point... :P
@Ice-nine froze my baby: As long as that main/pause menu loop is retired, I'm fine with any change to the soundtrack. I never, ever want to hear that damn loop again. That was no Battletoads pause menu beat- that never gets old. The Crackdown loop is up there with the most diabolical, sanity-destroying sounds in any game, ever.
No. Oh God, no. No more agility orbs. Those things damn-near killed me with the first Crackdown. I am still at, and have been for over a year, 499 Agility Orbs. I ran through the city for hours and hours with my surround sound on high just listening for the sound, but I have still not found it.
500 new Agility Orbs just means 500 more headaches for ol' Gyaruson...
@(Human) Gyaruson: I am stuck at 498, after two years of Crackdown. They *really* need some kind of tracking system, so you can know which orbs you've already gotten.
@(Human) Gyaruson: @TheMightyEtha: Good news! Today I invented this cool contraption called "Google". It allows you to put in keywords such as "crackdown" "orb", and "map", and then it find people who are crazy enough to have mapped the location of every single one!
@TheMightyEthan: Find map online, use printer, get pen... instant tracking system. I guess I wouldn't mind an in-game system, but I have all of the agility and hidden orbs from the first game, so I guess it wasn't a huge deal for me to find them in the first game.
@Yossarian: Yeah, the giant flaw with that is that I only have one left, and there's no way to see from the map which one it is. I'm not gonna play a game I haven't touched in years just for one more Orb and 50 lousy Achievement points. Not when I have The Beatles: RB, ODST and RB2 occupying my time.
@DragonYen and @Yossarian: Haha, pen-and-paper tracking systems work great if you start from the beginning like that, but when you pick up 360 of the 500 orbs by just coming across them while playing, it makes it difficult when using the map to know if you already got that orb or if you just can't quite find it cause it's under an awning or whatever.
Hrm...I'm not sure I like the thought of them making the game harder (removing safe zones, designing enemies that can chase the player), especially if your hero isn't any more powerful than in the original. Seems like they're almost forcing you to play co-op if you want to progress.
I'm still looking forward to it, but my stance on the game is growing increasingly wary as time goes on. They couldn't even give us ONE new superpower? =/
@SlinkyGuy - So British, I piss tea and poop scones.: Telekinesis? Flying? The ability to explode people's heads with the power of one's mind? Something more interesting than 'lolz I am super soldier with guns and stuff'?
Edited by SlinkyGuy - Loves Borderlands to death! at 09/29/09 11:17 AM
SlinkyGuy - Loves Borderlands to death! was starred
SlinkyGuy - Loves Borderlands to death! was unstarred
I made an effort with the original Crackdown, but my experience was crippled by the fact that I had played Prototype immediately before it. By comparison, Crackdown's pace (in terms of available super powers and character progression) seemed ludicrously slow. Hopefully you won't have to spend hours grinding to get to the good stuff in the sequel.
@Michael Dukakis - Mmm... puns!: Don't jump to any conclusions here. There's plenty of time for some of Crecente's agents to climb all over this and shut it down.
Wow, colour me sad. That looks like a complete snoozefest. I loved crackdown, but this looks to be the most unpolished tacked on MP game ive ever seen. Notice how they just randomly die, it looks very much "unfun"
I know its early, but i really really hope they clean this up and make it much better.
@Scazza: Because the first Crackdown was all about multiplayer, right? Relax, this is hardly the focus of the game no more than it will be in Bioshock 2.
@Kobun: I'm currently breathing into a bag and trying to suppress my internet rage.
j/k
kinda.
It is kind of lame, though. Which doesn't matter, because just like Bioshock, I'll be buying it the first day and loving it for the single player and the uniquely realized worlds.
@Kobun: Yeah, I know the first one had only co-op, and i hope that part of the game is good, but lets be real, nowadays when you finish a short singleplayer game, you get your worth out of the game playing online. if its shit, it dosn't feel as good.
@[ZTF]Is my Name: It's fucking Crackdown, man. No story. He didn't betray you, you're a faceless killing machine. In the beginning of the game, the nameless narrator tells you you're gonna go murder the fuck out of the city's criminals. At the end, he says that the government supplied all the criminals in order to test out your ability to murder the fuck out of them, and then says that they're gonna use your murdering-the-fuck-out-of-people... skills to take over the world. Barely any plot at all. If you'd played the game, you'd know.
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What?
Maybe to you...but not to others.
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I'll bet you, this is gonna be free-roaming and superpowers all over again...
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It could be the glitchy combat system of the game, or the fact that you had to pay via DLC to unlock some of the items, or it could be the generically boring game that just has you run around with super powers and smash things.
I hope these reasons are more then enough for you, my highness.
09/29/09
They sure are.
And I'm not acting like the asshole, you are.
You and your High Horse to classify a game as "shit", because you didn't like it.
There are many people who did enjoy the game despite the Halo 3 Beta.
09/29/09
But that's exactly why people like it!
09/29/09
"And I'm not acting like the asshole, you are."
Oh, aren't you the one questioning MY OPINION?
"There are many people who did enjoy the game despite the Halo 3 Beta"
what?
09/29/09
I'm not questioning your opinion...
I am questioning your "way" of suggesting your opinion...which is in a very Troll-like manner...which brings me to why I said,
"There are many people who did enjoy the game despite the Halo 3 Beta"
I said it...to point out that maybe, just maybe an unjustified sweeping notion that the game is "shit" could appear to be full of "shit."
You could have easily made a better post.
09/29/09
not me. you sound like a ps3 fanboy more than someone who actually had an issue with the game. the DLC was not built into the disc. combat was fast furious and explosions were glorious.
You didn't like it? who cares?
09/29/09
Apparently you care, since you took the time to post this comment.
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...and one of the best things about Crackdown disappears.
I'm getting a bit bored of games that talk about being the ultimate badass and utterly fail to deliver on that promise.
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Very excited about that mag grenade. Can't wait to get my hands on this!
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i gave up around 450. buddy of mine however got all 500. @.@
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assassin's creed had the same issue where i think a piano sound bite signaled a flag was nearby, but i've heard the sound where there were no flags around. the map didn't indicate where you picked up your flags leaving you to roam every inch of the kingdom and cities .
needless to say i gave up on that too with only 1 flag left in the kingdom.
09/29/09
OR when you beat the game, all of the orbs you haven't found yet appear on the full-size map and you can toggle them on and off. I have all of the Blast Shards in inFAMOUS but ONE, and I just can't friggin' find the damn thing. :[
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It was under the bridge! You magnificent bastard!!
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ahhh yes... always under the bridge..
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@Endzeit: I don't think that counts since that's the entire point... :P
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500 new Agility Orbs just means 500 more headaches for ol' Gyaruson...
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=)
[www.candiedskull.com]
Happy hunting
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I'm still looking forward to it, but my stance on the game is growing increasingly wary as time goes on. They couldn't even give us ONE new superpower? =/
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Heat vision?
I think they covered all the necessary skills for a super soldier in a game like Crackdown. Surely there can't be any more?
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Now if it was a high-tech gadget of the sort, then I'd totally go with that. It makes a bit more sense that way.
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SlinkyGuy: Now we're making sense.
Lols. Only in a video game forum can those two comments coincide and no one bats an eye. God I love video games ^_^
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I know its early, but i really really hope they clean this up and make it much better.
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j/k
kinda.
It is kind of lame, though. Which doesn't matter, because just like Bioshock, I'll be buying it the first day and loving it for the single player and the uniquely realized worlds.
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Now that he's back on your side we can all have cake once you've cleaned up the city.
Again.
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I would have found it funny except that I had actually replied with a serious thought, and was annoyed when your edit changed the entire tone =)