<![CDATA[Kotaku: commodore 64]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: commodore 64]]> http://kotaku.com/tag/commodore 64 http://kotaku.com/tag/commodore 64 <![CDATA["Nobody Should Have This Many Zippers"]]> Contest, papercraft, Final Fantasy and the Commodore 64.

My Steampunk Papercraft [Boing Boing TV]

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http://kotaku.com/370084/nobody-should-have-this-many-zippers http://kotaku.com/370084/nobody-should-have-this-many-zippers Thu, 20 Mar 2008 07:20:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=370084&view=rss&microfeed=true
<![CDATA[Guitar Hero For The Commodore 64 In 8-Bit Action]]>

Remember Shredz64, Toni Westbrook's Guitar Hero retro port to the Commodore 64? What was once nothing but a fun concept is now a reality, with a playable C64 version of Harmonix's rhythm game that uses a standard guitar controller. It doesn't play stock tunes, as you might expect, but SID files, which Westbrook demonstrates in the above clip. The tune? The Legend of Zelda Overworld Theme, something that only makes us pine for Nintendo remixes in future Wii versions of Guitar Hero.

For more, without all the exposition, check out the second clip.

The only thing that could possibly make this better is a cease and desist from Activision. We know you want to, Activision legal team, so let's just get it over with. Thanks!

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http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action Tue, 11 Mar 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366520&view=rss&microfeed=true
<![CDATA[Commodore 64 Games To VC, Take 2]]> Remember way back in September 2006 when we reported that Commodore 64 games would be making their way to the Wii Virtual Console, only to discover it was simply speculation? Well it's speculation no more. Commodore Faming has teamed up with Nintendo of Europe to deliver some truly classic PC gaming to the VC. The single best selling computer system of all time, the C-64 had over 4,000 games released throughout its 12 year lifespan, and Nintendo Europe plans to tap that.

Bala Keilman, CEO of Commodore Gaming, commented, "The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts."
The first titles to appear on the VC will be International Karate and Uridium, priced to go at 500 Wii points each. No plans for regions outside of Europe currently, but PLEASE PLEASE PLEASE!
Virtual Console On Wii Expands Into A Commodore 64 Gaming Universe

Commodore Gaming teams up with Nintendo of Europe to bring classic C64 games to the Wii!

Already a firm favourite with Wii owners, Virtual Console is once again expanding its catalogue, this time with the addition of a whole new games format. Later this year, Wii owners will be able to enjoy classic titles from the best selling personal computer of all time, the Commodore 64. These titles join classic gems from the likes of Nintendo, SEGA, Turbografx and NEOGEO already available via the Wii Shop Channel.

The release of the Commodore 64 in 1982 was an historic moment for the computer and video games industry. According to the Guinness Book of World Records it remains the best selling single computer model of all time, with an estimated 22 million units sold. Its immense popularity saw an unrivalled collection of over 4,000 rich games titles released through its production lifetime (1982-1994), helping to establish the C64 as a 'gamers favourite'. Now, some of the greatest Commodore 64 titles will be made available for Wii owners to download and play via the Virtual Console service.

Bala Keilman, CEO of Commodore Gaming, commented, "The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts."

Laurent Fischer, Managing Director of European Marketing & PR of Nintendo Europe adds, "We are extremely pleased to be working with Commodore Gaming to provide even more retro hits for Wii owners to choose from on Virtual Console. With over 184 classic titles now available to enjoy, Virtual Console on Wii is a great way for users to access a breadth of classic retro games. We hope that this great choice of games will bring nostalgia to our gaming fans, while an entirely new generation of video game players can experience a host of classic games for the very first time."

Among the first titles from Commodore 64 which will be made available on Virtual Console are International Karate and Uridium. These great titles will be bolstered by regular updates to the line-up from the Commodore 64 back catalogue.

Virtual Console games from Commodore 64 will be available from the Wii Shop Channel soon and can be downloaded for 500 Wii Points each. Currently these titles will only be available on the European Wii Shop Channel.

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http://kotaku.com/359212/commodore-64-games-to-vc-take-2 http://kotaku.com/359212/commodore-64-games-to-vc-take-2 Thu, 21 Feb 2008 11:20:44 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=359212&view=rss&microfeed=true
<![CDATA[Guitar Hero For The Commodore 64]]> The Commodore 64's fondly remembered SID audio chip seems like a perfect match for a retro rhythm game, doesn't it? It seems that Toni Westbrook thinks so, as he's fashioned the PSX64 controller adapter to work with a Guitar Hero guitar controller—the PlayStation 2 type—and is hard at work on the C64 port of the game. Lo-fi hacking at its best.

Shredz64 [The Shredz64 Project via Waxy.org]

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http://kotaku.com/gaming/hacks/guitar-hero-for-the-commodore-64-327137.php http://kotaku.com/gaming/hacks/guitar-hero-for-the-commodore-64-327137.php Tue, 27 Nov 2007 14:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=327137&view=rss&microfeed=true
<![CDATA[New Commodore Gaming PC: "What Gamers Need"]]> commodorelogo.jpg

Commodore is back. Make that, Commodore the name is back. The brand has risen from the ashes, and a new Commodore PC geared for PC gaming will launch in Germany at the CeBIT show on March 15th. Commodore Gaming CEO Bala Keilman says that the new gaming PCs will provide "what gamers need and want." Which is...?

New Commodore Coming [Boing Boing]

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http://kotaku.com/gaming/commodore/new-commodore-gaming-pc-what-gamers-need-242484.php http://kotaku.com/gaming/commodore/new-commodore-gaming-pc-what-gamers-need-242484.php Wed, 07 Mar 2007 23:00:14 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=242484&view=rss&microfeed=true
<![CDATA[A Very Small Commodore 64]]>

How darling! Insert Credit points to Jason Winters and his Commodore 64 palmtop. Backstory: Jeri Ellsworth created a line of C64 plug 'n plays that were sold to Walmart and the like. The interesting part was that she put the entire thing on a chip, making it possible to create devices like this truly cool C64 palmtop. Nice work.

The C64 Palmtop [Insert Credit]

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http://kotaku.com/gaming/c64/a-very-small-commodore-64-230648.php http://kotaku.com/gaming/c64/a-very-small-commodore-64-230648.php Tue, 23 Jan 2007 05:22:19 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=230648&view=rss&microfeed=true
<![CDATA[Giant Working Commodre Logo]]>

Details are few and far between. Alls we knows is that this is a giant Commodore logo with a monitor and working C64. Cool, but where the hell ya supposed to put it?

Big Ass Commodore Thingy [Cathode Tan]

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http://kotaku.com/gaming/c64/giant-working-commodre-logo-209919.php http://kotaku.com/gaming/c64/giant-working-commodre-logo-209919.php Wed, 25 Oct 2006 04:23:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=209919&view=rss&microfeed=true
<![CDATA[Are You Keeping Up With The Commodore?]]>

To put the PS3 price in perspective, it costs just as much as a Commodore 64 did almost two decades ago. And that's not even taking inflation into account. But a PS3 doesn't include four swell programs, including Teach Yourself Basic, nor — I guess — two luscious blonde twins sliding down a water slide in their pink bikini tube tops. So I think the Commodore 64 was still probably a better value.

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http://kotaku.com/gaming/clips/are-you-keeping-up-with-the-commodore-209691.php http://kotaku.com/gaming/clips/are-you-keeping-up-with-the-commodore-209691.php Tue, 24 Oct 2006 13:40:20 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=209691&view=rss&microfeed=true
<![CDATA[Commodore 64 Joins The Wii Virtual Console?]]>

In the most recent issue of Nintendo Power, it has been reported that the Commodore 64 will join the NES, SNES, Nintendo 64, Sega Genesis, MSX and Turbografx 16 as one of the available platforms for the Wii Virtual Console.

Gamasutra's re-reporting of the Virtual Console update says that no game titles are specified but that "indications" are that classic Epyx titles, games like California Games, Summer Games, Impossible Mission, and Jumpman, may make an appearance. We'll wait for an official announcement and keep our fingers crossed for a downloadable version of M.U.L.E.

Report: Commodore 64 Titles Join Virtual Console [Gamasutra]

UPDATE: User Ferry wrote in to say that the Nintendo Power editors were speculating that C64 games will hit VC Land and that a handful of Epix games were being "reworked" for the Wii. From his e-mail: "A Nintendo Power editor merely speculated the announced C64 games would come to the Virtual Console, when in fact two are being remade for the PSP, DS, and Wii. To quote: 'System 3 will release Impossible Mission on PSP & DS in January 2007, 3 weeks later it will come to Wii, with California Games for PSP & DS in May 2007, and again 3 weeks later it will come to Wii.' Hope this helps." Thanks for the info, Ferry!

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http://kotaku.com/gaming/nintendo/commodore-64-joins-the-wii-virtual-console-204430.php http://kotaku.com/gaming/nintendo/commodore-64-joins-the-wii-virtual-console-204430.php Sat, 30 Sep 2006 21:50:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=204430&view=rss&microfeed=true
<![CDATA[Hardball in Beads]]> There's perhaps more likely games to capture in bead bracelet form than Summer Games and Hardball for the Commodore 64. But it's the implausibility of taking the pixellized audience from the game and making it into a bracelet that makes Joe Beuckman, a Southern Illinois physics student, a minor genius.

Hardball And Summer Games Beadwork [Aeropause]

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http://kotaku.com/gaming/summer-games-and-hardball/hardball-in-beads-191168.php http://kotaku.com/gaming/summer-games-and-hardball/hardball-in-beads-191168.php Tue, 01 Aug 2006 11:40:45 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=191168&view=rss&microfeed=true