Gaming Contractors May Not Be Superstars, But We Don't Need To Strike

There was recently an article published on this very site, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4. The summary of the article is that… » 6/03/13 4:00pm 6/03/13 4:00pm