<![CDATA[Kotaku: cod4]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cod4]]> http://kotaku.com/tag/cod4 http://kotaku.com/tag/cod4 <![CDATA[Gallery: Call of Duty: Modern Warfare On Wii]]> As we first broke earlier this month, Activision is bringing Call of Duty 4 to the Nintendo Wii. It looks like you might expect Modern Warfare on the Wii would look like.

Developed by Infinity Ward, Call of Duty 4 was originally released on the PS3, Xbox 360 and PC back in November 2007. Treyarch is handling the Wii porting duties and Call of Duty: Modern Warfare will be on Nintendo's home console this November.









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<![CDATA[Dangling the Carrot: the 'Loot Theory']]> Gamers can be a finicky bunch, moving from title to title in search of novelty — what does it take to keep players motivated and hanging around? Loot, says an essay over at High Dynamic Range Lying — that's right, the collective 'we' are a bunch of donkeys chasing elusive, just-out-of-our-reach carrots around. I'll buy it as a generalization, since I've spent extra hours obsessively going after rare prizes in some of my beloved RPGs, which have the art of loot baiting down to a science:

The concept has been well-tread in RPGs for years, but it was not until recently that action games started to employ loot theory for their own benefit. Call of Duty 4 introduced a weapon and rank system. As players gain points in matches, their rank goes up, and they earn new weapons and accessories. Levels are frequent enough to keep many players going, and many staunch fans of the game have admitted that they themselves would have quit playing several months before if not for the weapon unlockables and ranking.

Bungie attempted a ranking system with Halo 3, but players did not stick to it the way they stuck to Call of Duty. The reasoning is simple. Even with the initial rank increase and bragging rights, a complete lack of swag meant the rank was largely meaningless, as it offered no real benefit. it was initially motivating, but it didn’t last.

Is there any shame in baiting players to, well, play more? There's a fine line to walk in implementing 'loot theory,' but I can think of a number of games that strike that nice balance between giving you encouraging tidbits and not giving it all away. I'm a fan of loot, but it won't keep me playing unless the other parts of the design equation fall into place.

Loot Theory: The Tale of the Donkey and the Carrot [High Dynamic Range Lying via GameSetWatch]

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<![CDATA[Rumor: Infinity Ward Working on Sci-Fi Title]]> An alleged insider allegedly with Infinity Ward allegedly told TalkPlayStation.com that the Call of Duty 4 developer is "currently working on a new sci-fi title." And then they clam up pretty fast, saying no more info is on the way and, conveniently, we "may or may not announce it at E3."

So there's a 50 percent chance this tip's got legs. As in, they're either making the game, or not. Computerandvideogames.com goes so far as to speculate it's a CoD/SciFi shooter. Granted, CoD is the studio's only title but come on. That's still like saying the guy that brought you "Close Encounters of the Third Kind" is now making an Indiana Jones movie with aliens in it. Oh wait ...

COD4 Developers Making Sci-Fi Title [TalkPlayStation.com via Computerandvideogames.com]

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<![CDATA[More Leaks: Forza 3 and Call of Duty]]>
Other nuggets gleaned from the ongoing mining of the Xbox marketing leak by Xbox 360 Fanboy:

• The next Call of Duty will be known as "World at War" instead of CoD5. There are five box concepts leaked. There's speculation that calling it World at War is an effort to keep the lifespan of hot-selling CoD4 running as long as possible.

Forza Motorsport 3 is so huge that the limitations of the DVD format became an issue. It will include 400 cars, 100 tracks and must ship on two discs. Car deformation was also mentioned as a feature of the new title.

Possible CoD5 Rename, Plus Boxarts and pic [Xbox 360 Fanboy]

Forza Will Have 2 Discs, 400 Cars, More [Xbox 360 Fanboy]

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<![CDATA[NVIDIA ]]> PC Call of Duty 4 gamers can download four maps free in an NVIDIA-sponsored Variety Map Pack due to drop Thursday.

The four maps for Call of Duty 4: Modern Warfare are the Broadcast, Chinatown, Killhouse and Creek maps. Furthermore, PC players will get a patch that fixes a server crash, fixes some other bugs, adds in some things and, oh yeah, enables support for the new maps.

So, PC gamers, don't say nobody never did nuthin' for ya. Xbox 360 owners had to buy this. Enjoy!

Variety Map Pack Sponsored by NVIDIA hits PC June 5th [IAMfourzerotwo]

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<![CDATA[Call of Duty 4 Variety Map Pack Hits PS3 Thursday]]> PlayStation 3 gamers who've answered the fourth Call of Duty will get their version of the Variety Map Pack this Thursday, a DLC bonus that Xbox 360 owners have been enjoying for a few weeks now. The new maps will hit the PlayStation Stores in both North America and Europe. In additionally good news, this weekend will be a "Double XP Weekend Extravaganza" giving Call of Duty 4: Modern Warfare players twice the experience.

The official word from Infinity Ward is that the devs will be available for headshotting on Friday, April 25 from 11AM to 2PM PDT and from 5 PM to 8 PM PDT. It should give us something to do while we wait for the Metal Gear Online beta to go prime time.


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<![CDATA[Call Of Duty 4 Sells 9 Million]]> Bonus NPD news! Activision & Infinity Ward have taken this month's NPD software sales and done the math on Call of Duty 4's lifetime sales data. According to them, it's sold nine million copies since November. Nine million. For a game that didn't get the marketing of, say, Halo 3, and was only released in November, those are some staggering numbers. Staggering, but for such an extraordinary game, totally deserved. They're also reporting that the 360 map packs have already been downloaded one million times, so I get the feeling some corks will be popped and some backs slapped over at Infinity Ward come Friday afternoon.
CoD4 sells over 9 million copies and breaks DLC Records [IAMfourzerotwo]

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<![CDATA[CoD4 PS3 DLC DAT(ed)]]> Infinity Ward have sorted the PS3 version of Call of Duty 4's downloadable content out, and have announced a pair of release dates for the new maps. North Americans can expect them next Thursday, April 24, while it'll be turning up in Europe a little later, on May 1. PC owners...still nothing, I'm afraid. Maintain your vigils.
PS3 Variety Map Pack Double XP Weekend Extravaganza [IAMfourzerotwo]

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<![CDATA[PS3 Call Of Duty 4 Maps Inbound]]> The long-lost PS3 iterations of Call of Duty 4's first map pack aren't looking so lost these days. Infinity Ward have announced that the PS3 maps are done and have been submitted to Sony for certification. From there, all it'll take from Sony is for them to certify that they're awesome, and you PS3 owners should be good to go. Provided the PSN doesn't make like Xbox Live and crash & burn from the strain, that is.
PS3 DLC In Certification [IAMfourzerotwo]

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<![CDATA[Xbox Live Is In A Bad, Bad Way (or Revenge...]]> XboxLive.gifXbox Live Is In A Bad, Bad Way (or Revenge of Xbox Live Outage Watch 2008: Day 105.) Nope. You're not the only one experiences issues with Xbox Live tonight, dear gaming friends. The service is, we assume, buckling under the pressure of the multitudes trying to snatch the new Call of Duty 4: Modern Warfare map pack. The official Xbox support site reads "Xbox LIVE users may experience issues with purchasing marketplace items, receiving title updates, and account management." A handful of readers have notified us of their issues, including the inability to redeem Microsoft Points cards and download from Marketplace. Our suggestion? If you don't want to have a frustrating Friday night, take a Live breather.

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<![CDATA[Call of Duty 4 Feature Patch Deployed To Update-Starved PlayStation 3s]]> The Call of Duty 4: Modern Warfare "feature patch" that hit Xbox 360 gamers last month square in the hard drive has finally been released for folks currently sporting the PlayStation 3 version, says Infinity Ward. It's for US gamers only right now, but don't worry European Union, you're getting it double quick. Like, tomorrow quick. You too, Oceania.

The patch brings new goodies like a kill cam update, improved sniper accuracy and much more. The official word on what's changed can be reviewed here.

PS3 Feature Patch Released [IAMfourzerotwo]

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<![CDATA[Orange Box, COD4, BioShock Dominate AIAS Awards]]> aiasaward.jpgThe 11th Annual Interactive Achievement Awards were held last night at the Red Rock Resort in Las Vegas, with twenty-six awards handed out honoring the best gaming of 2007. Sixteen of those awards were split evening between BioShock, The Orange Box, and Call of Duty 4: Modern Warfare, with COD 4 walking away with the coveted Overall Game of the Year award. Rock Band took home three awards including Outstanding Achievement in Soundtrack and Family Game of the Year. Nintendo saw two awards - Adventure Game of the Year for Super Mario Galaxy and Handheld Game of the Year for The Phantom Hourglass. Puzzle Quest took home Downloadable Game of the Year, justifying all of those long hours I spent playing the damn game on the DS, PSP, and finally via Xbox Live Arcade. Along with the game awards, the night saw former Sony Computer Entertainment president Ken Kutaragi given the Lifetime Achievement Award and Blizzard president and CEO Mike Morhaime entered into the Academy of Interactive Arts & Sciences Hall of Fame. Congratulations to all of the winners - we were so very surprised. No really! Hit the jump for the full list of winners.

ACADEMY AWARDS TOP HONORS TO CALL OF DUTY 4, BIOSHOCK, THE ORANGE BOX AT 11TH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS

The Academy of Interactive Arts & Sciences Inducts Mike Morhaime Into Hall of Fame and Bestows Lifetime Achievement Award Upon Ken Kutaragi

LAS VEGAS - February 8, 2008 - And the winners are ... Call of Duty 4: Modern Warfare (Activision), BioShock (2K Games) and The Orange Box (Electronic Arts and Valve Software); each picked up four statues at the 11th Annual Interactive Achievement Awards® last night. The award ceremony was hosted by comedian and avid video game player Jay Mohr at the Red Rock Resort in Las Vegas.

The Academy of Interactive Arts & Sciences also honored two industry icons for their tremendous contributions. Mike Morhaime, president, CEO and co-founder of Blizzard Entertainment®, was inducted as the 11th member of the prestigious AIAS Hall of Fame and Ken Kutaragi, former president and CEO, Sony Computer Entertainment Inc., received the highly coveted Lifetime Achievement Award.

"The Interactive Achievement Awards is the forum for the industry's best game makers to evaluate the merits of more than 160 titles submitted for consideration and honor the best in technical innovation and gameplay experience," said Joseph Olin, president of the AIAS. "This year's winners truly represent the best cross section of interactive entertainment, demonstrating the power of next-generation platforms that have come of age."

These peer-based awards recognize the outstanding products, talented individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The winners in each category are as follows:

Overall Game of the Year:
Call of Duty 4: Modern Warfare

* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella


Console Game of the Year:
Call of Duty 4: Modern Warfare

* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella


Computer Game of the Year:
The Orange Box

* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Producer: Gabe Newell


Outstanding Innovation in Gaming:
Rock Band

* Publisher: MTV Games
* Developer: Harmonix
* Producer: Robert Jerauld
* Game Director: Bob Settles
* Creative Director: Jonas Norberg


Handheld Game of the Year:
The Legend of Zelda: Phantom Hourglass

* Publisher: Nintendo of America
* Developer: Nintendo
* Producer: Shigeru Miyamoto
* Director: Eiji Aonuma Massively


Multiplayer Game of the Year:
World of Warcraft: The Burning Crusade

* Publisher: Vivendi Games
* Developer: Blizzard Entertainment
* Producer: Frank Pearce
* Game Director: Rob Pardo
* Creative Director: Chris Metzen


Cellular Game of the Year:
skate.
Publisher: Electronic Arts

* Developer: EA Mobile
* Producer: David Manriquez
* Game Director: David Manriquez
* Creative Director: Derek Zakaib


Role-Playing Game of the Year:
Mass Effect

* Publisher: Microsoft Game Studios
* Developer: BioWare
* Producer: Casey Hudson
* Lead Designer: Preston Watamaniuk
* Art Director: Derek Watts


Racing Game of the Year:
Motorstorm

* Publisher: Sony Computer Entertainment America
* Developer: Evolution Studios
* Producer: Simon Benson
* Creative Director: Paul Hollywood


Outstanding Achievement in Game Design:
The Orange Box: Portal

* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Lead Game Designer: Robin Walker
* Game Director: Kim Swift
* Creative Director: David Speyrer


Adventure Game of the Year:
Super Mario Galaxy

* Publisher: Nintendo of America
* Developer: Nintendo
* Producer: Takao Shimizu
* Game Director: Yoshiaki Koizumi
* Creative Director: Shigeru Miyamoto


Sports Game of the Year:
skate.

* Publisher: Electronic Arts
* Developer: EA Black Box
* Executive Producer: Scott Blackwood


Strategy/Simulation Game of the Year:
Command and Conquer 3: Tiberium Wars

* Publisher: Electronic Arts
* Developer: EA Los Angeles
* Producer: Mike Verdu
* Creative Director: Matt Britton


Action Game of the Year:
Call of Duty 4: Modern Warfare

* Publisher: Activision
* Developer: Infinity Ward
* Producer: Mark Rubin
* Game Director: Jason West
* Creative Director: Vince Zampella


Family Game of the Year:
Rock Band

* Publisher: MTV Games
* Developer: Harmonix
* Producer: Tracy Rosenthal-Newson
* Game Director: Greg LoPiccolo
* Creative Director: Josh Randall


Outstanding Achievement in Animation:
Assassin's Creed

* Publisher: Ubisoft
* Developer: Ubisoft Montreal
* Animation Director: Alex Drouin
* Lead Animators: Elspeth Tory, Sylvain Bernard


Outstanding Achievement in Art Direction:
BioShock

* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Visual Art Director: Scott Sinclair
* Technical Art Directors: Hogarth De La Plante, Andrew James, Jay Kyburz, Nate Wells


Outstanding Achievement in Visual Engineering:
Crysis

* Publisher: Electronic Arts
* Developer: Crytek
* Director of R&D: Douglas Binks


Outstanding Character Performance:
The Orange Box: Portal

* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Writer: Erik Wolpaw
* Voice Actor: Ellen McLaw
* Character Name: GLADos


Outstanding Achievement in Story Development:
BioShock

* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Writer: Ken Levine
* Character Designer: Rob Waters


Outstanding Achievement in Game Play Engineering:
The Orange Box: Portal

* Publisher: Electronic Arts, Valve Software
* Developer: Valve Software
* Lead Game Designer: Robin Walker
* UI Designer: Alden Kroll
* AI Designer: Tom Leonard


Outstanding Achievement in Online Game Play:
Call of Duty 4: Modern Warfare

* Publisher: Activision
* Developer: Infinity Ward
* Lead Online Designer: Todd Alerman
* Lead Online Programmer: Richard Baker


Downloadable Game of the Year:
Puzzle Quest: Challenge of the Warlords

* Publisher: D3 Publisher or America
* Developer: Infinite Interactive, 1st Playable Productions
* Producers: Arthur Kawamoto, Steve Baldoni
* Game Directors: Steve Fawkner, Janeen Fawkner


Outstanding Achievement in Original Music Composition:
BioShock

* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Composer: Garry Schyman


Outstanding Achievement in Soundtrack:
Rock Band

* Publisher: MTV Games
* Developer: Harmonix
* Music Supervisors: Paul DeGooyer, Eric Brosius


Outstanding Achievement in Sound Design:
BioShock

* Publisher: 2K Games
* Developer: 2K Boston, 2K Australia
* Sound Designers: Emily Ridgway, Patrick Balthrop, Justin Mullins
* Audio Lead: Eric Brosius


Since 1996, the Interactive Achievement Awards have recognized outstanding games, individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. More than 160 titles were played and evaluated by members of the Academy's Peer Panels. The panels are comprised of the game industry's most experienced and talented men and women. Each panel is responsible for evaluating one award category. Interactive Achievement Award recipients are determined by a vote of qualified Academy members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the Interactive Achievement Awards the most credible, respected and recognized awards for interactive entertainment software.

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<![CDATA[Console COD4 Getting New Maps This Spring]]> To all those who can't get enough Call of Duty 4 multiplayer on the Xbox 360 and PS3, know that new maps are on the way this spring. How many? We don't know. What day will they be here? Not so sure. What will they cost? Wish we could tell you. But one thing's for certain, "the upcoming downloadable content will thrust gamers into a hot zone of added combat across a variety of intense multiplayer locales."

And that's plenty for us.

New CoD4: Modern Warfare Maps (X360)
[Gamespy]

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<![CDATA[Call Of Duty 4 Heading To Mac]]> Oh dear, it seems that all of my reasons for not buying an Apple system are slowly being whittled away in the course of a few short hours. First EA announces Spore for the Mac, and now Aspyr Media reveals that they are bringing the third installment of Infinity Ward shit - Call of Duty 4: Modern Warfare - to Apple systems this May. As an added bonus, all of the problems with multiplayer that have plagued the PC, Xbox 360, and PlayStation 3 versions of the game should be pretty much ironed out by then! Hit the jump for the juicy press release details.

CALL OF DUTY® 4: MODERN WARFARE™ COMING TO MAC

AUSTIN, TX - January 15, 2008 - Aspyr Media, Inc. announced today they will publish Call of Duty® 4: Modern Warfare™ for Mac, a gripping modern-day action-thriller that deploys players into heart-stopping battles across the world's most treacherous hotspots. Call of Duty 4: Modern Warfare delivers unprecedented high-definition graphics, piercing 5.1 surround sound and a dynamic community-oriented multiplayer experience. Developed by Infinity Ward and licensed by Activision, the game is expected to be available for Mac in May 2008.

Featuring a tense storyline, filled with plot twists, the title thrusts players into battle like never before. With amazing special effects, including rim-lighting, depth of field, texture streaming and character self-shadowing, players are enlisted into one of the most photo-realistic gaming experiences imaginable.

The community-oriented Call of Duty 4 multiplayer gameplay features a robust leveling system, variety of unlockable perks, hot-join and matchmaking, as well as create a class and party capabilities to ensure that players of all skill levels can join in the fun. Additionally over 100 challenges and a host of new game environments and modes deliver unlimited possibilities. Infinity Ward has also included Kill-Cam, a fan favorite feature that they created in Call of Duty 2 which allows for spectator instant replays.

Call of Duty® 4: Modern Warfare™ will soon be available for preorder through Aspyr's website for only $49.99. For more information, fans can also visit the official Website, http://www.callofduty.com/.

Call of Duty 4: Modern Warfare is rated "M" (Mature) by the ESRB for Intense Violence, Strong Language and Blood and Gore.

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<![CDATA[Frankenreview: Top 5 Games of the Year Edition]]> 2007 has been a crazy awesome year for gamers. While during years gone by we've all fallen prey to too much hype and not enough...what's that word again...fun, the most unexpected part of 2007 was that it lived up to our unreasonably high expectations.

So hit the jump for our Frankenreview, victory lap 2007 edition. We pulled reviewers' top rated games* from Game Rankings to relive some of our best moments from the year.

Note, on repeat games, we picked the higher ranking platform.

graphbigin.jpg

Super Mario Galaxy (Wii) - Gamespy
i_13158.jpgLadies and Gentlemen, we have a winner. Super Mario Galaxy represents the Nintendo Wii's best release to date, and takes the tried-and-tested formula from Super Mario 64 and Sunshine to a new level of perfection. It's the single best reason for naysayers to finally take the hardware plunge

The Orange Box (Xbox 360) - Gaming Age
51icyhlLQVL._SS400_.jpgIf one thing is certain, there is not one game out there that offers such a complete package at the regular retail price of a single game. You get 5 outstanding games that give you a little bit of everything, action, story, puzzles, multiplayer, and just flat out addictive content...you would be doing yourself, gamers, and the wonderful developers a great injustice by not buying The Orange Box. Not only is it possibly the best bargain in gaming history, but arguably the best FPS experience of all time...

Bioshock (Xbox 360) - Jolt
515TpLYM23L._SS400_.jpgEven when vastly outnumbered and outgunned, BioShock puts mania before mere survival...yet, that fear of an impending death never fades. The feeling of being watched, of being used, of being nothing but a pawn, balances perfectly with the game's no-holds-barred approach to combat. It's this mixture of ambience, emotion and plain old fun that sets BioShock apart from the scores of FPSes hitting the shelves this year...it is one of the most progressive, gripping and downright fun games to hit the market in the last decade.

COD4 (Xbox 360) - Eurogamer
51lSiG%2BtEWL._SS400_-1.jpg...all you really need to know is this a huge return to form for the Call of Duty series, and for war-based FPS titles in general. Even without the vastly impressive multiplayer elements, Modern Warfare would be worth buying for its outstanding single-player campaign. It succeeds not only for being consistently spectacular, but for the way it has been crafted into something that keeps you engaged right to the very end.

Halo 3 (Xbox 360) - 1UP
51atrAxEVlL._SS400_.jpgHalo 3's campaign is better in every way imaginable. Subtly beautiful, rich and lush graphics, a heart-pounding orchestrated score, new weapons, vehicles, and enemies...and even better enemy and teammate A.I... Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. After all, Halo 3 has enough content to keep you stuck to your controller for weeks, if not months or even years. Looks like we won't be finishing the fight anytime soon after all.

Good times. Did we really play that many FPSs this year...on the Xbox 360 no less? [image]

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<![CDATA[COD4 Is Just $39.95 On Amazon]]> As part of Amazon's "Video Games 10 days, 10 deals" sale, Call of Duty 4 is deeply discounted for both the Xbox 360 and PS3. On either platform, it's just $39.95 to land a copy (and, of course, you get the free shipping on orders over $25). While the game has already sold a boatload of discs, many late adopters (OK, maybe just me) will find themselves making a very reasonably priced purchase in the very near future. Wait...since when is $40 "reasonable"? Oh my god, we've been brainwashed!

[Amazon PS3 and Amazon 360] Thanks Mike!

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<![CDATA[Call of Duty 4 Threat Shuts Down University]]> A Frostburg State University student was charged with two misdemeanor counts of disrupting a school operation after allegedly speaking a threat about "shooting up the school" on Xbox LIVE. Evidently he was playing Call of Duty 4 at the time when another player reported the statement to the Frostburg Police Department. The school was placed on lock-down while Microsoft located the Xbox's location (through address on-hand with the student's internet provider).

After the student's arrest, around 40 police officers patrolled the campus. When police searched the student's room, they found no weapons. Court documents have since shown that the student claimed "he was joking and had no intention of following through with the threats."

Misdemeanor charges filed against FSU gamer
[via theinquirer]

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<![CDATA[COD4 Used "Best Coders" for PS3 Version]]> COD4 has been universally heralded for general awesomeness, but even more impressively, the game pulled off this stunt for both the Xbox 360 and PS3. And while programmers are certainly getting better on Sony's platform, Infinity Ward studio head Vince Zampella explains to PSM3 magazine that they weren't taking any chances:

We had our best programmers on the PS3 [version of Call of Duty] and it shows...
Burn! I wouldn't want to be an Xbox 360 programmer at Infinity Ward at the moment. Because, no matter what Zampella's been telling you behind closed doors, you are not his "favowit wittle progwammer."

Infinity Ward stresses the importance of platform focus [gamesradar]

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<![CDATA[Call of Duty 4 Busts Out Funny Arabic Mistakes]]> Sure, we've seen our share of funny in-game English. But what about other languages? Just because we can look at other cultures failed attempts at the English language, does that mean Western developers are free from foreign language fuck ups? Nope. Reader Hatem points to the Arabic in Call of Duty 4. Arabic is read right to left, but many of the in-game Arabic signs have been mirrored right to left so they come out backwards, funny and strange to native speakers. As Hatem points out, almost all the letters in Arabic connect. More often than not, the in-game signs feature Arabic letters that don't connect, changing meaning. Explains Hatem:


at first glance an arab reading person would think : WTF?? ... turns out they read "ضربة قاضية" which means "K.O aka Knock Out" , but here's where it got fucked up , arabic is one of those languages where almost all letters connect, but that didn't happen in this texture heh , and they made the mistake of writing it from left to right <_<;

That's not all. Hit the jump for more COD4 Arabic language mishaps!

n618609256_448380_7401.jpg


another example of fucked up by separating the letters and then writing them from left to right , this one says :
"وحدانية" , i assumed by the fist image that they wanted it to mean "Unity" but the word they used usually means "Solitude" , it shoulda been "وحدوية" or "وحدة"

n618609256_448382_8415.jpg And, this isn't so much a boo-boo, but a funny:


well .. nothing wrong with this one , i just found it funny that the company name is "Whomever Tourism Co." or "Anyones Tourism Co." hehe

Interesting stuff! Thanks, Hatem!]]>
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<![CDATA[COD4 To Smack Down Halo 3]]> Oohhh, it's Halo 3. Everybody back. Back it up. Halo 3's coming through. What, you think you're a tough guy? You a big tough guy, Mr. Halo 3? You have those big sales numbers and you think you own the place? Yeah, well I remember when you were begging to be on a Mac and you were called Marathon. Yeah. I remember when your Louis Vuitton shoes were called Reebok. And so does Call of Duty 4, who analyst Todd Greenwald says is about to kick your ass...in sales.

COD4 is sold out at numerous retailers (already moving 3 million units), has scored highly with reviewers and is on four times the systems as Halo 3. So yeah, COD4 should sell more units on whole. But we're interested in seeing how it competes on the 360 alone.

And chances are, critically acclaimed or not, COD4 isn't worthy to clean the shoes of Halo 3 or the 4 million games it's moved on the 360 alone. Then again, Gears of War has supposedly moved around 4 million units as well, so it's not impossible for other games to reach such high plateaus (just maybe not now that Halo 3 is out). It'll be interesting to see how the numbers end up when the dust/snow/small particles in the air settle after Christmas.

Analyst Predicts Call of Duty 4 To Outsell Halo 3
[theescapist]

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