I'm looking forward to the day when every single obscure Nintedno character has their own game, not saying Peach is exact obscure, but it's sorta stretching it. It really is great to see Nintendo try something new, but does it have to always be something new tied to something old? Couldn't Wario Ware Shake It have done as well as it did(which...is I have no idea how well/poorly) if it were a new IP? Would it have done better? Worse?
Nintendo can throw the creative folks a bone and let them work outside their mascot-box, and make something that might fail, especially when they're raking in the cash and pumping out the units, they can divert some funds to new IP, and not just making new games with old IP. I mean really, look at metroid prime. How close is it REALLY to the old metroid? Throw in some aesthetic changes, change some story points, and it's basically 100% original from the side-scrolling counter parts.
Really though, when we're playing Wii Sports 6, because it's the only thing released for ten months, I can't help but think why Nintendo would bother with their tired old mascots, or making new ones, when mini-games and non-games might be their only future.
Well this time, I'm not going to get excited. I'm going to shut it out completely. Twilight Princess was my whole life ever since I saw the first trailer, and I'd built up a game in my head that just didn't compare to that. I finished in 48 hours over three days and just felt hollow. I can't love it.
Majora's Mask is still my favourite game in the world ever. Nothing since has made me feel those tingles.
Hopefully they do something more interesting with the gameplay this time around. While the art design was great in Twilight Princess, the gameplay was just too similar to the past couple of games. I feel like most major AAA titles would get panned for not improving on the formula, but Zelda games are largely forgiven for it.
@Pwnocchio: That would be because the base gameplay is still unbelievably good. You don't bash games just because they didn't improve upon something the series pretty much created and perfected.
See, I find the base gameplay to be unbelievably stale. It's the same game repackaged for the last 10 years. If you haven't adapted your gameplay at all since the Nintendo 64 days, then I think something about it should change.
@Pwnocchio: The problem is when a game company does that (see Rare and Banjo Kazooie) ultimately they rip out what made the game fun in the first place.
They could change things up by modifying the setting (perhaps go futuristic for a game or two)
@maniacmayhem: You kidding? Don't get me wrong, A Link to the Past is still one of my all time favorite games but Ocarina and Majora's Mask were excellent and frankly I enjoyed Wind Waker slighty more than those too. (not to mention the excellent gameboy games) Twilight Princess on the other hand... meh.
@Dragonis: Exactly what I'm trying to say, it's the same story for every Zelda game. Once, just once, I'd like to see them do something original or innovative with the Zelda franchise.
Or, rather, Nintendo just stop dragging the well-used corpses of their old franchises around like puppets and make something new.
@SketchyIndividual: We had that. It was called Majora's Mask. And Minish Cap. And both Oracle games. And Four Swords. None of those use Ganon as an enemy and none of them had even close to the same story.
@Ueziel: Minish Cap I'll give you (even though I found myself getting bored more often then not), but Majora's Mask was just a sequel (a painfully short and easy one at that) and still laid Link in Hyrule trying to save the day while putting on different outfits to suit a different situation (I.E. like every game after OoT).
Four Swords was a terrible attempt, and again you're in Hyrule trying to save the etc, etc.
It's all still the same story with slightly different specifics.
@SketchyIndividual: Sorry...but where in Wind Waker did you use different costumes? And I can't recall where that was in Minish Cap or Phantom Hourglass either.
Unless you're considering Twilight Princess to be "Everything after Ocarina".
@SketchyIndividual: We had that. It was called Majora's Mask. And Minish Cap. And both Oracle games. And Four Swords. None of those use Ganon as an enemy and none of them had even close to the same story.
@SketchyIndividual: Yeah, I think you are lol. Twilight Princess was absolutely incredible. It's basically impossible to say a game is better than Ocarina of Time but that game came about as close as possible to beating it.
@Shinta: I didn't think it was that great, it was more-or-less the same exact concept and story as every Zelda game since OoT. I mean, I get nostalgia and all but there comes a point where you either let the series rest in peace, or you innovate it.
Twilight Princess did neither for me, and best-case scenario with the next one is that they won't make it too casual.
@SketchyIndividual: Not really. I see the Zelda games and see their quality in design. They are all excellent platform puzzle games.
But they have been done to death. The games aren't really all that different and feel somewhat uninspired (besides Wind Waker for the art style alone).
Put the games to bed? No, please don't. I would like to see more time between releases so the designers can wait a while to really make something special.
@dae_giovanni: @FrigidAir44: You've both kind of said exactly why I think they need to just let the Zelda series go. The way it's done and the formula used doesn't allow for the game to change or evolve much at all, rather it gives you just enough space to add a new character or two and then you continue with the same exact game.
If you were to, say, take Link out of Hyrule and not involve the same tired story with Princess Zelda then you don't have a Legend of Zelda game, you have a Legend of Link game.
I'm all for continuing on with Link as the hero in some other world with a new setting, story, and driving force for his heroism, but if that happened you're still putting Legend of Zelda to it's much-deserved sleep.
I actually agree. Although I'm aware that many people still enjoy the games and ending it for those who don't is silly.
It's a fact that the men and women behind Zelda can make a damn good game, but honestly the whole idea of Zelda is growing a bit tiring. The same goes for a couple of Nintendo's other key franchises.
Take these talented developers and make them work on new games. New characters, new settings, new stories, new EVERYTHING- something that isn't tied down to the Zelda universe. If they're worried about losing the draw of the Zelda name, throw a sticker on the box "From the creators of Zelda!" or something, anything- just give gamers something fresh.
Nintendo is doing well this generation and it's frustrating for me seeing them sticking to the same old stuff when they have so much room to branch out and really wow gamers, be it casual or hardcore.
@dae_giovanni: Have you not played Majora's mask? Or Link's Awakening or Oracle of Seasons/Ages? None of those took place in Hyrule.
I think Twilight Princess was entirely too much like it's predecessor's (most specifically Ocarina). I think the devs saw how much everyone loved that game and tried to make TP a bigger, better version of that. I think they suceeded but left a stale taste in their fans mouths for the most part (at least the ones who grew up playing all the games in the series). Let's hope the next installment goes in a similar direction that Majora's Mask did (as in, something different from the whole Ganon/Hyrule/Zelda/Trifore spheel.)
@SketchyIndividual, @Hey_guy: The thing you've got to remember is that some people will never get tired of the games because they will always appeal to another, younger generation of gamers who've never played a Zelda (or at least the earlier ones).
@Đipic: Which, even if I don't enjoy them enough to purchase and play them anymore I'm glad a new generation of gamers who won't go back and play the older games get to experience Zelda.
@Đipic: Did you really just try to pull the "Majora's Mask wasn't in Hyrule" card? Really? Yes, it's an "alternate version" of Hyrule, but it's still bloody Hyrule with different names. Seriously my friend, as you play that game you can give the proper Hyrulian names to everything you see, because they took the same layout and renamed it.
Yes, Ganon wasn't used, but again it's just the same concept with a different wrapper. The details change, the general ideas are exactly the same (Four Swords was different yes, but more people just tolerated it then actually enjoyed it).
As I've said, and as you've done nothing to disprove, it's the same exact story and concept with different details.
@SketchyIndividual: Haha what? Who "tolerated" Four Swords? Every person I've ever said that has EVER played the game four player has said that it's one of the best multiplayer experiences you could ever have in gaming. It's unbelievably fun.
It ISN'T the same exact story and I really wish you'd quit saying that. The fact that the details are different makes it a different story! That's exactly how stories are differentiated!
@SketchyIndividual: It's been a long time since I've played both OoT and MM but I'm pretty sure it's a completely different land. Are you saying the geography is the same? I mean, what specifically is the same but with "just a different name"? How was Majora similar to Ganon? What was the impendent doom of the land by the moon similar to? Or the timeline? Where were the Triforces? The ability to transform into a different race? Where was Zelda's doppleganger? Or Epona? Of course it was similar but I fail to see how it was the same story in a different wrapper.
I really enjoyed Twilight Princess, despite the wanky sword waggling. If they are developing strictly for the Wii, I have faith that they might get the control scheme down a little better (although probably not much).
This will most likely be my next purchase for the Wii (the most recent being metroid prime 3).
@zerzhul: They will likely release this only AFTER they've released WiiMotion Plus. So while they'll tighten the controls, it'll likely utilize the attachment to really get that perfect experience.
@TRT-X: Actually Halo 3 Should have been in the trash can. That game blows. It has been the same shit for three games and people are stupid enough to buy it 3 times. The only thing that changed was the coat of paint.
12/23/08
Nintendo can throw the creative folks a bone and let them work outside their mascot-box, and make something that might fail, especially when they're raking in the cash and pumping out the units, they can divert some funds to new IP, and not just making new games with old IP. I mean really, look at metroid prime. How close is it REALLY to the old metroid? Throw in some aesthetic changes, change some story points, and it's basically 100% original from the side-scrolling counter parts.
Really though, when we're playing Wii Sports 6, because it's the only thing released for ten months, I can't help but think why Nintendo would bother with their tired old mascots, or making new ones, when mini-games and non-games might be their only future.
12/22/08
Majora's Mask is still my favourite game in the world ever. Nothing since has made me feel those tingles.
12/22/08
12/22/08
I'm not paying Idiot price for GameCube hardware, sorry. Continue screwing over soccer mom's and casuals, not me, Nintendo.
12/22/08
Oh wait, yes I can.
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See, I find the base gameplay to be unbelievably stale. It's the same game repackaged for the last 10 years. If you haven't adapted your gameplay at all since the Nintendo 64 days, then I think something about it should change.
12/22/08
They could change things up by modifying the setting (perhaps go futuristic for a game or two)
12/22/08
Twilight Princess was nothing more than This Dog's Life.
Nintendy needs to get back to basics with this franchise, no fairies, no dogs, no fishing!
12/22/08
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12/22/08
1)Idyllic youth
2)Tragedy
3)You are the hero
4)Three dungeons
5)Plot twist
6)Around 8 more dungeons
7)Final showdown
As much as I love the series, I think they've used that formula enough. I want something unique.
Then again, I'll buy it and I'll love it all the same.
12/22/08
Or, rather, Nintendo just stop dragging the well-used corpses of their old franchises around like puppets and make something new.
12/22/08
It's nice to know I'm not alone in this.
12/22/08
12/22/08
Four Swords was a terrible attempt, and again you're in Hyrule trying to save the etc, etc.
It's all still the same story with slightly different specifics.
12/22/08
Unless you're considering Twilight Princess to be "Everything after Ocarina".
12/22/08
Well its gone now.
12/22/08
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12/22/08
Wait, didn't the last one just come out? It feels like it's been so long.
12/22/08
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12/22/08
I am? Well damn it.
12/22/08
12/22/08
Twilight Princess did neither for me, and best-case scenario with the next one is that they won't make it too casual.
12/22/08
But they have been done to death. The games aren't really all that different and feel somewhat uninspired (besides Wind Waker for the art style alone).
Put the games to bed? No, please don't. I would like to see more time between releases so the designers can wait a while to really make something special.
12/22/08
Link in a setting other than Hyrule, perhaps? Have no clue how that would work, but...
12/22/08
This and many other series are long overdue, but Nintendo and their loyalists are too afraid of change to try anything new.
12/22/08
If you were to, say, take Link out of Hyrule and not involve the same tired story with Princess Zelda then you don't have a Legend of Zelda game, you have a Legend of Link game.
I'm all for continuing on with Link as the hero in some other world with a new setting, story, and driving force for his heroism, but if that happened you're still putting Legend of Zelda to it's much-deserved sleep.
12/22/08
I actually agree. Although I'm aware that many people still enjoy the games and ending it for those who don't is silly.
It's a fact that the men and women behind Zelda can make a damn good game, but honestly the whole idea of Zelda is growing a bit tiring. The same goes for a couple of Nintendo's other key franchises.
Take these talented developers and make them work on new games. New characters, new settings, new stories, new EVERYTHING- something that isn't tied down to the Zelda universe. If they're worried about losing the draw of the Zelda name, throw a sticker on the box "From the creators of Zelda!" or something, anything- just give gamers something fresh.
Nintendo is doing well this generation and it's frustrating for me seeing them sticking to the same old stuff when they have so much room to branch out and really wow gamers, be it casual or hardcore.
12/22/08
I think Twilight Princess was entirely too much like it's predecessor's (most specifically Ocarina). I think the devs saw how much everyone loved that game and tried to make TP a bigger, better version of that. I think they suceeded but left a stale taste in their fans mouths for the most part (at least the ones who grew up playing all the games in the series). Let's hope the next installment goes in a similar direction that Majora's Mask did (as in, something different from the whole Ganon/Hyrule/Zelda/Trifore spheel.)
12/22/08
12/22/08
(sorry, hit submit too soon)
12/22/08
Yes, Ganon wasn't used, but again it's just the same concept with a different wrapper. The details change, the general ideas are exactly the same (Four Swords was different yes, but more people just tolerated it then actually enjoyed it).
As I've said, and as you've done nothing to disprove, it's the same exact story and concept with different details.
12/22/08
It ISN'T the same exact story and I really wish you'd quit saying that. The fact that the details are different makes it a different story! That's exactly how stories are differentiated!
12/22/08
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12/22/08
This will most likely be my next purchase for the Wii (the most recent being metroid prime 3).
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