<![CDATA[Kotaku: cloverfield]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cloverfield]]> http://kotaku.com/tag/cloverfield http://kotaku.com/tag/cloverfield <![CDATA[Meet the Cow]]>
I swear, I swear that I am not a mole for Valve. I know I post well more than my share of Team Fortress 2 shit, but they keep making it, and I keep laughing, and I'ma keep posting it. Djy1991 and ICTOC created this, hosted over at machinima.org — which is behind the awesome awesome "Meet the ..." sendups of inanimate objects in TF2, and this one looks at the 2Fort Cow. The ending is cow-meets-Cloverfield amazing and makes me want to hit myself in the face with a shovel.

Meet the Cow [machinima.com, via Ubercharged.net]

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<![CDATA[Paramount Planning Cloverfield Game?]]> It appears that Paramount has unofficially announced the official Cloverfield video game to the world. It all started when Paramount's lawyers asked the owner of CloverfieldGame.com for permission to take over the site for their upcoming game. And then...well...that's pretty much the whole story I guess.

The former owner of the domain was working on a Cloverfield fan game of his own and has now switched his HQ to GrayShotGame.com. He said that Paramount lawyers were "very courteous" and that he considers it a "huge honor" to have originally selected the domain name that Paramount acquired for their game. Also of note: it appears that no money exchanged hands.

To hear the tale we just told you from the source, hit that thing we like to call a "jump." And until Paramount makes the announcement public, consider the news unconfirmed.

GrayShot [Grayshot via VideoGamesBlogger]

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<![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]> Seeing Cloverfield last weekend really piqued my interest. I was more impressed by the film than I'd expected to be, finding the documentary-style handheld shooting to be far more intrinsic to the narrative experience than some mere Blair Witch clone. And it got me thinking, while games like Gears of War have already experimented with shakier camera systems, could we stand a full handheld onslaught throughout 10-12 hours of gaming?
Btw, I keep jabbing after the jump...

Maybe the Blair Witch games missed out. Because the mechanic could be interesting—a fixed (be it wobbly) camera system following a first or third person game could be a fun, novel way to limit a player's perception (because, face it, even when we're forced into a perspective we're generally still actually seeing more than most real-life scenarios). Of course this "fun factor" point is arguable, but let's move forward for the sake of the topic.

Could you stand the experience? Does watching a film like Cloverfield or Blair Witch make you seasick? And do you think that being in a virtual video game would exacerbate the effect, or minimize such issues? Because I have a nagging suspicion that those reports of people puking in theaters are written by an older generation of reporters who haven't been accustomed to games like UT3, or even shows you see on MTV.

And if you answer those questions, then sure, you can feel free to rip the mechanic to shreds.

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