@alaCarter: That's why it sticks like white on rice. You can't deny its mental adhesion to your soul because then you are just denying yourself. #childsplay
The worst part of all these insane claims that come up every few months, for me, is not that they are making them, but that they are making them with no historical evidence. In the history of the media, there has never been a single story that conclusively proved that anyone acts out video games to kill. Not once have they even come close. You don't see this with the movies. No one saw No Country For Old Men, and started killing people with a pressurized cow-killer.
If they DID, however, everyone would quickly dismiss them as a mental case. After all, the public would say, "I saw No Country For Old Men, and I didn't go out with a suppressed shotgun. The guy's a nut, throw him in jail!" they would cry. But since everyone saw No Country, but by comparison no one (in the mainstream public, you know who I'm talking about) played GTAIV, they have no problem assuming a connection could exist, because they have no personal experience with it. The abuse of games in the media seems to be a double standard rooted in the public consciousness, that is doubly bad because those same citizens without a clue happen to make up the media, by and large. This is not a war we will win any time soon.
But I feel like by the time we hit your last sentence we have arrived at exactly the sort of embittered no-man's-land from which no few people view the whole issue. That is, people are idiots, have been and always will be. They want explanations where sometimes there just aren't any. And so they make them up. And somebody gets hurt. Or disenfranchised. Or just screwed. As usual.
Where do you see this going? What do you see as hopeful? Because I don't. The authorities are still playing the drug war game and it has been, what, 50 years since it became some big open, talked-about, national agenda? And we, not just bloggers but I mean established media presences have recognized the fallacies of these and any number of other ad-hoc assignations of blame to sources other than humanity as a blamable thing. But media awareness didn't matter. Doesn't matter.
Media is money, and the people out for money aren't going to tell their slavering-for-answers patrons that "well kids, sometimes shit happens. Deal." They're going to say it's drugs or gays or god or trans fat or insert-your-political-party-here. Show me where the media has foot its foot down and demanded people stop screwing around and distributing blame left and right in a big, impactful way. Show me. Not because I'm interested in arguing or starting some petty flame war. But because I want to believe.
It's some of the double standards that get me though.
PETA has a go at COD because you kill attack dog's in what is a simulation of a historical event. The dog's were there, it'd be stupid to remove them.
However the 'Family Friendly Wii' has a mascot who goes around killing tortoises and PETA don't bat an eyelid. Theres no historic or factual reason for using tortoises, Miyamoto just chose them.
Like you said Owen, sometimes people just want meaning in the world. No one wants to believe that random occurances could just happen. No one wants to believe that they could be stabbed at random or that some people are just straight up crazy (like the trial that just concluded in Edmonton right now where a random 24(?) year old stabbed a 77 year old seven times across the chest when he was opening the door for his wife for no apparent reason at all). They could care less if its the truth or not, as long as there is a reason that they could control (in some ways) and advocate against. Blaming games make people feel safer in someways because its something thats tangible and out there to be defeated. Random chance, on the other hand, is terrifying.
@NeVeRMoRe666: You honestly think that it's all happenstance or random? Seriously?
I will agree that media sensationalizes what people want to hear, just to make a buck...but to argue that "random" things just "happen" is a very ignorant worldview. No offense.
Thunder does not just "happen", nor do earthquakes, births, deaths, or anything else that exists. Everything happens for a reason, whether or not it is impossible to discern exactly what that reason is.
@harakiri_love: Of course. I just meant that it is a lot easier to blame things on video games because it's something out there that we created whereas something that you can't explain or is harder to address (mental-illness for example since some people are born with it) is a lot harder to deal with. I see where you're going with this and I would much rather not get into a metaphysical debate about the nature of things but rather comment on the societal intent of people, if you don't mind :p
@harakiri_love: In the case of the stabbing for example, why him? Why the innocent? What did he do wrong?
You can't answer that with reason, you can explain it as if the attacker had a mental illness and they were in the wrong place at the wrong time right? But Why this particular couple? Bad luck?
It's a lot easier to accept that video games were the reason rather than being in the wrong place at hte wrong time or because someone was born with the wrong programming and it all came to a head at that particular point in time. I guess I just wanted to say that it is a lot easier to blame it on something that we can control as oppose to something that we can't.
@NeVeRMoRe666: I've been thinking of this today too. Such a chilling story. The stabbing that happened here is the very definition of a random act of violence. Terrible beyond words.
I almost put a sad face emoticon, but it really doesn't do it justice.
Welcome to my world. As an NRA member I can't tell you how many news stories I see in which guns are tied in some manner to bad people. I saw a news story one night in which the graphic behind the commentator was a gun and the headline for the story was "Violence erupts in a popular Seattle nightspot" Turns out someone got stabbed but why then was there a gun graphic?
It has gotten to the point where being a gun owner is just one small step away from being a mass murderer. And now it is happening to the gaming community.
Do video games make people become violent or murderers? No more so than guns. Sure, I suspect that in some cases there is linkage to playing video games and acting out that violence in the real world just as there is linkage to guns and people who commit violence upon others.
The point is that guns don't kill people, video games don't make people inherently violent and forks don't make people fat.
@cowboyshootist: Except that guns DO kill people...when you point it at someone and pull the trigger. Video Games have only killed people on a handful of occasions, and that's because the person was too mentally screwed up to realize that playing for a gajillion hours straight would do bad things to your body.
I think the Gun Owner=Psychopath is just related to the US, though.
Statistics show that theres more guns in Canada than there are people. Hell, my Dad gave me one of his for my 18th birthday, on the promise 'we'll go hunting together' one day. Seven years later, I still havent done it with him, so the poor thing has collected dust in my closet. I don't know shit about guns, so I don't even know what kind of shotgun it is, except if I put shells in it and pull this thing towards me, I can blast something.
I'm pretty sure my dad only gave it to me because he knew I was too much of a real life anti-violent person to ever even use it. Turns out he was right. He could have given me a broken firearm and I wouldnt even know it by now.
However, that being said...
If someone has a predisposition towards violence already, such as growing up in a gang culture or with a violent family or etc, the gun could easily be seen as a way of 'enforcing ones territory'. And by territory, I mean views, way of life, location, so on and so forth. Like someone above you said, theres a growing trend of male tough guy persona normalization amongst media... and I think moreso than gun control, THATS what needs to change, and gets people killed.
+1 btw, just because I don't think NRA members are psychos. Some of you are a little nuts, but hey... so are some christians, some members of government and even some video game players! :)
@cowboyshootist: "Do video games make people become violent or murderers? No more so than guns."
Yes. They most certainly do. Guns do not have any influence aside from previously attached stigmas. Guns are not multimedia entertainment that can (and do) influence millions of people.
The point is, video game violence does make people more violent. My point is that it's no more than violent movies or news. But, really, it's a chicken and egg discussion. I would argue that video games are violent because our culture is violent in nature. Developers don't have some secret agenda, they just want to make money. What sells? Violence. Why? Because Americans love themselves some violence.
Look at the way we report death comparatively to our own citizens and abroad. When death is discussed in an American context, it is always very hush-hush and "oh my god this, oh my god that", plus it's always overly dramatic. But, when talk about killing "enemy combatants", we casually throw around sayings like "killing the bad guys!" and other euphemisms that see death as positive or just inconsequential.
@Komrade Kayce: For a Prinny-Free Kotaku.: Not really trying to make a political point here. Just pointing out that the purpose of a gun is to inflict harm on something (whether that's a person or a dear or a dangling piece of paper) while the purpose of a video game is to entertain, so the comparison you tried to make between the two is fairly flawed.
A purpose of a gun may be to harm deer, but thats so we can eat them. I don't believe in hunting for sport, its a waste of natural resources.
Many people would say the purpose of some video games is to train you to harm people. The Army, who was reported to be testing and training soldiers with video games, would agree with this.
Ever hear of the game 'Americas Army'? It was a recruiting tool, originally. To get you into the army. To HARM people.
My comparison wasn't so off... but it was more so comparing guns to knives to cars to etc... things that could be used both ways.
@harakiri_love: Guns and video games both fall into the commonly accepted realm of "violent stuff," but serve very different functions within that realm.
@Bialia: In some cases yes, guns are tools, in other cases they are used for entertainment much like video games.
The point that you missed is that there is a stigma attached to gun ownership even though the majority of gun owners are peaceful, law abdiding citizens. Likewise there is an effort to stigmatize people who play videogames as violent sociopaths.
@harakiri_love: The point is, video game violence does make people more violent.
Actually there has never, ever been a study to confirm that. The most that people have found is that violent video games can make people more aggressive. Violence and aggression are not the same. The thing is, after playing these types of games and getting all ramped up, you should go exercise or play a sport.
@cowboyshootist: Screw the NRA. "We need guns on college campuses so kids can defend themselves!" Yeah, because arming a bunch of young, dumb kids with a wealth of new found freedom who are binging on all sorts of drugs is a great idea. What could possibly go wrong?
@cowboyshootist: Thanks for the tip. I never knew The Simpsons was a cartoon. I guess I can scratch "meet Homer Simpson and shake his hand" off my "to do before I die" list.
In all seriousness, though, just because it's a cartoon doesn't negate the implication that owning a gun can give people a sense of empowerment. You say it doesn't empower you. Well, great. But that doesn't mean jack shit. Your experience is not universal. There's tons of people I have met who have an attitude of, or have literally stated, "fuck you. Bring it on. I have a gun at home and one in my car." They have a sense that, because they have a gun, it gives them immense power and control over others.
The funny thing about the 2nd Amendment is that gun ownership was included in case of need for a militia and in case the people needed to overthrow the government if it became tyrannical. With jets, bombs, and tanks being the norm today, I don't think your handguns and shotguns are gonna do much to overthrow the government. There's no need for militias since we have a massively robust military. The sentiments of the 2nd Amendment is antiquated bullshit.
The fact is, people who own guns are much more likely to die from gun violence. Why? Because most violence occurs from either a family member or someone close to that person. Most of the time it is a family member using a household gun to kill another. Humans are stupid, petty, and cruel creatures that often let their emotions overrule all sensibilities.
There are numerous responsible gun owners, but there are lot more stupid people. And when those stupid people get a hold of a gun, they now have a powerful tool to inflict harm in whatever stupid manner they wish to. When you combine that with poverty, which begets desperation, then you have a recipe for disaster. Stupid, desperate people who will do anything to get ahead. This is, most likely, the reason why gun violence is so much less in a place like Canada despite them actually having more guns. Because the wealth disparity in Canada is so much less than here in the States. People think the problem is guns, but it's not. The problem is poverty and wealth disparity.
@cowboyshootist: I didn't miss the point. I just don't find your comparison valid, or particularly relevant.
Video games could at best be equated to books/film/any other type of mass-produced media. At their most dangerous? Maybe a training simulator. But -nobody- ever bludgeoned anyone to death with a bluray disc to my knowledge. Guns are weapons. They're made to shoot things.
As far as having a gun as a preventative measure? The Cold War wants to talk to you. Having everyone armed doesn't equal security. Not by a long shot. I don't choose to live my life as a victim- but I do choose not to live in fear. I never said gun owners aren't necessarily law-abiding citizens, or bad people, or that shooting a gun can't be fun. But I will disagree, 'til I draw my last breath, with them on the issue of owning a firearm. Even if I find myself at the unfortunate end of the barrel. Simple as that.
The issue is not violence in video games. The issue is the popularization as violence as an acceptable means of proving masculinity.
Why don't any of the reports ever seem to notice that it's always MEN and BOYS that commit violent crimes. I believe the latest statistic (don't give me the statistics arguments either, tards) is that 94% of all violent crime in the States is committed by men.
We can't look at games for this reason. We have to look at the broader societal implications of how we idolize violence.
With that being said (and it was brief and simple, I know) violence in video games is a problem, just not THE problem. We rely to much on violence for pretty much everything, including movies and television. Games should be less violent, but so should all media that influences mainstream culture.
Watch a movie called 'Tough Guise'. It pretty much reinforces everything you just said.
When boys or male teens commit crimes, its usually reported as 'Kids killing kids' or 'Kid kills classmates' or 'Children killing each other'.
When male gangmembers kill each other, its just 'Gangbangers kill other gangmembers'.
When a FEMALE child or female gangmember commits a crime, its always, ALWAYS 'Female gangmember' or 'Girl commits' or etc etc.
Its become so regular in our society for males to be tough, violent jerks that we only take exception to when females do something like that.
A good example the movie gives is all the movies over the years that have men commiting violence to each other. Hundreds upon hundreds.
Thelma and Louise comes out, theres a huge stink over weather or not they're man haters, they're wrong, they're over violent and so on so forth. Yet throw two males in that role, minus the killing of someone of the opposite sex (in a two-male instance, it would be a female), nobody would have blinked an eye.
Good vid. Opened my eyes quite a bit to stuff I didn't see before.
The more of this "blame the games" shit I see, the more it feels like a personal accusation towards the gaming community, like we're the bad guys for supporting such an activity, and we're just murderers waiting to snap.
Why don't they blame laser tag and paintball? Those are even more interactive than video games, and they "simulate murder" on a rather blatant level as well.
Technically, you've never seen someone's head a-splode at all. What you saw was a 3d representation on a 2d plane of a human in a digital fantasy world created specifically with a head a-splode animation when you shot nothing but a number run against other numbers to see if your digital bullet hit aforementioned head to cause a-splodation.
11/05/09
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11/03/09
sounds like it is going to be an amazing time! #childsplay
11/03/09
11/03/09
11/03/09
Also the two copies of Uncharted 2 Fortune hunter edition that we will be auctioning off. #childsplay
11/05/09
Well I do consider myself to be somewhat of a philanthropist, but my job kind of dictates my free time.
Fort Collins be damned, I'm headed to Denver! #childsplay
03/28/09
If they DID, however, everyone would quickly dismiss them as a mental case. After all, the public would say, "I saw No Country For Old Men, and I didn't go out with a suppressed shotgun. The guy's a nut, throw him in jail!" they would cry. But since everyone saw No Country, but by comparison no one (in the mainstream public, you know who I'm talking about) played GTAIV, they have no problem assuming a connection could exist, because they have no personal experience with it. The abuse of games in the media seems to be a double standard rooted in the public consciousness, that is doubly bad because those same citizens without a clue happen to make up the media, by and large. This is not a war we will win any time soon.
03/28/09
Where do you see this going? What do you see as hopeful? Because I don't. The authorities are still playing the drug war game and it has been, what, 50 years since it became some big open, talked-about, national agenda? And we, not just bloggers but I mean established media presences have recognized the fallacies of these and any number of other ad-hoc assignations of blame to sources other than humanity as a blamable thing. But media awareness didn't matter. Doesn't matter.
Media is money, and the people out for money aren't going to tell their slavering-for-answers patrons that "well kids, sometimes shit happens. Deal." They're going to say it's drugs or gays or god or trans fat or insert-your-political-party-here. Show me where the media has foot its foot down and demanded people stop screwing around and distributing blame left and right in a big, impactful way. Show me. Not because I'm interested in arguing or starting some petty flame war. But because I want to believe.
03/28/09
03/28/09
PETA has a go at COD because you kill attack dog's in what is a simulation of a historical event. The dog's were there, it'd be stupid to remove them.
However the 'Family Friendly Wii' has a mascot who goes around killing tortoises and PETA don't bat an eyelid. Theres no historic or factual reason for using tortoises, Miyamoto just chose them.
03/28/09
03/28/09
You forgot that PETA must have missed out on Wolfenstein 3D.
03/28/09
03/28/09
03/28/09
03/28/09
03/28/09
I will agree that media sensationalizes what people want to hear, just to make a buck...but to argue that "random" things just "happen" is a very ignorant worldview. No offense.
Thunder does not just "happen", nor do earthquakes, births, deaths, or anything else that exists. Everything happens for a reason, whether or not it is impossible to discern exactly what that reason is.
03/28/09
03/28/09
You can't answer that with reason, you can explain it as if the attacker had a mental illness and they were in the wrong place at the wrong time right? But Why this particular couple? Bad luck?
It's a lot easier to accept that video games were the reason rather than being in the wrong place at hte wrong time or because someone was born with the wrong programming and it all came to a head at that particular point in time. I guess I just wanted to say that it is a lot easier to blame it on something that we can control as oppose to something that we can't.
03/28/09
I almost put a sad face emoticon, but it really doesn't do it justice.
03/28/09
It has gotten to the point where being a gun owner is just one small step away from being a mass murderer. And now it is happening to the gaming community.
Do video games make people become violent or murderers? No more so than guns. Sure, I suspect that in some cases there is linkage to playing video games and acting out that violence in the real world just as there is linkage to guns and people who commit violence upon others.
The point is that guns don't kill people, video games don't make people inherently violent and forks don't make people fat.
03/28/09
03/28/09
I think the Gun Owner=Psychopath is just related to the US, though.
Statistics show that theres more guns in Canada than there are people. Hell, my Dad gave me one of his for my 18th birthday, on the promise 'we'll go hunting together' one day. Seven years later, I still havent done it with him, so the poor thing has collected dust in my closet. I don't know shit about guns, so I don't even know what kind of shotgun it is, except if I put shells in it and pull this thing towards me, I can blast something.
I'm pretty sure my dad only gave it to me because he knew I was too much of a real life anti-violent person to ever even use it. Turns out he was right. He could have given me a broken firearm and I wouldnt even know it by now.
However, that being said...
If someone has a predisposition towards violence already, such as growing up in a gang culture or with a violent family or etc, the gun could easily be seen as a way of 'enforcing ones territory'. And by territory, I mean views, way of life, location, so on and so forth. Like someone above you said, theres a growing trend of male tough guy persona normalization amongst media... and I think moreso than gun control, THATS what needs to change, and gets people killed.
+1 btw, just because I don't think NRA members are psychos. Some of you are a little nuts, but hey... so are some christians, some members of government and even some video game players! :)
03/28/09
Yes. They most certainly do. Guns do not have any influence aside from previously attached stigmas. Guns are not multimedia entertainment that can (and do) influence millions of people.
The point is, video game violence does make people more violent. My point is that it's no more than violent movies or news. But, really, it's a chicken and egg discussion. I would argue that video games are violent because our culture is violent in nature. Developers don't have some secret agenda, they just want to make money. What sells? Violence. Why? Because Americans love themselves some violence.
Look at the way we report death comparatively to our own citizens and abroad. When death is discussed in an American context, it is always very hush-hush and "oh my god this, oh my god that", plus it's always overly dramatic. But, when talk about killing "enemy combatants", we casually throw around sayings like "killing the bad guys!" and other euphemisms that see death as positive or just inconsequential.
03/28/09
Knives kill people too.
I guess we shouldn't be allowed to have any.
And cars? They can kill people. In fact, they do. Probably, war and genocide excepting, more than guns. Guess we shouldn't be allowed to drive them.
Handguns... yeah, we don't need those. Or semi/full auto machine pistols or rifles. You don't go hunting with those. Those are people killers.
But guns are tools. They can be used for good or bad.
You want an example of something that is just plain bad, try bombs. Or date rape drugs. Or cocaine.
03/28/09
03/28/09
03/28/09
Only if you hold them sideways. Or yell 'POP POP POP' when you fire them.
@cxmnky:
Uhm... no.
A purpose of a gun may be to harm deer, but thats so we can eat them. I don't believe in hunting for sport, its a waste of natural resources.
Many people would say the purpose of some video games is to train you to harm people. The Army, who was reported to be testing and training soldiers with video games, would agree with this.
Ever hear of the game 'Americas Army'? It was a recruiting tool, originally. To get you into the army. To HARM people.
My comparison wasn't so off... but it was more so comparing guns to knives to cars to etc... things that could be used both ways.
@harakiri_love:
You don't need bombs unless someone else is going to harm you with bombs. So if we both didn't have bombs, you wouldn't need them.
Haha, you can't reeeeeally say we've got some bad things in existence (like date rape drugs) simply to provide examples of what not to do.
But I see the Cocaine use. I didn't actually know about novacaine, d'oh.
Cmooonnnn theres gotta be SOME things out there that we really dont need.
03/28/09
Snuggies.
03/28/09
Guns are weapons. Weapons are tools. Video games are neither.
03/28/09
What would cultists wear that look bland and robelike, but ALSO keep them warm on those cold, cold sacrificial altars?
03/28/09
Guns can be tools.
Video games can be weapons.
Americas Army and the book Enders Game have shown me this.
03/28/09
@harakiri_love: Guns and video games both fall into the commonly accepted realm of "violent stuff," but serve very different functions within that realm.
03/29/09
The point that you missed is that there is a stigma attached to gun ownership even though the majority of gun owners are peaceful, law abdiding citizens. Likewise there is an effort to stigmatize people who play videogames as violent sociopaths.
03/29/09
Actually there has never, ever been a study to confirm that. The most that people have found is that violent video games can make people more aggressive. Violence and aggression are not the same. The thing is, after playing these types of games and getting all ramped up, you should go exercise or play a sport.
@cowboyshootist: Screw the NRA. "We need guns on college campuses so kids can defend themselves!" Yeah, because arming a bunch of young, dumb kids with a wealth of new found freedom who are binging on all sorts of drugs is a great idea. What could possibly go wrong?
@cowboyshootist: Thanks for the tip. I never knew The Simpsons was a cartoon. I guess I can scratch "meet Homer Simpson and shake his hand" off my "to do before I die" list.
In all seriousness, though, just because it's a cartoon doesn't negate the implication that owning a gun can give people a sense of empowerment. You say it doesn't empower you. Well, great. But that doesn't mean jack shit. Your experience is not universal. There's tons of people I have met who have an attitude of, or have literally stated, "fuck you. Bring it on. I have a gun at home and one in my car." They have a sense that, because they have a gun, it gives them immense power and control over others.
The funny thing about the 2nd Amendment is that gun ownership was included in case of need for a militia and in case the people needed to overthrow the government if it became tyrannical. With jets, bombs, and tanks being the norm today, I don't think your handguns and shotguns are gonna do much to overthrow the government. There's no need for militias since we have a massively robust military. The sentiments of the 2nd Amendment is antiquated bullshit.
The fact is, people who own guns are much more likely to die from gun violence. Why? Because most violence occurs from either a family member or someone close to that person. Most of the time it is a family member using a household gun to kill another. Humans are stupid, petty, and cruel creatures that often let their emotions overrule all sensibilities.
There are numerous responsible gun owners, but there are lot more stupid people. And when those stupid people get a hold of a gun, they now have a powerful tool to inflict harm in whatever stupid manner they wish to. When you combine that with poverty, which begets desperation, then you have a recipe for disaster. Stupid, desperate people who will do anything to get ahead. This is, most likely, the reason why gun violence is so much less in a place like Canada despite them actually having more guns. Because the wealth disparity in Canada is so much less than here in the States. People think the problem is guns, but it's not. The problem is poverty and wealth disparity.
03/29/09
Video games could at best be equated to books/film/any other type of mass-produced media. At their most dangerous? Maybe a training simulator. But -nobody- ever bludgeoned anyone to death with a bluray disc to my knowledge. Guns are weapons. They're made to shoot things.
As far as having a gun as a preventative measure? The Cold War wants to talk to you. Having everyone armed doesn't equal security. Not by a long shot. I don't choose to live my life as a victim- but I do choose not to live in fear. I never said gun owners aren't necessarily law-abiding citizens, or bad people, or that shooting a gun can't be fun. But I will disagree, 'til I draw my last breath, with them on the issue of owning a firearm. Even if I find myself at the unfortunate end of the barrel. Simple as that.
03/29/09
03/28/09
/FACEPALM
03/28/09
03/28/09
That would be pretty bitchin'. But still. That quote. DURP DURP DURP
03/28/09
03/28/09
03/28/09
Why don't any of the reports ever seem to notice that it's always MEN and BOYS that commit violent crimes. I believe the latest statistic (don't give me the statistics arguments either, tards) is that 94% of all violent crime in the States is committed by men.
We can't look at games for this reason. We have to look at the broader societal implications of how we idolize violence.
With that being said (and it was brief and simple, I know) violence in video games is a problem, just not THE problem. We rely to much on violence for pretty much everything, including movies and television. Games should be less violent, but so should all media that influences mainstream culture.
03/28/09
Watch a movie called 'Tough Guise'. It pretty much reinforces everything you just said.
When boys or male teens commit crimes, its usually reported as 'Kids killing kids' or 'Kid kills classmates' or 'Children killing each other'.
When male gangmembers kill each other, its just 'Gangbangers kill other gangmembers'.
When a FEMALE child or female gangmember commits a crime, its always, ALWAYS 'Female gangmember' or 'Girl commits' or etc etc.
Its become so regular in our society for males to be tough, violent jerks that we only take exception to when females do something like that.
A good example the movie gives is all the movies over the years that have men commiting violence to each other. Hundreds upon hundreds.
Thelma and Louise comes out, theres a huge stink over weather or not they're man haters, they're wrong, they're over violent and so on so forth. Yet throw two males in that role, minus the killing of someone of the opposite sex (in a two-male instance, it would be a female), nobody would have blinked an eye.
Good vid. Opened my eyes quite a bit to stuff I didn't see before.
03/28/09
Why don't they blame laser tag and paintball? Those are even more interactive than video games, and they "simulate murder" on a rather blatant level as well.
03/28/09
03/28/09
Technically, you've never seen someone's head a-splode at all. What you saw was a 3d representation on a 2d plane of a human in a digital fantasy world created specifically with a head a-splode animation when you shot nothing but a number run against other numbers to see if your digital bullet hit aforementioned head to cause a-splodation.