Well, games like MW2 on the PC are pretty much always superior to their console cousins. I mean, with the PC, you can do all sorts of tweaks and put it in developer mode.
There's all the custom maps and user made content, that increases the lifespan of a game.
There's also the dedicated servers of PC games, which allow us to have community-run hang outs where friends and clans can play the way we like.
As a PC gamer, a huge part of my gaming is based on latency. Latency is everything. If I wasn't playing with a 45 or below ping, I wasn't playing well. It's all about accountability. Being able to say that "Ya that guy owned me because I missed him/aimed wrong/jumped at the wrong time. Instead, there are endless questions from the latency. You are never quite sure what exactly happened if you are sporting a 90-120 ping. I haven't had pings that high since I played Quake 2 on dialup. They were much higher though, more in the range of 145-170. Barley playable and the exact type of pings people are now facing with MW2.
Every single point IW makes in favor of IW net is the exact opposite of what PC gamers wanted. Matchmaking takes upwards of three minutes with latency in the 90's. With dedicated servers, you pick a server and are instantly in the action. No waiting. No lag. No excuses/questions as to why you suck/own.
They didn't even build in a global stat tracking system(which XBL has). That would have been one of the major positives of a back end like IWnet.
And as far as hacking goes, we all know that it will happen no matter what is done. They could have built a stronger back end. Or innovated by having all of the dedicated servers themselves connect to an IW net. Making it server side instead of client side.
It all comes down to the mighty dollar though. And you can't blame them. Us PC gamers are the minority now, and in a big way.
@tomsauce: Why does everyone talk about ping being impossible to cope with unless it's under 50? For the last few years I've been playing online games, the lowest ping I've ever had is about 80. On average, I get about 150-200 ping, but I never see a problem there. Maybe this is because I'm not quick enough to notice the difference, or I've never had the low ping experience to compare it to, but I find it hard to understand the frustration here.
It's like that age old, games must be 60FPS or they're reeeally slow, whereas I've played games at 30FPS on my PC and found them quite playable /tangent
@Trolly: My latency in CoD4 is often 150-170, and I play on a server where many of the other players have a 50-or-less ping. The ping situation becomes especially obvious in CoD4 and MW2 because of the killcam. On my screen, I'll round a corner, and fire 6 times directly at someone, and they'll look up back at me and fire a couple time, and I die.
When watching the killcam, I see that same encounter from their perspective. On their end, I rounded the corner and fired one shot, if ANY, before they light me up like a Christmas tree and I die.
That's the ping difference. And that's why it matters to many people.
I've gotten used to it and I deal with it. I play mainly for the company on the server, and if I die a few more times a round because of lag, so be it.
But that doesn't make it any less annoying.
Other games, like MMORPGs, are much more forgiving with latency since fights can be measured in minutes, not the 0.2 seconds it takes to fire enough bullets to drop your enemy.
I hate to admit that I'm a PC gamer due to this ridiculousness. Why isn't everyone freaking out that you can't have 256 players in BF2 or CSS or TF2? Who came up with 64 player servers being the cut off point for all this bitching?
No, IW didn't design the fucking MP around 6v6 and 9v9...nooooo. Obviously they made all the maps with 32v32 in mind then restricted it to 6v6. FUCK YOU PEOPLE ARE RETARDED.
Also, you should be thanking IW for ditching dedicated servers. You all realize you can host your own game, which is really no different than paying for a dedicated server? Hell, your connection not good enough? Spend the money you would have to spend on a dedicated server on better internet instead. IW just gave you an excuse to get more bandwidth, and you BAWWWWWW. FUCK PC GAMERS, YOU DON'T DESERVE SHIT.
@zenneth: @Kymeira: @The_Mechanical_Writer: I love it when people call me a troll but don't post points to back up the claim. Go on being butthurt because you can't ban people for owning you while I enjoy private matches with my friends without shelling out (upwards of) $3/slot for a dedicated server.
@apoc_reg: that's just the bias inherent in the article. for some reason the reviewer is discounting the superiority of the PC version due to the superiority of the PC rig's hardware. which is, of course, silly because that's what makes PCs better graphics wise, the ability to get better hardware more often than once every 3-7 years.
@tetracycloide: This is true, it is inherent bias which although I do enjoy browsing kotaku, it has an obvious slant towards console games. I have never played a game on the PC that did not look much better that its console sibling even bad pc ports too (which seem all too common these days). The fact of the matter is that more powerful rig he attributes it to is exactly the reason why pc games are graphically superior, its ridiculous to discount it. The 360 runs on 5 year old technology, and honestly I am still impressed that it still looks pretty decent, but even a PC made that year could do better than the 360 and the gap only grows until a next gen system comes out, which will be eclipsed by PC power soon after it gets released anyways. What the reviewer is saying is akin to having a race between a ford taurus and a porche 911 carrera and then saying that although the porche has a massively more powerful engine, the speed and acceleration are negligible and about the same.
I personally find the ARS Technica review on PC MW2 a very good and fair review, it does give it praise for its single player and what the game has done quite well, but it also slams it for offering up what is quite obviously a terrible port to the PC that does not take advantage of what the PC has to offer and thumbs its nose as what are standard features in the PC world [arstechnica.com]
That being said, I still enjoy reading kotaku for the workplace surfing time killing
The great thing about the PC version is that it is free.
ZING
Nah. But basically, what it all boils down to is that a lot of PC gamers probably updated their rigs in order to play the new MW2. That's an 360-sized price sticker right there alone, on top of the game.
If they wanted to play a console game, they'd of played it on a console.
Honestly, I was going to jump right into Modern Warfare 2 come this December when I finally upgraded my computer to the current generation of GPUs out there.
But now, after hearing about the lack of dedicated servers and reading Bowling's remarks on how IWNet's matchmaking service is supposed to be some kind of Puppy Cuteness Enhancing device (best analogy I can come up with right now, seriously, puppies are damned cute)... something vaguely reminiscent to flying too close to the sun and setting ones wings ablaze and dying a horrible, horrible death due to over exposure to radiation comes to mind.
Matchmaking is a myth. In my experience with any service that has ever used matchmaking to put you in a game with equally skilled players, it's always ended in someone calling somebody else the C-Word and the entire server rage quitting.
Now, I haven't seen this system in action personally so I'll keep my opinion level set to stun, but only because I feel that with the knowledge I now have of MW2's online play (for PC), that it's wiser to ask questions first before shooting, or in this case dropping 60 dollars on a game armed only with friends commenting on how fun MW1 was, and pretty looking screenshots.
Overall, I'm very wary about purchasing MW2 now. The lack of dedicated servers... clearly, we all realize that taking away dedicated servers is taking away control, and a lot of it. There's no simpler explanation than that.
@Hyperpower!: The matchmaking sucks. Since I got in late (downloading it took a while), most people I play are levels above 40. Since I'm not bad at the game, I use the very limited tools at my disposal, and find myself paired against really high ranking people (even 70's in many cases). What this basically means is, since I'm on-par with their skill, they have a very unfair advantage because they're ranked higher, have access to many more perks and kill-streaks and weapons and attachments and whatnot.
Excuse me for not sucking with the rank 1-10 weapons.
@eulogy: Honestly, I hate the idea of players leveling up and unlocking new tools to be used against other players.
For a game that's skill-based, players should all be on equal footing. You can argue that everyone will just choose the same load outs in the endgame (did I just use a MMO term to describe a FPS?!), but then why bother with different setups anyways? Just have everything available from the get-go. People had no problems playing a game for years even before the introduction of a leveling system. If it's a good game, people won't need a dangling carrot and will just play it for fun.
Oh man. I'm thoroughly disappointed in the PC version of the game. Especially the Multiplayer!
Mike, I suspect the reason why you spent an awful lot of time dead, like me is probably due to lag, related to the absence of dedi servers most likely. Being killed constantly before you even turn a corner, no time what so ever to react, you're dead before you know it, and finding yourself dead in a different place than where you died (via the Kill Cam). Everytime i looked at the Kill Cam on where i died, I find myself a few feet ahead of where I actually died. Has to be due to lag.
Got to level 20 in the MP and will not be returning to it. Not worth it. Just not fun for me.
@DontFearTheHobo: And yet those gamers aren't calling for a solution to it like dedicated servers for PC, even though they pay an annual fee for the service.
Instead we have a situation where the PC is getting dragged down to the same low standard.
"Hey, those guys over there have better system! That's not fair, let's take it away and make them use our bad system too." This is what some people actually think (including IW apparently).
Quite frankly, I'm insulted by the fact that they devolved the game and charged us more for it. And then tried to cover their tracks by saying we should shut up and enjoy it because it was better.
No, instead, I've been logging hours on the first Modern Warfare's multiplayer. Much more satisfying.
my biggest complaints on the PC side is without dedicated servers, we don't have admins to kick the kids who should be playing Halo on xbox live instead of spamming racial slurs in game. Also not being able to map vote or kick vote sucks.
PCs aren't consoles; they are capable of doing more. By making the PC version equivalent to the console's version (along with the price) you are, for all intents and purposes, screwing the PC user.
And PCs aren't just CAPABLE of doing dedicated servers. It's a STANDARD that can be EXPECTED in a multiplayer-focused shooter. Because it's not there, again, the PC version took a hit.
Activision and IW have done no service for PC gamers. Instead they have slapped us in the face.
ed: I thought I'd add that even though I may appear to care very much about this issue, I actually am not a big fan of COD nor do I buy into the Modern Warfare hype. I simply care for the PC as a gaming platform and hate to see it disrespected by certain companies.
I've encountered 7 hackers (only 2 aimbotting) so far since Steam's unlock, and the fact that these guys are still around is pretty bad, just now (in the picture; {TEH}Jebus, Level 10 Prestige), I was playing with one, i spent the entirety of the match Team Killing him to be a pest, destroyed his Heli and looted his emergancy drop, but he was 32-11 (10 of the eleven came from TKs) he TK'd me 3 times after realizing what I was up to.the first hacker I met was on the first day of Steam pre-order unlock, 2 days after release, he was 2-13 but somehow had Level 10 prestige, when the entire lobby approached him about it he said he "LANs a lot"...
I wish I made a list, the only names i remember are hi5-lolusuck and {TEH}Jebus
@AidsAcrossAmerica: I hate all this "PC MASTER RACE" bullshit. Yes, every game ever released on a console is either inferior (which many times it is, admittedly) or sucks entirely. Nope, no sense of elitism here at all.
Some people enjoy just chilling on a couch with a controller instead of staying hunched over a mouse and keyboard. Grow up.
And I'll admit that, as both a PC and console gamer. But for fuck's sake, Uncharted 2 and Halo 3 are not "bad games" just because you can't control them with a mouse and keyboard. To suggest otherwise is ludicrous.
@KichiGuy: I don't do it personally, but I understand where the fun is. It's from pissing off everyone who isn't using aimbots, it's entertaining. People enjoy having control and power, it's as simple as that.
@KichiGuy: I kinda understand it. I wouldn't do it, but I understand it. As someone who got a trainer to get enough diamonds to unlock everything in Far Cry 2's singleplayer, I get it.
@BasedOnLuck: You're wrong there. Online verification/authentication is so shoddy you can actually pirate the game and play with legit players. Their piracy prevention is actually a step down from the previous games.
I finally got around to try MW3 MP on my PC the other night, too many other games in the way. I'm now very meh on this game. I had an open mind when the changes were announced, but my brief time playing it was a drag, getting bounced around to different servers and having servers drop.
It's not like that never happened in COD4, but in this short sample, it sure doesn't look good. And considering I hated my PC experience with World at War online, I think COD is dead to me now.
11/20/09
since there arn't dedicated servers there isn't anyway to kick the guy. And just how are you suppose to report these guys?
IWNet is not superior to dedicated servers and active Admins.
11/19/09
There's all the custom maps and user made content, that increases the lifespan of a game.
There's also the dedicated servers of PC games, which allow us to have community-run hang outs where friends and clans can play the way we like.
Oh wait.
11/19/09
Every single point IW makes in favor of IW net is the exact opposite of what PC gamers wanted. Matchmaking takes upwards of three minutes with latency in the 90's. With dedicated servers, you pick a server and are instantly in the action. No waiting. No lag. No excuses/questions as to why you suck/own.
They didn't even build in a global stat tracking system(which XBL has). That would have been one of the major positives of a back end like IWnet.
And as far as hacking goes, we all know that it will happen no matter what is done. They could have built a stronger back end. Or innovated by having all of the dedicated servers themselves connect to an IW net. Making it server side instead of client side.
It all comes down to the mighty dollar though. And you can't blame them. Us PC gamers are the minority now, and in a big way.
11/19/09
It's like that age old, games must be 60FPS or they're reeeally slow, whereas I've played games at 30FPS on my PC and found them quite playable /tangent
11/19/09
When watching the killcam, I see that same encounter from their perspective. On their end, I rounded the corner and fired one shot, if ANY, before they light me up like a Christmas tree and I die.
That's the ping difference. And that's why it matters to many people.
I've gotten used to it and I deal with it. I play mainly for the company on the server, and if I die a few more times a round because of lag, so be it.
But that doesn't make it any less annoying.
Other games, like MMORPGs, are much more forgiving with latency since fights can be measured in minutes, not the 0.2 seconds it takes to fire enough bullets to drop your enemy.
11/19/09
No, IW didn't design the fucking MP around 6v6 and 9v9...nooooo. Obviously they made all the maps with 32v32 in mind then restricted it to 6v6. FUCK YOU PEOPLE ARE RETARDED.
Also, you should be thanking IW for ditching dedicated servers. You all realize you can host your own game, which is really no different than paying for a dedicated server? Hell, your connection not good enough? Spend the money you would have to spend on a dedicated server on better internet instead. IW just gave you an excuse to get more bandwidth, and you BAWWWWWW. FUCK PC GAMERS, YOU DON'T DESERVE SHIT.
/rant
11/19/09
11/19/09
11/19/09
#speakup
11/19/09
11/19/09
11/19/09
11/19/09
Are you kidding? on that rig (near identical to my own) there is a world of difference!
ANd yes i have 360 version too
11/19/09
11/19/09
I personally find the ARS Technica review on PC MW2 a very good and fair review, it does give it praise for its single player and what the game has done quite well, but it also slams it for offering up what is quite obviously a terrible port to the PC that does not take advantage of what the PC has to offer and thumbs its nose as what are standard features in the PC world [arstechnica.com]
That being said, I still enjoy reading kotaku for the workplace surfing time killing
11/19/09
ZING
Nah. But basically, what it all boils down to is that a lot of PC gamers probably updated their rigs in order to play the new MW2. That's an 360-sized price sticker right there alone, on top of the game.
If they wanted to play a console game, they'd of played it on a console.
11/19/09
But now, after hearing about the lack of dedicated servers and reading Bowling's remarks on how IWNet's matchmaking service is supposed to be some kind of Puppy Cuteness Enhancing device (best analogy I can come up with right now, seriously, puppies are damned cute)... something vaguely reminiscent to flying too close to the sun and setting ones wings ablaze and dying a horrible, horrible death due to over exposure to radiation comes to mind.
Matchmaking is a myth. In my experience with any service that has ever used matchmaking to put you in a game with equally skilled players, it's always ended in someone calling somebody else the C-Word and the entire server rage quitting.
Now, I haven't seen this system in action personally so I'll keep my opinion level set to stun, but only because I feel that with the knowledge I now have of MW2's online play (for PC), that it's wiser to ask questions first before shooting, or in this case dropping 60 dollars on a game armed only with friends commenting on how fun MW1 was, and pretty looking screenshots.
Overall, I'm very wary about purchasing MW2 now. The lack of dedicated servers... clearly, we all realize that taking away dedicated servers is taking away control, and a lot of it. There's no simpler explanation than that.
And thus ends the long comment.
11/19/09
Excuse me for not sucking with the rank 1-10 weapons.
11/19/09
For a game that's skill-based, players should all be on equal footing. You can argue that everyone will just choose the same load outs in the endgame (did I just use a MMO term to describe a FPS?!), but then why bother with different setups anyways? Just have everything available from the get-go. People had no problems playing a game for years even before the introduction of a leveling system. If it's a good game, people won't need a dangling carrot and will just play it for fun.
11/18/09
Mike, I suspect the reason why you spent an awful lot of time dead, like me is probably due to lag, related to the absence of dedi servers most likely. Being killed constantly before you even turn a corner, no time what so ever to react, you're dead before you know it, and finding yourself dead in a different place than where you died (via the Kill Cam). Everytime i looked at the Kill Cam on where i died, I find myself a few feet ahead of where I actually died. Has to be due to lag.
Got to level 20 in the MP and will not be returning to it. Not worth it. Just not fun for me.
11/19/09
11/19/09
Instead we have a situation where the PC is getting dragged down to the same low standard.
"Hey, those guys over there have better system! That's not fair, let's take it away and make them use our bad system too." This is what some people actually think (including IW apparently).
11/18/09
No, instead, I've been logging hours on the first Modern Warfare's multiplayer. Much more satisfying.
11/18/09
11/18/09
PCs aren't consoles; they are capable of doing more. By making the PC version equivalent to the console's version (along with the price) you are, for all intents and purposes, screwing the PC user.
And PCs aren't just CAPABLE of doing dedicated servers. It's a STANDARD that can be EXPECTED in a multiplayer-focused shooter. Because it's not there, again, the PC version took a hit.
Activision and IW have done no service for PC gamers. Instead they have slapped us in the face.
ed: I thought I'd add that even though I may appear to care very much about this issue, I actually am not a big fan of COD nor do I buy into the Modern Warfare hype. I simply care for the PC as a gaming platform and hate to see it disrespected by certain companies.
11/18/09
I've encountered 7 hackers (only 2 aimbotting) so far since Steam's unlock, and the fact that these guys are still around is pretty bad, just now (in the picture; {TEH}Jebus, Level 10 Prestige), I was playing with one, i spent the entirety of the match Team Killing him to be a pest, destroyed his Heli and looted his emergancy drop, but he was 32-11 (10 of the eleven came from TKs) he TK'd me 3 times after realizing what I was up to.the first hacker I met was on the first day of Steam pre-order unlock, 2 days after release, he was 2-13 but somehow had Level 10 prestige, when the entire lobby approached him about it he said he "LANs a lot"...
I wish I made a list, the only names i remember are hi5-lolusuck and {TEH}Jebus
11/18/09
11/19/09
Some people enjoy just chilling on a couch with a controller instead of staying hunched over a mouse and keyboard. Grow up.
11/19/09
Except PC gamers actually have some valid arguments that support why it's better, and seen as "higher status".
11/19/09
And I'll admit that, as both a PC and console gamer. But for fuck's sake, Uncharted 2 and Halo 3 are not "bad games" just because you can't control them with a mouse and keyboard. To suggest otherwise is ludicrous.
11/18/09
sigh, i hate pc gaming... i guess its time to buy a console
11/18/09
I really don't see why people think it's so fun to have aimbot, or wallhacks. Really, what's the point when the game is playing for you?
11/18/09
11/18/09
However, online... that's just douchey.
11/18/09
11/19/09
11/18/09
It's not like that never happened in COD4, but in this short sample, it sure doesn't look good. And considering I hated my PC experience with World at War online, I think COD is dead to me now.