"The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him."
- I tried playing MP on PC a couple of times, and was cursing furiously because no-matter how many times I was shooting guys, it seemed to do no damage and I never got one kill. Meanwhile, I died approximately every 7 seconds.
So, yeah, being able to actually kill guys in MP would be a hell of a fix. Jesus fucking Christ. Did nobody test the fucking game before they released it? #operationflashpointdragonrising...
Let's hope that title update makes the game's multiplayer functional... among other things.
Also, what's realistic about a bunch of vehicles that control like they have ice skates instead on wheels, and why, if Im a freaking driver, can I not look around from the characters pov while driving?
Sooooo realistic. My entire reason for wanting this game was the vehicles, only to find when purchased that they all control like garbage. Shame. There's lots to like in the game despite it's flaws, but if they can't ge the core gameplay experience ironed out, why the hell would they expect anyone to shell out for DLC?
They need to focus on fixing the game up better before they try and pump me for more cash. The game has so much potential but it is spoilt by a lack of quality foound within the game. #operationflashpointdragonrising...
Lets face it. Its Direct X. Direct X is all about the graphics and nothing more.
And its a PC version. I mean the whole reason people get the PC version of games is to get the better graphics, higher resolutions, effects, etc, that the underpowered consoles cant compete with. (and sometimes because people like to play with keyboard/mouse and dedicated servers) #dirt2
Like i said: The visual quality usually doesn't increase by huge leaps anymore. At least not in todays age and not 5 years ago not even really 10 years ago.
20 years ago is another story..
But today it's more about the small changes, it's next to impossible to throw out a complete new engine that "WOW"'s everybody. #dirt2
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
on a completely separate note, it still pisses me off a bit that they put Colin McRae's name on this box.
its not a proper WRC rally game like the old ones were, i dont know if he'd be rolling in his grave over this game or not, but personally i think they should have just kept it DiRT 2 and not included his name #dirt2
Man, I'm gonna have to upgrade my PCs tessellator chip to handle all those new tessallations. Maybe Windows 7 is the right move for me after all... #dirt2
@Shin-san:
@Kakkoii:
Hmm, tone really is that hard to detect on the interwebs.
I was totally kidding. I know there is no such thing as a tessellation chip, but the word was used like 50 times in the video, and my guess is less than 5% of its viewing audience even knows what tessellations are. I thought the overuse of the word was humorous, that's all. On top of that, I just posted a comment about Windows 7 in todays TAY so I felt like that statement at the end was fitting.
Dirt 2 uses DirectCompute with the GPU to animate the large crowd. And uses Tessellation to makes them more detailed without a big performance hit. And multi-threading used on the side to make the whole game run better on multi-core CPU's.
Same stuff goes for the water and rest of the game. Along with better and more efficient lighting effects in Shader Model 5.0 #dirt2
@Kakkoii: My point doesn't have anything to do with technical aspects, my point is that this looks like DirectX 10 with PhysiX which runs fine with my current setup. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: PhysX would only be able to do the flag and water stuff. The rest is general purpose computing and tessellation. PhysX would make the flag and water look a lot better, but without a good dedicated PhysX GPU, you'd take a big performance hit having water and flags simulated using it. #dirt2
What's the normal life cycle of a direct x version? It seems like DX 10 recently came out and now we're already on 11? Maybe I'm just not a big PC gaming fan, but it feels like 10 didn't really get a chance to spread it's wings before 11 came out. #dirt2
@ttocs: With most developers targett
ting their games at the console market, older/cheaper video cards like the 8800GT run pretty much any PC game maxed or nearly maxed. I think the new DX version is a way to make hardware manufacturers some money. #dirt2
@ttocs: That is because the 3 version Jump from 9 to 11 is hardly noticeable unless like Fahey said, your just watching and not even playing. (Go look at Crysis, Max settings, DX9. Just as good if not better then this.) Now look at the 3 generation jump from 7 to 9. Astronomical difference. (Look at Half life, and compare that to Crysis)
DX versions are starting to just not matter. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: These updates are getting to be less about the graphics you see and more about increasing performance and easier development. Believe me, for a developer, these version still matter. #dirt2
@ttocs: Graphically DX11 doesn't have much on DX10 beyond the tessellation n new shader model.
DX11 is more about the coding under the hood, so GPGPU, PhysX, Cuda, Stream(if that was the name) etc.
So DX11 should be able to do everything that DX10 does, a bit more and with less of a performance hit.
And with the expected Win7 uptake compared to the 30% uptake of Vista then developers should have more incentive to use DX11 and just bypass DX10 altogether.
DX10 basically never got a chance to spread its wings as it was part of Vista. #dirt2
The addition of compute shaders means physics and other general compute tasks can be offloaded onto any capable hardware instead of just nVidia cards via proprietary APIs.
And general efficiency of the API's also been improved. Some things that took multiple passes can be done in one pass, and there are generic performance improvements that actually work not just on DX11 level hardware, but also Dx10 level hardware. Stuff that's very easy to implement too. #dirt2
@EolirinX: Yes, but there comes a point when new iterations of DX only working on certain GPU's because a moot point, because your no longer substantially increasing visual effects, your just getting a more efficient worker. While that's all fine and dandy, eventually you don't even need a more efficient worker, if the efficiency increase is in something like making water splash better, or making flags wave better.
From 7 to 9, there were huge leaps made that changed the way games looked completely and could be played.
From 9 to 11, the only difference is you need a 295 to make a flag go fwoosh better compared to a 9800GTX that looks arguably the same, with less fwoosh. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: The thing is, there's a lot fewer "pop" effects that can be done. It's mostly incremental stuff from here, not to mention ways of doing the old stuff more efficiently. Some of my developer friends have said they can do pretty much everything DirectX 11 does in DirectX 9, just it would require insane hardware to pull it off.
Also, there's very little reason to make software that fully embraces DirectX 10 or 11, considering the GPU in the PS3 is basically a GeForce 7900GT and the 360's GPU is a chimera of the Radeon X800, X1800, and tech that really isn't in any consumer GPU today (like the embedded DRAM). Hence why, as Koztah said, an 8800GT will still run most any PC game just fine at present... #dirt2
@Michael Fisk: This is why I think DX11 should of been held off until a "next generation of PC gaming" It would be more easily marketed, the performance gain would of been huge, and it would be much better all around then this slight incremental gains we have been making. #dirt2
It basically means you can do Crysis at a solid 70fps on ultra high instead of barely 30.
And you can do something that would run at 5fps currently, at playable rates.
So you won't necessarily get obvious and amazing new visual techniques, but you do get playable rates for using them, especially all at once.
Eventually you do hit a wall, but not until you get full photorealism with a huge number of items on screen at 60+fps consistent. We're not there yet.
And I will grant that it'll be less of a WOW! effect going forward, because it's going to be more about making sure the user gets an experience where they go "This isn't a slideshow!".
(Also, that 9800GTX is a dx10 part, so that's not a good comparison. Compare say, the Radeon 9700, which is a first generation DX9 part, to an HD5870, which is a first generation DX11 part, and you get the difference between not being able to run Crysis at all, and having 30fps) #dirt2
@-MasterDex-: Oh you will, this is the kind of game you can't put away after you start.
At first i was thinking " this is too much like need for speed, i don't care about a story or making friends, silly pop music, silly remarks from your in-game friends" and stuff like that...
The i got motivated to finish off the achievements of the first one, since in my mind it was much better, but the moment i played Dirt again i realized how great was Dirt 2.
I still don't care for this juvenile vibe they put into it, but the racing, the landscapes, the details.... this is a triple A game all right, even without directx 11. Unnecessary as Fahey pointed. #dirt2
@DrunkAus: my girlfriend only allows me to use my pentium 4 pc.Unless I'm doing my job on the other one.I'm not even allowed to touch it,even though I paid for it/. #dirt2
@DrunkAus: oh snap!.I meant to put that since I'm basically using a p4 with a gpu with shader 2.0 I don't know if it went that high.But we should assume it does lol. #dirt2
@★☆★ Waka ★☆★: In order to use DX11 in DiRT 2 which is basically what this article is about I would need to not only have Windows 7 but also a... wait for it... HD 5870 which along with the HD 5850 happens to be the only DX11 cards on the market atm.
@4c74f001: Oh yea totally forgot about those ones, I would expect that those cards to be great value for money if they are anything like the 4770. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: well I've been with her since I was 17.shes now my fiancee'.It's not that I'm not allowed to use it.It's that she makes it difficult for me.I get carried away when I'm just messing around on a pc.I tend to play too much games and it get's too much of my time consumed.
I wrote about this in that thread about gaming addiction,so she kinda made it her job not to let me into that again.Unlike what the others are saying I do have a dick!.It's called a compromise,and shes just looking out for me.Which I don't mind. #dirt2
Edited by (Zombie) D Mitsuki, Gotta have guts kid! at 10/22/09 10:56 AM
(Zombie) D Mitsuki, Gotta have guts kid! was starred
(Zombie) D Mitsuki, Gotta have guts kid! was unstarred
Also according to what other folks on a different forum I frequent say another unfortunate feature is not being able to customize ones loadout before missions. Which should be a pretty important claim due to it would have added a new level of team work having folks being able to properly equip themselves before a mission. Instead of the current cookie cutter system and you are forced to go look for crates in the level instead.
I really liked this game. I'll dub it a strategy shooter. I played on ps3. while i do wish it was 1080p, i didn't have people popping in and out on the horizon. The draw distance was great and the scope of the environment pulled me in. I didn't consider the difficulty to be brutal either. If an enemy finds you before you were aware of what you were running into, that's always going to hurt. It's about the situations you get yourself into. Save points were ok and only the last level had (as i noticed) 20 min between check points. I really liked this game and wished the campaign was longer with more difficult situations.
Stuff i didn't like:
---Driving the vehicles SUcks. BF1943 does a better job. I'm talking about traction and steering.
---AI is just ok. NOT really great. Good for backup but not for much more. Enemy AI is decent though i did find a guy or two that should've known i was coming.
---Online just has a bs system. It's hard to find a game and I am Forever refreshing and still getting rejected from games. i just kept hitting ranked game, quick game to get into something for sure.
---I understand that for realism it takes time to change weapons but the 'system' adds delays too. If you pull out a rocket launcher and start getting shot at, TOO BAD, wait for the animation to finish before you can move or start taking out your rifle.
---not enough carnage, air strikes, or "the horror of war" ( i didn't feel it, i thought my way through it) i was really hoping to kill a bunch of people in an attack helicopter.
The writing? I guess I'm like a soldier. Just set the stage and tell me what to. The rest is paint.
I thought we learned from END WAR. WHERE ARE THE VOICE COMMANDS? that system rocks!
11/04/09
- I tried playing MP on PC a couple of times, and was cursing furiously because no-matter how many times I was shooting guys, it seemed to do no damage and I never got one kill. Meanwhile, I died approximately every 7 seconds.
So, yeah, being able to actually kill guys in MP would be a hell of a fix. Jesus fucking Christ. Did nobody test the fucking game before they released it? #operationflashpointdragonrising...
11/04/09
Also, what's realistic about a bunch of vehicles that control like they have ice skates instead on wheels, and why, if Im a freaking driver, can I not look around from the characters pov while driving?
Sooooo realistic. My entire reason for wanting this game was the vehicles, only to find when purchased that they all control like garbage. Shame. There's lots to like in the game despite it's flaws, but if they can't ge the core gameplay experience ironed out, why the hell would they expect anyone to shell out for DLC?
11/04/09
11/04/09
They should sort out the problems with the game before throwing out DLC. #operationflashpointdragonrising...
10/22/09
says the stupid console gamer and/or idiot.
10/22/09
10/22/09
It's not like 8 bit era and here comes suddenly crysis making us go from 8 bit to semi realistic graphics.
I like the effects especially the water one looks really nice. And usually i'm not that impressed by small graphical changes. #dirt2
10/22/09
All huge leaps. #dirt2
10/22/09
Lets face it. Its Direct X. Direct X is all about the graphics and nothing more.
And its a PC version. I mean the whole reason people get the PC version of games is to get the better graphics, higher resolutions, effects, etc, that the underpowered consoles cant compete with. (and sometimes because people like to play with keyboard/mouse and dedicated servers) #dirt2
10/22/09
10/23/09
Like i said: The visual quality usually doesn't increase by huge leaps anymore. At least not in todays age and not 5 years ago not even really 10 years ago.
20 years ago is another story..
But today it's more about the small changes, it's next to impossible to throw out a complete new engine that "WOW"'s everybody. #dirt2
10/22/09
It's times like these that make me happy to be a PC Gamer along with being a Console Gamer, Pinball Gamer and Arcade Gamer.
I can't wait to test this on my ASUS ROG and SAGER systems. #dirt2
10/22/09
10/22/09
its not a proper WRC rally game like the old ones were, i dont know if he'd be rolling in his grave over this game or not, but personally i think they should have just kept it DiRT 2 and not included his name #dirt2
10/22/09
RIP #dirt2
10/22/09
10/22/09
10/22/09
@Kakkoii:
Hmm, tone really is that hard to detect on the interwebs.
I was totally kidding. I know there is no such thing as a tessellation chip, but the word was used like 50 times in the video, and my guess is less than 5% of its viewing audience even knows what tessellations are. I thought the overuse of the word was humorous, that's all. On top of that, I just posted a comment about Windows 7 in todays TAY so I felt like that statement at the end was fitting.
Sorry for any confusion. #dirt2
10/22/09
10/23/09
You'd already have one customer :) #dirt2
10/22/09
10/22/09
Dirt 2 uses DirectCompute with the GPU to animate the large crowd. And uses Tessellation to makes them more detailed without a big performance hit. And multi-threading used on the side to make the whole game run better on multi-core CPU's.
Same stuff goes for the water and rest of the game. Along with better and more efficient lighting effects in Shader Model 5.0 #dirt2
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
ting their games at the console market, older/cheaper video cards like the 8800GT run pretty much any PC game maxed or nearly maxed. I think the new DX version is a way to make hardware manufacturers some money. #dirt2
10/22/09
DX versions are starting to just not matter. #dirt2
10/22/09
10/22/09
DX11 is more about the coding under the hood, so GPGPU, PhysX, Cuda, Stream(if that was the name) etc.
So DX11 should be able to do everything that DX10 does, a bit more and with less of a performance hit.
And with the expected Win7 uptake compared to the 30% uptake of Vista then developers should have more incentive to use DX11 and just bypass DX10 altogether.
DX10 basically never got a chance to spread its wings as it was part of Vista. #dirt2
10/22/09
The addition of compute shaders means physics and other general compute tasks can be offloaded onto any capable hardware instead of just nVidia cards via proprietary APIs.
And general efficiency of the API's also been improved. Some things that took multiple passes can be done in one pass, and there are generic performance improvements that actually work not just on DX11 level hardware, but also Dx10 level hardware. Stuff that's very easy to implement too. #dirt2
10/22/09
From 7 to 9, there were huge leaps made that changed the way games looked completely and could be played.
From 9 to 11, the only difference is you need a 295 to make a flag go fwoosh better compared to a 9800GTX that looks arguably the same, with less fwoosh. #dirt2
10/22/09
Also, there's very little reason to make software that fully embraces DirectX 10 or 11, considering the GPU in the PS3 is basically a GeForce 7900GT and the 360's GPU is a chimera of the Radeon X800, X1800, and tech that really isn't in any consumer GPU today (like the embedded DRAM). Hence why, as Koztah said, an 8800GT will still run most any PC game just fine at present... #dirt2
10/22/09
10/22/09
It basically means you can do Crysis at a solid 70fps on ultra high instead of barely 30.
And you can do something that would run at 5fps currently, at playable rates.
So you won't necessarily get obvious and amazing new visual techniques, but you do get playable rates for using them, especially all at once.
Eventually you do hit a wall, but not until you get full photorealism with a huge number of items on screen at 60+fps consistent. We're not there yet.
And I will grant that it'll be less of a WOW! effect going forward, because it's going to be more about making sure the user gets an experience where they go "This isn't a slideshow!".
(Also, that 9800GTX is a dx10 part, so that's not a good comparison. Compare say, the Radeon 9700, which is a first generation DX9 part, to an HD5870, which is a first generation DX11 part, and you get the difference between not being able to run Crysis at all, and having 30fps) #dirt2
10/22/09
Whether or not I take advantage of the DX11 capabilities, I should have good fun. #dirt2
10/22/09
At first i was thinking " this is too much like need for speed, i don't care about a story or making friends, silly pop music, silly remarks from your in-game friends" and stuff like that...
The i got motivated to finish off the achievements of the first one, since in my mind it was much better, but the moment i played Dirt again i realized how great was Dirt 2.
I still don't care for this juvenile vibe they put into it, but the racing, the landscapes, the details.... this is a triple A game all right, even without directx 11. Unnecessary as Fahey pointed. #dirt2
10/22/09
But as for the game itself, looks fucking amazing, kinda makes me wanna get a HD 5870 lol.
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
Sorry if I sound like a dick there.
10/22/09
damn Sonata 3...quiet, beautiful...and fucking small LOL #dirt2
10/22/09
10/22/09
10/22/09
What will she do if you use a damn PC anyway, dump you? #dirt2
10/22/09
DX11 works on Vista too. You can download it already (official version from MS) #dirt2
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
I wrote about this in that thread about gaming addiction,so she kinda made it her job not to let me into that again.Unlike what the others are saying I do have a dick!.It's called a compromise,and shes just looking out for me.Which I don't mind. #dirt2
10/22/09
10/22/09
the lower, 5700 series as well as the 5850...but i *WANT* the 5870 :)
i've been meaning to get a new, bigger case anyway...i've been looking at the Antec P183, but i wish it had a side window :( #dirt2
10/13/09
To compare Modern Warfare to Operation Flashpoint is simply retarded.
10/13/09
10/13/09
10/13/09
Stuff i didn't like:
---Driving the vehicles SUcks. BF1943 does a better job. I'm talking about traction and steering.
---AI is just ok. NOT really great. Good for backup but not for much more. Enemy AI is decent though i did find a guy or two that should've known i was coming.
---Online just has a bs system. It's hard to find a game and I am Forever refreshing and still getting rejected from games. i just kept hitting ranked game, quick game to get into something for sure.
---I understand that for realism it takes time to change weapons but the 'system' adds delays too. If you pull out a rocket launcher and start getting shot at, TOO BAD, wait for the animation to finish before you can move or start taking out your rifle.
---not enough carnage, air strikes, or "the horror of war" ( i didn't feel it, i thought my way through it) i was really hoping to kill a bunch of people in an attack helicopter.
The writing? I guess I'm like a soldier. Just set the stage and tell me what to. The rest is paint.
I thought we learned from END WAR. WHERE ARE THE VOICE COMMANDS? that system rocks!