I really do get the impression that most RTS players outside of the Blizzard sphere are cunning and brilliant tacticians, yet also evil geniuses who throw maniacal fits whenever defeated.
This is a weird comment to read right after Stardocks "only 23% of people who bought our game play it multi."
I cannot STAND RTS' in multiplayer, because time played is often the largest factor for winning. And you always end up playing 'that guy' who hasn't stopped playing since the game launched.
@Durandal: I don't like multiplayer in RTS games either as it's usually less about the combat than it is build and unite order and execution. Most times the battle is pretty much over within the first five minutes if you've done everything right.
I'm not saying there isn't a high amount of skill involved in that process, or that the end game can't be salvaged after a poor start - but in my experience things end up getting way too hectic for them to be fun (to me). And fun is ultimately what I strive to have when I play a game.
For that reason the only multiplayer games I play with any serious regularity are with my friends in a co-op setting.
@Orchestral: It's not a coincidence that I also believe that Chess is and can be won within the first five moves too. :-)
I understand that all, it's just not fun to me. Now playing with a friend in co-op against impossible odds - that's where the fun is even if we'd lose more often than we won.
When it comes down to it I much more enjoy teamwork than I do competition.
Yeah, RTS MP never seems to cater to the crowd that enjoys building monster defenses first. I bet that crowd makes up 90% of the SP only RTS players.
I like employing Blitzkrieg-like tactics, but I prefer building massive/conservative defenses before moving forward, and that's usually a losing cause for most RTS mp games, as speed and the tactics involved with it dominates.
At 36, I can't compete with 17 yearold twitch masters lol
@GtheMVP99: lol, you and me both! And I'm only 26.
I absolutely love building huge defenses that not only are practical, but look cool too. I've wasted so much time building more troops than I'd never need to complete missions, just because I can. :-) Perhaps too much time.
@TexasJack: I dunno, comparing it to CnC3, it's sounding more fun, I really enjoy their storyline especially [/flamebait] Tiberian Sun, but the gameplay has often left a lot to be desired. Taking it away from the ephemeral units, base-assault centric mode of CnC 3 actually sounds very appealing to me.
I suppose I shouldn't mention that of all the games in the series, I had the most fun with Renegade.
@TexasJack: That may be true, but I still love playing RTSs, so if they put one out that's actually evolved its gameplay, I'll still be happy. I guess I look for different things than the traditional CnC Multiplayer audience.
I'd also like to take this time to point out the obvious fact that, yes, even though game developers are the ones making their games, they are definitely not the ones who understand them best. People who always believe that "the way the developers meant us to play" is the best way make me facepalm a little bit (chestpalm?). Developers rely directly on US, the gamers, to tweak out balance issues. It is because gamers approach games with generally unique mindsets that it is really impossible in a genre such as an RTS or a FPS to "play the way the developer meant for us to play." You can only encourage. CoD4 definitely does not promote the lone wolf mentality, at least in its modes where you can respawn. It purposefully spawns your teammates on your position. But hell if that doesn't mean I still go out solo and tear it up.
For the fun of it, I thought I'd post one of the most interesting professional matches I've seen in an RTS (SC). It isn't notable for its amazing micro play (which boxer, the player in question was known so well for), or for its amazing macro play (aka Flash an co.), but for its actual use of clever building placement and map strategy to create a scenario where the opponent, the audience, the commentators, and even his own teammates didn't realize a map-wide containment was going up. Granted, his opponent wasn't that great for pro standards, and he would have gotten destroyed by any of the better competitors, but to pull this type of stuff is far out of the normal even for a player such as boxer and is literally unheard of in competition. If you can get past the screaming Korean commentary (which consists mostly of them going "WTF is going on?" for the majority of the match). It is even greater when the first line of containment depots is broken and HiyA is just greeted not only with another line reinforced with M+M/STs, but a sudden tech to Cloak Wraith play already set to counter his dropships even before they're out the door. Just goes to show that, even if doesn't hold up in the highest levels of competition, RTSes can go much further than just "learn build order/have higher apm" that some people believe in so deeply. Those looking to get better and have fun should always do so in a way that they enjoy, not in the way deemed "best" because pros play that way. Granted, plays like these are just one shots, but matches like these where you try to make your own truly unique strategies are much more of a joy to play than your standard cookie cutter "lets out-macro each other!" fests and even if you should lose and be called a "noob" by the 50 billion guys trying and failing to emulate the pros.
Your enjoyment in a RTS doesn't have to be based purely on how well you can follow a BO, despite what some "LOL NUB" spammers may say.
I seem to be in a slim minority in that I enjoy RTS games but I've never played them online. I'm not good at them, and that's not the reason I don't play online; I just enjoy the single player missions. I tend to horde resources and build up my base long before expanding and online against real humans I know that would get me obliterated, but I like building up my base like that.
I'd hardly put RTS in my top couple genres of games but I do enjoy them now and then. I was hooked on Starcraft the moment I heard the cute sounds the SVCs make as my minerals went up in the tutorial mission.
@Zunnoab: If you like to turtle (build up resources and a base) then try out Supreme Commander online with a 20 minute rush option. That gives you enough time to get to tech 3 and build up a strong force to obliterate your foe.
@-MasterDex-: Thanks, I'll try to keep this in mind. Building my base (and expanding it to other resource nodes) is actually my favorite part of an RTS, even more so than combat.
@Zunnoab: I love RTS games, but I refuse to play them online because I really freaking suck vs human opponents. Like you, I just don't like the styles forced when playing vs humans.
Well as much as I hate to admit it (because I've been a huge RTS fan since Dune 2), RTS players (and RTS mods *cough* DOTA *cough*) can be the most anal of all.
I could never get into Dota because of them. Yes, I blame them. The game was old by the time I wanted to start playing, and I was too "noob" for all those elitist and pretentious cunts, apparently. They kept kicking me before I even did anything. After 4 or 5 times of finally getting into a game and playing for a good 30 seconds, I decided I would never try to play this junk again.
Also, I still play some DoW2 with friends that are good at it and we usually win. We all have around 25-30 True Skill. And long story short, the little cry babies we play against keep either complaining that their teammates suck, and most importantly, they keep leaving as soon as they think they are done. No patience at all. No perseverance at all. Even though their stats are equal or better than ours.
So yeah. Probably because they think they're more clever than other humans, RTS players must have one of the highest rate of premature leaving, enraging and plain rudeness in the whole videogame community.
@Kaneda: Reminds me of a time when I played against one of my friends whom was sooo much better than I. He held like 75% of the map and I held 25%. Even though I "knew" I was going to lose, I didn't quit. I just maintained my defenses and kept smashing his armies as they tried to take my tiny hill. It was basically C&C version of Hamburger Hill, lol. Like 5 hours later he gave up, and I won on a technicality(him quitting). lol Was a fun match though.
@TexasJack: Exactly! It's never over until it's over. Sometimes one of the guys on the other team crashes or is kicked for lagging so a comp takes over. That can always turn the tide. Plus, maintaining defenses and fending off attacks against someone who has the upper hand is a good training for quick management and front reinforcement. Anyway I'm glad to see that I'm not crazy and that some people have noticed the same trends amongst RTS players.
@TexasJack: I barely play RTSs, but what you described is exactly how most Heroes of Might & Magic games end. Tip: The bastard will probably have black dragons.
Granted, Joshi seems to belittle his audience a bit. When it comes to online, competitive pretty much sums it up for any imaginable genre. If you don't have the skills or the urge to "smash another human", you're better off staying offline or sticking with co-op...
...which kinda raises the question of why are they tweaking the competitive aspect rather than coming up with something that lets people play with each other rather than against each other?
@SalarymanDaishi: IDK, I don't HAVE to smash anyone, when I am playing online. For instance, when I am playing shooters, so long as I get a 1/1 K/D or better, I am happy. Even if I lose.
@TexasJack: Yeah, it's not like there's no exceptions but on whole, online tends to be competitive and as such, Joshi's observations aren't surprising in the slightest.
The only stats I can find for myself are from GTA4 and having played random casual online matches on it for maybe a year or so, I'm standing at 274 losses and 17 wins. It's still fun every now and then but competitiveness is definitely the key.
Nothing wrong with that, either. I mean, if you go online and play against others then it's fairly natural that you aim to win.
Still, I dunno... It's kinda like participating in a friendly 400 meter run but finding yourself competing with Usain Bolt, someone who has more fun running the track the opposite way, or someone who wins by skipping half the track.
@SalarymanDaishi: I can't really vouch for his intent, but he kind of struck a chord with me. I tend to stay out of online matches in RTS games because it is unreasonably stressful for my free time with video games. Not really because of the game itself, but due to the attitude of the players.
Warhammer (the tabletop) kind of spoiled me. Because I know who's available to go up against and can talk to them before a match, it's easy to relax, try new strategies, and have fun in it. Getting on Frozen Throne? Whether I win or lose, I guarantee you I am going to hear the word 'N00B!!' and assorted other trash talk at least 95% of the time.
@ninjaDance: I guarantee you I am going to hear the word 'N00B!!' and assorted other trash talk at least 95% of the time.
There are some people who are like that. I was ranked in the top 20 in Warcraft 3 2v2 with over 4000 games under my profile and I still occasionally get called a noob. Generally when I win with a hero harass or lose due to using a risky strategy.
@kingmanic: It comes with the territory, really, but it does kind of detract from the potential fun. I know it's stupidly idealistic to think, 'Boy, can't we all just get along and have fun?', but personally, that sort of thing gets on my nerves enough to get me to stop playing.
I repair computers for a living (or did, when last I had work). I have to listen to complaining and occasionally insults all day. You can bet I'm not going to put up with much of it in my off-hours. :P
without competition, there can be no progress. we didn't drag ourselves out of the muck by accepting that each of us, in whatever capabilities and methods we chose or were fated with, was equally good. i'm not advocating for a lack of respect or composure, but i think suggesting that people who enjoy competition are unbalanced is silly.
then again, suggesting that one becomes a producer in EA's employ without being a competitive person (or, for that matter, without balancing your life in a VERY work-oriented direction) would be pretty silly, too.
he was saying words as they came to him, and maybe not considering his responses carefully. sometimes people do that.
Oh, cool, objectives. It's nice to see that Command and Conquer is finally catching up to Company of Heroes, a scant three-and-a-half years later.
Honestly, I tried to care about the new generation of Command and Conquer games, but they're just so far behind the times that there's very little reason for them to exist, except I suppose to provide an introduction to decade-old RTS games for the console-only crowd.
@Ketzerei: While I agree that objective-based RTS games are awesome and I vastly prefer them, I know plenty of people that prefer 'classic' RTS styles. I'd hate to be them if all game designers 'caught up with the times' and those sorts of games were no longer made at all.
Variety is the spice of life, I guess. Although I'd like to see a game where some maps were classic annihilation and others were objective-based.
@ninjaDance: I always wanted to see one where multiple unique objectives need to be completed on the way to annihilating the enemie player's base. Something like repair the generator secure the warp gate disable base shields assault the base.
Franky, I agree with him. I love RTS games but I'm just not competitive enough to play them multiplayer. I mostly bowed out of that particular competition after getting Zerg rushed the first few times I tried to play Starcraft MP. I never understood how anyone could get any enjoyment out of trouncing a newb in 5 minutes or less.
It's pretty terrible when after 11 years I still have a bad taste in my mouth. Of course it doesn't help that my limited excursions into other titles' MP have done nothing to to erase it.
Mauling somebody in an FPS is one thing - at least they're likely to be back in the game in short order. Most FPSs also tend to support multiple play styles. RTSers (in my now-extremely-limited experience) tend to seek out the best build order/play style for a given faction and then robotically stick to it.
That said.. I DO love co-op against a/an computer opponent(s) though. I actually DO enjoy a challenge - but even the hardest AI's tend to have the decency to wait a good 15 minutes before completely crushing you.
@niledeltadisco: 'rushing' tactics are often used when either the rusher can feel you are unskilled and determines risking it all early is a good gambit or if the rusher is not very skilled and fears drawing out the match will exaggerate the skill inequity.
In SC/War3/War2 there is a distinct risk reward for early attacks. A failed rush means a loss against a skilled player. Fending off rushes is a skill you need to acquire and early in all the games mentioned you have a distinct defensive advantage. I have a SC replay of my single sunken taking out a dozen zealots without much help. Right after that my team and i razed the rushers bases because they had to invest a lot to make a dozen zealots.
Most SC/Warcraft 2/3 players will often gently attack you to gauge your relative skill level and preview what you are building towards. If they note you aren't prepared then they'll kill you quickly and move on to more challenging opposition.
Why would you want to draw out a match? Wait 15 min? The average SC/Warcraft game is over in 15-20. Waiting 15 min means you are only playing the late game strategies. While it might be fun as a noobies to see the late game tech for people who play 'complete' games it's very sloppy.
@kingmanic: I think you missed my point. I'm talking about there being a distinct barrier to entry in RTS multiplayer.
It's blatantly obvious that you need to learn how to handle a rush. And it doesn't matter whether a rush is just a person being a jackass or demonstrative of a lack of skill - it is still enough to frustrate some people (myself included) to the point of just not giving a crap.
However I think your comment goes quite far in proving the original point - the average person that gets into multiplayer RTS lives for the victory rather than the challenge/experience.
Why else would you just run in and crush the obviously less skilled person first? Fear of them being a wild card? (ie.. interesting later on). Theoretically you should be able to handle them no matter when the final battle happens.
@niledeltadisco:
I'm a decently skilled RTS player. I went through my share of losses in the beginning. But it's simply less fun playing a noob than playing someone with skill. So why draw it out?
I paid my dues early on and lost dozen of games before I actually won one. It's that determination which gets me into games and keeps me playing. I am more determined to play when I am bad at something than when I'm good. I enjoy the challenge. I'm not typical and many stop when they note they are relatively unskilled. I play for the challenge and the adrenaline of playing someone as good or better than me. I feel a euphoric high when I have a close win against a tough opponent. I feel nothing when I win against a obviously unskilled opponent.
Winning is not why I play. Winning against unskilled player is not an interesting challenge or exercise. If wining was all I cared about I'd never take any risks and only play a single proven strategy. But I crave variety. So In war 3 I play random and I experiment often with odd tactics.
I play the whole game, not just the 3 min at the end with the top level technology. Many newer players only enjoy the late game. Its fine but they should expect to lose unless they learn the whole game.
Your opponent won't learn anything if you intentionally handicap your game. If you depend on 15min no rush to get ready then you will have a hard time getting better. If you want to get better you need to figure out the whole game not just the 3 min at the end.
Really? Cause C&C should stick to it's base and attack and defense balance. Dawn of War 2 already has the objective-based gameplay covered.
The only way I could think that RTS players are unbalanced is that people who are likely a bit more controlling probably lean towards RTS games because of their nature and approach. And to have that control wrest from you by someone else, tsk, it'll make anyone upset.
I remember my friend making a huge stockpile of the Napalm missile launchers in C&C, only to have them wiped out by a Nuclear strike as he was getting ready to attack and crying out "Nooooooo! My barrage!!!!"
is it better or worse to fling an expensive keyboard across the room while playing against a machine opponent? not that i personally have done that, i want to know about a friend of mine. maybe he's more of a friend of a friends. yeah...
@crumply: True to the max. To this day, my 50 year old dad plays this game. He is WAY better than me at it. He's tried all C&C's after it, but he just doesn't like them. And neither do I. Westwood 4 lyfe.
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I cannot STAND RTS' in multiplayer, because time played is often the largest factor for winning. And you always end up playing 'that guy' who hasn't stopped playing since the game launched.
11/20/09
I'm not saying there isn't a high amount of skill involved in that process, or that the end game can't be salvaged after a poor start - but in my experience things end up getting way too hectic for them to be fun (to me). And fun is ultimately what I strive to have when I play a game.
For that reason the only multiplayer games I play with any serious regularity are with my friends in a co-op setting.
11/20/09
In the cases where your opponent is much better than you, the game's really over before it began.
In cases of equal or almost equal skill level, a rough start doesn't necessarily mean a loss.
11/20/09
I understand that all, it's just not fun to me. Now playing with a friend in co-op against impossible odds - that's where the fun is even if we'd lose more often than we won.
When it comes down to it I much more enjoy teamwork than I do competition.
11/20/09
Yeah, RTS MP never seems to cater to the crowd that enjoys building monster defenses first. I bet that crowd makes up 90% of the SP only RTS players.
I like employing Blitzkrieg-like tactics, but I prefer building massive/conservative defenses before moving forward, and that's usually a losing cause for most RTS mp games, as speed and the tactics involved with it dominates.
At 36, I can't compete with 17 yearold twitch masters lol
11/20/09
I absolutely love building huge defenses that not only are practical, but look cool too. I've wasted so much time building more troops than I'd never need to complete missions, just because I can. :-) Perhaps too much time.
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I suppose I shouldn't mention that of all the games in the series, I had the most fun with Renegade.
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Your enjoyment in a RTS doesn't have to be based purely on how well you can follow a BO, despite what some "LOL NUB" spammers may say.
Where the fuck was I going with this entire post?
11/20/09
Who knows, but I'm giving it a thumbs up. =D
11/20/09
I'd hardly put RTS in my top couple genres of games but I do enjoy them now and then. I was hooked on Starcraft the moment I heard the cute sounds the SVCs make as my minerals went up in the tutorial mission.
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I could never get into Dota because of them. Yes, I blame them. The game was old by the time I wanted to start playing, and I was too "noob" for all those elitist and pretentious cunts, apparently. They kept kicking me before I even did anything. After 4 or 5 times of finally getting into a game and playing for a good 30 seconds, I decided I would never try to play this junk again.
Also, I still play some DoW2 with friends that are good at it and we usually win. We all have around 25-30 True Skill. And long story short, the little cry babies we play against keep either complaining that their teammates suck, and most importantly, they keep leaving as soon as they think they are done. No patience at all. No perseverance at all. Even though their stats are equal or better than ours.
So yeah. Probably because they think they're more clever than other humans, RTS players must have one of the highest rate of premature leaving, enraging and plain rudeness in the whole videogame community.
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That guy looks like Dr. Suresh from Heroes.
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...which kinda raises the question of why are they tweaking the competitive aspect rather than coming up with something that lets people play with each other rather than against each other?
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The only stats I can find for myself are from GTA4 and having played random casual online matches on it for maybe a year or so, I'm standing at 274 losses and 17 wins. It's still fun every now and then but competitiveness is definitely the key.
Nothing wrong with that, either. I mean, if you go online and play against others then it's fairly natural that you aim to win.
Still, I dunno... It's kinda like participating in a friendly 400 meter run but finding yourself competing with Usain Bolt, someone who has more fun running the track the opposite way, or someone who wins by skipping half the track.
11/20/09
Warhammer (the tabletop) kind of spoiled me. Because I know who's available to go up against and can talk to them before a match, it's easy to relax, try new strategies, and have fun in it. Getting on Frozen Throne? Whether I win or lose, I guarantee you I am going to hear the word 'N00B!!' and assorted other trash talk at least 95% of the time.
11/20/09
There are some people who are like that. I was ranked in the top 20 in Warcraft 3 2v2 with over 4000 games under my profile and I still occasionally get called a noob. Generally when I win with a hero harass or lose due to using a risky strategy.
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I repair computers for a living (or did, when last I had work). I have to listen to complaining and occasionally insults all day. You can bet I'm not going to put up with much of it in my off-hours. :P
11/20/09
without competition, there can be no progress. we didn't drag ourselves out of the muck by accepting that each of us, in whatever capabilities and methods we chose or were fated with, was equally good. i'm not advocating for a lack of respect or composure, but i think suggesting that people who enjoy competition are unbalanced is silly.
then again, suggesting that one becomes a producer in EA's employ without being a competitive person (or, for that matter, without balancing your life in a VERY work-oriented direction) would be pretty silly, too.
he was saying words as they came to him, and maybe not considering his responses carefully. sometimes people do that.
11/20/09
Honestly, I tried to care about the new generation of Command and Conquer games, but they're just so far behind the times that there's very little reason for them to exist, except I suppose to provide an introduction to decade-old RTS games for the console-only crowd.
11/20/09
Variety is the spice of life, I guess. Although I'd like to see a game where some maps were classic annihilation and others were objective-based.
11/20/09
Something like Quake Wars in an RTS format.
11/20/09
It's pretty terrible when after 11 years I still have a bad taste in my mouth. Of course it doesn't help that my limited excursions into other titles' MP have done nothing to to erase it.
Mauling somebody in an FPS is one thing - at least they're likely to be back in the game in short order. Most FPSs also tend to support multiple play styles. RTSers (in my now-extremely-limited experience) tend to seek out the best build order/play style for a given faction and then robotically stick to it.
That said.. I DO love co-op against a/an computer opponent(s) though. I actually DO enjoy a challenge - but even the hardest AI's tend to have the decency to wait a good 15 minutes before completely crushing you.
11/20/09
In SC/War3/War2 there is a distinct risk reward for early attacks. A failed rush means a loss against a skilled player. Fending off rushes is a skill you need to acquire and early in all the games mentioned you have a distinct defensive advantage. I have a SC replay of my single sunken taking out a dozen zealots without much help. Right after that my team and i razed the rushers bases because they had to invest a lot to make a dozen zealots.
Most SC/Warcraft 2/3 players will often gently attack you to gauge your relative skill level and preview what you are building towards. If they note you aren't prepared then they'll kill you quickly and move on to more challenging opposition.
Why would you want to draw out a match? Wait 15 min? The average SC/Warcraft game is over in 15-20. Waiting 15 min means you are only playing the late game strategies. While it might be fun as a noobies to see the late game tech for people who play 'complete' games it's very sloppy.
11/20/09
It's blatantly obvious that you need to learn how to handle a rush. And it doesn't matter whether a rush is just a person being a jackass or demonstrative of a lack of skill - it is still enough to frustrate some people (myself included) to the point of just not giving a crap.
However I think your comment goes quite far in proving the original point - the average person that gets into multiplayer RTS lives for the victory rather than the challenge/experience.
Why else would you just run in and crush the obviously less skilled person first? Fear of them being a wild card? (ie.. interesting later on). Theoretically you should be able to handle them no matter when the final battle happens.
11/20/09
I'm a decently skilled RTS player. I went through my share of losses in the beginning. But it's simply less fun playing a noob than playing someone with skill. So why draw it out?
I paid my dues early on and lost dozen of games before I actually won one. It's that determination which gets me into games and keeps me playing. I am more determined to play when I am bad at something than when I'm good. I enjoy the challenge. I'm not typical and many stop when they note they are relatively unskilled. I play for the challenge and the adrenaline of playing someone as good or better than me. I feel a euphoric high when I have a close win against a tough opponent. I feel nothing when I win against a obviously unskilled opponent.
Winning is not why I play. Winning against unskilled player is not an interesting challenge or exercise. If wining was all I cared about I'd never take any risks and only play a single proven strategy. But I crave variety. So In war 3 I play random and I experiment often with odd tactics.
I play the whole game, not just the 3 min at the end with the top level technology. Many newer players only enjoy the late game. Its fine but they should expect to lose unless they learn the whole game.
Your opponent won't learn anything if you intentionally handicap your game. If you depend on 15min no rush to get ready then you will have a hard time getting better. If you want to get better you need to figure out the whole game not just the 3 min at the end.
#speakup
11/20/09
The only way I could think that RTS players are unbalanced is that people who are likely a bit more controlling probably lean towards RTS games because of their nature and approach. And to have that control wrest from you by someone else, tsk, it'll make anyone upset.
I remember my friend making a huge stockpile of the Napalm missile launchers in C&C, only to have them wiped out by a Nuclear strike as he was getting ready to attack and crying out "Nooooooo! My barrage!!!!"
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