@misc.insanity: Clover Studios is a full development housed backed by Capcom. This is an independent with hardly the same budget, time, or staffing. Of course, Okami is going to look vastly superior. I will say that while the artwork looks nice, the whole "scanned watercolor" aspect doesn't come across so well given how rigid everything looks.
@cosmetic_music: Funny, I play Metal Gear Solid when I want someone to hold my hand and lead me directly from point A to point B without having to think for myself. :^)
@Crazyreyn: You're ruining the game for yourself... :p
I'll say that there is an item that will allow you to pick him up. The item is out in the open, but it's not in any place you'd expect. This is part of my "the location of some items leave a lot to be desired" complaint above. Explore the world some more; nothing special is required to reach and obtain the item. If you're still stuck, lemme know.
Just want to get that out of the way since so many people on-line keep stating such. It's more akin to the old LucasArts text adventure games but instead of individual scenes, you have a platformer environment. It's a nice enough game and worth 400 points I think. The story is too heavy handed though to be entertaining. All enjoyment comes from the puzzles which are generally logical and well done, though the location of some items leave a lot to be desired. The big strike on the game is its horrible inventory system -- three items at a time isn't enough, and juggling items and making long treks across the world to just attempt to solve a puzzle sour the game a bit.
Only 400 points? I'll download away. If only to give people hints that quality games at affordable prices that sell at a nice quantity will still make a tidy sum.
@peacefuloutrage: Too many people dismiss Community Games outright. :/ There's a good bit of excellent and innovative content to be had, but unfortunately people cling to the notion that it's nothing but card games and the like. It doesn't help that when Kotaku and other sites give some press to a CG release, it's Fireplace or Rumble Massage. :/
Thus is the crux of a journalistic code of ethics. Stories important enough for all readers of this website will be published no matter what. Attempting to elevate such small, and relatively insignificant games and developers on a consistent basis could be classified as bias, and in the context, making the news.
@globones: You're new to Kotaku? This site isn't exactly a bastion of journalistic rules and ethics. Numerous spelling and grammatical mistakes, photos of developer swag/bribes, and a constant influx of opinion tinged articles are just a few examples to the contrary. Yeah, they're more or less accepted for an on-line blog and no harm intended for pointing such out to prove the point, but stating that Kotaku shouldn't recommend games as an ethics violation is being a bit silly, particularly when said site frequently does just that.
An article announcing the release of a fireplace application isn't any more newsworthy than a review of a quality game would be to a video game focused website. While Kotaku and others obviously cannot cover everything, there still lies an editorial decision on what to cover, and, unfortunately for many Community Games developers, the crap seems to outshine the good when it comes to media coverage. :/
They are hard to find. I stumbled across Zoomaroom on the web and had to purchase online because I couldn't easily get to XNA from the 360. Great game and glad to be one of the 398 who purchased it.
@Shabs: The story is based on GamerBytes charts for the sales of XNA games. If you want to blame anyone for a bad story, blame GamerBytes for pushing crappy information. Kotaku didn't know about Word Soup's success, and adding that update was a good move to provide information that GamerBytes neglected to provide.
@aw3str1k3r: Nobody forced Kotaku to run this story. Nobody forced Kotaku to draw explicit conclusions (which they do). Those conclusions are wrong, based on the update.
If Kotaku is nothing more than a way to re-run stories published elsewhere, without any value in their input on those stories or any accountability for factual accuracy, what is the point of reading Kotaku? I might as well get my news and analysis from a better site.
B) I'm sorry that Kotaku didn't waste hours checking over all the data in a given chart. I'm sure Plunkett saw the "findings" from this site, assumed that the site has indeed done it's homework and represented it's findings accurately. It didn't do so. Now, if Kotaku didn't add that update, we would never have known about this error, and the misrepresentation that would have resulted from THAT would have been Kotaku neglecting the facts. They reported everything they had.
I'm not saying that it would change the numbers much, but the XNA service isn't even available in Germany. It's probably the costs of age classification that make the whole affair not worth it. Still the Microsoft attitude of not really caring if there's no short term money in it shines through.
@LuppyLuptonium: How many of the advertised games are on here... this list only seems to take the lower end and it makes it seem like a bullshit list designed for propaganda sakes.
Developers also need to do more to advertise games they put on there. Pert of the failure of not being a proper business unit is probably the like of understanding of how to drive sales.
Lazy developers, easy route to market, no quality control
Unfortunately the community games are aimed at an audience who has expectation about content from XBLA, whereas the iphone app store is aimed at users who want throwaway titles.
@Accordion: I wouldn't just out and say that developers are lazy but part of the problem here is that you have a community of developers who know how to code but most lack proper knowledge of how to sell their games. THey might just feel that putting it out there is good enough... that simply isn't true.
Look at the games that are popular on XNA and have made the blog rounds and won awards... THERE NOT ON THIS LIST! aside from something fishy going on, developers need to become better sales men or at least find some; making the game is only half way there.
@kylo4iskyle4: Roughly 70% if not promoted through MS and about < 50 if they are. Here's the hint, just about all the games promoted by MS (or promoted at all) aren't on this list.
Truth is that XNA doesn't have a Gizmodo to evangelize the games like the iPhone does or a corporate entity with a strong sales department like Popcap does. The gaming community at large seems more eager to acknowledge it's existence by singing of it's failures.
When all is said is done, XNACG is a valid distribution channel where the products like any kind of marketing by many of those providing products for it... so of course those products will suffer but that doesn't mean the distribution channel is bad.
There are numerous high interest titles that have decided to not openly discuss their sales, including Colosseum, Biology Battle, RC-AirSim, CarneyVale Showtime, Easy Golf, FirePlace and Miner Dig Deep which were most likely in the upper threshold of sales. We currently know that the Biology Battle developers will be issuing a press release by the end of the week.
Seems disingenuous to report sales statistics which explicitly leave the higher selling titles off the charts. Good titles sell, period. Does anyone really expect an XNA game to go gold or platinum and make its millions of dollars? For a game like Snake360, I think the sales are fine especially in light of the constant bashing the game has seen in reviews. :/
yeah theres no advertising and the games are hidden away in the menus. I thought about developing for this, but compared to an iPhone app, where the shittiest of games will make more than these, the choice is pretty easy
@Robert Orlick: This is exactly the conclusion I came to. The XNA tab is impossible to find (I can only find it half the times I look for it) and Microsoft does nothing to promote it. Well, that and I heard it was tricky to get your money from them. Much as I'd like to put out an XNA game, I'm leaning toward iPhone (which would actually require me to buy an Intel Mac first, so the investment is heavy).
05/11/09
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05/11/09
05/11/09
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05/11/09
Where can I find a boat oar?
05/11/09
05/11/09
05/11/09
I'll say that there is an item that will allow you to pick him up. The item is out in the open, but it's not in any place you'd expect. This is part of my "the location of some items leave a lot to be desired" complaint above. Explore the world some more; nothing special is required to reach and obtain the item. If you're still stuck, lemme know.
05/11/09
Just want to get that out of the way since so many people on-line keep stating such. It's more akin to the old LucasArts text adventure games but instead of individual scenes, you have a platformer environment. It's a nice enough game and worth 400 points I think. The story is too heavy handed though to be entertaining. All enjoyment comes from the puzzles which are generally logical and well done, though the location of some items leave a lot to be desired. The big strike on the game is its horrible inventory system -- three items at a time isn't enough, and juggling items and making long treks across the world to just attempt to solve a puzzle sour the game a bit.
05/11/09
05/11/09
05/11/09
Thus is the crux of a journalistic code of ethics. Stories important enough for all readers of this website will be published no matter what. Attempting to elevate such small, and relatively insignificant games and developers on a consistent basis could be classified as bias, and in the context, making the news.
05/11/09
An article announcing the release of a fireplace application isn't any more newsworthy than a review of a quality game would be to a video game focused website. While Kotaku and others obviously cannot cover everything, there still lies an editorial decision on what to cover, and, unfortunately for many Community Games developers, the crap seems to outshine the good when it comes to media coverage. :/
03/31/09
03/31/09
Based on your update, your title is simply incorrect and your story is drawing the wrong conclusions, yet you haven't changed the main story.
You should be retracting the main story and doing more research for find numbers for XNA games not listed in the GamerBytes chart.
Sadly, the title is getting you clicks, including from me.
03/31/09
03/31/09
If Kotaku is nothing more than a way to re-run stories published elsewhere, without any value in their input on those stories or any accountability for factual accuracy, what is the point of reading Kotaku? I might as well get my news and analysis from a better site.
03/31/09
B) I'm sorry that Kotaku didn't waste hours checking over all the data in a given chart. I'm sure Plunkett saw the "findings" from this site, assumed that the site has indeed done it's homework and represented it's findings accurately. It didn't do so. Now, if Kotaku didn't add that update, we would never have known about this error, and the misrepresentation that would have resulted from THAT would have been Kotaku neglecting the facts. They reported everything they had.
03/31/09
Besides- look at the content. XNA games are essentially mobile platform games that you have to play in front of the TV. Who wants that?
03/31/09
03/31/09
03/31/09
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03/31/09
Developers also need to do more to advertise games they put on there. Pert of the failure of not being a proper business unit is probably the like of understanding of how to drive sales.
03/31/09
Lazy developers, easy route to market, no quality control
Unfortunately the community games are aimed at an audience who has expectation about content from XBLA, whereas the iphone app store is aimed at users who want throwaway titles.
03/31/09
Look at the games that are popular on XNA and have made the blog rounds and won awards... THERE NOT ON THIS LIST! aside from something fishy going on, developers need to become better sales men or at least find some; making the game is only half way there.
03/31/09
03/31/09
Truth is that XNA doesn't have a Gizmodo to evangelize the games like the iPhone does or a corporate entity with a strong sales department like Popcap does. The gaming community at large seems more eager to acknowledge it's existence by singing of it's failures.
When all is said is done, XNACG is a valid distribution channel where the products like any kind of marketing by many of those providing products for it... so of course those products will suffer but that doesn't mean the distribution channel is bad.
03/31/09
There are numerous high interest titles that have decided to not openly discuss their sales, including Colosseum, Biology Battle, RC-AirSim, CarneyVale Showtime, Easy Golf, FirePlace and Miner Dig Deep which were most likely in the upper threshold of sales. We currently know that the Biology Battle developers will be issuing a press release by the end of the week.
Seems disingenuous to report sales statistics which explicitly leave the higher selling titles off the charts. Good titles sell, period. Does anyone really expect an XNA game to go gold or platinum and make its millions of dollars? For a game like Snake360, I think the sales are fine especially in light of the constant bashing the game has seen in reviews. :/
03/31/09
03/31/09