<![CDATA[Kotaku: cmu]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cmu]]> http://kotaku.com/tag/cmu http://kotaku.com/tag/cmu <![CDATA[Gallery: Party at the Nintendo House]]>
I don't know exactly where this is, but I'm willing to book my roundtrip ticket right now if it costs less than a grand. Investigation of the tags on Flickr reveal two little words: "CMU" and "booth". Could this be this year's follow up the last ingenius booth from the kids at Carnegie Mellon University?

I don't care how many raffle tickets it takes, I just want more information on this house!

Gnychis' Photos [Flickr via The Tanooki]


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<![CDATA[Clips: CMU Students Demo Nintendo "Virtual Reality"]]>

The delivery of lines and timing of jokes may be off, but at least the technology is cool. It further redeems itself with the inclusion of a Yakety Sax-rich soundtrack. I'll let the uploader set this one up:

This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center's Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have 2 weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience.

The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion. The playmotion is a motion sensor technology that receives data on the user's head and two hands.

So, while the clip is clearly heavily pre-planned and carefully edited, it looks like some real-time user input was used to interact with the hacked games. Perfectly nerdy! Thanks for the heads up, Jane.

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