<![CDATA[Kotaku: Comic Con]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Comic Con]]> http://kotaku.com/tag/comic con http://kotaku.com/tag/comic con <![CDATA[ Tons (Yes, Tons) Of LittleBigPlanet Info ]]> We're excited about LittleBigPlanet. And maybe you are, too. LBP-centric site LittleBigPlanet Central is obviously jazzed as well and got a total of one hour and thirty minutes hands on with the game at this year's Comic Con, taking copious notes of things it noticed. Let's dive in:

Character Customization
• There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
• Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
• There are held items that you can choose from, such as a wooden sword and a magic wand (a stick with a star on the top). You can’t use them as weapons, but when you slap while holding an item you hit them with said item.

There's more after the jump. Lots more.

Level Editor
• For those of you that don’t know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
• When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
• LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
• Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
• There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
• Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won’t fly on the servers. Name it something generic that won’t warrant deletion.
• If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
• If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
• The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.

The Construction Yard
• This is the level I got a chance to play three times.
• Eric (the producer) was really stressing the term “Coopetition”, which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition.
• The developers love to hide goodies that you have to find later. I didn’t notice all the stuff I could eventually collect until the third playthrough. If you’ve ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with.
• At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).

Emoting
• Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out.
• If you hold R2, the right stick becomes a controller for your right hand. The same goes for L2, the left stick, and the left hand.
• The sixaxis controls which direction your head is facing, and it was surprisingly intuitive.
• If you click and hold L3, the sixaxis controls your hips instead of your head.
• Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.

ConfusedCartman’s LittleBigPlanet Hands On from Comic Con 08 [LBP Central]

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Tue, 29 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5030312&view=rss&microfeed=true
<![CDATA[ Stan Lee Says Sometimes Games Look Better Than Movies ]]> Let's jump right in. Here's Spider-Man creator Stan Lee talking about video games at Comic Con:

When you talk about games evolving over the years and becoming more like movies, in many ways, they've gone beyond movies," he said. "To do a movie is difficult, but it's linear. There's a beginning, a middle and an end, and that's it — you write a story.

In a videogame, you're writing many stories within the story. It's a totally different structure and a totally different philosophy of writing and, I think, a much, much more difficult one. I get the feeling more work goes into these videogames than even goes into the movies.

I marvel at the fact the games look as good, and in some cases better, as the most expensive movies. [Those] guys are just geniuses. Now you watch one of these games and it's like watching the greatest superhero movie, except you're part of it. It's indescribable.

Yep, Stan Lee is awesome. But we knew that.

Games Are Exceeding Movies [Eurogamer] [Pic]

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Fri, 25 Jul 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028999&view=rss&microfeed=true
<![CDATA[ Want To See The Max Payne Movie Posters? ]]>

You've seen the on set pictures, you've seen the trailer, now look at the Max Payne movie posters. There are two of them, and one is right up there for you to look at and the other is after the jump. Look at that one, too!

Also, expect more info about the Max Payne from this year's Comic Con as Marky Mark and the Max Payne crew will be on hand to show new footage and chitchat.


I prefer the second one. You?

Max Payne posters! [JoBlo Thanks, Alex!]

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Wed, 23 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028482&view=rss&microfeed=true
<![CDATA[ Make A Snake 'Stache, Win Limited Edition Raiden Figure ]]> YET ANOTHER CONTEST. Endless! We've got an exclusive New York City Comic Con Metal Gear Solid 2 Raiden figure from actual event. Info about the figurine:

Metal Gear Solid 2 Raiden Stealth Camouflage Version

Celebrating the 20th anniversary of the hit video game, this exclusive NYCC figure from Medicom is a must-have for any fan of the action-packed franchise as well as nostalgia-struck gamers from the NES-era. 7" tall and features multiple points of articulation. Available from selected retailers on the show floor. Limited to 1400 pieces.

And yes, we want to give it away. To you. Or you. Or you. Let's do a contest. Oh yes, let's. We're going to kick off a Metal Gear mustache contest. But not just any mustache contest! Contestants must create and wear mustaches made out of anything BUT hair. Got that? Entries must be of a non-hair mustache, and it must be on the contestant's face. Finalists will be announced on June 12th. That's soon! Send your entry to kotakutcontestATgmailDOTcom. May the best 'stache win!

Hit the jump for a look at box's backside.

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Fri, 06 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013768&view=rss&microfeed=true
<![CDATA[ StarCraft Board Game Demo ]]> StarCraft the PC game is nuts. StarCraft: The Board Game is nuttier! Dr. Gregory Wilson, fantasy fiction professor at St. John's University (bwah?), points out the finer points of table top gaming while touring the New York Comic Con.

NYC Comic Con geek-gasm [Boing Boing TV]

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Fri, 25 Apr 2008 03:30:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=383934&view=rss&microfeed=true
<![CDATA[ New York Comic Con Gets Raiden Exclusive ]]> METAL GEAR?If you're making the journey to the New York Comic Con, which runs April 18 to 20 at the Jacob Javits Center in New York City, you may want to bring a bit more walkin' around money, especially if you're into Metal Gear. The Con will feature a massive number of exclusives, from bobble-headed Obi-Wan Kenobi to a Kingdom Hearts Trading Card Game Daisy Duck promo card(!), but it's the 20th Anniversary Metal GearRaiden exclusive that may find a way into your display case.

The Medicom-created action figure is of the dreaded "stealth camo" variety and limited to 1400 pieces. Can't imagine it will be too hard to get your hands on one if you don't go to the show, as I have quite a few... wait, that may be too embarrassing to print. Let's just say some people who didn't go to Comic Cons past found a way to get glow in the dark EVA figures.

Show Exclusives [NY Comic Con via MTV Multiplayer]

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Tue, 08 Apr 2008 18:20:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=377577&view=rss&microfeed=true
<![CDATA[ The 300 360 ]]> I saw 300 on an airplane. In fact, I actually saw it on my way to this year's E3. (Saw half of Zodiac, but turned it off. They don't catch the killer, you know.) At Comic-Con, ten of these will be given away to lucky comic book nerds. Let's see, six thousand attendees means your chances are...? Not very good! For those who can't make the trip to San Diego, Microsoft and Warner Bros. Home Entertainment will be bringing Comic-Con to Xbox Live with movie trailers, celeb interviews, game trailers and panel sessions. Madness? This is, yeah, yeah, blah, blah.
The 300 360 [Gizmodo]

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Wed, 25 Jul 2007 23:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=282538&view=rss&microfeed=true
<![CDATA[ Capcom's Schedule ]]> birman.jpgCapcom's got their schedule (or shhhhedule as my wife would say) posted in their forums. Lots going on besides the games. There will be appearances by Mega Man and Harvey Birdman, the producer of Ace Attorney (Minae Matsukawa) and the writer of Shade II cellphone MMO (Marv Wolfman).

There will also be some gaming tournaments, including Lost Planet on the Xbox 360 and Puzzle Fighter and non-press will get their first chance for a bit of hands on with Umbrella Chronicles and Zack and Wiki.

There will not be, I repeat NOT BE, a cage match between the new Mega Man and the old Birdman. I think a small party of me died inside. Hit the jump for the full shhhhhhhhedule.

Show hours: 10am-7pm daily, 10am - 5pm on Sunday

THURSDAY


10:00am - 2:00pm Mega Man ZX Advent costumed actor (new costume)

We got a fairly amazing new Mega Man suit, and someone's a-gonna be wearin' it. Thrill to the exciting new look of the next-gen Blue Bomber as our Mega Man poses, then possibly loiters a little, and then poses again!


11:00am - 1:00pm Super Puzzle Fighter II Turbo: HD Remix tournament

A minute to learn, a lifetime to master. It was a big hit at e3, but this will be the gaming public's first chance to get hands-on with the classic competitive puzzling favorite. SPF2T:HD Remix has a fresh new High-Def look as well as the new "X Prime" mode, featuring all-new drop patterns and rebalanced characters, so the competition is anybody's game.

2:00pm - 4:00pm Nerdcore showcase (Ultraklystron, Nursehella, Beefy)


Day 1 of our Nerdcore parade. Check out their myspace pages to get a taste of what these alpha-nerds are cooking.

http://www.myspace.com/nursehella
http://www.myspace.com/karlrolson
http://www.myspace.com/beefynerdcore

4:30pm - 6:30pm Lost Planet XBOX 360 tournament

Q: What goes better together than Lost Planet's icey goodness and hot hot competition?
A: Nothing.

Come one, come all to our Lost Planet tournament extravaganza. Entry is first-come, first-served and space is limited, so make sure to show up early to secure your spot!


4:30pm - 5:30pm Shade autograph session featuring Shade writer Marv Wolfman, character designer Dave Daniels, and studio head Dave Dies.


Capcom's Shade II is the follow up to the first ever MMWRPG (Massively Multiplayer Wireless Role-Playing Game), Shade (let's call it "Shade 1" retroactively). Shade II's new interactive world of dark fantasy is powered by some serious talent, and we'll Capcom Interactive Canada studio head and executive producer Dave Dies, character designer Dave Daniels, and famed comics writer Marv Wolfman (Teen Titans, Blade) at the booth to sign your assorted trinkets.

FRIDAY

10:00am - 2:00pm Harvey Birdman Actor

Not just ANY Harvey Birdman actor either—it's the real guy from the cartoon show. But wait—real guy from a cartoon show? Well... yes. Think back to the live-action segments of Harvey Birdman, and you've got the picture. That's the dude we'll have strutting around. He's sure to be full of hot gossip about life on the set, which he probably won't share with you.

10:00am - 2:00pm Mega Man costumed actor (new costume)

Supposing Dr. Wily hasn't caught up with him overnight, the spanking new Mega Man will be back and cold lamping at our booth.

11:00am - 1:00pm Super Puzzle Fighter II Turbo: HD Remix tournament

Get schooled yesterday? Take another shot today. As before, space is limited!

2:00pm - 4:00pm Nerdcore showcase (The Sucklord, Ytcracker, Former Fat Boys)

Another powerpacked nerdcore lineup!

http://www.myspace.com/suckadelic
http://www.myspace.com/ytcracker
http://www.myspace.com/formerfatboys


4:30pm - 5:30pm Ace Attorney producer Minae Matsukawa autograph session


The queen of all things Ace Attorney will grace us with her presence at this Comic-Con, even deigning to sign your grubby stuff, including the show exclusive Ace Attorney posters that will be available.

4:30pm - 6:30pm Lost Planet XBOX 360 tournament


The beatings willl continue until morale improves, or at least until we've got a champion. It's another Lost Planet tournament! Each day is an independent event, so if you got knocked out (or even if you won) before, you're welcome back.


5:30pm - 6:30pm Shade autograph session featuring Shade writer Marv Wolfman, character designer Dave Daniels, and studio head Dave Dies.


Second verse, same as the first. Unfortunately for all of you, I am a Teen Titans nut, and so will be first in line to make Marv Wolfman sign everything I own until he falls over dead. No cuts.

SATURDAY


10:00am - 2:00pm Mega Man costumed actor (new costume)

That's right: the costume rides again.

11:00am - 12:00pm Ace Attorney producer Minae Matsukawa autograph session

Supposing she hasn't suffered crippling hand cramps, Matsukawa-san will return to turn your worthless junk into eBay gold with her magical signature.


11:00am - 1:00pm Super Puzzle Fighter II Turbo: HD Remix tournament

Could be your last chance to prove your mettle amidst the dizzying highs and devastating lows of competitive Puzzle Fighting.


1:00pm - 2:00pm Ace Attorney cosplay contest judged by Cosplay.com and Ace Attorney producer Minae Matsukawa autograph session

"Objection!"s are sure to be flying as we invite all Ace Attorney cosplayers to strut their stuff for Capcom staff, the veterans from Cosplay.com, and Matsukawa-san herself. As the old saying goes, the more Franziska von Karmas, the merrier!

2:30pm - 3:30pm Random

Rap impresario Random will be spitting rhymes from his brand new Mega Man-inspired album, "Mega Ran."


4:15PM - 5:15pm Shade autograph session featuring Shade writer Marv Wolfman, character designer Dave Daniels, and studio head Dave Dies.


4:30pm - 6:30pm Lost Planet XBOX 360 tournament

Hopefully you've learned something about the game by now, but if not, I'm sure someone will show you the error of your ways again by sniping you from afar.


Sunday

11:30 -12:30 Shade Discussion Panel (Panelists: Dave Dies, Dave Daniels, Marv Wolfman, Erik Ko, Joe Ng, with Moderator Rob Pereyda. Also attending: Mike Larson, Mario DeGovia, Andy Rolleri). In Convention Center Room 4.

Join us on Sunday, July 29th from 11:30pm to 12:30pm for a panel with Marv Wolfman, in convention center room 4. The panel will discuss all things Shade related, but specifically Shade II, the follow up to the first ever MMWRPG (Massively Multiplayer Wireless Role-Playing Game), Shade. Shade II is a brand-new interactive world of dark fantasy by Capcom Interactive Canada studio head and executive producer Dave Dies, character designer Dave Daniels and famed comics writer Marv Wolfman (Teen Titans, Blade) designed to show the world just how fun (and addicting) the world of mobile gaming can be. Look for the official Shade novel and graphic novel in March 2008 from Prima Games. Marv Wolfman's appearance is made possible by Prima Games, an imprint of Random House, Inc.

1:30pm - 3:00pm Super Street Fighter 2 Turbo EVO Finals

The infamous EVO Championship Series is holding their EVO West qualifier at the Omni hotel during Comic-Con, and will be taking the old school action to the Capcom booth as the finalists on old-school favorite Super Street Fighter 2 Turbo battle for big money in Capcom's boxing ring.

3:30pm - 4:30pm Street Fighter Exhibition against EVO tournament pros

Like to talk trash about your Street Fightin-skills? You know you do! Now it's time to step up and take your shot against some of the best in the world for fame and prizes. A selection of EVO specialists will be on hand to administer beatdowns and protect their precious treasure trove. Take them out and win a prize. Step up and take your best shot!

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Thu, 19 Jul 2007 09:00:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=280154&view=rss&microfeed=true
<![CDATA[ Clip: The Darkness ]]>

A GameTrailer user upped this cool video showing the people behind The Darkness comic at the New York Comic Con talking about the game and showing a lot of game details, including a pretty brutal torture scene. The game looks like it's really shaping up from what I saw at E3. Really.

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Mon, 26 Feb 2007 15:00:04 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=239805&view=rss&microfeed=true
<![CDATA[ Atari Hitting Up NY Comic Con ]]> atariforce.jpgAtari has plans to hit up the 2nd Annual New York Comic Con later this month, where they will be showcasing three of their upcoming titles in the form of playable kiosks setup throughout the show floor. On display will be Godzilla: Unleashed for the Wii and DS, Dragon Ball Z Shin Budokai: Another Road for the PSP, and Bullet Witch for the Xbox 360. Why Comic Con?
"While Godzilla: Unleashed, Bullet Witch and DBZ Shin Budokai: Another Road offer different gameplay features, storylines and visual flair, all three share a common bond of Japanese art and influence - a bond that has been extremely prevalent in comics and other popular art forms."

Between this and Warhammer Online making a showing, sounds like Comic Con is going to be quite an event for gamers. I hear they might even have some comic books there too, if you're in to that sort of thing.

Atari Unveils New York Comic Con 2007 Line-Up

Never-Before-Seen Godzilla : Unleashed, Bullet WitchTM, and Dragon BallZ Shin BudokaiTM: Another Road to Appear Publicly for First Time

NEW YORK, Feb. 15 - Atari, Inc. (Nasdaq: ATAR), one of the world's most recognized brands and leading third-party video game publisher, today announced the Company's participation in the second annual New York Comic Con 2007. The hotly anticipated Godzilla : Unleashed for WiiTM and Nintendo DSTM system, Bullet WitchTM for the Xbox 360TM video game and entertainment system from Microsoft, as well as Dragon Ball Z Shin BudokaiTM: Another Road for the PSP (PlayStation Portable) system will be available on kiosks throughout on the show floor at this year's event, February 23 - 25, 2007, at the Jacob Javits Center in New York City.

"Comic Con is a natural environment for Atari to showcase several of the Company's upcoming games, especially those titles that lend themselves to the anime and popular culture worlds," said Nique Fajors, vice president of marketing and sales, Atari, Inc. "While Godzilla: Unleashed, Bullet Witch and DBZ Shin Budokai: Another Road offer different gameplay features, storylines and visual flair, all three share a common bond of Japanese art and influence - a bond that has been extremely prevalent in comics and other popular art forms."

The ultimate Goliath in fighting monster games, Godzilla: Unleashed stars the legendary Godzilla and a slew of the most renowned monsters of all-time. Gamers are challenged to ultimately save the planet from mayhem and destruction. Set in urban arenas, Godzilla: Unleashed boasts interactive 3D cityscapes, an exciting new non-linear storyline, big destructible buildings, soaring skyscrapers and towering alien formations provide the backdrop to epic worldwide destruction. Godzilla: Unleashed will tear its way onto WiiTM, Nintendo DSTM and PSP (PlayStation Portable) system in fall 2007.

Bullet Witch, a neo-apocalyptic action adventure game, takes place in a world where magic and massive fire-power unite on a next-generation platform. The advanced physics and creative graphics allow for intense environmental damage and incredibly innovative monsters. Fearsome weaponry and impressive spells are used to fight demons and supernatural monsters designed by one of Japan's most prominent creative talents, making Bullet Witch a distinctive game where Japanese fantasy and American action blend. Bullet Witch is scheduled to ship to stores in North America on February 27th for the Xbox 360 and will be available for a suggested retail price of $49.99.

Dragon Ball Z Shin Budokai: Another Road takes the intense wireless multiplayer battles and thrilling combative gameplay made popular in last year's hit and adds an improved fighting system with over 50 new fighting skills and ultimate attacks and will send players into a completely new story arc following the future world of Trunks on his adventures against rival Majin Buu. Dragon Ball Z Shin Budokai: Another Road is slated to release in March 2007 for the PSP system.

All three Atari games will be shown within the Jacob Javits Center in New York City for the duration of New York Comic Con 2007. Dragon Ball Z Shin Budokai: Another Road will be shown at Room 1E03, Bullet Witch will be shown in the Lobby Booth and Godzilla : Unleashed will be shown at Classic Media Booth, #765.

For additional information on Atari's entire product line-up please visit http://www.atari.com.

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Thu, 15 Feb 2007 11:20:43 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=236945&view=rss&microfeed=true
<![CDATA[ New "The Darkness" Trailer ]]>





This was camcorded at San Diego Comic Con (aka Nerd Prom) and has an irritating background patter of attendees, but is very watchable. I like the critters in this so far, but I'm not seeing anything else that's blowing me away.

Is it me, or have graphics kinda reached a plateau? There's so much work left to be done. More realistic movements, and just some little details like the main character's hair part in this. It's solid black; it looks like he's wearing a wig.

Tell me, my little droogies, are you excited for this game? Tell me why.

Originally posted here [GameVideos, thanks Redhex]

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Tue, 25 Jul 2006 21:40:30 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=189859&view=rss&microfeed=true
<![CDATA[ Kojima At Comic-Con, Fan Gets MGS4 Dirt ]]> KOJIMAOne lucky conventioneer ran into Metal Gear Solid producer Hideo Kojima at the San Diego Comic-Con, nabbing not only a sweet photo op, but some interesting, semi-unofficial details on the upcoming Metal Gear Solid 4. Among the highlights:

Expect MGS4 to be in playable form next E3. He gave me a "hint" as he put it, and said to expect it to follow like all the MGS games have done in the past. In that they were always shown in playable form for the first time in the same year they were released.

MGS4 will be 1080. I'm assuming 1080p, but he said 1080. He said Sony is "forcing" them to do it in 1080. He hesitated when he said this. Im thinking he could not find the right word, and chose to say "forcing."

No way it will fit on a DVD9. Wouldn't give me a number as how big the game will be. But went on about how Sony is pushing HD content and in no way will it be possible to fit it on a normal DVD, and BD is totally necessary for MGS4.

More details, plus tons of obnoxious forum sigs at the original post.

OMG I met Hideo Kojima (MGS4 info)

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Sat, 22 Jul 2006 20:19:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=189207&view=rss&microfeed=true