Clint Hocking, director of Far Cry 2 and coiner of the term “ludonarrative dissonance,” has returned to Ubisoft. Specifically, Ubisoft Toronto, where he arrives after recently departing Amazon Game Studios. Before that, Hocking had spent time at Valve and Lucasarts. He offers some more context on his personal blog.
"Splinter Cell: Chaos Theory gave me brain damage." This short blog post by veteran game designer Clint Hocking about the stress and anxiety of game development is worth a read.
Amazon is bolstering up talent in their video game development studio, and they've got two new high-profile snags: Portal designer Kim Swift and Far Cry 2 designer Clint Hocking have both joined Amazon Game Studios, Kotaku has learned.
Seems designer Clint Hocking (Far Cry 2), formerly of Ubisoft and Lucasarts, is now formerly of Valve as well.
A sprawling Boba Fett action/stealth game. A Jedi adventure full of edgy moral relativism. Disturbing explorations of Jabba the Hutt's sex trafficking. These were the kinds of experiences folks were expecting Clint Hocking to create when he announced his move to LucasArts two years ago. But Hocking is leaving the…
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he's leaving the studio he's worked at for a decade, Ubisoft Montreal.