As I played Command & Conquer back in the day, I always did wonder what it would be like to be one of the little men on the ground, doing the bidding of the all-seeing powers in the sky. Soon we'll all get a taste of that.
This is Renegade X, a fan game in development for over six years. It's come quite far since then, and now, it's just about ready to go.
No longer will Command and Conquer's militant "Global Liberation Army" feature generals of obvious Middle Eastern descent, once the game goes free-to-play. Polygon reports that Victory Games made the decision because some folks didn't like the implication that Middle Easterners were a bunch of militant terrorists.
StarCraft II's expansion pack, Heart of the Swarm, is already out in some parts of the world, and it's launching tomorrow in North America. To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved…
Though some theories hold that the next Mercenaries game is the mystery reveal EA and BioWare have planned for the Video Game Awards, the smart money is still on a Command & Conquer game. And if that's the case, it'll probably be called Command & Conquer: Alliances if 15 domain registries by Electronic Arts are any…
Of all the studios Electronic Arts has bought over the decades, few were as talented or important to the history of video games as Westwood Studios.
The brief appearance of a staging site for the new home of Command & Conquer on the web revealed that the beloved real-time strategy franchise will be born again under a brand-new EA development studio, Jon Van Caneghem's Victory Games.
When last Kotaku reported about the future of Command and Conquer, there was an editorial eyebrow raised skeptically. But the boss at EA believes that real-time-strategy needs "fundamental innovation." His pitch might change your expression.