This is Alan Padziński. Actual human being, but also master of the various sword styles of The Witcher universe.
Remember the exciting battles fought in the second coming of Final Fantasy XV Episode Duscae? They’ve got nothing on the awesome Niflheim base battle footage show during the final Active Time Report. Check out new combos, warp kills, magical explosions and more.
Fallout 4 expects you to commit murder. While you can occasionally avoid killing others, the wasteland is ruthless and demands violence. That’s how Bethesda intended the game to be played, anyway—but clever players are finding ways around it.
Ever since I learned how inaccurate Star Wars battles really were, I've been thinking about how off the entire Star Wars universe is. I get it, in a place where people have telekinetic powers and can shoot lightning from their fingers; you can't exactly expect things to line up with… well, physics. When I started…
"In space, no one can hear you scream." Thanks to 1979's hit Alien, that maxim's been part of the popular consciousness for a while now, but there's countless films and movies that just don't seem to get it.
"Oh, I don't really like battles. I just play JRPGs for the story."
The first time you dove into a gang of thugs in Batman: Arkham Asylum or lobbed a few grenades then switched to a Needler against the Covenant in Halo: Combat Evolved, you knew. You knew that something about the fighting mechanics of the game felt so good that you were hooked. But what exactly was the secret formula…
Yesterday's Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month's blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game's design down to four core components: dynamic events, player versus player, personal story and combat.
Not content to merely dabble in the more pedestrian flying video game market, the once peripheral-centric Mad Catz lifts its ambitious eyes to the MMO skies with Combat Pilot, a title that combines realistic flight simulation with multiplayer military aviation. It's actually more exciting than it sounds.
A couple of days ago, after reading Kotaku editor Stephen Totilo's Pay to Win article, I expressed my disappointment to him and to Kotaku on their choice to advertise and promote cheat sites. Totilo felt that talking about the details about the cheat sites were meant to be as sourcing for the article, not advertising,…
You know what would be awesome? A game that played like Dragon Age but featured locations and characters from George R.R. Martin's "A Song of Ice and Fire" series of books (now a major television series). Watching this combat trailer for Cyanide Studio's Game of Thrones role-playing game, I'd say that dream might…
The newest Halo Minimates aren't going to offer up any clues to Halo 4, but they're still worthy additions to the collections of fans who've been following the sci-fi series. First announced last September, the Series 4 set will mark the first time that Cortana's been a bite-sized plaything. The UNSC vs. Covenant…
In today's completely topical edition of Speak Up on Kotaku, commenter Ｓｏｕｌｓ feels he's found the perfect developer to make the next Matrix game. Does anybody still care about The Matrix?
They won't tell us whether this fall's 10-years-later remake, Halo: Combat Evolved Anniversary will use the Kinect for voice control, gesture control or what, but Microsoft did tell us, today today, that the game's Kinect suport won't compromise the quality of the original game. Here's their official statement: "It's…
In today's installment of Speak-Up on Kotaku, commenter Nameloi craves a game that realistically depicts getting brained with a morningstar. We've got modern combat covered, why not medieval combat? She's even made her own box art.
If you thought all developer Bizarre Creations can do is driving, wait until you see Daniel Craig driving his fists, knees, feet, and elbows into the easily broken bits of his enemies in Blood Stone 007.
How do you make sure people play something other than a Jedi or Sith in Star Wars: The Old Republic? By making sure the other classes can kick Force-sensitive ass.
If you want to get a good idea of how Dante handles the minions of hell in EA's Dante's Inferno, you'll need a montage - a Dante combat montage.