<![CDATA[Kotaku: company of heroes]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: company of heroes]]> http://kotaku.com/tag/companyofheroes http://kotaku.com/tag/companyofheroes <![CDATA[Company Of Heroes Online Replaces Germans With "Federation"]]> Like many Western games, Relic's Company of Heroes is in line for some changes once it hits the Chinese market as Company of Heroes Online.

The LA Times' Charles Proctor reports that, amidst concerns surrounding China's laws forbidding any reference to the Nazi party, THQ have rebranded the Germans in this new CoH title as "The Federation".

They've also removed any and all instances of the Iron Cross emblem, which fans will know can be found on pretty much every single German vehicle and structure in the game.

Despite these sweeping visual edits, THQ's online boss Steve Dauterman promises the actual game mechanics of the German side will remain untouched.

Now, I'm normally not one to criticise regional edits like this, but...they do know that there already were no references to the Nazi party in the game? And that the Iron Cross is the symbol of the German armed forces, was before the Nazi party, and remains so to this day?

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<![CDATA[Relic Games Go Half-Price on Steam]]> If you're smart, you already own at least one of the following: Company of Heroes, Dawn of War or Dawn of War II. If you're not smart, you can get smart this weekend on Steam, and for half the price.

All of Relic's recent RTS titles - Company of Heroes (and all its expansions), Dawn of War (and all its expansions) and Dawn of War II - will be 50% off on Steam from now until the end of the weekend.

The whole thing is to celebrate the release of Dawn of War II's "There is Only War" update (which is included if you pick up DowII), but really, we're pointing this out because you can grab the best game of the bunch - the original Company of Heroes - for a crazy $7.50.

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<![CDATA[You (Sorta) Owe Dead Space To Aristotle]]> Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure.

The feature, Dramatic Play, analyzes the intersection of interactive media, drama and games as well as the classic tenants of play and storytelling that make or break a video game. Dinehart says that Aristotle's original notion of dramatic play — that's interactive drama where you experience a story instead of just hearing about it — has bled into games like World of Warcraft, Dead Space and his own Company of Heroes.

These games seek to immerse the player in a dramatic role play, whereby they assume the role of character in a different time and place, and whose actions and presence having meaning in the world as designed.

Dramatic play is the new niche these games expound upon, a paradigm that is the focus of interactive narrative design, a craft that meets at the apex of ludology and narratology and conjoins the theories into functional video game development methodologies.

Heavy stuff, but very interesting — the kind of thing that would make an awesome dissertation topic in a Rhetoric Department at some research university. I mean if we're all on the same page that games are interesting and important and worthy of respect, we have got to get more academics on the case. That, or clone people like Ian Bogost.

Dramatic Play [Gamasutra]

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<![CDATA[Steam Offering $99 THQ (And Relic) Mega Bundle]]> 'Tis the season for giving (if you're THQ), yeah, but 'tis also the season for receiving (if you're you).

So why not take care of both impulses and treat yourself to the $99 THQ "Collector Pack" now for sale on Steam.

You'll get 13 titles - including Company of Heroes, Stalker, Titan Quest and Dawn of War - for your trouble, at a saving of $120 on their current retail price. If that makes you whimper "too rich for my blood", there are two lesser packs that break the games up: the $60 "Action Pack", which gives you four army-dude-shooter games from the Collector Pack but only saves you $5, and the $50 "Relic Super Pack", which gets you the best games from the Collector Pack (ie Dawn of War & Company of Heroes, along with their expansions) at a $25 saving.

[THQ Collector Pack]

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<![CDATA[Company Of Heroes Expansion: Some Details]]> Earlier this week, THQ got around to formally announcing the long-known-about Company of Heroes expansion pack, Tales of Valor. Problem is, that's about all they announced. No details. Well, Relic have since spoken with Edge, and now, we have details. Seems the game will come with three "mini campaigns", which instead of being centred around a single, long story like the existing campaigns, will be shorter affairs. One of those three will revolve around the exploits of SS Panzer commander Michael Wittmann, who at the Battle of Villers-Bocage destroyed over 20 British vehicles in only 15 minutes.

The other two "mini-campaigns" are still a mystery, but we'd be surprised if there wasn't one each for the Americans and British. In keeping with the smaller, more intimate feel Relic are going for, Tales of Valor will also introduce a feature called direct-fire. It's described as a feature "in which a tank's turret...will follow the player's mouse cursor, allowing a tank's turret to move and control independently from the vehicle's path.". Anyone worried this will break the game should know that in singleplayer, you can turn it on and off, and it won't be making its way into multiplayer.

Good Company [Edge]

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<![CDATA[Company of Heroes Expands Further With Tales of Valor]]> There was some good news from the THQ camp today, with the publisher announcing a second expansion for Company of Heroes — the real-time strategy World War II game that everybody loves — would ship in spring of 2009. Company of Heroes: Tales of Valor will follow previous expansion Opposing Fronts with "a ton of rich, new content" including "new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the 'direct-fire' feature," according to developer Relic Entertainment's own Tarrnie Williams.

It will also restrict the WWII game competition from using a very marketable [Something] of [Something] option as a potential title. Tales of Valor is very catchy and a good get for THQ.

A press release proving the whole thing is true is right after this.

THQ Announces Company of Heroes(R): Tales of Valor(TM) for Windows PC

Next Chapter in Award-Winning Franchise Features All-New Single-Player Campaigns, Multiplayer Modes and Innovative "Direct-Fire" Feature

AGOURA HILLS, Calif.—(BUSINESS WIRE)—Nov. 3, 2008—THQ Inc. (NASDAQ: THQI) today announced Company of Heroes(R): Tales of Valor(TM), the next standalone chapter in the widely acclaimed real-time strategy (RTS) franchise, is currently in development for Windows PC. Featuring three intense campaigns, brand-new multiplayer modes and an innovative "direct-fire" feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II. Internally developed by Relic Entertainment, the game is currently scheduled for release in spring 2009.

"Company of Heroes is one of the most critically acclaimed RTS series of all time," said Peter Matiss, vice president of global brand management, THQ. "With Company of Heroes: Tales of Valor, Relic Entertainment is delivering an all-new, standalone chapter in the franchise and continues to push the boundaries of innovation and quality in the genre."

"In Company of Heroes: Tales of Valor, we're offering players a ton of rich, new content including more strategic options in single-player and multiplayer," said Tarrnie Williams, general manager, Relic Entertainment. "With fresh new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the 'direct-fire' feature, we're once again committed to delivering the best in strategic gaming."

About Company of Heroes: Tales of Valor

Company of Heroes: Tales of Valor is the next standalone chapter in the award-winning Company of Heroes franchise, featuring all-new content, including three single-player campaigns, new multiplayer modes, additional maps and units. Company of Heroes: Tales of Valor also introduces a new "direct-fire" feature that allows players more tactical control of their units and more strategic options in-game. Developed by internal studio Relic Entertainment and powered by Relic's proprietary Essence Engine(TM), Company of Heroes: Tales of Valor is fully compatible with Company of Heroes and Company of Heroes: Opposing Fronts, allowing players who own the entire series complete access to the epic battles of World War II. For more information on Company of Heroes: Tales of Valor, please visit www.companyofheroesgame.com.

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<![CDATA[What's Company Of Heroes: Tales Of Valour?]]> Besides an awfully generically-named videogame? Who knows! But there's a listing for it on Amazon, with a projected release date of March 2009, and they say it's from THQ. Taking all that into account - plus THQ and Relic's love of the expansion pack (see Dawn of War), we're just going to go ahead and start making plans for a second Call of Duty expansion. One that, we hope, includes the Russians. Oh, and if we're lucky, some North African combat as well.

Company of Heroes: Tales of Valor [Amazon]

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<![CDATA[More Details On New Company Of Heroes Online]]> Well. This one well and truly slipped by us during E3. Seems that while everyone was busy devouring the gaming news coming out of LA, in China the wraps were being taken off Company of Heroes Online, THQ's attempt at pushing the RTS game onto the Asian online markets. While THQ have spoken briefly about the project before (which is being launched in conjunction with Shanda), this is the first time we've seen any real details on the game, which will take the core CoH experience (minus the Opposing Fronts content) and tailor it towards online gaming.

It'll be free to play, with microtransactions paying the game's way, while gameplay changes include persistent online characters that you can level up and carry across battles. Those "hero" units will also have charged "super powers", to go along with a newly revamped commander tree that has 48 separate abilities/powers. THQ have just opened a Chinese office to help launch the game, with a Korean version to follow, and a Western version to follow after that (there's already a playable English-language build, apparently).

Company of Heroes Headed to China as F2P Game - Exclusive ChinaJoy Interview [Ten Ton Hammer]
THQ Adds China Office For Company Of Heroes Online, Local Partnerships [Gamasutra]

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<![CDATA[Germany Defeated, Company Of Heroes Heads For China]]> Even now, Company of Heroes shines as an example of a PC RTS done right. And while it's been successful in the West, THQ and Relic can smell the cash money-making potential from the Chinese market wafting in through their windows, and they're interested. Speaking with 1UP/GFW, Relic have explained that they've got a "five year plan" for China, one that involves a persistent-world RTS with the ability for players to "build their character up from private to general through new multiplayer cooperative missions, gameplay modes, and player-versus-player combat". Hope this isn't just for the Chinese market, because that sounds pretty neat. Can we have it too please?
Company of Heroes' Next Theater of Operations [1UP]

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<![CDATA[On Mixing Narrative and Violence in Company of Heroes]]> stephendgamasutra.jpg Gamasutra has an interesting (short) interview up with Stephen Dinehart, "narrative designer" for Relic Entertainment, the Vancouver arm of THQ. The topic? Well, Company of Heroes in general - more specifically, narrative design, violence, and historical accuracy (or lack thereof). I've read a fair chunk of thoughts on narrative design in an academic context, so it's nice to read how people think the stuff is being applied in real-world situations. Dinehart hopes that these sorts of games aren't just excuses to shoot stuff, and feels that his narrative crafting helps facilitate a more mature examination of violence:

I'm hoping that the work I'm doing breathes more life into COH and the soldiers represented on the battlefield. I hope the player walks away with a window into the hearts and minds of the soldiers. The stories for both campaigns look deeply at the price of war. I am confident we are pushing the medium to new heights. You'll have to finish both campaigns to see what I mean, and yes that is a big commitment.

A lofty order, to be sure, and time will tell if the majority of players feel it's one Dinehart and his coworkers lived up to.

Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games [Gamasutra]

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<![CDATA[Former Company of Heros Producer Working on Exoriare]]> 1166122858-00.jpg

I know I just posted about this a couple of hours ago, but it looks like some major new info has broken loose.

Reader Herbert points out that on the official Relic Forums a studio employee has outed John Johnson, who was the producer for Company of Heroes but no longer works at Relic, as the person who started Exoriare. The forum posters also point out that John Johnson is the person who registered the site.

So now we know who's behind the game, we just need to figure out what the game will be.

Relic Forums

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<![CDATA[New Company of Heroes Maps Hit]]> comhero.jpg

AusGamers is reporting that Company of Heroes Patch v1.5 hits today. The patch fixes a bunch of balance issues and includes two new small maps.

Beaux Lowlands is a two-player map and Lyon is a four-player map. Some of the gameplay fixes in the patch include slightly nerfing the Sherman Callipoe, beefing up the Allied M10 and Allied M8. Hit the jump for the full list of fixes.

Company of Heroes Patch [AusGamers]

General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby game list.
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an "X" for ping in the lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound
- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.

Gameplay
Sherman Calliope:
- Sherman Calliope's main tank gun has been removed and the Calliope Barrage ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.
M8 Armored Car:
- Allied M8 Armored Car's accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car's accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%
Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.
Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers - this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman's on registered "Misses" - they will now behave like all other tanks and those hits will be registered as a non-penetrated "deflection".
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds
Axis Officer:
- Axis 'Leutnant' Manpower cost decreased to 260 from 340
- Axis 'Leutnant' Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
- Fixed an issue where the Stug's main gun Area-of-Effect was too effective against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
- Axis Flak 88's are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
- Axis Flak 88's and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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<![CDATA[Kotaku Swagu: Microsoft Press Goodies]]> I lugged around this box for a good eight hours yesterday. Combined with a MacBook Pro, snacks, a pair of Nintendo handhelds and my tiny frame, it made for a gruelling nerd challenge. I never really paid much attention to it, but random people would come up and ask me, "Did you get a copy of Vista?" After responding with "I dunno!" too many times, I decided to crack it open.

In the interest of full disclosure and satisfying my curiosity, let's see what's inside!

vista_mousepad.jpg

Uh oh. Vista mouse pad? I'm scared to look further.

vista_the_goods.jpg

Huh. Not too bad. That's not a copy of Vista, mind you, merely a Windows Vista Launch Kit CD. But that is a full retail copy of the crtically acclaimed Company of Heroes. Score! Plus, there's a 2GB Sandisk pen drive, a Vista branded pen drive of unspecified capacity, a Belkin Easy Transfer Cable and two cards for free Office Live Basics. That last one is going right in the trash!

At least I'll have plenty of storage space.

Oh, by the way, another pen drive was just brought to my hotel room, courtesy of AMD. These things are worthless!

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