I really wonder with the space guns. Jack does look better than the absurd linebacker they stuck with in 2, the troopers look appropriate with the G.A.C. Troopers seen in the first game and it's finally nice to see Shadow walking with Jack, but the guns really do get to me. #deadtorightsretribution
This...doesn't feel right. It's like an alternate space setting with Shadow at hand. I know there's still time for polish and redesign, but it doesn't feel Dead to Right. The guns in the previous installments went bang bang. These go pew pew.
ugh. i just cant play jrpgs any more because of the ridiculous costumes. they look so incredibly stupid i can't stand it. looks like an arts and crafts project gone mad!
@Ueziel: That's good to know. Combat looked pretty good from the video, although the damn wipes they kept doing were entirely unnecessary and confusing.
There's too much coming out in the next few weeks for me to pick it up now, but I may give it a try once it comes down in price a bit.
Edited by Sir-Lucius does anything for Dethklok at 10/08/09 3:33 PM
Sir-Lucius does anything for Dethklok was starred
Sir-Lucius does anything for Dethklok was unstarred
@Sir-Lucius does anything for Dethklok: I was very sad that I put $50 down on it just this week (I had lots of store credit), only to get the E74 error on my 360 the next day. So now I'll be going to pick the game up (which I'm told actually comes out tomorrow, not today, but if a store happens to have it, it's not street dated) and I'll have the game for something like 3 weeks before I even get to play it.
@Ueziel: Ugh, that sucks. Although probably better than once you got started playing the game. Maybe you can play at a friend's until you get your 360 back?
@Ueziel: I'll have to disagree. The overheat mechanic is a terrible idea compared to the previous game's morale bar, and I don't like being forced to change my character every 5 seconds.
I also don't like how the game's a basic real-time action/RPG; I really enjoyed the previous game's attack timing and combo systems. This feels less like Magna Carta and more like Final Fantasy 12 without programmable AI, and I bet you can guess which series I prefer.
@Taiyz: Except the first game's system was an abomination that made every battle drag on for 10 minutes at least with massive load times, attacks that had to be used in a specific order, a terrible guessing game counter system that wasn't worth using, and it was also pretty much completely worthless to ever switch characters when you could just brute force through it with one guy until he died and then have someone else walk slowly across the battlefield to attack through his 20 minutes of load times.
This game looks pretty cool... strange how I never really heard of it or seen it anywhere... The art reminds me of the artist who did the Ragnarok series.
Considering how much CoH improved after Emmert left (and how little goodwill he has among anyone who was around there when he was), I think it's safe to say I'll be avoiding this one.
@KillerBee: Why do you feel this way? Do you enjoy MMO's in general? Can you give any details at all?
This isn't all that different from what I've heard, actually, but a baseless claim still annoys me. WHY does the cell-shading need an on-off option, why is it awful? The images displayed haven't PARTICULARLY bothered me. Repetitive how? Repetitive for an MMO or par for the course? These are distinctions that would make your opinion worthwhile and might sway an opinion one way or another (I do assume that's why you give an opinion, I assume, to be taken). As of now, you give no details at all and so my gut reaction is to simply toss it aside as a troll and little else.
@stalin23: I had a pretty substantial explanation but then I stumbled outside the realm of this box and clicked my mouse in a stupor, destroying my displayed thoughts.
But I think the meat of my NDA-breaking discourse pertained to the combat in the game, how incredibly fun and diverse it is (especially considering how many different customizations they are implementing), and how this is the single most vital and important part of any MMO, since this is what you'll mostly be doing for hours upon hours.
I'm still gonna give it a shot, as I do for any and every MMO ever released, but I agree with you about the character creation business -- at least so far as COH is concerned.
@Evdor: It is far from baseless, and it is just my opinion.
The cell shading looks really good up close, but when you zoom your camera out, everything looks saturated and it loses all detail. I understand they are going for a comic book look, but it just really takes you out of the experience when you zoom your camera out to a normal gameplay level. Much like how too much bloom effect can ruin visuals, the cell shading in the game is just too much. It looks great occasionally, but other times looks like a child's crayon drawing.
Repetitive is par for the course for MMOs and I have played them all, but when you get bored in the TUTORIAL doing the most bland and uninspired starting quests, you can only imagine what is coming mid-game. I have been playing for a while and I have never felt super, unique or powerful. They stated that was sort of intentional, but it sucks. I want to feel like a bad ass hero right from the start, not an errand boy. The tutorial is supposed to hook you from the start, but this one makes me want to go back and spend more time creating characters than playing them. Not a good sign.
This game is so much like CoH from a design standpoint. It could have easily been a mod of CoH it is that similar. I know the comparisons are going to exist for obvious reasons (super hero game from the same company), but it is too similar. I suppose if you are a die hard CoH fan, you'll feel right at home.
@KillerBee: My opinion has more merit because I'm a better judge of game quality.
I love this, because I can just start to argue that my opinion that your opinion is not as good as my opinion is simply my opinion and I have a right to that opinion.
Also, it seems as though you're basing most of your accusations around the tutorial (which I found to be better than most MMOs I've played) and that is a really inadequate amount of information to use in judging how "boring" an MMO will be. From this alone, I can persist that you shouldn't be spouting an uninformed opinion to the masses of the easily-swayed at Kotaku.
My opinion has more merit because I'm a better judge of game quality.
Translation: I'm better than you! I'm right, you're wrong.
Anyway, boring is the least of the game's problems. I know this is a beta, but it's so incomplete and buggy, I don't think they'll make the release date. The basic combat mechanics make it even more repetitive than your average MMO. The quests are about the same too.
"The biggest criticism Emmert fears hearing is from superhero players who want a purely solo masked avenger experience. That's just not what Cryptic is out to do with Champions Online"
Dammit. Maybe I'm too much of an anti-social jerk for MMOs, but I'm not the kind of player who is comfortable going around and joining random pick-up groups to do quests.
When my friends aren't online, I want to still play the game without feeling like I'm constantly taking it up the ass- especially when its really just me being penalized for not wanting to spend the next hour trying to get PwnZard5571 to stop aggroing every mob he sees and then using me as a meat shield before I've had a chance to heal from the last time. Or listening to his squeaky voice while he yells at his mom to get out of his room.
@I Think We're Property: Don't worry about it, he's kinda talking out of his ass on this one, tbh. There's been a lot of criticism from beta players that the game is TOO solo-friendly, and that there is little to no reason to group up right now.
Apart from the "Lairs" which are made with groups/raids in mind, the typical overland questing is relatively easy to solo.
On the plus-side, if you do decide to group up with people for soloable quests, they keep it challenging. Depending on how many in the group, your foes will run for backup, aggroing other mobs a ways away. It sounds bad in theory, but it works great when you're playing.
Unfortunately a lot of quests are of the "Loot X items" variety, so grouping up tends to take longer. Not that I mind, I group to meet/talk to people, not to grind the levels faster.
I would like to see a hero creator, just so i can get an idea of how awesome this can be. and possibly a stat calc so i could see what builds i could do. Requesting wolverine spec with protoss zealot look. win.
@brotherauron: This. It would be really, really awesome if, kinda like the Spore Creature Creator, they released the Hero Creator stand-alone for free, so that we could see what it was like. Just don't have the main game suck as hard as Spore, eh?
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
At least their not trying to force the 360 version out at the same time. I hope they make that version work just right, as that will be the only one I'm playing.
@Invisible-Echidna: Honestly I wouldn't hold my breath. As far as I can see every single MMO that was released recently was supposed to deliver a console version and none of them did.
To get a console RPG really rolling they either need to have the Japanese market locked down (IMHO that is why Final Fantasy Online works) or have cross platform play as it is hard to build a critical mass of players otherwise.
I'd be happy for any game to prove me wrong, but I don't think that will happen soon.
10/26/09
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10/08/09
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Strange, I say.
10/08/09
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10/08/09
It plays like Rogue Galaxy except with an extra way of comboing between characters and without random battles.
The JP demo for the game left me extremely confident that it's much MUCH better than the first game.
10/08/09
There's too much coming out in the next few weeks for me to pick it up now, but I may give it a try once it comes down in price a bit.
10/08/09
10/08/09
10/08/09
I also don't like how the game's a basic real-time action/RPG; I really enjoyed the previous game's attack timing and combo systems. This feels less like Magna Carta and more like Final Fantasy 12 without programmable AI, and I bet you can guess which series I prefer.
10/08/09
10/08/09
10/08/09
[en.wikipedia.org]
07/22/09
07/21/09
The cell shading is awful and it really needs an on/off option. The character creation is FAR better than the actual game, sadly.
07/21/09
Going by my experience in the beta, I agree.
The character creation is awesome though. I wish WoW had a quarter of the options that you have in Champions.
07/21/09
Please, others, do not take this user's opinion with any sort of merit, because I firmly disagree with his sentiments.
07/21/09
07/21/09
This isn't all that different from what I've heard, actually, but a baseless claim still annoys me. WHY does the cell-shading need an on-off option, why is it awful? The images displayed haven't PARTICULARLY bothered me. Repetitive how? Repetitive for an MMO or par for the course? These are distinctions that would make your opinion worthwhile and might sway an opinion one way or another (I do assume that's why you give an opinion, I assume, to be taken). As of now, you give no details at all and so my gut reaction is to simply toss it aside as a troll and little else.
07/21/09
But I think the meat of my NDA-breaking discourse pertained to the combat in the game, how incredibly fun and diverse it is (especially considering how many different customizations they are implementing), and how this is the single most vital and important part of any MMO, since this is what you'll mostly be doing for hours upon hours.
07/21/09
I'm still gonna give it a shot, as I do for any and every MMO ever released, but I agree with you about the character creation business -- at least so far as COH is concerned.
07/22/09
The cell shading looks really good up close, but when you zoom your camera out, everything looks saturated and it loses all detail. I understand they are going for a comic book look, but it just really takes you out of the experience when you zoom your camera out to a normal gameplay level. Much like how too much bloom effect can ruin visuals, the cell shading in the game is just too much. It looks great occasionally, but other times looks like a child's crayon drawing.
Repetitive is par for the course for MMOs and I have played them all, but when you get bored in the TUTORIAL doing the most bland and uninspired starting quests, you can only imagine what is coming mid-game. I have been playing for a while and I have never felt super, unique or powerful. They stated that was sort of intentional, but it sucks. I want to feel like a bad ass hero right from the start, not an errand boy. The tutorial is supposed to hook you from the start, but this one makes me want to go back and spend more time creating characters than playing them. Not a good sign.
This game is so much like CoH from a design standpoint. It could have easily been a mod of CoH it is that similar. I know the comparisons are going to exist for obvious reasons (super hero game from the same company), but it is too similar. I suppose if you are a die hard CoH fan, you'll feel right at home.
07/22/09
07/22/09
I love this, because I can just start to argue that my opinion that your opinion is not as good as my opinion is simply my opinion and I have a right to that opinion.
Also, it seems as though you're basing most of your accusations around the tutorial (which I found to be better than most MMOs I've played) and that is a really inadequate amount of information to use in judging how "boring" an MMO will be. From this alone, I can persist that you shouldn't be spouting an uninformed opinion to the masses of the easily-swayed at Kotaku.
07/22/09
My opinion has more merit because I'm a better judge of game quality.
Translation: I'm better than you! I'm right, you're wrong.
Anyway, boring is the least of the game's problems. I know this is a beta, but it's so incomplete and buggy, I don't think they'll make the release date. The basic combat mechanics make it even more repetitive than your average MMO. The quests are about the same too.
07/21/09
Dammit. Maybe I'm too much of an anti-social jerk for MMOs, but I'm not the kind of player who is comfortable going around and joining random pick-up groups to do quests.
When my friends aren't online, I want to still play the game without feeling like I'm constantly taking it up the ass- especially when its really just me being penalized for not wanting to spend the next hour trying to get PwnZard5571 to stop aggroing every mob he sees and then using me as a meat shield before I've had a chance to heal from the last time. Or listening to his squeaky voice while he yells at his mom to get out of his room.
07/22/09
Apart from the "Lairs" which are made with groups/raids in mind, the typical overland questing is relatively easy to solo.
On the plus-side, if you do decide to group up with people for soloable quests, they keep it challenging. Depending on how many in the group, your foes will run for backup, aggroing other mobs a ways away. It sounds bad in theory, but it works great when you're playing.
Unfortunately a lot of quests are of the "Loot X items" variety, so grouping up tends to take longer. Not that I mind, I group to meet/talk to people, not to grind the levels faster.
07/21/09
07/21/09
07/21/09
07/21/09
To get a console RPG really rolling they either need to have the Japanese market locked down (IMHO that is why Final Fantasy Online works) or have cross platform play as it is hard to build a critical mass of players otherwise.
I'd be happy for any game to prove me wrong, but I don't think that will happen soon.
07/22/09
They're not giving us any details beyond that, though.