Wait.
I thought Cloud gaming was having your stuff stored in "The Cloud".
Like SteamCloud stores preferences, eventually saves(come on Valve already.. though I have like 200mb of Oblivion files, so I guess their good) and Key mappings.
I also use stuff like Google Docs n Dropbox as Cloud services.
I'd call stuff like Onlive n Gaikia... Streamed/streaming gaming?
But then again, Web 2.0 buzzwords who knows wtf they mean? #xboxlive
@deanbmmv: Well in fact cloud computing means a lot of thing. The concept behind cloud is that you act as a client accessing stuff on the architecture (servers, database, networks, etc) in a simple way and without the knowledge of all this structure. Wikipedia as an interesting article about it. [en.wikipedia.org]
Streamed gaming would also be a good definition for OnLive and Gaikia but the word is so 2005 (when YouTube was created) ;) #xboxlive
@slimky: I know how the cloud works.
I'm quite the digital nomad. The cloud is very useful for just jumping on any PC with a browser with your login and boom.
Steam is cloud gaming.
I can use the Steam client on any PC to access my collection of games.
OnLive and co are well....they ain't cloud, they don't concentrate on storage and services to use that storage.
It's more... Hosted PC's. You rent VM's off them and stream what they do straight to your PC. #xboxlive
@deanbmmv: it's actually kind of an interesting idea. how much money has MS lost with 360 hardware? imagine that turned into many many clustered servers distributed around the country, with "dial-in" like access. as you dial in, you're granted access to a dynamically-allocated chunk of virtual hardware resources that produce your gaming experience and stream the I/O (think PS3 remote play) back to your home device (whatever it is)...
the cloud environment could change, upgrade, and grow dynamically and as business need dictated... damn, that's probably a market Google could muscle MS out of in a hot minute... anyway, that's how it'd work. billions of dollars spent on servers and related hardware to enable streaming to connections with a hardy enough internet connection. it'll happen, cuz i can see it being profitable, and i'm just a lowly dual-BSer. #xboxlive
@Morgan Rock: You just described how OnLive works.....
The main issues is a three/four letter word - LAG/PING
And while Google have vast amount of servers they don't have the correct structure to facilitate game streaming. They are cloud, just vast amounts of storage for the search index, Youtube, Gmail n Google Docs.. Which a big HDD doens't matter much for gaming. #xboxlive
@Bouchart: I'm perfectly happy with downloading off a service as well. At least I have it locally on a hard drive.
It's being totally reliant on an internet connection that bothers me. If the connection is down, or slow, you can't even play a single player game. No thanks. #xboxlive
10/27/09
*wink* #xboxlive
10/27/09
*nudge* #xboxlive
10/27/09
*necksnap* #xboxlive
10/28/09
*finger-click* #xboxlive
10/28/09
10/28/09
10/28/09
10/28/09
*foot-tap* #xboxlive
10/27/09
10/27/09
I thought Cloud gaming was having your stuff stored in "The Cloud".
Like SteamCloud stores preferences, eventually saves(come on Valve already.. though I have like 200mb of Oblivion files, so I guess their good) and Key mappings.
I also use stuff like Google Docs n Dropbox as Cloud services.
I'd call stuff like Onlive n Gaikia... Streamed/streaming gaming?
But then again, Web 2.0 buzzwords who knows wtf they mean? #xboxlive
10/27/09
Streamed gaming would also be a good definition for OnLive and Gaikia but the word is so 2005 (when YouTube was created) ;) #xboxlive
10/27/09
I'm quite the digital nomad. The cloud is very useful for just jumping on any PC with a browser with your login and boom.
Steam is cloud gaming.
I can use the Steam client on any PC to access my collection of games.
OnLive and co are well....they ain't cloud, they don't concentrate on storage and services to use that storage.
It's more... Hosted PC's. You rent VM's off them and stream what they do straight to your PC. #xboxlive
10/27/09
the cloud environment could change, upgrade, and grow dynamically and as business need dictated... damn, that's probably a market Google could muscle MS out of in a hot minute... anyway, that's how it'd work. billions of dollars spent on servers and related hardware to enable streaming to connections with a hardy enough internet connection. it'll happen, cuz i can see it being profitable, and i'm just a lowly dual-BSer. #xboxlive
10/27/09
The main issues is a three/four letter word - LAG/PING
And while Google have vast amount of servers they don't have the correct structure to facilitate game streaming. They are cloud, just vast amounts of storage for the search index, Youtube, Gmail n Google Docs.. Which a big HDD doens't matter much for gaming. #xboxlive
10/27/09
10/27/09
10/27/09
It's being totally reliant on an internet connection that bothers me. If the connection is down, or slow, you can't even play a single player game. No thanks. #xboxlive