i know several dozens of people and many more friends of friends that click nearly every fan page opportunity they are sent or click it because someone told them to. i'm not attempting to argue the popularity of the title, but this is hardly an accurate method of obtaining bragging rights. #guitarhero
I'll be impressed when they catch up to Lady Gaga (4,241,147 fans) and Vin Diesel (6,604,364 fans).
I'd also like to hypothesize that Guitar Hero is tailored more towards teens (first, which seems the fastest growing population of Facebook; second, not everyone sees it as a "kiddie" game, this is just based on in depth discussions friends and I have had), which is why this madness has happened. #guitarhero
@TRT-X: You almost killed me with the idea of Vin Diesel in a "Hero" game. So much suppressed laughter that I thought my head was going to fall off. #guitarhero
@Americo: In most cases I would laugh at Vin Diesel. But I thought he was alright in the Riddick movies and Knockaround Guys (I know, it's kinda dumb, but I like it).
He just needs to pick better movies to be in. I've never seen a Fast and Furious movie to this day just for the record. #guitarhero
I guess they had to fire back with SOMETHING after Harmonix revealed that The Beatles dominated the music game sales last month.
But there is nothing impressive about this stat. I've seen people get more "Fans" simply by saying "If I get to 2 million fans my girlfriend will have sex with me"
If they're lucky, they'll be able to brag about how DJ Hero broke sales records for music games debuting on a Tuesday that also introduce a new peripheral. #guitarhero
@shaunmcilroy: Seconded. 3 was my first and last GH game, since then I've moved to Rock Band.
Described as blasphemy in Europe where Rock Band is commonly seen as the inferior product, but at least 6 DLC tracks a week to pick from? An excellent on-disc setlist? It's hard to turn that down in favour of recent Guitar Hero games where I don't recognise half of the stuff on the disc. #guitarhero
@James Henderson: 3 was also my first guitar hero. I went on to buy 2 After I got an xbox 360, then Rockband. Because Harmonix is better at making rhythm games than Activision. #guitarhero
I really much prefer facebook integration. Not that any of Nexon's games have managed to hold my interest for an extended period of time. I prefer to use one site for "social networking" and leave it at that.
@Methusalah: Facebook is the best social network in my opinion, everyone I know uses it (I don't). As much as I pretend I want to join Nexon I just can't see it being useful, I am not the interacting type.
@Outkastprince: Being married with kids, it makes it a little less painful dealing with the fact that I have almost no chance of keeping in contact with most of my friends and previous acquaintances. It's nice to know whether or not they are still doing well.
I enjoy Nexon so count me in. Hopefully I'll gather up a group of bff's so I can share my unique and extremely disturbing selection of games with them.
What happened to the days when a developer and its marketing team were poised with the challenge of how to best display a game's ingenuity and quality to the public?
Now it seems that rather than promoting the game itself, cheap and deceptive gimmick refer-a-friend pyramid scheme giveaways are the way to promote your product.
Simply trying to learn about the game on its own website is a challenge. The community site does not even have a glimpse of information about what they are trying to make you promote by recruiting friends. It is instead littered with prizes and leader-boards of people who have no doubt annoyed their friends beyond repair by trying to promote a phantom product.
Really a lot of the energy behind this marketing "scheme" could have been put into actually setting up a couple interviews or explaining what is so fantastic about their game in the first place. What I have learned about the game after digging through its own mess of websites perks my interest, it looks neat, but what a turn off when having to sift through prize galleries.
10/26/09
10/26/09
10/26/09
10/26/09
I'd also like to hypothesize that Guitar Hero is tailored more towards teens (first, which seems the fastest growing population of Facebook; second, not everyone sees it as a "kiddie" game, this is just based on in depth discussions friends and I have had), which is why this madness has happened. #guitarhero
10/26/09
10/26/09
10/26/09
10/26/09
10/26/09
He just needs to pick better movies to be in. I've never seen a Fast and Furious movie to this day just for the record. #guitarhero
10/26/09
10/26/09
But there is nothing impressive about this stat. I've seen people get more "Fans" simply by saying "If I get to 2 million fans my girlfriend will have sex with me"
If they're lucky, they'll be able to brag about how DJ Hero broke sales records for music games debuting on a Tuesday that also introduce a new peripheral. #guitarhero
10/26/09
10/26/09
A PRIZE FROM HELL!! #guitarhero
10/26/09
10/26/09
Described as blasphemy in Europe where Rock Band is commonly seen as the inferior product, but at least 6 DLC tracks a week to pick from? An excellent on-disc setlist? It's hard to turn that down in favour of recent Guitar Hero games where I don't recognise half of the stuff on the disc. #guitarhero
10/26/09
10/27/09
Strangle. #guitarhero
10/26/09
10/26/09
10/26/09
10/06/09
...if they didn't sell Nexus TK to KRU. ):
10/06/09
10/06/09
10/06/09
10/06/09
10/06/09
10/06/09
Reminds me of a thread for TAY I can make tomorrow. With my memory I'm most likely going to forget, oh well that's the life.
09/21/09
Now it seems that rather than promoting the game itself, cheap and deceptive gimmick refer-a-friend pyramid scheme giveaways are the way to promote your product.
Simply trying to learn about the game on its own website is a challenge. The community site does not even have a glimpse of information about what they are trying to make you promote by recruiting friends. It is instead littered with prizes and leader-boards of people who have no doubt annoyed their friends beyond repair by trying to promote a phantom product.
Really a lot of the energy behind this marketing "scheme" could have been put into actually setting up a couple interviews or explaining what is so fantastic about their game in the first place. What I have learned about the game after digging through its own mess of websites perks my interest, it looks neat, but what a turn off when having to sift through prize galleries.
09/21/09
"I am in all things self-propelled. Look for me there."
Hail Jennifer Connelly. Amen
09/21/09
09/21/09