@Boom-Chicka-Ah: LOL i'm tired as hell because i work last night but i can't sleep because there's a damn road construction outside so i'll be annoying everyone for about and hour more or so ^_^
@Kuwabara Kazuo: The problem is people seem to be let down more often than not. The anticipation leads people to start dreaming of the best possible outcomes and when that doesn't occur they are left disappointed. You need look no further than Kojima's pre-E3 countdown when people thought that MGS5 was being announced.
@Vidikron: But it happens after the announcement has been made. Sure there will be disappointments but the fact remains that during these moments of countdowns are where the game garners the most hype.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Ugh. Gamefuel is such crap. It tastes like a BAD attempt at Hawaiian Punch soda. It's almost okay if you freeze it though. Tastes kind of like an original 7-11 slurpee.
Now, Mountain Dew LiveWire is something they SHOULD damn well sell year round. It's so damned good. But nooo~ Limited time. And what's worse, is I can't even get cans of it in this locale like my friends farther west can! I have to pay $1.19 a piece of 20oz bottles. Fuckers! :<
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Dead Giveaway: Tell ya what, dude. If there had been a special "Elite" (or Grunt, that would be cool too) version of the flavor, I would not have mocked them incessantly for it.
Yes I would have. I am a liar and a bad person. Oh well.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Oh my God. The only soda WORTH a countdown clock. I just hope the "horde" version tastes as good as the original Game Fuel. Anyone else use it to get through the rest of 2007's monster gaming line-up too?
By the way, you guys... just saying here... we should get a new rallying cry. We totally seem like we're just ripping off the Horde. I am a big fan of "FUCK THE HORDE" as our cry, but it evokes the image of an Alliance that is perhaps too narrowly focused. Hmmmm....
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Akua: You might want to start off switching to soda's like sprite or orange soda. No caramel coloring (which is what really hurts your teeth) and no caffeine. That's what I did a year ago and I drink mostly water. It's a lot better for me and I don't have all those empty calories, well except for all the beer.
@notquitedeadyet: It was some good shit, let me tell you, son. I am a Dew addict myself, but I really enjoy their takes on other sodas. Livewire (orange soda) was good, Pitch Black (grape soda) was awesome, Halo 3 Game Fuel (Grunt blood) was pretty interesting... and the newest one, the blue one, don't remember the name... the one that won their contest? Very nice. Blue raspberry.
It's honestly gotten to the point where I am actually excited for WoW Gamefuel. I'm a WoW player, so being able to extend the Alliance vs. Horde rivalry into the real world makes me giddy (FUCK THE HORDE!), and I know it will taste good. But honestly, is it not depressing to be excited for a new flavor of soda? I get worried sometimes.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
What's the deal with all the stupid portable hate? "Goddamnit, a game that I can play anywhere." It's moronic.
Is the complaint about the smaller development costs? Here's a reminder - new IPs are a risky investment. The larger a budget is, the more it discourages risk.
Does this make sense yet? It's for the DS because the DS is the system for new IP because it's cheaper and everyone has one. This is compared to the 600 dollar systems only owned by shallow retards who don't ever buy new IP anyway (but still feel obligated to complain that there isn't any, even though, case in point, there is.)
@Nightshift Nurse: Mile High Colonic:Honestly, approaching this as someone who remembers Wada's speeches and seeing how well such and such game sold..
The DS and 360 are honestly the best bet when it comes to SE new IP's as they are aiming at the largest group of people. They need games with low production costs and high profit in order to keep going. Plus this seems like it's yet more new IP. Isn't "NEW IP" something Kotaku readers scream about every single day? Of course, given the fate of Clover and other SE new IP, those screams rarely translate into sales among the core.
@Foxstar Sixtail: I was never one who clamored endlessly for "New IP". Not that I don't appreciate it, but I never feel personally offended when an older title is remade/ported instead. Chalk that one up to my age I guess...I still feel like the GBAs single biggest asset were the portions of its library which turned it into a portable NES/SNES.
I won't get into the DS thing now...that's a couple of 500-word posts I just don't have the energy to type at the moment. Let's just leave that side of it at this: I like the DS and am glad Squeenix is throwing so much support behind both the DS and PSP (which are both seeing some fairly robust releases in 2009). Though I continue to be dismayed by certain aspects of the DS which allow third-party devs to "take the low road".
As far as the 360 goes...best for who? Western audiences and that's it. There's still not a significant enough worldwide sales margin separating the 360 and PS3 to justify the type of "fuck you" Squeenix has been throwing PlayStation 3 owner's way.
Furthermore, what the hell happened to wanting to keep their catalog spread out more evenly this gen? Square knows they're a king-maker in the industry...and thus far the only system to see no significant announcements beyond the initial Final Fantasy 13/Versus 13 is the PlayStation 3. Where's Star Ocean 4? (The trailer was on the PSP release of First Departure for God's sake) Where are our original IPs? They've been making them non-stop for the 360 with no signs of slowing down...and this goes back to before Sony even fired a shot with the PlayStation 3.
Forgive me for venting (and going off on a tangent) here, but I'm really getting tired of certain third-parties treating PlayStation 3 owners like second-class citizens. The Last Remnant development is troubled (or money-hat, take your pick)...so we'll likely never see it outside of the 360. The 360 gets Tekken 6 as well, yet we have to wait a fucking year to suit their schedule...despite it being built on PlayStation 3 hardware. Fuck that. And fuck Microsoft...I can't think of a single company less deserving of success in this industry. And the fact that so many Japanese devs are willing to hand it to them on a platter just boggles my mind.
@Nightshift Nurse: Mile High Colonic:We could debate till the mods ban us both for clogging the thread, but I'll answer your questions with a few choice points.
Microsoft learned early on that unless they were really willing to go the extra mile with third parties, they would likely lose out to the PS3 not only in Japan, but everywhere. And so they have. I firmly believe Microsoft has spent a crap-ton of money and if not money, they've offered other things to third parties which has turned a lot of heads..and your seeing the result. FF13 on 360. Tekeen 6 on 360. Games that were once Playstation only staples now being ported over and what's more, the Playstation version delayed till both can be launched at the same time.
Sony did the same thing once, but not to this level, they courted third parties, they built special relationships, they spent a lot of money and time to win over the major players and when they did, the minor ones followed. Microsoft knew that and so, they are playing by the rules Sony set in stone. You have to understand, this has little to do in the grand play of things about video games, but more to do about media entertainment as a whole. Microsoft..and Sony's final goal is not just a game system it's a set top media box that all forms of Sony or Microsoft entertainment streams from one end and the other..your money, billions of it to their HQ's. In order to do that, you need to win the video game war, because then you have a foothold to begin doing just that.
The PS3 is a prime showing of what Sony or Microsoft's final goal is, a all in one superbox that has a high install cost, but gets it's hooks into people by doing it all and once it's there, it never leaves and people cheerfully upgrade it every four years. However..Sony jumped the gun, believing that after two blockbusters, they could finally begin the steps to controlling the living room.
They..made a mistake to say the least.
Also, Sony has dialed back it's love to third parties in favor of building it's 1st and 2nd party studios up, likely seeing what Nintendo has done and how much money it can make AND save you, compared to courting a load of third party developers who will always stay true to what will make them the most money.
Microsoft has picked up the slack and due to the fact that it can take years to develop enough 1st and 2nd party developers, Sony is now paying the price, with the same fix Nintendo is in, AAA games months or years away while all the third party games end up going multi- platform or worse, 360 only.
Sony is very likely to blame for creating the current settings which has third parties treating PS3 owners like second-class citizens, they jumped the gun by now making sure those third parties were firmly on board till their own 1st and 2nd parties could pick up the slack.
All Microsoft is doing is the same thing Sony did back in 1995 to Nintendo. History repeats itself again.
@Foxstar Sixtail: I'll have more later (gotta take the wife to lunch) but I'll touch on one or two points that stick out immediately. Nintendo's third-parties jumped ship willingly in '95 because they were being treated like dirt and crushing under the weight on insane licensing fees. Sony has always been fairly good to its third-party devs and while their licensing fees have gone up, it's been nothing like Nintendo's excesses.
You're spot on in your observations about Sony's first- and second-party development, though.
Microsoft's tactics involve buying into IPs through development funding, etc. Sony and Nintendo have rarely (I won't say never) engaged in the same type of franchise cock-blocking. This is scary primarily because once Microsoft goes down (and they will given time...I don't see their methods as sustainable) they have the potential to take a ton of third-party IPs they partially own along with them. Catalogs will be torn to pieces as developers find themselves unable to make certain flagship titles for anyone else. We've already seen it happen with Halo, Gears, and Rare's catalog as a whole...and with Japanese devs willingly offering up their bungers to Microsoft it's only going to get worse.
I won't deny that Sony has some major problems/flaws (all of the big three do) but lets not lose sight of their strong points too. Microsoft has its pros as well, but in terms of their approach...well...I could easily see it leading to a second industry-wide crash if they take control of the market for any length of time. And in an era where "only if just the right things happening" is a scenario which has been repeating itself shockingly often, I won't say it's not become a more realistic possibility to me.
@Nightshift Nurse: Mile High Colonic:Oh I agree on Nintendo's mid to late 90's downhill slide with third parties, they kept their boot on the neck of third parties for so long that they never took the new kid seriously at all and it cost them dearly..but at the same time it created a mindset that "We have to do for ourselves, we can't rely on third parties." one reason third parties now dislike Nintendo because their own efforts on Nintendo hardware often fail to match or come close to Nintendo's own efforts. The downside is Nintendo can only put out so many titles so often (One reason we are in a current six to eight month dry spell while Nintendo readies it's next burst), but when all of that money is coming home and not the guy next door, it's almost worth it.
Sony, as I said has noticed this and is doing the same thing BUT, they didn't make sure the front line was in place for the time it will take. This could be a good thing for Sony if they play their cards right but also a bad thing, as third parties will be less then willing to take a chance on the PS4 when Sony has pretty much said "Do as you like but we aren't matching the toesucking Microsoft's giving you guys." when it comes to PS3 development and could result in PS1-Hit, PS2-Hit, PS3-Miss, PS4-Miss, PS5-Hit.
On the development funding thing, sure at the current level it's not something you can keep up endlessly. However, you really don't need to, typically a third party is more then happy to give you the 2 or 3 AAA titles you cover the development of and -then- pay you back even more by making a game multi-platform or for your system only. And people will go where their games are and where the people go, developers go.
Microsoft's biggest issue however is making sure that the millions they hand out are well used in development. They can hurt themselves more then anything if the money they hand out is taken by developers who pay them back with poorly developed titles.
I honestly can't see a crash coming from "Buying IP's" A crash is more likely from developers pricing themselves out of the market by charging 400 dollars and above for superboxes. A -mini- crash of sorts could happen if piracy gets too wide spread on a platform, had Sega not drowned in red ink, the fact that people could copy their games with disgusting ease would have surely cut the Dreamcast's life short by three years.
I don´t find really surprising the fact the game is for DS, almost all the games Squeenix has launched on portables have enjoyed huge success, while the ones in consoles have been so-so. It looks portables have been the real deal for Squeenix in 2008...
Mainly because the console games they've put out so far this gen have been mis-managed, mis-targeted RPGs that, just honestly haven't been very good. Square hasn't brought its A game to the table yet and the sales reflect that.
@Archaotic: They're mismanaged and mistargeted because of the time of development. That's the real reason why the portables are doing so well. You can swing a game with a great concept and involved story quicker and cheaper and get it done before in-fighting occurs and you and up going through two or three directors. *cough* FFXII */cough*
Or you end up working really hard on the "wrong" console (FFXIII, et al) and the higher-ups decide that the years of work and cash are going to be worth the potential returns and decides to make it multi-platform which ends up increasing the amount of work and waters down the quality of the end product(s), which was already looking rather thin because the one project is actually three different products at the same time.
07/16/09
07/16/09
Especially the countdowns to countdowns. Yes, you Kojima. You too, Square-Enix.
07/16/09
Thats when you get my full reply to your post
07/16/09
07/16/09
wow I hardly see you on the boards anymore.
07/16/09
07/16/09
07/16/09
07/16/09
07/16/09
So how is the weather on your side of the wood because is freaking burning over here the humidity is like 3000%
07/16/09
ps: Everytime I see a Super Monkeyball game I think of it as Super Donkeyballs LOL!
07/16/09
07/16/09
07/16/09
I blame those heartless bastards at Bungie. They made these countdowns "cool" and "the thing to do"
07/16/09
Its becoming a little cold over here. I think it's gonna rain soon.
07/22/09
05/06/09
05/06/09
05/06/09
[penny-arcade.com]
05/06/09
05/06/09
First it was just a normal countdown clock, than we got a countdown clock to a countdown clock.
Now we have a countdown clock for a fucking soda?
05/06/09
05/06/09
Now, Mountain Dew LiveWire is something they SHOULD damn well sell year round. It's so damned good. But nooo~ Limited time. And what's worse, is I can't even get cans of it in this locale like my friends farther west can! I have to pay $1.19 a piece of 20oz bottles. Fuckers! :<
05/06/09
05/06/09
05/06/09
But Halo 3 deserved it in 2007.
05/06/09
Yes I would have. I am a liar and a bad person. Oh well.
05/06/09
05/06/09
05/06/09
05/06/09
By the way, you guys... just saying here... we should get a new rallying cry. We totally seem like we're just ripping off the Horde. I am a big fan of "FUCK THE HORDE" as our cry, but it evokes the image of an Alliance that is perhaps too narrowly focused. Hmmmm....
05/06/09
05/06/09
05/06/09
Hell yes. Grape Soda+Mountain Dew=Perfection! Now all I import(I have to import the dew to just drink it)is voltage and LiveWire. Damn good flavors.
05/06/09
05/06/09
05/06/09
05/06/09
05/06/09
05/06/09
It's honestly gotten to the point where I am actually excited for WoW Gamefuel. I'm a WoW player, so being able to extend the Alliance vs. Horde rivalry into the real world makes me giddy (FUCK THE HORDE!), and I know it will taste good. But honestly, is it not depressing to be excited for a new flavor of soda? I get worried sometimes.
11/13/08
Is the complaint about the smaller development costs? Here's a reminder - new IPs are a risky investment. The larger a budget is, the more it discourages risk.
Does this make sense yet? It's for the DS because the DS is the system for new IP because it's cheaper and everyone has one. This is compared to the 600 dollar systems only owned by shallow retards who don't ever buy new IP anyway (but still feel obligated to complain that there isn't any, even though, case in point, there is.)
11/13/08
11/13/08
I guess at this point it's probably safe to assume that any new announcement from Square will be headed straight to the DS or 360. Fuckers.
11/13/08
The DS and 360 are honestly the best bet when it comes to SE new IP's as they are aiming at the largest group of people. They need games with low production costs and high profit in order to keep going. Plus this seems like it's yet more new IP. Isn't "NEW IP" something Kotaku readers scream about every single day? Of course, given the fate of Clover and other SE new IP, those screams rarely translate into sales among the core.
11/13/08
I won't get into the DS thing now...that's a couple of 500-word posts I just don't have the energy to type at the moment. Let's just leave that side of it at this: I like the DS and am glad Squeenix is throwing so much support behind both the DS and PSP (which are both seeing some fairly robust releases in 2009). Though I continue to be dismayed by certain aspects of the DS which allow third-party devs to "take the low road".
As far as the 360 goes...best for who? Western audiences and that's it. There's still not a significant enough worldwide sales margin separating the 360 and PS3 to justify the type of "fuck you" Squeenix has been throwing PlayStation 3 owner's way.
Furthermore, what the hell happened to wanting to keep their catalog spread out more evenly this gen? Square knows they're a king-maker in the industry...and thus far the only system to see no significant announcements beyond the initial Final Fantasy 13/Versus 13 is the PlayStation 3. Where's Star Ocean 4? (The trailer was on the PSP release of First Departure for God's sake) Where are our original IPs? They've been making them non-stop for the 360 with no signs of slowing down...and this goes back to before Sony even fired a shot with the PlayStation 3.
Forgive me for venting (and going off on a tangent) here, but I'm really getting tired of certain third-parties treating PlayStation 3 owners like second-class citizens. The Last Remnant development is troubled (or money-hat, take your pick)...so we'll likely never see it outside of the 360. The 360 gets Tekken 6 as well, yet we have to wait a fucking year to suit their schedule...despite it being built on PlayStation 3 hardware. Fuck that. And fuck Microsoft...I can't think of a single company less deserving of success in this industry. And the fact that so many Japanese devs are willing to hand it to them on a platter just boggles my mind.
11/13/08
Microsoft learned early on that unless they were really willing to go the extra mile with third parties, they would likely lose out to the PS3 not only in Japan, but everywhere. And so they have. I firmly believe Microsoft has spent a crap-ton of money and if not money, they've offered other things to third parties which has turned a lot of heads..and your seeing the result. FF13 on 360. Tekeen 6 on 360. Games that were once Playstation only staples now being ported over and what's more, the Playstation version delayed till both can be launched at the same time.
Sony did the same thing once, but not to this level, they courted third parties, they built special relationships, they spent a lot of money and time to win over the major players and when they did, the minor ones followed. Microsoft knew that and so, they are playing by the rules Sony set in stone. You have to understand, this has little to do in the grand play of things about video games, but more to do about media entertainment as a whole. Microsoft..and Sony's final goal is not just a game system it's a set top media box that all forms of Sony or Microsoft entertainment streams from one end and the other..your money, billions of it to their HQ's. In order to do that, you need to win the video game war, because then you have a foothold to begin doing just that.
The PS3 is a prime showing of what Sony or Microsoft's final goal is, a all in one superbox that has a high install cost, but gets it's hooks into people by doing it all and once it's there, it never leaves and people cheerfully upgrade it every four years. However..Sony jumped the gun, believing that after two blockbusters, they could finally begin the steps to controlling the living room.
They..made a mistake to say the least.
Also, Sony has dialed back it's love to third parties in favor of building it's 1st and 2nd party studios up, likely seeing what Nintendo has done and how much money it can make AND save you, compared to courting a load of third party developers who will always stay true to what will make them the most money.
Microsoft has picked up the slack and due to the fact that it can take years to develop enough 1st and 2nd party developers, Sony is now paying the price, with the same fix Nintendo is in, AAA games months or years away while all the third party games end up going multi- platform or worse, 360 only.
Sony is very likely to blame for creating the current settings which has third parties treating PS3 owners like second-class citizens, they jumped the gun by now making sure those third parties were firmly on board till their own 1st and 2nd parties could pick up the slack.
All Microsoft is doing is the same thing Sony did back in 1995 to Nintendo. History repeats itself again.
11/13/08
You're spot on in your observations about Sony's first- and second-party development, though.
Microsoft's tactics involve buying into IPs through development funding, etc. Sony and Nintendo have rarely (I won't say never) engaged in the same type of franchise cock-blocking. This is scary primarily because once Microsoft goes down (and they will given time...I don't see their methods as sustainable) they have the potential to take a ton of third-party IPs they partially own along with them. Catalogs will be torn to pieces as developers find themselves unable to make certain flagship titles for anyone else. We've already seen it happen with Halo, Gears, and Rare's catalog as a whole...and with Japanese devs willingly offering up their bungers to Microsoft it's only going to get worse.
I won't deny that Sony has some major problems/flaws (all of the big three do) but lets not lose sight of their strong points too. Microsoft has its pros as well, but in terms of their approach...well...I could easily see it leading to a second industry-wide crash if they take control of the market for any length of time. And in an era where "only if just the right things happening" is a scenario which has been repeating itself shockingly often, I won't say it's not become a more realistic possibility to me.
11/13/08
Sony, as I said has noticed this and is doing the same thing BUT, they didn't make sure the front line was in place for the time it will take. This could be a good thing for Sony if they play their cards right but also a bad thing, as third parties will be less then willing to take a chance on the PS4 when Sony has pretty much said "Do as you like but we aren't matching the toesucking Microsoft's giving you guys." when it comes to PS3 development and could result in PS1-Hit, PS2-Hit, PS3-Miss, PS4-Miss, PS5-Hit.
On the development funding thing, sure at the current level it's not something you can keep up endlessly. However, you really don't need to, typically a third party is more then happy to give you the 2 or 3 AAA titles you cover the development of and -then- pay you back even more by making a game multi-platform or for your system only. And people will go where their games are and where the people go, developers go.
Microsoft's biggest issue however is making sure that the millions they hand out are well used in development. They can hurt themselves more then anything if the money they hand out is taken by developers who pay them back with poorly developed titles.
I honestly can't see a crash coming from "Buying IP's" A crash is more likely from developers pricing themselves out of the market by charging 400 dollars and above for superboxes. A -mini- crash of sorts could happen if piracy gets too wide spread on a platform, had Sega not drowned in red ink, the fact that people could copy their games with disgusting ease would have surely cut the Dreamcast's life short by three years.
11/13/08
11/13/08
Mainly because the console games they've put out so far this gen have been mis-managed, mis-targeted RPGs that, just honestly haven't been very good. Square hasn't brought its A game to the table yet and the sales reflect that.
11/13/08
Or you end up working really hard on the "wrong" console (FFXIII, et al) and the higher-ups decide that the years of work and cash are going to be worth the potential returns and decides to make it multi-platform which ends up increasing the amount of work and waters down the quality of the end product(s), which was already looking rather thin because the one project is actually three different products at the same time.