<![CDATA[Kotaku: Clip]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Clip]]> http://kotaku.com/tag/clip http://kotaku.com/tag/clip <![CDATA[Let's Learn About Metal Gear!]]> Now that Grand Theft Auto IV has been released, it's type for the next big hype machine to kick into high gear: Metal Gear Solid IV. To get whet your appetite, GameTrailers has Part 1 up of the franchise's history. Interesting stuff! Watch it. ]]> http://kotaku.com/388875/lets-learn-about-metal-gear http://kotaku.com/388875/lets-learn-about-metal-gear Fri, 09 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=388875&view=rss&microfeed=true <![CDATA[Yes, Gran Turismo Creator Can Actually Drive]]> Nice to see that Gran Turismo creator Kazunori Yamauchi isn't pussy footing around. Dude is clearly able to drive. Fast. Here he takes to the wheel of the new Nissan GT-R and pushes it upwards of 190 mph. This is exactly the person you want making your realistic racing simulators.

Gran Turismo Creator [Auoblog]

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http://kotaku.com/386458/yes-gran-turismo-creator-can-actually-drive http://kotaku.com/386458/yes-gran-turismo-creator-can-actually-drive Fri, 02 May 2008 04:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386458&view=rss&microfeed=true
<![CDATA[Bay vs. Uwe Boll Round 3: "Bay Agreed To Fight" [Updated]]]>

It just won't stop. And you can be damn sure Uwe Boll will do everything he can to make sure it doesn't. That's right, we're back for another round of Boll vs. Bay in which crappy low budget director Uwe Boll and crappy big budget director Michael Bay butt heads! Boll said in an exclusive video:


Hi here's Uwe Boll, I'm very happy to say the fight is on. Boll Vs. Bay. It's a rumble in the jungle 2, it will be in Kinshasa, Zaire. I think September 30th will be the fight. Boll against Bay. He agreed to do it, I'm very proud of it. So if you want to be live there you need ten tickets from Postal opening May 23rd. You bring these tickets and this will be the entry to the boxing fight, Boll against Bay. Or you can buy tickets on eBay or wherever else you can buy it, of course also, but I think the cheapest way is with the Postal tickets. OK, so Michael Bay, start training and I think you will go down to be honest. I think round three or round four you will go down in history, not only for the worst war movie ever: Pearl Harbor, no, also for the worst boxer in the ring against Uwe Boll ever. Thank you.

Uwe Boll, publicity genius. Video after the jump.
The moderator over at Bay's official site writes:
Just spoke to Mike, and it's false. This guy is really creepy, he's creeping me out.

BTW, Michael has never spoken to him and won't speak to him. Mike has a movie to deliver for June 2009, unlike this idiot.

Boll doesn't deserve press for his lame movie, so this is the last we talk about him in these forums. This press stunt will tank.


Bay's Reaction [Shoot For The Edit Thanks, Nathan!]
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http://kotaku.com/386426/bay-vs-uwe-boll-round-3-bay-agreed-to-fight-[updated] http://kotaku.com/386426/bay-vs-uwe-boll-round-3-bay-agreed-to-fight-[updated] Thu, 01 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386426&view=rss&microfeed=true
<![CDATA[More Saints Row 2, More Busey]]> Poor Saints Row 2. In a post-GTA IV world, how can it hope to compete? If it keeps looking like this, it won't. But that doesn't matter. We're not here for more on Saints Row 2. We're here for more Busey. I like to think that THQ just went to Gary's house one day, set up a camera and let him talk for a week, then just cut their trailers around his more poignant ramblings.

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http://kotaku.com/385020/more-saints-row-2-more-busey http://kotaku.com/385020/more-saints-row-2-more-busey Mon, 28 Apr 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385020&view=rss&microfeed=true
<![CDATA[Metal Gear Online Gameplay]]> It's blurry, yes, and they're all yammering on in Japanese, but you get the gist. It's Metal Gear Online. And it's Metal Gear Online not in some pre-prepared trailer, but how it'll look when you're actually allowed into the beta on Friday (fingers crossed, touching wood upon a crossed heart). Looks...well, it certainly looks different.

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http://kotaku.com/382947/metal-gear-online-gameplay http://kotaku.com/382947/metal-gear-online-gameplay Wed, 23 Apr 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382947&view=rss&microfeed=true
<![CDATA[The Okami Art School, Only $39.99]]> What happens when you need to put together an instructional video on how to play Okami on the Wii, and either budgetary restraints or international licensing rights mean your first choice for host - Dr. Steve Brule - isn't available? Easy. You get this guy to do his best Brule impersonation, and hope for the best.

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http://kotaku.com/382943/the-okami-art-school-only-3999 http://kotaku.com/382943/the-okami-art-school-only-3999 Wed, 23 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382943&view=rss&microfeed=true
<![CDATA[No Way Should Pokemon Be This Cute. Like, Ever.]]> Too cute. Must. Be. Stopped. Here's a fan created reworking on the Clannad anime. Originally a PC point and click visual novel, the smash hit Clannad has been spun off into anime and manga. Above, the ending of the Clannad has been given an unbelievably cute reworking. That, like we said, must be stopped. For those who have never seen the original saccharine-heavy ending theme, hit the jump. It's subtitled, too. Let the singalong commence!
Dango Pokemon [Danny Choo] ]]>
http://kotaku.com/382902/no-way-should-pokemon-be-this-cute-like-ever http://kotaku.com/382902/no-way-should-pokemon-be-this-cute-like-ever Tue, 22 Apr 2008 21:00:20 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382902&view=rss&microfeed=true
<![CDATA[Inside The High-Flying World Of Sony Computer Entertainment America]]> SCEA, it's all coke parties, celebrity golf tournaments and laser-etched PS3s, right? Not in the mid-90s it wasn't. Especially if you worked in testing or "consumer service" like these poor souls. Worth watching as much for the appalling haircuts and overwhelming dorkiness as it is for the neat interview with Warhawk and Twisted Metal producer Mike Giam.
PlayStation Museum [via DMczaf @ NeoGAF]

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http://kotaku.com/382429/inside-the-high+flying-world-of-sony-computer-entertainment-america http://kotaku.com/382429/inside-the-high+flying-world-of-sony-computer-entertainment-america Tue, 22 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382429&view=rss&microfeed=true
<![CDATA[Metal Gear Online Character Creation Is Pretty Cool]]> Sick of bad Metal Gear Online news? Here's the good news! The game's character creation seems pretty extensive, allowing face, clothes equipment and voice customization. Figures gently crossed that Konami, Kojima Productions and those servers will be rarin' to go this Friday. And if not, feel free to bookmark this page so you can imagine customizing your Beta character.

MGO Character [Akayuki]

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http://kotaku.com/382416/metal-gear-online-character-creation-is-pretty-cool http://kotaku.com/382416/metal-gear-online-character-creation-is-pretty-cool Mon, 21 Apr 2008 23:00:53 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382416&view=rss&microfeed=true
<![CDATA[Dead Space "Animated Comic"]]>
Not a fan of these multimedia marketing tie-ins (this is an animated version of the comic, not the animated "feature"), for Dead Space or any other game. Back in the day, a licensed property got itself a comic book series or a cartoon because the fans wanted it, and the property deserved it. Now? Why am I supposed to care about the back-story of a game I haven't even played yet? Especially when it's as boring as this?
[via VG247]

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http://kotaku.com/380783/dead-space-animated-comic http://kotaku.com/380783/dead-space-animated-comic Fri, 18 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380783&view=rss&microfeed=true
<![CDATA[Let's Compare Okami Wii and PS2]]> Whether it's on the PS2 or the Wii, damn, this is a pretty game.

(We keep getting emails about either the game disc being wonk or the game being wonk. Any of you having issues?)

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http://kotaku.com/381744/lets-compare-okami-wii-and-ps2 http://kotaku.com/381744/lets-compare-okami-wii-and-ps2 Fri, 18 Apr 2008 21:00:24 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381744&view=rss&microfeed=true
<![CDATA[Siren Trailer Creeps The Hell Out Of My PS3]]>
You know what? I hate Silent Hill. But loved the first Siren (or as it's known down here, Forbidden Siren). Don't know why. Critics may tell you otherwise, but you know better than to listen to critics. So, yeah, after watching this, am I excited about the prospect of a third time around (going straight past the much less-awesome second game), with the same old siren and blood but nice new graphics and sound? You bet I am.

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http://kotaku.com/381321/siren-trailer-creeps-the-hell-out-of-my-ps3 http://kotaku.com/381321/siren-trailer-creeps-the-hell-out-of-my-ps3 Fri, 18 Apr 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381321&view=rss&microfeed=true
<![CDATA[To Microsoft, GTA IV's As Big As Halo 3]]>
Anyone remember Halo 3? You may have heard about it last year. There was a commercial or two, aimed at promoting the product and raising the public's general awareness of it. Oh, you did? Capital. Well, you know how much money Microsoft must have spent promoting the thing? That's how much Microsoft Europe are spending on promoting Grand Theft Auto IV. Considering it's a third-party title that's also going to be available in a hardware bundle for their console rival, that's a roll of the financial dice that must have taken some big brass balls to throw down on. Watch the clip above, imagine you're an average GTA fan who's yet to buy into the current generation of consoles, and see if you think it'll be worth it
Microsoft's GTA IV spend to match Halo 3 [GI.biz]

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http://kotaku.com/381280/to-microsoft-gta-ivs-as-big-as-halo-3 http://kotaku.com/381280/to-microsoft-gta-ivs-as-big-as-halo-3 Fri, 18 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381280&view=rss&microfeed=true
<![CDATA[Can A Wii Game Really Look This Good?]]>
High Voltage Software are trying to find a publisher for The Conduit, an FPS they've got in development for the Wii. The game looks - for a Wii game - gorgeous, but its premise - an alien invasion of Washington DC - sounds pretty terrible. But whatever, that's not even the point. In showing the game off to IGN, High Voltage also provided them with this trailer for their graphics tech, which looks a lot more promising. Yes, it's just a tech demo, and yes, it's dark, which will make it look better, but still. For the Wii, that all looks pretty good, and a damn sight better than anyone who isn't called Nintendo has managed thus far on the system.
Exclusive First Look: The Conduit [IGN]

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http://kotaku.com/381254/can-a-wii-game-really-look-this-good http://kotaku.com/381254/can-a-wii-game-really-look-this-good Fri, 18 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381254&view=rss&microfeed=true
<![CDATA["Kids Who Don't Play Video Games Are At Risk"]]> In the aboveGrand Theft Childhood authors Lawrence Kutner and Cheryl Olson talk about their research and findings. Fascinating, intelligent stuff. Watch it.

Thanks Ryan for the tip!

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http://kotaku.com/380761/kids-who-dont-play-video-games-are-at-risk http://kotaku.com/380761/kids-who-dont-play-video-games-are-at-risk Thu, 17 Apr 2008 01:00:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380761&view=rss&microfeed=true
<![CDATA[First Vader, Yoda Gameplay Footage From Soul Calibur IV]]> Courtesy of GTTV. First half of the clip's pre-rendered stuff that you've seen before, but once it gets into the gameplay we get our first look at actual gameplay footage of Vader and Yoda. Should excite the fanboys no end, but lightsabers failing to cut through a steel sword is just...look, will nobody think of the canon!

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http://kotaku.com/380185/first-vader-yoda-gameplay-footage-from-soul-calibur-iv http://kotaku.com/380185/first-vader-yoda-gameplay-footage-from-soul-calibur-iv Tue, 15 Apr 2008 18:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380185&view=rss&microfeed=true
<![CDATA[The Bape DS Is Somewhat Popular]]> Like the looks of those limited edition Baby Milo/Nintendo DS handhelds? Best of luck trying to find one. This vid was taken on the first morning the console went on sale in Japan. As you can see, the line outside Bape's flagship store in Aoyama, Tokyo was...considerable.
[via Wired via Go Nintendo]

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http://kotaku.com/379755/the-bape-ds-is-somewhat-popular http://kotaku.com/379755/the-bape-ds-is-somewhat-popular Tue, 15 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379755&view=rss&microfeed=true
<![CDATA[The Mario Theme, Performed By A Car And Some Bottles Of Wine]]> So this kid, he likes Nintendo. And one day, he finds himself in an underground car park, with an RC car and around a gagillion empty wine bottles lying around. What's he do? He does what any of us would do, and combines the lot to belt out possibly the most wonderful rendition of the Mario theme you'll ever need to hear.
[via Boing-Boing]

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http://kotaku.com/379771/the-mario-theme-performed-by-a-car-and-some-bottles-of-wine http://kotaku.com/379771/the-mario-theme-performed-by-a-car-and-some-bottles-of-wine Tue, 15 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379771&view=rss&microfeed=true
<![CDATA[Think Hyundai, Think Baseball, Think The Nintendo Wii]]> Local television commercial schtick, baseball, Wii Sports, Hyundais, Nissans, this ad for classy, up-market car dealership Hamilton Nissan has it all. Though I'm a little suspicious at the editing on that last sequence, with the "easy" home runs. I don't remember them being that easy, but then...ah, forget it, these guys are car salesmen, who are we to doubt their integrity?
[via Go Nintendo]

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http://kotaku.com/379254/think-hyundai-think-baseball-think-the-nintendo-wii http://kotaku.com/379254/think-hyundai-think-baseball-think-the-nintendo-wii Mon, 14 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379254&view=rss&microfeed=true
<![CDATA[Watch Mario Kart Wii Ghost Glitch Cheat]]> Here's a look at Mario Kart Wii's ghost glitch cheat in action. All players have to do is one lap and turn around the wrong way once they finish to get an unbeatable race time. Nintendo's going through and erasing these ghost glitch high scores off the leader boards. Ghost Glitch in Action [Siliconera] ]]> http://kotaku.com/379260/watch-mario-kart-wii-ghost-glitch-cheat http://kotaku.com/379260/watch-mario-kart-wii-ghost-glitch-cheat Mon, 14 Apr 2008 01:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379260&view=rss&microfeed=true <![CDATA[Here, Here's The Resistance 2 Trailer. Watch It.]]> Well... Have a look at the Resistance 2 trailer. Thoughts? Feelings? Impressions?

Thanks, shindokie for the tip!

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http://kotaku.com/379069/here-heres-the-resistance-2-trailer-watch-it http://kotaku.com/379069/here-heres-the-resistance-2-trailer-watch-it Fri, 11 Apr 2008 23:02:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379069&view=rss&microfeed=true
<![CDATA[Guy In Avatar Costume Gets Shoved By Dangerous Japanese Dude]]> Design student Marc Ownes created a wearable device that simulates 3D person environments for the wearer. There's a head-mounted camera and VR googles that enable to folks to see themselves from a 3D perspective. While this experiment has already gotten webplay, Boing Boing TV has a clip of it in action. Marc checks out Harajuku while wearing his Avatar Machine and nearly gets the shit kicked out of him by some tough Japanese dudes. Rule of thumb: Don't piss off dudes in leather. Like, ever.

Marc Ownes' Wearable Simulator [BBTV]

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http://kotaku.com/378627/guy-in-avatar-costume-gets-shoved-by-dangerous-japanese-dude http://kotaku.com/378627/guy-in-avatar-costume-gets-shoved-by-dangerous-japanese-dude Fri, 11 Apr 2008 07:00:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378627&view=rss&microfeed=true
<![CDATA[World In Conflict: Soviet Assault]]>
Don't know what Soviet Assault is? Do keep up. It's the next World in Conflict release: for PC owners, it's a big expansion, for console owners, it's a standalone title. Here's the first footage to go along with the first details, along with the first [sigh] developer diary.

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http://kotaku.com/378610/world-in-conflict-soviet-assault http://kotaku.com/378610/world-in-conflict-soviet-assault Fri, 11 Apr 2008 06:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378610&view=rss&microfeed=true
<![CDATA[Deion Sanders, MC Hammer, Van Damme...It Can Only Be SFII]]>
Since Street Fighter IV was announced, there's been a ton of reminiscing about Street Fighter II. And all of it's positive! How good it was, how great it was, how it brought your estranged parents back together, how it ended the war in Bosnia...all valid points, but you can't just remember the good. You need to get some perspective on the matter. Remember the bad. You need to remember this promo song for the SFII live-action movie, which features not only MC Hammer and Jean-Claude Van Damme, but true renaissance man Deion Sanders as well.
[via Capcom]

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http://kotaku.com/378560/deion-sanders-mc-hammer-van-dammeit-can-only-be-sfii http://kotaku.com/378560/deion-sanders-mc-hammer-van-dammeit-can-only-be-sfii Fri, 11 Apr 2008 00:00:01 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378560&view=rss&microfeed=true
<![CDATA[Proper Operation Darkness Trailer]]>
Ah, Operation Darkness. A tactical RPG set in WWII. But with vampires and werewolves. Last time we saw it, I was getting a little down on it. The fact they were pretty rough trailers may have contributed. But this? This has revived my flagging spirits. Mostly because it's as cheesy as a triple-cheese sandwich with cheese for bread. And I do like cheese.

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http://kotaku.com/378132/proper-operation-darkness-trailer http://kotaku.com/378132/proper-operation-darkness-trailer Thu, 10 Apr 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378132&view=rss&microfeed=true
<![CDATA[Public Home Beta Can Be Installed, Played?]]>
This internet thing sure moves fast. No sooner do we hear that people are downloading the public Home beta than we see this video footage of someone apparently downloading it, installing it then getting access to it, complete with placeholder end-user agreement and welcome screens. Remember: it's recommended you enjoy your daily intake of salt grains while watching.
PlayStation Home BETA working, with play now?! [PS3NEWS, thanks Bryce!]

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http://kotaku.com/378127/public-home-beta-can-be-installed-played http://kotaku.com/378127/public-home-beta-can-be-installed-played Wed, 09 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378127&view=rss&microfeed=true
<![CDATA[Terrorists Need A Holiday Too, You Know]]>
[Little old, yes, but largely unseen, so here it is] Sure, in both Rainbow Six Vegas games, the city's "overrun" with terrorists. Then you, along with your Rainbow Six buddies, bust in and kill them all. Most will see that as a triumph of good over evil. I don't. What if the poor terrorists weren't up to any funny business? All I see here are some crazy kids out to spend some dirty money, and everybody's dirty money's good in Vegas...
[Mega64, thanks Justin!]

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http://kotaku.com/377636/terrorists-need-a-holiday-too-you-know http://kotaku.com/377636/terrorists-need-a-holiday-too-you-know Wed, 09 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377636&view=rss&microfeed=true
<![CDATA[Watch As K.K. Slider Sings Open The Gates Of Hell]]>
WARNING: Some will try and tell you this is just every K.K. Slider song played on top of each other. They are lying. What's happening here is damaging to eyes, ears and souls alike, and also most likely totally NSFW. Unless you want a portal to the 7th level of Hades to tear itself open beneath your office's floorboards, dragging all and sundry to the fiery, eternal depths below. In that case, knock yourself out.
[via Go Nintendo]

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http://kotaku.com/377611/watch-as-kk-slider-sings-open-the-gates-of-hell http://kotaku.com/377611/watch-as-kk-slider-sings-open-the-gates-of-hell Tue, 08 Apr 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377611&view=rss&microfeed=true
<![CDATA[Jon Stewart On Second Life]]> In case you missed it, Jon Stewart offers the funny on the recent virtual worlds Congress Hearings. Avatar Heroes [The Daily Show Thanks, TC!] ]]> http://kotaku.com/377180/jon-stewart-on-second-life http://kotaku.com/377180/jon-stewart-on-second-life Tue, 08 Apr 2008 07:30:36 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=377180&view=rss&microfeed=true <![CDATA[Play As Vader, Magic-Strangle Wookies]]>
The above clip features not only the announcement that Darth Vader will be playable in the opening level of Lucasart's Force Unleashed, but also word that via the powers of the force you'll be able to pick a wookie up off the ground and wring his garbling, furry neck. Which should be the clip's highlight, but no! That honour goes to Force Unleashed's project lead, Hayden Blackman, who manages to keep the PR team happy by saying that your force powers are "amped up, over the top and in some cases totally out of control" while somehow keeping a straight face. Well done, Hayden.

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http://kotaku.com/377096/play-as-vader-magic+strangle-wookies http://kotaku.com/377096/play-as-vader-magic+strangle-wookies Mon, 07 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377096&view=rss&microfeed=true
<![CDATA[Wall-E Don't Look So Bad]]>
A movie tie-in? An animated movie tie-in? Your sense of indifference is palpable. But really, Wall-E as a movie looks pretty great. And going solely on this footage of its adaptation, the game's not looking particularly awful either. Especially the bits towards the end that - bear with me - put off a very Dark Forces vibe.

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http://kotaku.com/376676/wall+e-dont-look-so-bad http://kotaku.com/376676/wall+e-dont-look-so-bad Mon, 07 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=376676&view=rss&microfeed=true
<![CDATA[Pierce Film, Cook Xbox On High For Five Minutes, Then Stir]]>
Ingredients: Kids, a camera, an Xbox 360, a microwave, the timeless human desire to bust stuff up real good. Preparation: Remove white plastic shell from console. Cooking Directions: Insert Xbox 360 in microwave. Cook until in flames. Remove from microwave, inhale toxic fumes, high-five everybody in the room, take photographs. Serving Suggestion: Video of microwaved 360 is above, with a gallery of fried console components in the gallery linked below.
Xbox 360 [Microwave Science, via Giz]

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http://kotaku.com/376631/pierce-film-cook-xbox-on-high-for-five-minutes-then-stir http://kotaku.com/376631/pierce-film-cook-xbox-on-high-for-five-minutes-then-stir Mon, 07 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=376631&view=rss&microfeed=true
<![CDATA[20 Years of Metal Gear Anniversary Trailer]]> When you get down to it, Metal Gear is getting up their in age. I mean, it's twenty years old? Next year, it can legally drink in America! This clip is from the "Metal Gear Saga Vol. 2" DVD. ]]> http://kotaku.com/375950/20-years-of-metal-gear-anniversary-trailer http://kotaku.com/375950/20-years-of-metal-gear-anniversary-trailer Fri, 04 Apr 2008 02:00:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375950&view=rss&microfeed=true <![CDATA[See Sega Exploit Cat Cuteness For DS Game]]> Such a soothing clip. Feeling... so... sleepy...

SEGA's Yume Neko is perfect for either people unable to purchase felines or those who totally hate the ones they already own. Everybody wins. Thanks, SEGA!
Yume Neko DS [Gemaga]

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http://kotaku.com/375496/see-sega-exploit-cat-cuteness-for-ds-game http://kotaku.com/375496/see-sega-exploit-cat-cuteness-for-ds-game Thu, 03 Apr 2008 06:40:02 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375496&view=rss&microfeed=true
<![CDATA[Doki Doki Majo Shinpan 2 Offers Better Butt Touching]]>

Was SNK satisfied with Doki Doki Majo Shinpan's schoolgal boob flicking? No, SNK was not. What about with the boy butt touching? No, SNK was not. So for the DS game's sequel, Doki Doki Majo Shinpan 2 Duo, the developer vamped things up. Yes, it added better butt touching (hello butt flicking!). This leaves us wonder: How will SNK ever top this innovation? We fear SNK might've shot its load prematurely with Duo. Please, think of the next sequel!

Hit the jump for the demo clip.

Doki Doki Demo [Akiba Blog]
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http://kotaku.com/375426/doki-doki-majo-shinpan-2-offers-better-butt-touching http://kotaku.com/375426/doki-doki-majo-shinpan-2-offers-better-butt-touching Thu, 03 Apr 2008 03:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375426&view=rss&microfeed=true
<![CDATA[Like Dancing Evangelion Mechas? (Oh Gawd Yes!)]]> Above, a stop motion clip of an Evangelion Revoltech figurine doing what looks like the Napoleon Dynamite dance. It's 1:00 AM Mountain Time (yes, we know), and already this is the coolest thing you will see all day. Promise.

Maybe, tomorrow, too.

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http://kotaku.com/375458/like-dancing-evangelion-mechas-oh-gawd-yes http://kotaku.com/375458/like-dancing-evangelion-mechas-oh-gawd-yes Thu, 03 Apr 2008 01:00:46 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375458&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Characters Re-imaged As Anime]]> Characters from Super Smash Bros. Brawl re-envisioned as characters from doujin visual novel Higurashi no Naku Koro ni. Not all the Brawl characters, but enough to satisfy our curiosity. This, right here, is truly great stuff. Bravo. ]]> http://kotaku.com/374981/super-smash-bros-brawl-characters-re+imaged-as-anime http://kotaku.com/374981/super-smash-bros-brawl-characters-re+imaged-as-anime Wed, 02 Apr 2008 06:40:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374981&view=rss&microfeed=true <![CDATA[GRID Footage Gets The Job Done]]>
Here's some in-game footage of Codemaster's upcoming racer GRID. Looks...well, as pretty as a game's going to look through a grainy, low-res embedded web clip. It's funny, I bet if Forza creators Turn 10 inherit the PGR series in Bizarre's absence, this is exactly what the two series' bastard lovechild would look like.
[via vg247]

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http://kotaku.com/374943/grid-footage-gets-the-job-done http://kotaku.com/374943/grid-footage-gets-the-job-done Wed, 02 Apr 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374943&view=rss&microfeed=true
<![CDATA[New GTAIV TV Spot Increases Excitement Levels]]>
This new GameStop trailer for GTAIV is...well, it looks pretty amazing. I've no idea who Jeremy St. Ives is, but the tour he takes us on of Liberty City - and how alive it looks - is (for me at least) more informative and entertaining than almost every previous clip put together. Especially the glimpse at the game's "drunk as a maggot" mode. And the fact it's a lot less choreographed and a lot more "this is what the actual game will look like".
[thanks Ryan!]

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http://kotaku.com/374936/new-gtaiv-tv-spot-increases-excitement-levels http://kotaku.com/374936/new-gtaiv-tv-spot-increases-excitement-levels Tue, 01 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374936&view=rss&microfeed=true
<![CDATA[Hulk Gameplay Trailer Fails To Excite]]>
Remember when I said Sega's upcoming The Incredible Hulk game should just be considered Ultimate Destruction 2? Upon seeing this trailer, I need to revise that statement just a tad. You should consider Sega's The Incredible Hulk an incredibly bland-looking Ultimate Destruction 2. Just goes to show how realism isn't always a good thing. How do you make a gigantic green bundle of fury battling robots and smashing cars look so amazingly boring? No preorder for you, The Incredible Hulk.
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http://kotaku.com/374566/hulk-gameplay-trailer-fails-to-excite http://kotaku.com/374566/hulk-gameplay-trailer-fails-to-excite Tue, 01 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374566&view=rss&microfeed=true