Irredeemably bad video games are a simple, tidy affair. Their badness is straightforward. The game stinks. It was a waste of time to play. Probably shouldn’t have even finished it. It is different and perhaps more frustrating to play a promising game that starts well, carries many great ideas and then stumbles. The…
It can take more than two minutes to respawn in the Xbox One version of the new open-world action game ReCore, though sometimes it takes just three seconds. Traversal inside the game’s handful of major zones is smooth, but transitioning from one to another, which players are encouraged to do, can take 30-60 seconds.
I’m at a convention, and across the hall I see a guy in a blue robot suit. It’s Mega Man! I make my way over to get a picture, but as I approach I see that the color’s not quite right, the helmet is rough-cut cardboard and he’s wearing blue jeans. Awkward. Well, since I’m already here I might as well take Mighty No. 9…
Mighty No. 9 is finally out. Yet, it looks like some of the people who made it all happen are having difficulty getting their download codes or simply figuring out what exactly is going on.
Remember ReCore? It’s the game by Keiji Inafune’s that’s not Mighty No 9, being made in partnership with the ex-Metroid Prime devs at Armature Studios. Last year at E3, it broke and then warmed hearts with a self-destructing robo puppy. This year we got to see some gameplay.
Although Mighty No. 9, the Megaman-like, crowdfunded platformer, was originally expected in April 2015, its release date was first moved to September 15, then to February 9 of this year. This latest delay shifts the date to spring 2016. At the earliest.
Mighty No. 9, an upcoming video game about a blue robot who fights against evil robot masters and collects their powers, was recently delayed until next year. This would not be an issue—video games get delayed!—if everything around it wasn’t so damn shady.
In 2013, game producer Keiji Inafune earned gamers’ hearts worldwide by promising to bring back Mega Man in the form of Mighty No. 9. Two years later, he’s launched a sloppy, misleading new Kickstarter that threatens to squander all that goodwill.
With their spiritual successor to the original Mega Man slated for release in September, Keiji Inafune’s Comcept has launched a pair of Kickstarters for Red Ash, a video game and anime project that’s pretty much the spiritual successor to Mega Man Legends.
No offense to the lead creator of Mega Man, but the words “From Keiji Inafune” in the debut trailer for a new Xbox One game called ReCore weren’t what excited me most. It was what came next: “and the makers of Metroid Prime.” And that was before I even found out what the game actually is.
After successfully reaching the English voice acting stretch goal, Mighty No. 9's slacker backer campaign is now raising money for a post-release DLC pack consisting of an extra stage with its own boss fight. The planned release window is Summer 2015, provided they can collect another $190,000 by the end of this year.
The upcoming mega-man-like from Keiji Inafune has a fairly meaty new trailer.
Having raised more than $4 million to reincarnate Mega Man as a less stagnant property, Keiji Inafune's Comcept doesn't need more money to deliver the game they promised. They need more money to make it better, and so a new crowdfunding campaign is born.
Pirate penguins expected in 2014. Hey, remember that pirate game for the 3DS? The one with the penguins, from Mega Man creator Keiji Inafune, slated to arrive in 2012? Well, it didn't arrive in 2012. Or 2013. And now, its official website has been updated to show a Japan release date of 2014. Maybe someday!
Mega Man. Onimusha. Dead Rising. These are just a small sample of games from Keiji Inafune. Now, he's working on a new title, Mighty No. 9. Oh, he's also answering your questions, right here!
Megaman creator Keiji Inafune's Soul Sacrifice is hardly a cheerful game, but it is certainly a joy to look at, if what these people are saying is anything to go by.
Soul Sacrifice feels like a game designed by somebody in a bad mood. This exclusive for Sony’s handheld is all about using your own pain—or the agony of others—for power. Grim? Sure. But, it’s also the best reason I’ve had in months to keep my Vita charged and in my bag.