<![CDATA[Kotaku: Classification]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Classification]]> http://kotaku.com/tag/classification http://kotaku.com/tag/classification <![CDATA[ Now Fallout 3 Trailers Are Being Pulled As Well ]]> More Fallout 3 advertising dramas! First it was subway adverts being pulled, now it’s a bunch of online trailers, Bethesda politely requesting that a number of websites, including Shacknews (though, it must be noted, not us), remove any and all Fallout 3 trailers they’d ever posted, saying only the request was being made “in connection with ESRB's advertising guidelines”. Guess there’s something in those trailers that’s not supposed to be in there. Good thing the ESRB acted so swiftly, and locked this down before the game was released, and…oh.

Bethesda Pulls Fallout 3 Marketing 'In Connection with ESRB Guidelines' [Shacknews]

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Tue, 28 Oct 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5070198&view=rss&microfeed=true
<![CDATA[ Even Germany's Box Art Is Censored Now ]]> [UPDATE - EA contacted us to let us know the German version has two covers; a paper sleeve and the actual DVD case. Only the paper sleeve features this edited box art]The Unterhaltungssoftware Selbstkontrolle, or USK, are Germany's classification board. And as you may already be aware, they're a conservative bunch, banning games that even Australia let slide. But this, this is new. Witness Germany's box art for Valve's upcoming zombie co-op shooter, Left 4 Dead. Notice anything, uh, different?

That's right. We don't know whether the USK had a say in this, or whether Valve/EA just felt like playing it safe, either way, that's a different box. While every other region's cover art shows a left hand with the thumb bitten off - zombies feast on the flesh of the living, you see, it's a joke - on the German version, the thumb's simply tucked in behind the hand there. No gore. How humourless.

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Mon, 27 Oct 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5069015&view=rss&microfeed=true
<![CDATA[ Gears Of War 2 Not Being Released In Germany, Japan ]]> Predictable. And in more ways than one. According to Microsoft, Gears of War 2 won't be seeing a release in either Germany or Japan, thanks to the game's level of violence and gore. Seeing as the first one wasn't released in Germany, that's no surprise. But Japan? Why isn't it being released in Japan? The first one was, despite its "Z" (adults only) rating, and it did pretty well for a Western game, selling over 30k units. Heck, Microsoft even held a Z-rated party last year celebrating the fact they release adults-only games. So what gives?

The announcement, made to Edge, says only "We can confirm that Gears of War 2 will not be available in Germany or Japan indefinitely". Note there's no mention of a ban, just that the game won't be made available. So, again, if Gears 1 did relatively well in Japan, why not release Gears 2?

Here's an idea: maybe it's because "Not for Germany/Japan/Australia" is the hottest new marketing tool for 2008, as nothing gives a violent game more sizzle in countries it's not being banned in than word it's being banned (or, in this case, "not released") somewhere else.

Confirmed: No Gears of War 2 for Japan
[Edge]

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Wed, 22 Oct 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5066963&view=rss&microfeed=true
<![CDATA[ MadWorld To Be Released In The US And...Uh... ]]> Platinum Games' MadWorld looks great. Really getting the most out of that Wii hardware. Should be a blast! But if you live in Japan, Australia or Germany, be warned: you may be on the outside looking in on this one. While the game is to be aggressively geared towards the American market, it won't - as we've pointed out - even be shown at TGS, and releases in other "sensitive" markets - like Germany and Australia - are "not part of Sega’s strategy right now". Bummer. Best you Germans and us Australians can hope for is that the classification boards go easy on it on the grounds it's "comic" violence.

Sega Working Closely With ESRB On Ultra-Violent ‘MadWorld,’ Japanese Release May Not Happen [MTV]

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Fri, 03 Oct 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5058971&view=rss&microfeed=true
<![CDATA[ Silent Hill Homecoming Refused Classification In... ]]> ...Australia or Germany? Go on, guess! OK, well done, the correct answer is indeed Australia. Still hamstrung by the South Australian state Attorney-General's refusal to amend the country's classification laws (currently games don't have the R18+ rating movies do, and all six state AGs need to agree to change the law), Silent Hill: Homecoming has become the latest high-profile game to be refused classification in Australia, a move that practically bans the game from these antipodean shores. Those that have already played the game will suspect the decision was due to quality control concerns, but in reality it'll have been down the game's gore. Or, sorry, "gore".

No Homecoming [Screen Play]

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Thu, 25 Sep 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5055094&view=rss&microfeed=true
<![CDATA[ Savage Moon Is A New Game For The PS3 ]]> And that's all we know! Because all we know is that a rating for the game has turned up on the website of the Unterhaltungssoftware Selbstkontrolle (ie the USK, ie Germany's classification board), it's got a 12 rating, it's only for the PS3, and it is, apparently, a military strategy game. Seeing as we've never heard of this before, odds are good that it's a PSN title. Odds are equally good that we'll be seeing it at some stage during Sony's lone ranger press conference at Leipzig next week.

Savage Moon [USK, thanks everyone who sent this in!]

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Thu, 14 Aug 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036886&view=rss&microfeed=true
<![CDATA[ Revised Fallout 3 Edition Drugs "Justified By Context" ]]> For the rest of the world, Fallout 3's being released as intended. Nothing to worry about. But in Australia, as you're aware by now, the game's had to see some changes, thanks to the Office of Film & Literature Classification's strong stance against in-game drug use (Midway's last Blitz game was refused classification for similar reasons). While Bethesda are keeping quiet on just what those changes were, the OFLC's official report on the revision is a little more helpful.

While it doesn't get into specifics, the report does contain the following three statements:

- The drug references within the revised version are justified by context and lend a strong playing impact to the game.

- The drugs depicted are fictional; drugs are depicted as stylised icons on a menu with the drug use itself not depicted. Whilst navigating a post-apocalyptic futuristic landscape, players can invoke the use of a variety of "chems" listed by fictious names which include "Buff", "Rad-X", "Psycho" and "Ultrajet".

- The Board noted that the "Guidelines for the Classification of Films and Computer Games 2005" states that "as a general rule ... material that contains drug use ... related to incentives or rewards is Refused Classification" and found that relationship [sic] between drug use and the incentives and rewards is not such that it promotes or encourages the use of proscribed drugs. Therefore the game does not warrant to be Refused Classification and can be accommodated at MA15+ with a consumer advisory of "strong drug references".

So it's OK if the drugs are contextual within a fictional universe. It's OK if they're fictional drugs. It's OK if the game doesn't promote the use of proscribed (or, real) drugs.

Sounds like the game's use of morphine was the sticking point. By referencing only fictional drugs in this report, and reminding us that the encouragement of the use of "proscribed" drugs is a no-no, it looks likely that all that's been removed from the Australian version of the game is the morphine. Or, more realistically, that morphine has been given a fictional rebranding.

Course that's just speculation on our part, as with Bethesda refusing to comment on the matter until the game's out we're unable to confirm it, but that's certainly what it looks like.

The Classification Board's Report On Australia's Edited Fallout 3 [Kotaku AU]

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Tue, 12 Aug 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036359&view=rss&microfeed=true
<![CDATA[ Fallout 3 Cleared For Australian Release [Update] ]]> In its original state, Fallout 3 was deemed no good for the Australian market. Too many drug references for the Australian Office of Film & Literature Classification's liking. But now, well, now it's all good! A revised edition of the game has been cleared for release, and has been classified MA15+ by the OFLC, a rating based on the title's "Strong violence, drug references and coarse language". For the record, an MA15+ rating - the highest Australian law permits - means persons under the age of 15 can't legally purchase the game. What's unknown at this stage is the extent of the edits made; it could be a few simple name changes to the in-game drugs, it could mean a more fundamental overhaul of the game's menu/icon system, we don't know yet. It's the middle of the night in Australia. We'll update when we do know.

Fallout 3 [OFLC]
Fallout 3 [EB Games Australia]

UPDATE - We contacted Bethesda to ask what had been edited/cut and - just like Rockstar with GTAIV - they could/would not comment on the changes.

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Mon, 11 Aug 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5035378&view=rss&microfeed=true
<![CDATA[ Here's Why Fallout 3 Was "Banned" In Australia ]]> Last night, we heard that Fallout 3 had been refused classification in Australia by the Office of Film & Literature Classification. Which is a lovely, legalese term for "banned". But just what was it about the game that caused the decision? What content was deemed too explicit to be given an MA15+ rating, the highest the OFLC are allowed to give? Turns out it had nothing to do with gore, or cannibalism. It was the drugs. Specifically, the game's "chems", or power-ups:

Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs.

Our advice, Bethesda: add some antenna and tesla coils to those crack pipes.

OFLC Report: Why Fallout 3 Was Banned In Australia [Kotaku AU]

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Wed, 09 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023636&view=rss&microfeed=true
<![CDATA[ Fallout 3 Refused Classification In Australia ]]> And by "refused classification", we really mean banned, since without classification it's illegal for retailers to sell the game in Australia. In an unsurprising move, the Australian Office of Film & Literature Classification have, hands bound once again by Australia's refusal to allow games to be rated R18+, deemed elements of Bethesda's upcoming RPG a little bit much. There's no word yet on just what the board found unsuitable, but seeing as the game involves drug use (Blitz) and extreme gore (Soldier of Fortune) - two things games have previously been refused classification for - you could probably take your pick.

It's Official: Fallout 3 Refused Classification In Australia [Kotaku AU]

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Wed, 09 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023253&view=rss&microfeed=true
<![CDATA[ No More ESRB-Related Game Leaks ]]> It's happened far too many times for me to recount, or even try and dig out links to them, but it usually goes a little something like this: someone finds a rating on the ESRB's website for a game nobody has heard of, and suddenly, its cover is blown. Developers are sad. PR types are making frowny faces. We're left with an announcement, but no details or screens. It's a common occurence, and also one about to be scrubbed out, as - at the behest of publishers - the ESRB are introducing a new means of submitting a game for rating, whereby publishers can request to have a title's entry in their database kept hidden until a specified date (obviously until the PR team announces it themselves). Score one for the marketing guys!

ESRB Reins In Premature Game Leaks [Next-Gen]

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Fri, 20 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018181&view=rss&microfeed=true
<![CDATA[ Mega Man 9 Rated, Surely Coming ]]> Yesterday, amongst the usual assortment of motion pictures, reality television programs and comic books the Australian Office of Film and Literature Classification usually sift through and classify, one item stood out. It's this one. Says that Mega Man 9, by Capcom, has been given a G rating, and is good to go for a local release. Mega Man 9? Never heard of it. Must be real/coming, though, because last I checked the OFLC don't review and classify rumours. If it's not at E3 next month you can join me in being deeply shocked.

[via Evil Avatar]

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Fri, 13 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016414&view=rss&microfeed=true
<![CDATA[ Uncharted: People Killing, OK, Animal Killing, Not OK ]]> In an interview with SCEE blog Three Speech, Naughty Dog's Evan Wells has been answering a bunch of questions sent in by Three Speech "readers". Most are fairly run-of-the-mill, but one's pretty interesting, if only from a cultural standpoint. The question was, basically, why can't I shoot the fish in the game? The answer:

We had hit reactions and even some death animations for the wildlife in the game but we chose to remove it. It was flagged as a potential issue by the ESRB and it seemed like a small concession to make in order to maintain our "Teen" rating. It may have also affected the rating in Europe.
So...killing hundreds and hundreds of human beings with guns and explosives and your bare hands is totally cool, but shooting some fish in a river can jeopardise a "teen" rating? What a strange and hilarious world we live in.

YOUR QUESTIONS ANSWERED BY NAUGHTY DOG'S EVAN WELLS: PART ONE [Three Speech, via Game|Life]

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Thu, 08 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388770&view=rss&microfeed=true
<![CDATA[ Brazil Gets The Memo, Bans Bully ]]> Judge Flavio Rabello has barred the sale of Bully in Brazil, following requests for its banning from a youth centre in the Brazilian state of Rio Grande do Sul. State prosecutor Alcindo Bastos says the reason for the game's banning stems from the fact "the aggravating factor is that everything in the game takes place inside a school", which is apparently "not acceptable" considering how much fisticuffs feature in the game. Distributors and retailers have 30 days to comply with the order.
Brazil judge bans 'Bully' [globeandmail]

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Thu, 10 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378588&view=rss&microfeed=true
<![CDATA[ GTAIV's Naughtier Content Detailed ]]> GTAIV didn't just pass classification muster in Britain, it passed completely uncut. In clearing the game for release, though, the BBFC had to look at (then detail) everything the game had to offer, from the palatable stuff like just driving a car around a virtual city to the less palatable stuff. Like this:

During gameplay the character can pick up prostitutes... What follows is an un-detailed portrayal of masturbation, fellatio and intercourse. The character can also visit lap dancing clubs and request a private dance.
Saucy. Those staunchly in the anti-nipple-and-dangly-bits camp need not worry, though, because "while the game contains sexualised dancing and the portrayal of sex, there is no sexualised nudity". You can read more of the leaked BBFC report at the link below.
BBFC: GTA 4 to feature masturbation and intercourse [videogamer] ]]>
Wed, 02 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374939&view=rss&microfeed=true
<![CDATA[ Read The Byron Review Yourself ]]> tanya.jpg As expected, much of the British press (and even isolated pockets of the British gaming press, who should know better) have been grossly misreporting the findings of Dr. Tanya Byron's pleasantly reasonable review into how the internet and games are adversely affecting children. And if you can't trust the media to get it right, who can you trust? Yourself, hopefully, so if you'd like to read the review sans alarmist mainstream media spin, the whole thing's at the link below.
Safer Children in a Digital World: the report of the Byron Review [British Department For Schools & Families]

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Fri, 28 Mar 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373261&view=rss&microfeed=true
<![CDATA[ Byron Review Released, Much Ado About Nothing ]]> byron.jpg After weeks of getting their knickers in a twist over it, British pundits and interested consumers can now read up on what the long-awaited Byron Review has to say. Commissioned by the British government in response to growing concerns over children's exposure to unsuitable content in games, it's findings are already being blown out of proportion by many British press outlets, but in reality are really quite sensible. Dr. Tanya Bryon's report recommends the adoption of a more recognisable film-style ratings system - including a "12" rating - clearer, more prominent displays of a game's ratings on the cover and more effort on the part of parents in monitoring and controlling their children's gaming and online habits. Like I said, all quite fair and reasonable, really, so if you're British and are waking up to a falling sky, things aren't as bad as certain "excitable" elements of the press will have you believe.
Byron Review backs movie-style ratings [MCV]

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Thu, 27 Mar 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372725&view=rss&microfeed=true
<![CDATA[ Army Of Two Refused Classification In...Yes, Germany ]]> Last time I ever give the USK (Germany's classification board) any credit. German gaming site areagames is reporting that the Unterhaltungssoftware Selbstkontrolle have refused EA's Army of Two classification, effectively banning the title from retail sale in the country. A quick search of the USK's website seems to confirm this, as the title doesn't turn up in classification searches (nor do other "banned" titles like Dead Rising). Anyone able to point out what makes this so different from the 1,943 "men with guns" games they've seen fit to OK over the past twelve months?
Army of Two nicht in Deutschland!? [areagames]

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Thu, 06 Mar 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364503&view=rss&microfeed=true
<![CDATA[ DARK SECTOR - I played Dark Sector at TGS. ... ]]> darksector.jpg DARK SECTOR - I played Dark Sector at TGS. Thought it sucked. Anyway, word's come through that the game's been refused classification in Australia, mostly because it's a "violent and sometimes gruesome game with a sinister storyline and ominous outcome. The violence and aggression inflicted upon the protagonist is of a high level, naturalistic and not stylised at all". It's expected the game will be edited and resubmmitted for classification at a later date. While the loss of Dark Sector itself isn't going to cause too many sleepless nights, it is troubling that the OFLC have found it unacceptable, since while violent, it wasn't particularly more violent than something like, say, Gears of War.

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Wed, 13 Feb 2008 21:50:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356326&view=rss&microfeed=true