<![CDATA[Kotaku: command & conquer]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: command & conquer]]> http://kotaku.com/tag/commandconquer http://kotaku.com/tag/commandconquer <![CDATA[Command & Conquer Doing Something Sketchy In 2010]]> With Command & Conquer 4 ready for release in March, EA is prepared to take the C&C universe to an entirely new medium. What do these teaser images say about this new frontier?

These images appeared on the Command & Conquer 4 website as a bonus to newsletter subscribers, teasing a new medium for the beloved real-time strategy franchise. Joystiq seems to think the images could be indicative of a comic book, and EA has been loving on the video game comic book business lately, but I agree with Joy that it could be too obvious. Perhaps an animated cartoon of some sort, with these images serving as storyboards? A really difficult coloring book? Decorator napkins?

See, this is where you guys should take over the speculation. It's not my strong suit.

Newsletter Subscribers Exclusive Sneak Peek [Command & Conquer via Blue's News]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5436369&view=rss&microfeed=true
<![CDATA[EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"]]> When last Kotaku reported about the future of Command and Conquer, there was an editorial eyebrow raised skeptically. But the boss at EA believes that real-time-strategy needs "fundamental innovation." His pitch might change your expression.

During Kotaku's interview this week with EA CEO John Riccitiello we turned to recent news that hallowed PC real-time-strategy series Command & Conquer would be moving toward a digital model rather than a disc-based one after its next release. The series would be overseen by Might and Magic creator John Van Caneghem, who recently joined EA.

News of the transition was sending fears of a Facebook-ized, watered-down C&C among some series fans. But while not detailing exactly what the digital edition of the franchise would be like, Riccitiello was happy to explain to Kotaku the reason for the seemingly dramatic shift.

"[Van Ceneghem] and I have a shared vision that the RTS category is due for fundamental innovation and not just cooler graphics," Riccitiello said. "We've gotten to the point where you can see the particles around individual grenade explosions inside rooms where windows fall apart. That was never what made RTS good. That was just sort of eye candy on top of a very traditional game mechanic. From when Red Alert and Starcraft sort of defined the genre, it hasn't moved."

Riccitiello said he didn't want to be seen as designing the game in front of Kotaku — he's not a game designer he acknowledged — but he did offer some hints, saying. "I'm a believer that the RTS sector is more open to fundamental innovation at a metagame level than almost any genre."

Referencing EA's newly-acquired Facebook games developer Playfish, he added: "I actually think that some of what Playfish does, in terms of iterating games on a weekly basis, Some of what Facebook does, in terms of letting you collectively experience things, have not been stitched together by the game industry in terms of lessons learned there. You start applying that thinking to a C&C franchise you get something pretty special."

Riccitiello is not the first — and won't be the last — Kotaku interviewee who brings up the old saw that graphics aren't everything. But you can sometimes judge the depth of such a comment by the context in which it's provided. In the midst of talking about C&C, here's what Riccitiello said about graphical improvements and their relevance to game development and the notion of what constitutes "fundamental innovation":

"I grew up in the industry at a time when eye candy was the fundamental innovation. 1999 saw the first mass-sale of 3D games. Suddenly, you can do 3D when everything else was splines and isometric and all that stuff. We had three or four years where, ok, it was about eye candy. If all you had [before then] was 2d and scrollers, it lit us all up. And then we learned how to make 3D environments that were fun and interesting and different.

"I think now we're all at a place where we have high-definition TVs. We have PCs with staggering monitors. Everyone's mastered 3D. By and large we're choosing between 30 and 60 frames a second depending on how good we want the environment to be vs. how fluid we want. Clearly in the next set of processors we're going to get to both.

"But I could ask the question, who cares? To be honest with you, yes I do like watching sports in high def but it's not really more fun. I just like it because I spent six grand on my TV and I want a return on my investment. But it doesn't make the experience any better. And so you have to innovate in different ways."

So graphics as "fundamental innovation" in the RTS genre? In Command & Conquer? Not anymore, according to Riccitiello.

Time for something different. Something, he admitted, build on a path blazed by massively-multiplayer online games, connecting more players and doing it outside a fantasy universe.

Sounds like Command & Conquer has its marching orders.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5418926&view=rss&microfeed=true
<![CDATA[You May Not Like Where Command & Conquer Is Headed]]> Jon Van Caneghem, EA's new head of all things Command & Conquer, has grand plans for the future direction of the series. Plans die-hard fans of C&C may be interested/horrified to hear.

See, Van Caneghem is a big supporter of things like "games as service", and online delivery. Which makes him a good fit for EA, since that's exactly what EA are moving towards, with games like Battlefield Heroes and their acquisition of online gaming company Playfish.

So what does this mean for the future of Command & Conquer? Well, we knew he was going to "transform" the series, but didn't think it'd be this drastic. Chew over these quotes from an interview with Van Caneghem over on Gamasutra. The first regarding strategy games taking a leaf out of Battlefield Heroes' book.

"Look what online has done for RPGs over the last 10 years. All the other categories are following suit... we're looking forward to building something to be a leader in that space."

On where he sees C&C fitting in with this shift, he says ""It allows you to do everything you would have expected from a boxed game, but it adds a lot more to it... being connected and connected with players, and persistence, the social elements of playing against each other with other friends."

And, perhaps most distressingly, this:

"What you're seeing with all the social gamers on Facebook... they are actually already playing strategy games whether they know it or not. Taking a franchise like Command and Conquer and expanding it to a wider audience is part of the strategy."

Tiberiumville, coming to Facebook, 2010.

Interview: Van Caneghem Talks EALA's Vision, Command & Conquer [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5414147&view=rss&microfeed=true
<![CDATA[What Would You Like To See In Command & Conquer 4?]]> Us, we'd like to see more Kane. And more Tim Curry. Still, EA would like to know what all of you would like to see in the next - and possibly final - Command & Conquer game.

To that effect, a survey has been doing the rounds, listing several planned features for the title, and even going so far as to directly reference the name "Command & Conquer 4".

Some of the highlights include:

Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single player and Multiplayer modes, co-op play, and new stylized, live-action cinematics.

And...

Which of the following features would you like to see in a future version of Command & Conquer?

* Play in the first RTS game with MMORPG like player progression in which you are rewarded every time you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allows you to level up your abilities and unlock new units, powers, and upgrades to your arsenal.
* Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games
* Play the campaign on your own or tackle it with a friend, as co-operative campaigns return
* Play in epic 5 vs 5 online multiplayer with all new objective-based game modes
* Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the Crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options
* Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report.
* Play in the first ever class-based C&C game - a new challenge for C&C and RTS players to master.

In other words, "did you like what Relic did with Dawn of War II? Because that's what we're looking at here". I'm a little sceptical about some of that other stuff, too, especially the "first ever mobile base in RTS games" bit (it's not) and the " trademark C&C cinematics taken to the next level with grittier, stylized FMVs" bit (no thanks, we like our cornball).

But hey, it's just a survey. Not a press release, not a product announcement. So don't panic just yet.

Survey Suggests Command & Conquer 4 Details [Shacknews]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5300353&view=rss&microfeed=true
<![CDATA[Red Alert 3: Uprising's Yuriko Campaign]]> Command & Conquer: Red Alert 3: Uprising is now available. and EA has released this helpful video detailing the Yuriko campaign, which turns the real-time strategy title into a dungeon crawler.

By far the most interesting addition is the Yuriko campaign, which follows the story of the little psychic Japanese girl who was kidnapped as a child and experimented on by Japanese scientists. The player controls Yuriko as she attempts to escape from her captors. As Red Alert 3 story and cinematics producer Mical Pedriana explains, it's more like a dungeon crawler than a traditional real-time strategy game, pitting a lone unit against multiple enemies. It's nice to see a developer doing something so different in an expansion, rather than just tossing more of what we've already played through.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5168629&view=rss&microfeed=true
<![CDATA[PS3 Owners Getting Red Alert 3 Demo]]> Word on the street has it that the upcoming PS3 version of Command & Conquer: Red Alert 3 is a doozy. Which is probably why EA are going to be releasing a demo.

It's scheduled to arrive in "a couple of weeks", and should give PS3 owners the chance to check out the fancy, upgraded visuals EA LA were able to squeeze out of Sony's machine. In the meantime, bored C&C fans are urged to check out the special Command & Conquer PlayStation Store Destination (like the Capcom one, only for C&C), where there's a bunch of Red Alert 3 stuff to get you in the mood for Bear Wrestling.

Red Alert 3 PS3 - Demo, DLC, and Details [PlayStation]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5167174&view=rss&microfeed=true
<![CDATA[EA Brings Back "Controversial" Command & Conquer Level]]> When Command & Conquer Generals was released six years ago, it was released minus one of the game's original levels. This level was deemed too "controversial", and has only just now been released.

Called "Black Sheep", the mission tasks you with driving one of the Global Liberation Army (ie the terrorist faction) chemical weapons vehicles around a "town that had been corrupted beyond salvation by the USA's propaganda".

Coming at the height of the WAR ON TERROR, EA decided back in 2003 that such a mission may have been a little much, and cut it from the game when it shipped. With the world slowly moving on by 2009, however, EA reckon it's totally cool to release it now, and anyone with a copy of Generals can grab it from the game's website.

Black Sheep [EA]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5162591&view=rss&microfeed=true
<![CDATA[Ric Flair Wishes You A Happy, Strangely Violent Valentines Day]]> And again, the Red Alert 3 marketing team outdo themselves, somehow taking Ric Flair and his figure-four leglock and turning it into a heart-warming Command & Conquer-related Valentines Day message.

It's just one in a series of videos EA threw together for the day, some featuring British working class vixen Gemma Atkinson, others the slightly dead-eyed Australian Holly Vallance, but sadly, none featuring Tim Curry or JK Simmons.

[Red Alert 3 @ YouTube]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5153523&view=rss&microfeed=true
<![CDATA[Ric Flair Knocked Out By Man In Bear Suit In The Name Of Red Alert 3 Marketing Confirmed]]> Seems that our sources at Electronic Arts are correct. Professional wrestler and Command & Conquer: Red Alert 3: Uprising star Ric Flair was indeed fighting bears in Los Angeles. Here's video proof.

In part one of the "To be continued" series of Flair Vs. Bear spots, Mr. Flair is assaulted by a Russian bear, imagery that should get the ire up of any red-blooded American male.

I can certainly relate. Despite not being much of a professional wrestling fan, I do tend to have discussions with my biceps while recounting my accomplishments. Never been knocked out by a Commie bear, though.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5151000&view=rss&microfeed=true
<![CDATA[Red Alert 3 For PS3 Is The "Ultimate Edition"]]> There's a good reason PlayStation 3 owners have had to wait to play Command & Conquer: Red Alert 3 on their console. EA's been busy packing the ULTIMATE experience onto a Blu-ray disc!

Or so says the EA Store, which now lists the PS3 "Ultimate Edition" port of the latest Red Alert real-time strategy game. What's different, besides new box art that features 100% more Russian booty?

This stuff: "Bloopers & Outtakes, Behind the Scenes, developer strategy videos, and new battleground maps not found anywhere else! Enjoy your favorite songs from the soundtrack and study tactics with the Unit Profiles video encyclopedia. Watch the women of RA3 heat up the camera in the 'Girls of RA3' featurette –all presented in HD Blu-ray with enhanced visuals, and only for the PS3!"

That's how you make something ultimate, we suppose.

Command & Conquer: Red Alert 3 Ultimate Edition [EA Store via PS3 Fanboy]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5130796&view=rss&microfeed=true
<![CDATA[Command & Conquer: Red Alert 3 Demo Hits Xbox Live]]> If you're looking for something to liven up the demo section of your Xbox 360 this Thanksgiving weekend, the newly released Command & Conquer: Red Alert 3 demo may fit the time-killing bill. The free demo for the real-time strategy game from Electronic Arts is now on Xbox Live Marketplace. Included is the game's cinematic opening, one campaign mission each from the Soviet and Allied campaigns, and an interactive tutorial. It's available worldwide, for that realistic global conflict feeling. Warning: The Red Alert 3 demo may not actually feature full motion video of Gina Carano in leather short shorts as indicated by this post's lead in picture.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=5099928&view=rss&microfeed=true <![CDATA[EA's Awesome Fix For Missing Red Alert 3 CD Key Characters]]> According to the Command & Conquer customer support team, a "small number of [Command & Conquer: Red Alert 3] manuals" suffered from an unfortunate misprint. Some owners of the Windows PC version are finding themselves with a CD key just 19 characters in length, exactly one shy of the required 20 characters required to activate the game. Oops!

Fortunately, EA has a helpful workaround to help gamers in need. Try to guess what it is.

No, that's actually the solution. Customer support suggests "guessing" the missing character. Start with "A." If that doesn't work, try "B." No? "C" then? Keep going. "D" is next. If it's not a letter, it might be a number. Try those too. The good news is that three dozen failed attempts to activate your game won't lock you out of your copy of the game.

From the official C&C customer support page.

There is currently a work around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try "guessing" the last character. To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game.

We're guessing at least one of the 259 of 1540 people who claim they found this answer helpful are lying.

Gamers alphanumerically challenged can always contact EA via its online "contact us" form or by good old fashioned telephone.

What can I do if my Command and Conquer Red Alert 3 install code is 19 characters instead of 20? [EA via Digg]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5075297&view=rss&microfeed=true
<![CDATA[Command & Conquer: Red Alert 3 Calls Out Starcraft]]>
You know, I'm not gonna try to guess the viral marketing policies or in-house/contractor authorizations of Electronic Arts to determine if this really does constitute EA taking potshots at Blizzard. But that is undeniably the actors J.K. Simmons (President Ackerman) and Jonathan Pryce (Field Marshall Bingham, on the jump) and they're calling out other RTSes, specifically ones set in space, so, sounds to me like Command & Conquer: Red Alert 3 is talking shit to StarCraft players, perhaps Star Trek: Online.

These are part of a series of videos (one above, two more on the jump that have been posted as replies to other videos on YouTube, in some cases unrelated, so there's your viral aspect. The uploaders, RedWhiteBlueAlert and ThrowingStarz both joined in the past week, so, likely viral. And remember that Battlefield: Bad Company, also an EA title, took a few swings at its competition too.

And here's another one from Suki (Kelly Hu), posted as a response to a Star Trek vid. Actually, she's got others up in which she hates horror (Left 4 Dead) and expansion packs (you name it). She also likes "impressive creatures" which is probably carrying water for Spore.

Red Alert 3 Disses SC2 [sc2Pod]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5052818&view=rss&microfeed=true
<![CDATA[Jenny McCarthy Talking 'Bout Tanya]]> So Jenny McCarthy says she already has a little warrior in her. Dammit! There goes my pickup line. In this video up on Gametrailers, the actress and former Playmate explains her approach to playing Tanya in Command & Conquer: Red Alert 3, and we get a peek at some cutscene footage.

Red Alert 3: Exclusive Tanya Trailer [Gametrailers]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5049599&view=rss&microfeed=true
<![CDATA[Don't Worry, Red Alert Fans, Jenny McCarthy Is Apparently A "Badass" Tanya]]> The announcement of Jenny McCarthy as Tanya in Command & Conquer: Red Alert 3 may have drawn a "uergh" or two from fans of the series. "She's no fucking Kari Wührer," some said, which... well, we're not sure if that's a compliment or an insult. But the guys at EA sure like Jenny.

Chris Corey, executive producer for Red Alert 3, says that McCarthy is a "badass" Tanya, that's she's more than capable to tackle the role of the special ops commando. After co-piloting a two-player coop demo of the PC version of the real-time strategy game, Corey tried to allay fan fears that the former Playboy Playmate wasn't ready to fill the tank top. Corey sounded pretty enthused to have her on board.

Hey, if they're happy, I'm happy.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5040866&view=rss&microfeed=true
<![CDATA[C&C Tiberium Not Due Until 2009-2010]]> EA's Command & Conquer-based squad shooter, Tiberium, was looking alright when first unveiled earlier in the year. And yet, it wasn't at E3. Why? Probably because there was nothing to show, with EA quietly announcing during their earnings conference call today that the game's not due until the 2010 financial year. Which is anywhere from April 2009 to March 2010. Technically this is a "delay", since the game was originally slated to appear later this year, but, yeah. It was never really going to make it in 2008.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5030740&view=rss&microfeed=true
<![CDATA[Command & Conquer: Red Alert 3]]> Know this: EA aren't breaking the mould with Red Alert 3. It looks for all the world like Red Alert 2, only this time with gorgeous water effects and - we're told - controllable Japanese schoolgirl units. But if you're the kind of person to be excited over the idea of a third Red Alert, and especially the rehash of the old intro theme song, that's most likely exactly what you're after, no?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=391559&view=rss&microfeed=true
<![CDATA[C&C 3: Kane's Wrath Features Kane, Wrath]]>
Yeeees, more Kane! And not just regular Kane, new, improved CYBER KANE. And real, honest-to-goodness gameplay footage! This, ladies and gentlemen, is how you make a trailer.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=363938&view=rss&microfeed=true
<![CDATA[First Look At Tiberium On GT TV]]> First person shooters may be a dime a dozen, but Tiberium, the subject of recent Game Informer and GT TV exclusives has something we're nerding out over—a transforming gun. It doesn't magically transition into a twenty foot-tall robot a la Decepticon leader Megatron, but it does make for some geeky chills amongst an otherwise "me too" shooter set in the Command & Conquer universe. Maybe we're just jaded, as the air drops and squad tactics actually sound super neat-o, and it may just be the rather dreary look and feel that's a bit of a turn off.

For anyone who missed the debut episode of the Geoff Keighley hosted television show, it can be viewed in its streamed high-definition glory at GameTrailers.

GT TV: Tiberium in HD [GameTrailers]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=349745&view=rss&microfeed=true
<![CDATA[Man Makes C&C: Red Alert Tesla Coil, Electrocutes Things]]> In an effort to protect his basketball court from Allied influences, Command & Conquer: Red Alert enthusiast Peter has focused his Tesla coil building expertise toward this Red Alert-style defensive tower. Not content to simply construct a real-life version of the structure from the ultra-popular real-time strategy game, Peter went the extra mile. He fashioned a squad of units—mostly from wood, cloth and wire frames—from the game, including a Tesla Trooper, Engineer and Conscript, through which he funnels thousands of volts of electricity. Let's give it up for science.

Now, who's ready to one-up Peter with their own homemade Tesla Tank?

Red Alert Tesla [Tesla Down Under - thanks, Janson!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=319115&view=rss&microfeed=true