Meanwhile, millions of people around china are discovering there is a real world outside their bedrooms. What's sad is I bet that some of them are addicted and are taking it rough. I wonder if there have been realm servers popping up like mad over there. You can still play locally.
@Stradigos: Meanwhile, millions of people outside of China are discovering there is a real world outside of their bedrooms, and it is boring, so they stay on MMO's.
Because Blizzard didn't bother bribing the correct corrupt assholes in those dens of organized crime they call the GAPP and MOC, millions of Chinese citizens are missing out on a product the rest of the world is free to enjoy.
It's all about the money and I'm glad I don't have to deal with that level of bullshit just to play a videogame legally.
No wonder that country is responsible for the vast majority of game/film piracy. What a dump.
what the chinese goverment want is to avoid is the introduction of outside ideas into their population, wow is after all a social network that can bring diferent life concepts to the chinese citisens, with local mmo the chinese goverment can control the way the games develop, but with outside publishers they cannot interfere in every aspect they want, so thus the ban.
@Piccoroz: Then they sure are doing a bad job with news sites like BBC having full, uncensored Chinese versions, American and Western television and movies being uncensored, cheap and easily available, their urging people to study abroad for university and beyond, the huge number of philosophy and political books from the West you'll find in both English and Chinese at any bookstore, the large scholarships they give to bring Westerners into China to study Chinese/etc at their universities, etc... etc...
That theory is quite late and outdated, my friend.
@magnakaiser: Oh sorry, maybe I am uninformed, But you gotta accept that the golden shield project is still a reality and that the goverment still sends to jail people that talk about democracy and give critic to the comunist party.
@DutchOtaku: They can & they all do, just not on Chinese servers. They all play on the Taiwanese servers. Anyways Blizzard was just wayyyy too capitalist for their commie asses.
@DutchOtaku: So now that the Chinese are gone, is it safe to put them back in Samurai armor? It's not like it's going to offend people who can't play WoW.
Quick intro: I've lived in China for the last 3 years and these inter-gov-ministry arguments go on all the time. Not just over video games but over a lot of things. There's probably some behind the scenes politics that are playing a big role here. I know it may sound crazy that because two powerful guys in different parts of the CPC don't like each other that can lead to millions of people getting a game taken away but stuff like this happens all the time.
Also the fear of "internet addiction" is a really hot topic these days in China. Video games are the number 1 target for the press as the cause. WoW often gets highlighted at a Western video game that was designed to get the youth "addicted" so it plays well for the popularity of ministers to be seen as attacking this problem.
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Edited by LoLAdrian ...And Then Comes Lividity at 01/05/10 3:41 AM
LoLAdrian ...And Then Comes Lividity was starred
LoLAdrian ...And Then Comes Lividity was unstarred
I don't know the full details, or even the slight details really, but the way what I have heard sounds, China want to give Chinese Made MMOs more of a chance, by making it so that their people can't play Anything else.
That's probably a gross generalization or something, but that's how it always seems to sound to me.
@LoLAdrian ...And Then Comes Lividity: It's a whole lot of things, really. It makes a good scapegoat for starters. The fact is, true or not, a LOT of people in this country feel that lots of 20-somethings are wasting their lives playing games all day in internet cafes and not being productive.
Because it is such a massively popular WESTERN made game (That is, it doesn't step on the toes of any domestic companies, especially since that whole licensing snafu last year.), it makes an easy target that makes the people feel like something is being done about the issue.
There's a lot more going on here than the "WACKY GOVERNMENT DOES WACKY THINGS!!!" that most news sources tend to ignore, one major factor being what most Chinese people think, in this case: That young people play way too many god-damned video games.
Most of us are just going to go to our local Borders or B&N, tear this mag out of its polythene protector, and just read it on the ground, savoring the artwork, and then promptly forget about it.
UPDATE: Oh snap, it's only available through subscription.
Get ready for pirated scans of these to be available on warez sites everywhere in PDF format!
And "1 year (4 issues) for $39.95"?
Sorry, BlizzFuture, but there's only room for one $39.95 subscription in my book. And that shit's called National Geographic!
@Azures: I remember I interviewed with a company called Source Interlink back about a year and a half ago for an analyst position. They are a magazine distributor. Even though the interviews went exceedingly well I didn't get the job. About six months later they filed Chapter 11.
@Sonira - Tetsuoooo!: Undoubtedly in many cases, for many entertainment things in particular, it is. But when your prime product is making upwards of $150 MILLION PER MONTH, I don't think merchandising is really adding all that much, or even an appreciable figure, to the bottom line.
As a WoW player I really struggle to understand who this magazine is for. I mean the person who has the time and money to read a magazine but doesn't read Elitist jerks & Wowhead forums etc.
That tanking article is well written, but at the same time it's also very surface level. I really don't get anything for my protection paladin out of reading that. And I don't know that a mass market magazine can ever go into the kind of detail that a serious WoW player would need because then it's super niche talking about ways to tweak speciffic rotations and evaluating individual pieces of gear etc.
I'm in the top guild on my server and I wonder just how 'hardcore' you have to be to want to read articles about tanks. You can't learn anything useful, since all the information is already freely available, so it exists only for entertainment value.
@Luke Plunkett: We all know WoW players never see their coffee tables, nor do they have friends to come over and peruse the magazine on said coffee table.
Just sums up WoW really, in game has nothing to offer story wise, you're expected to read up on the story and history of the world and such out of the game which just ruins it entirely for me.
@Dodge2002: Actually, the WoW designers agree with you that this was a big problem with the game when it came out. Chris Metzen and his crew at Blizzard have talked a lot lately about the fact that a recent big goal of theirs (and they've realized a lot of it in Wrath of the Lich King) has been to stop putting pages of text in front of you, and instead to show you what's going on by making the events you play through mean something and tell a story. From what I've seen of the new dungeons, they're doing a heck of a job.
@PositivelyGreg: But you have to play forever and ever to get to the level when you can actually do anything story-based.
If there was some semblance of a story in the majority of the game (though I'll admit that there were times when the Van Cleef thread got compelling, like when you essentially assassinated a noble), then I would be convinced to go back.
@PositivelyGreg: I'd honestly disagree. As far as I am aware, one of the first quest lines originally started with the Defias in Westfall, and the SAME storyline that started there ran you up until Onyxia. It revealed, throughout multiple levels of play, a long, twisted and in-depth conspiracy fraught with betrayal, retributions, and more treachery...
Then they patched it out, eventually, and haven't done anything as grand since.
@mr_godot: Absolutely, and not to try to sound like a broken record, but Blizzard is painfully aware of this and that's why the next expansion is largely dedicated to changing what the game plays like at low levels. The new goblin and worgen starting areas will be very story driven, and all the old zones revamped so that they tell a tale that you progress through rather than being a series of towns full of people who seem to need pieces of animals.
@VorAbaddon: I'm not sure any specific storyline actually bridges quite as far as that, but I agree that the old questlines were neat. Nonetheless lot of them featured two things that (in general) didn't appeal to a lot of gamers: a lot of text you have to read in order to grasp the epic-ness of it, and a lot of sitting on a gryphon being flown to far-away destinations to continue the quest.
I'd disagree about "haven't done anything as grand" though. Almost every single zone of Northrend has a storyline woven into the geography that you follow as you progress along, and those stories are as long and grand as any old stories, but play out in events and experiences more than in text... and usually you spend much less of your time traveling to complete them, and best of all they often end with a really satisfying climactic set piece far beyond anything that was possible in the original.
@PositivelyGreg: Thank God, as I've never managed to drudge through the low levels to play any of the epic end game material. Even with the leveling so much faster than it used to be, it just gets to the point of "Why am I actually running around?"
@PositivelyGreg: And that's why I'll be playing again in 9 months or whatever it is till Cataclysm drops. Because the few scenes, the Wrath Gate especially, where they actually worked the storyline into the game effectively were quite delicious.
@TSFMfest: My sentiments exactly. Unfortunately it wasn't until they introduced phasing that you felt like you were doing anything to the world... instead of just turning in 10 pelts for 50 silver. But with phasing, the terrain changes as soon as you return with the report of a kill, or something. And that one story arc about that one crusader in icecrown moved me - as much as a game can at any rate. But that means effectively 2/3 of the game is quite lacking in player involvement.
@Dnyde: That was a great arc, and even more so because it was almost exclusively a bunch of fetch quests. But that's all it really takes--a little context and a meta-story arc and even a kill X number of Y quest becomes interesting. For as great as WoW is in many ways, it's incredibly depressing that something as simple as that hasn't percolated into the core gameplay more deeply.
Hey, Luke, don't hate. This could work very well for all kinds of patches in the future if done well enough
*cue linked music*
*Camera pans across dark fields*
*Two armies face each other*
*armies charge and clash*
TEXT: Fixes for Incomplete Installation(35) and (16) for Left 4 Dead 2 demo!
*Close-up of battle*
TEXT: Improved reconnect to Steam logic during Steam Cloud synchronization!
*Cut to lonely Princess trapped in a prison overlooking the battle from a tall tower*
TEXT: Increased client side timeouts for Steam Cloud requests to improve reliability for users...
*Close-up of princess. A single tear rolls down her cheek*
TEXT: ...in remote locations!
*cue choir*
*Cut back to battle. Dragons appear in the sky and drop large boulders on the armies*
TEXT: Fixed a case where cloud files would believe they were up-to-date and not sync!
*Evil Dragon King appears in one of the dragons and laughs*
TEXT: Fixed a crash in the in-client web control
*Quick cuts of action scenes*
TEXT: Fixed a rare crash...
*A knight stabs an enemy war elephant. It topples over*
TEXT:...when failing an attempt...
*A boulder from a dragon above kills both with a boulder*
...to create a new account!
*Reveals secret agreement between princess and Evil Dragon King two days prior*
*Cut to present with princess clutching a knight's picture*
PRINCESS: My love....
As a tank, raiding is the meat of the game for me. Heading into an instance with 25 other people and becoming a well oiled machine working together is fun. Its challenging in it's own right, and becoming stronger and being able to down bosses that you couldn't before is also very gratifying.
Sure the graphics look a step up from nintendo 64's capabilities but the gameplay and the group cohesion is what draws 11 million others as well.
11:24 AM
03:40 PM
09:20 AM
Because Blizzard didn't bother bribing the correct corrupt assholes in those dens of organized crime they call the GAPP and MOC, millions of Chinese citizens are missing out on a product the rest of the world is free to enjoy.
It's all about the money and I'm glad I don't have to deal with that level of bullshit just to play a videogame legally.
No wonder that country is responsible for the vast majority of game/film piracy. What a dump.
10:37 AM
Everyone who wanted to play, that is.
10:48 AM
10:51 AM
08:57 AM
11:04 AM
That theory is quite late and outdated, my friend.
02:29 PM
06:48 AM
Now that is over, make pandaren an extra race in cataclism blizzard :P
06:55 AM
07:33 AM
10:38 AM
04:43 PM
04:40 AM
Also the fear of "internet addiction" is a really hot topic these days in China. Video games are the number 1 target for the press as the cause. WoW often gets highlighted at a Western video game that was designed to get the youth "addicted" so it plays well for the popularity of ministers to be seen as attacking this problem.
03:41 AM
I figured China would view WoW as a great money-making opportunity, with all their gold farmers and stuff.
04:01 AM
I don't know the full details, or even the slight details really, but the way what I have heard sounds, China want to give Chinese Made MMOs more of a chance, by making it so that their people can't play Anything else.
That's probably a gross generalization or something, but that's how it always seems to sound to me.
10:46 AM
Because it is such a massively popular WESTERN made game (That is, it doesn't step on the toes of any domestic companies, especially since that whole licensing snafu last year.), it makes an easy target that makes the people feel like something is being done about the issue.
There's a lot more going on here than the "WACKY GOVERNMENT DOES WACKY THINGS!!!" that most news sources tend to ignore, one major factor being what most Chinese people think, in this case: That young people play way too many god-damned video games.
12/29/09
12/29/09
12/28/09
Most of us are just going to go to our local Borders or B&N, tear this mag out of its polythene protector, and just read it on the ground, savoring the artwork, and then promptly forget about it.
UPDATE: Oh snap, it's only available through subscription.
Get ready for pirated scans of these to be available on warez sites everywhere in PDF format!
And "1 year (4 issues) for $39.95"?
Sorry, BlizzFuture, but there's only room for one $39.95 subscription in my book. And that shit's called National Geographic!
12/28/09
12/28/09
12/28/09
the internet is killing newspapers, im shocked ANY magazine is still around.
12/28/09
I think that variety-type magazines could still be viable, but anything specialized? Probably not. Who would buy a magazine about surfing these days?
12/28/09
up next? World of Warcraft: the themepark.
12/28/09
12/28/09
12/28/09
12/28/09
12/28/09
That tanking article is well written, but at the same time it's also very surface level. I really don't get anything for my protection paladin out of reading that. And I don't know that a mass market magazine can ever go into the kind of detail that a serious WoW player would need because then it's super niche talking about ways to tweak speciffic rotations and evaluating individual pieces of gear etc.
12/28/09
12/28/09
You have to really love WoW to be into that.
12/28/09
12/28/09
'Toilet' factor, maybe you have a point there. :p
12/28/09
Still, since the information is freely available there's really no costs other than physically printing the mags and distribution.
I'd like to see how this mag turns out a year or two from now.
12/09/09
I have missed out on soo much warcraft story because I don't play WoW. I have no idea what happened with Illidan, and now Arthas.
Oh well! Maybe in Warcraft4 they'll explain it. It'll probably be WAY in the future though, so they can continue WoW aaaand have a 4th game.
12/09/09
12/09/09
Way to go and deflate an epic trailer - be careful with your typefaces, Blizzard!
12/09/09
12/09/09
(edit to obsessively correct minor typos)
12/09/09
If there was some semblance of a story in the majority of the game (though I'll admit that there were times when the Van Cleef thread got compelling, like when you essentially assassinated a noble), then I would be convinced to go back.
12/09/09
Then they patched it out, eventually, and haven't done anything as grand since.
12/09/09
12/09/09
I'd disagree about "haven't done anything as grand" though. Almost every single zone of Northrend has a storyline woven into the geography that you follow as you progress along, and those stories are as long and grand as any old stories, but play out in events and experiences more than in text... and usually you spend much less of your time traveling to complete them, and best of all they often end with a really satisfying climactic set piece far beyond anything that was possible in the original.
12/09/09
12/09/09
12/09/09
12/09/09
12/09/09
*cue linked music*
*Camera pans across dark fields*
*Two armies face each other*
*armies charge and clash*
TEXT: Fixes for Incomplete Installation(35) and (16) for Left 4 Dead 2 demo!
*Close-up of battle*
TEXT: Improved reconnect to Steam logic during Steam Cloud synchronization!
*Cut to lonely Princess trapped in a prison overlooking the battle from a tall tower*
TEXT: Increased client side timeouts for Steam Cloud requests to improve reliability for users...
*Close-up of princess. A single tear rolls down her cheek*
TEXT: ...in remote locations!
*cue choir*
*Cut back to battle. Dragons appear in the sky and drop large boulders on the armies*
TEXT: Fixed a case where cloud files would believe they were up-to-date and not sync!
*Evil Dragon King appears in one of the dragons and laughs*
TEXT: Fixed a crash in the in-client web control
*Quick cuts of action scenes*
TEXT: Fixed a rare crash...
*A knight stabs an enemy war elephant. It topples over*
TEXT:...when failing an attempt...
*A boulder from a dragon above kills both with a boulder*
...to create a new account!
*Reveals secret agreement between princess and Evil Dragon King two days prior*
*Cut to present with princess clutching a knight's picture*
PRINCESS: My love....
TEXT: THE STEAM
CLIENT UPDATE!!
12/09/09
12/09/09
As a tank, raiding is the meat of the game for me. Heading into an instance with 25 other people and becoming a well oiled machine working together is fun. Its challenging in it's own right, and becoming stronger and being able to down bosses that you couldn't before is also very gratifying.
Sure the graphics look a step up from nintendo 64's capabilities but the gameplay and the group cohesion is what draws 11 million others as well.
12/09/09
12/09/09
12/09/09
12/09/09
12/09/09
12/09/09
Go on, pick up those diamonds.
But no matter how you look at it:
They're made for flies. ;)
12/09/09