<![CDATA[Kotaku: classic]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: classic]]> http://kotaku.com/tag/classic http://kotaku.com/tag/classic <![CDATA[This is Battletoads?]]> Machinima just can't help itself. We've seen Castlevania, Mario, Contra, and now here we are with Battletoads as reenacted within Half-Life 2.

Remember, this is Machinima (the site, and the titular genre), not a mod. So sit back and enjoy, you can't literally play this. Although it's hard to do so without imagining the impossible turbo tunnel level done in Source.

Half-letoads (Battletoads NES Remade In Half-Life 2) [Machinima on YouTube]

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<![CDATA[Half-Contra: The NES Classic Goes 3D]]> Machinima put this up last week, following the Castlevania and Mario reconstructions in Half-Life 2. Anyone who's ever played Contra - that should be all of us, right? - will want to watch this start to finish. More than once.

Pretty shrewd how the level's creator (M0rtanius) staggered the platforms so you could shoot up foes above and below you, just like in the 2D version. But I'm guessing this isn't one-hit-kill difficulty.

Thanks Awwal for sending the tip. Sorry we spotted it so late.

Half Contra (Contra NES Remade in Half-Life 2) [Machinima on YouTube]

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<![CDATA[Dig Dug: The Film Adaptation]]> The same folks who brought you Inglourious Plummers now bring you Dig Dug, a slasher-flick reimagining of the arcade classic that pumps you up with suspense, waiting for that moment when Pooka's overinflated ego to finally go pop.

There's a swell movie poster for this at the link, too. Go check it out.

Dig Dug Trailer [GamerVision, thanks Rachel Marie!]

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<![CDATA[Got Red Baron Source Code? It's Worth $1,500]]> Red Baron fans, if you have the complete source code to that game, Red Baron II or Red Baron 3D, the series creator is offering a $1,500 bounty if you can deliver it.

The announcement was made "in an effort to bring these games back to life," as Mad Otter Games, home of Red Baron creator Damon Slye, recently acquired all rights to the three PC games. The announcement notes that "complete source code does *not* mean assembly. Original C or C++ please!"

Not sure if that's $1,500 per game, or if all they want is the code to one of the games. Mad Otter also didn't specify what it intends to do with the rights or the code.

World War I air combat sims might seem like a tight niche, but they have a devoted following. And, as Mad Otter points out, Red Baron was once cited as the No. 4 best PC game of all time.

Acquisition Alert! [Mad Otter Games via Shacknews]

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<![CDATA[Archon Classic Brings Back Fond Memories]]> Gazing over the latest screens for React! Games' Archon Classic for the iPhone takes me right back to the early 80's.

For those of you who may have missed out, Archon is a classic board game from developer Free Fall Associates that takes chess and adds an element of arcade combat, creating what could almost be said to be an action real-time strategy game. React! Games has been working diligently on creating a new version of the title for the iPhone, and if the latest screenshots are any indication, it's coming along quite nicely.

React! founder Chad Lee dropped us a line to update us on the progress of Archon Classic.

Right now the game features a single-player mode that utilizes a virtual direction pad for control during battle sequences, with the option of using the iPhone's accelerometer to control combat. They've developed a bit of AI they call "Smart Aim" in order to help the players find their marks, explaining that it's "really hard to get a fast twitch response on the iPhone". The screen also zooms in and out during combat based on the distance between combatants, which should add a nice dynamic feel to the battles.

The first version of the game will feature the classic game with several difficulty levels. Future updates will introduce multiplayer, achievements, and stat recording.

We are very excited about this game...it's not a simple port from another platform, but a game made specifically for the iPhone, taking advantage of it as a console. This game really plays a lot bigger and better than most other games on the iPhone and will definitely be a favorite of everyone who actually play it.

Chad also wanted to let everyone know that they'll be organizing giveaways at the game's official website leading up to release, with t-shirts, posters and even custom skinned, limited edition iPod touches up for grabs for those registered in the forums.

As for when the game releases, all we know now is that they're very close. Check out the latest screenshots below.

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<![CDATA[50 NES Quotes Every Gamer Should Know]]> SydLexia's list of 50 NES Quotes You Should know is the perfect way to break up a press release heavy video game news day.

Not only should every game be required to memorize quotes like "A Winner Is You" from Pro Wrestlnig and Metal Gear's "I Feel Asleep!", they should add them to their every day lexicon of useful phrases. I cannot tell you how man times randomly shouting, "Let me remove the eggplant curse!" has gotten me out of a tough jam, mainly because it is a very small, unimpressive, and circular number.

Look, the point here is that it is dangerous to go alone! Take this.

50 NES Quotes Every Gamer Should Know [SydLexia.com - Thanks GPF]

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<![CDATA[Namco Brings Back Pole Position On iPhone]]> Prepare to qualify! Namco Networks, the mobile game development and publishing arm of good old Namco Bandai has futzed around with a classic racing title and dropped it on the iPhone for a whole new generation (read: market) of gamers to enjoy. Pole Position: Remix takes the primitive gameplay of the original Pole Position, tacks on some rather nifty new controls, and charges you $9.99 for the privilege of playing it.

“Pole Position: Remix is a fun and intuitive game that anyone can take for a spin,” says Scott Rubin, senior vice president, Namco Networks. “Similar to playing a racing game in an arcade, Pole Position: Remix makes you feel as if you are actually getting behind the wheel and racing on the track, screeching around turns and breaking to avoid a crash.”

In a fit of nostalgia I downloaded the game this morning. It's solid, and the controls are fun, both the tilt steering and the on-screen thumb-controlled steering wheel options. It's just the gameplay really hasn't aged all that well. I need some sort of nostalgia alarm that locks my wallet when the feeling hits. If you just can't resist, PP:Remix is now available at an Apple Apps Store near you.

Namco Shifts Into High Gear With Pole Position: Remix on iPhone and iPod Touch

SAN JOSE, Calif.—(BUSINESS WIRE)—Namco Networks, a leading publisher and developer of mobile games and entertainment for the mass-market casual gamer, today announced the worldwide availability of Pole Position: Remix for play on iPhone and iPod touch devices. The game is available for purchase from Apple’s App Store.

Pole Position: Remix takes full advantage of iPhone and iPod touch’s unique features and offers three intuitive control modes:

Tilt to Steer Mode allows you, via the device’s accelerometer, to steer your car by tilting the device either to the left or to the right, simulating the feel of an actual steering wheel.
Touch Wheel Mode allows players to rotate the on-screen wheel to control their car.
Slider Mode lets players slide their finger across the on-screen slider to steer with a touch of a finger.
Each mode offers realistic control during sharp turns and a touch-to-break option perfect for power slides. Game play can be customized for left handed and right handed users.

“Pole Position: Remix is a fun and intuitive game that anyone can take for a spin,” says Scott Rubin, senior vice president, Namco Networks. “Similar to playing a racing game in an arcade, Pole Position: Remix makes you feel as if you are actually getting behind the wheel and racing on the track, screeching around turns and breaking to avoid a crash.”

Each track in Pole Position: Remix can be played in four racing modes: Practice, Single Race, Grand Prix and Sudden Death. Points are earned for the distance traveled and for passing competing cars. If players race well, players can unlock reversed or mirrored versions of the tracks, race in new cars and experience different themes, including those based on favorite Namco games such as PAC-MAN®, Galaga® and Dig Dug®!

Similar to the iPod version of the game, Pole Position: Remix for iPhone delivers an entertaining quality game experience anywhere, anytime. Visit www.NamcoGames.com/polepositionremix for more information.

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<![CDATA[If Only - Atari Modern Classics]]> Video game packaging has come quite a long way over the past 30 years or so, but did it really have to? The -Minus World takes a fascinating look at how today's games might have been represented by yesterday's artists with Atari Modern Classics. They've created retro covers for Halo 3, Super Smash Bros. Brawl, Portal, Resident Evil 5, GTA IV, No More Heroes, COD4 and God of War 3, but by far my favorite is their take on BioShock, depicting an epic battle with a Big Daddy in a way only simple block graphics ever could.

Atari Modern Classics [The -Minus World - Thanks Brian!]

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<![CDATA[The Splatterhouse Press Release Is All Sticky]]> One day the official press release will be faster than the preview magazine cover, but until they develop some sort of magical network that spontaneously connects people all over the world our gaming news will come EGM cover first, then official release. Such is of course the case with Namco Bandai's revival of Splatterhouse, which we've known about for a couple of days now.

The press release does reveal that the game will feature the same characters from the original, including Terror Mask recipient Rick Taylor, his imperiled girlfriend Jennifer, and the iconic setting of West Manor, though a new story written by comic book writer Gordon Rennie (JUDGE DREDD!) will see Rick escaping the confines of the house, scouring the world to rescue his girl.

The promises brutal, combo-infused combat, a new leaping technique that adds a whole new element of explorations, and a regeneration mechanic that uses visible cues rather than a health meter to display Rick's status.

The game is coming to the Xbox 360 and PlayStation 3 in 2009. Hit the jump for the whole sticky mess.

NAMCO BANDAI GAMES ANNOUNCES SPLATTERHOUSE

Classic Action-Horror Franchise to Debut on the Xbox 360® and PLAYSTATION®3 System in 2009 with Gruesome Combat and Heart-Stopping Scares

SANTA CLARA, Calif., (May 29, 2008) – NAMCO BANDAI Games America Inc. today announced the long-awaited debut of the Splatterhouse franchise on next generation consoles with an all-new installment of the series for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system, developed by BottleRocket Entertainment. Inspired by the landmark 1988 arcade hit, Splatterhouse combines visceral, adrenaline-soaked combat with horror elements to deliver an original gaming experience that defies the boundaries of the traditional action category with over-the-top gore and shocking new gameplay mechanics.

Splatterhouse follows college student Rick Taylor as he tries to rescue his girlfriend, Jennifer, who has disappeared after entering the mysterious and run-down West Mansion. Confronted by horrific other-worldly creatures, Rick comes across a mystical sentient mask that promises to give him the power to find Jennifer. Full of desperation and rage, Rick puts on the “Terror Mask” and is transformed into a juggernaut of pure violence and destruction. Featuring an original storyline by critically-acclaimed comic book writer Gordon Rennie (Necronauts, Judge Dredd), Splatterhouse takes Rick beyond the mansion as he scours the ends of the world to rescue his beloved Jennifer.

Embodying the unfiltered, primal aggression of its namesake, Splatterhouse gives players countless ways to decimate the mansion’s assortment of demons, monstrosities and abominations. Featuring a dynamic combat system, Rick will be able to use his brute strength to perform bone-crushing melee combos, savage grapples and wield an assortment of makeshift weapons including the series’ trademark 2x4 and even limbs and heads ripped from enemies themselves. Players will also be able to reanimate the corpses of fallen enemies to fight alongside Rick, imparting strategic depth to the game’s battle and unique puzzle systems. More agile than ever before, Rick can now leap great distances and propel himself to out of reach areas by swinging from outcroppings in the environment, adding an all-new level of exploration to the series.

Introducing a new regeneration mechanic, players will be able to determine Rick’s status in battle by visible cues detailing how injured he is, doing away with the traditional health bar. If he succumbs to the mansion’s deadly inhabitants, they will begin to dismember him, savagely tearing away limbs and ripping at his flesh to expose his internal organs. To survive, Rick must call upon the power of the Terror Mask to regenerate his mutilated body, allowing players to watch in gory detail as bones, veins, muscles and skin return to his body in real-time.

“Splatterhouse promises to deliver an experience full of the gore, hard-hitting action and gritty atmosphere that fans of the franchise expect,” said Todd Thorson, Director of Marketing and Public Relations for NAMCO BANDAI Games America, Inc. “Packed with plenty of surprise twists and gripping gameplay, this entirely new entry in the series is set to introduce the bloody saga of Rick and the Terror Mask to a new generation of gamers when it launches in 2009.”

Splatterhouse will launch for the Xbox 360 and PLAYSTATION 3 system in 2009. The game is currently featured on the cover of the June issue of EGM, now available at newsstands nationwide. For more information, please visit www.namcobandaigames.com.

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<![CDATA[What Would Be Your Perfect VC Update?]]> I've been doing these Wii Virtual Console updates more or less every Monday since they started uploading games to it, and I'll be damned if I'll let a little thing like not actually updating the VC this week because of WiiWare stop me. Since there are no new games for the classic game service coming out this week, let's fill in the space with our imagination! What would your perfect virtual console update look like? Mine would go a little something like this...

Soul Blazer (SNES - 800 Wii Points):
Developed by Quintet and published by Enix, Soul Blazer is an action RPG that places you in the shoes of an avatar sent down by a god to restore souls and rebuild towns. The spiritual successor to ActRaiser, and nearly good enough to go toe-to-toe with A Link To The Past.

Tiny Toon Adventures (NES - 600 Wii Points): They're tiny, they're toony, they're all a little loony, and this theme song will be stuck in your head for weeks.

That's all I need. Just those two and I will be set for weeks. How about you folks? Shaq-Fu, anyone?

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<![CDATA[The Games My Mother Played]]> May 1st 1980 I came home from school to find my mother waiting there for me, a giddy smile on her lips. She always loved birthdays. Back then we were living in an apartment, my younger sister and I sharing one room, my older brother and sister sometimes sharing another, and birthdays were the one time my mother, taking care of four children on child support and a modest income from the dancing school she ran, would really get to splurge on her kids.

Seven year-old me knew this, so I was nearly as excited as she was as she handed over a small wrapped package, my shaking fingers tearing at the colorful paper to reveal the prize beneath. Space Invaders for the Atari 2600! My heart leapt! At that point I had only been exposed to video games at my dad's house or when my brother borrowed a friend's Odyssey 2, but I had already developed the hunger that would one day lead me here. I looked around the room for the missing piece of the present...behind her, in the kitchen, on the glass coffee table my brother would eventually put his foot through in a bout of teenage rebellion, but it was nowhere to be seen.

"Where's the Atari?" I asked, my voice shaking with excitement.

"What Atari?" she replied, looking perplexed.

My heart sank a little, but I ventured onward with my questioning.

"This is a cartridge for the Atari 2600. You need an Atari to play it."

My mother frowned. "Oh. I thought it was one of those handheld games," she replied, even going as far as to mimic playing a portable game with her hands.

I was crushed, completely. Not because I wasn't getting an Atari, but because of that disappointed look on my mother's face as I explained the problem. A very emphatic child, I could almost feel how upset she was about her mistake. Here she was, struggling to raise us and wanting to give me one special day out of the year and she messed it up.

I went into my room and cried for an hour. She didn't stop me.

An hour later my father arrived with my Atari 2600.

The whole incident is the clearest memory I have of my childhood. At first I was a little hurt by her deception, but soon I saw the humor in it, and over time and across many birthdays I would grow to appreciate my mother's little tricks, whether it be hiding my presents under my own bed, knowing that whenever she told me to clean my room I just stuffed everything under there without looking, or the time I came home on May 1st and she told me to clean the bathroom, having hidden a bicycle in the shower, catching me in a lie when I came back out without having bothered to open the curtain.

It was my mother who raised me, along with my stepfather who would come along later to provide a logical balance to her whimsical ways. She taught me to appreciate words, and to see the humor in any situation. She taught me to look beyond situations and see what was happening behind the scenes. She implanted in me a thirst for knowledge as well as a joy of sharing said knowledge. In short, she's the reason you are reading this today.

Or, to put it another way, she's to blame.

Today is the day for celebrating motherhood. Not the biological process, but the artistic one...taking a young mind and shaping it into something that carries over all the best things in you.

I hope I've made her proud.

To all of the mothers out there, especially mine, Happy Mother's Day!

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<![CDATA[Here's Your Damn Pokémon Puzzle League]]> This week's update for the Wii Virtual Console brings what many consider to be the best Pokémon title for the Nintendo 64, which is extremely odd considering it's really just Tetris Attack (Panel de Pon) with Pokémon painted over it. Pokémon Puzzle League (1,000 Wii Points) features Ash, Brock, Misty, Pikachu, and all of their adorable little friends playing Tetris Attack. It's got story modes, continuous play, timed play, animated cutscenes, and even 3D puzzles to keep the gameplay from falling flat. If puzzles and Pokémon aren't your cup of tea you can always check out this week's other release, Renegade for the NES (500 Wii Points), a beat-em up with a unique story about a guy who has to fight his way through several street gangs to rescue his kidnapped girlfriend. Girlfriends were such a liability in the late 80's.

Wii-kly Update: Two New Classic Games Added to Wii Shop Channel

Which is more important: brains or brawn? Before you answer, check out this week's awesome additions to the Wii™ Shop Channel, which give you ample opportunity to flex both. One game features frantic puzzle action with a Pokémon® twist, while the other invites players to brawl and battle in the name of justice. If you're anxious to test your mental mettle or your action-adventure muscle, these classic titles are just the ticket.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Pokémon Puzzle League (Nintendo 64®, 1-2 players, Rated E for Everyone, 1,000 Wii Points): Get ready for a new kind of Pokémon battle where the power and speed of your brain are just as important as the strength of your Pokémon. Join Ash, Brock, Misty and many more characters from the Pokémon animated series as they gather in Puzzle Village to compete for the title of Pokémon Puzzle Master. Just match three or more blocks of the same color in any direction. Sounds simple, right? But the actual game play is surprisingly addictive and deep (chains and combos anyone?), especially when you're facing off against a human opponent. Choose from six different modes offering a wide range of action, from story or puzzle modes to continuous play or timed play. If that's not enough, take on the challenge in 3-D and get ready for more blocks than ever before. Featuring animated cut scenes combined with bright, fun graphics, there's enough to satisfy any fan of Pokémon or puzzle games.

Renegade™ (NES®, 1-2 players, Rated E10+ for Everyone 10 and Older - Mild Violence, 500 Wii Points): Renegade follows the story of a vigilante who fights his way through countless gangs in order to bring peace back to his city. Battle your way through subways, parks, alleyways and parking lots. For added fun, there's a wild motorcycle ride to challenge you. Use your arsenal of kicks, punches (including the infamous sit-on punch) and jump kicks, as well as a variety of throws to knock your opponents into submission. Along the way, pick up items like a hamburger that restores your life, a heart that increases your lives by one, a power-up to increase your attack strength, and a speed item that gives you a speed burst while on your motorcycle. You'll need all the help you can get to take out your aggression on street punks, thugs, outlaw bikers, killer kung-fu females and an array of bosses standing in your way. Take the law into your own hands to defeat countless scumbags and take your city back like the renegade you are.

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<![CDATA[Single Update, Double Dragon]]> As it generally goes when there's high profile Wii release such as Mario Kart, the Virtual Console is keeping a low profile this week, releasing only one game on the Wii Shop Channel for your classic gaming enjoyment. At least they aren't skimping out on quality as well as quality, as this week's release is none other than Double Dragon, the story of two brothers' fight to rescue one girlfriend from a shadowy organization hell-bent on learning the secrets of their martial arts. We are introduced to Billy and Jimmy Lee, as well as Billy's girlfriend Marion, who gets shot to death in Double Dragon II, making the tragedy of the first game all the more poignant. Double Dragon for the NES (500 points) will be available today for those of you requiring a tiny break from all that furious karting.

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<![CDATA[Phantasy Star Meets River City]]> Shortly available on the Wii Virtual Console, two classic games from ages past about saving worlds and kicking ass. Girlfriends always be getting kidnapped, yo, and such is the case in River City Ransom (NES, 500 points), the beat-em-up RPG hybrid that sees Ryan off on a quest to rescue his girlfriend from the sinister Slick, with his friend Player Two Alex along for the ride. Then we have the game I was sincerely hoping for after last week's Euro update, Phantasy Star III: Generations of Doom for the Sega Genesis (800 points). This time around it's a choose your own adventure of sorts, as you guide three generations via an innovative mate-picking mechanic that makes replaying the game nearly mandatory. Who you choose to marry decides who you'll be playing in the next generation, and ultimately which ending you'll receive when all is said and done. Love it or hate it, it's a damn fine piece of RPG history. If I had any time to actually play games this week, this would be the one. A very good week for the Virtual Console.

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

April 21, 2008

Helping out your friends is often as easy as a ride to the airport or a kind word of advice. But when they fall victim to dastardly kidnappers, things get a little more complicated. Step up and find out what it takes to rescue your imperiled pals in the latest additions to the Wii� Shop Channel. Both of these classic titles feature distinctive rescue-driven storylines and villain-busting action to help bring out your inner hero. Isn't that what friends are for?

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii� owners with a high-speed Internet connection can redeem Wii Points� to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

River City Ransom� (NES�, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Suggestive Themes and Mild Violence, 500 Wii Points): River City Ransom takes place in River City, where our heroes, Alex and Ryan, find a letter on Ryan's locker from a guy named Slick. The letter says that Ryan's girlfriend, Cyndi, has been kidnapped, and Slick has taken River City hostage with the help of countless gangs and evil bosses. It's up to our heroes to save poor Cyndi and free River City from the clutches of Slick and his underlings. You can play as Alex and take on the challenge alone or battle with two players simultaneously as Alex and Ryan. Kick and punch to fight your way through gang members, evil bosses and other goons, or use a variety of weapons including a chain whip, brass knuckles and a tire, to name a few. Raise your stats by eating right, and gain new techniques by reading books. With your fighting prowess and never-ending spirit, the bad guys won't know what hit them.

Phantasy Star� III Generations of Doom (Sega Genesis, 1 player, Rated E for Everyone-Mild Fantasy Violence, 800 Wii Points): As Rhys, the crown prince of the Orakian kingdom of Landen, you are engaged to be married to Maia, a woman from a rival kingdom. But Maia is kidnapped on your wedding day, setting you on a quest filled with twists and turns that will reintroduce you to people and places from previous Phantasy Star games. This epic spans several generations of characters, and your choices will dramatically impact the way the story unfolds, which makes it a great game to play all the way through more than once. In Phantasy Star III, things aren't always what they seem-check it out and watch the mysteries unfold.

For more information about Wii, please visit wii.com.

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<![CDATA[VC Update - Not Basketball Edition]]> Sometimes the VC Update press releases are more entertaining than the games themselves, especially when they are desperately scrabbling for some relevant comment for the opening hook.

It's a mad season for basketball lovers, but even the most hardcore hoops fan needs a break from the action this time of year. While they're a far cry from basketball, the latest additions to the Wii Shop Channel offer plenty of fast-moving fun and high-scoring thrills of their own.
It's Final Four time! Here's a couple of games that have nothing to do with that! I could so handle that gig. Cows do a lot of processing the food they eat into nourishing milk! While these games don't feature milk at all, they are just as wholesome and delicious! Gravy. Anyway, this week's VC releases are King's Knight for the NES (500 points), a vertical fantasy shooter by Square, and Powerball for the Genesis (800 points), the fantasy sport that combines football, rugby, and not basketball. Woot.
WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

March 24, 2008

It's a mad season for basketball lovers, but even the most hardcore hoops fan needs a break from the action this time of year. While they're a far cry from basketball, the latest additions to the Wii Shop Channel offer plenty of fast-moving fun and high-scoring thrills of their own. Check them out and get a fresh taste of gaming excitement that can last well into April and beyond.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points� to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

KING'S KNIGHT� (NES�, 1 player, Rated E for Everyone - Mild Fantasy Violence, 500 Wii Points): In the kingdom of Izander, the fair Princess Claire has been kidnapped by a foul and insidious dragon, and it is the mission of four brave fighters to save her. Through five thrilling, fast-action stages, our gallant heroes-a knight, a wizard, a monster and a thief-will take on an army of incredible enemies. You must help them reach their goal, as you are now part of the team that will fight to free the princess from her imprisonment. Keep your wits about you, plan your strategy and set off on an exciting adventure.

POWERBALL� (Sega Genesis, 1-2 players, Rated E for Everyone - Mild Fantasy Violence, 800 Wii Points): Eight different teams representing various nations are vying to become the POWERBALL champions, and you control one of the eight in your quest for the championship. A hybrid of games like rugby and football, POWERBALL is played on a 100-yard field. Try to score by either carrying the ball into your opponent's end zone or kicking it into your opponent's net for points. This one- or two-player game offers both exhibition and league play. Jump into a game of POWERBALL and try a brand new sport.

For more information about Wii, please visit wii.com.

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<![CDATA[R-Type Of Virtual Console Update]]> This week's update for the Nintendo Wii virtual console delves into the dark places, whether they are deep within the earth or in the icy depths of space. Go digging in the dirt with Spelunker (500 Wii points), the NES version of the classic computer game that puts you in the muddy boots of an archaeologist hell-bent on disturbing ancient spirits in his quest for valuable cash and prizes. If Indiana Jones and Mario had a baby, he'd be spelunker's protagonist. Ew. Get rid of that disturbing mental image with thoughts of the only thing stronger than R-Type...Super R-Type! Pretty much a port of R-Type and R-Type II mashed together, the original game was fraught with slowdown, and the lack of mid-level checkpoints made it a real bitch of a shmup. If the Virtual Console release fixes the slowdown issue it could very well be worth picking up. Just don't look at me to try it first. I used to have nightmares about this game.

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

March 17, 2008
Are you afraid of the dark? If so, this is a great week to face your fears with a pair of eerie new game offerings on Nintendo's Virtual Console�. One will plunge you deep underground to navigate perilous caves, while the other puts you on the front lines of a darkly sinister space war. In either case, your frights will give way to serious fun.

Nintendo adds new games to the Wii� Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points� to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Spelunker� (NES�, 1 player, Rated E for Everyone, 500 Wii Points): Wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure, you will swing from ropes and ladders, run across unstable terrain and down ravines, operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain. But beware of the scalding steam vents, poisonous bats and the avenging spirits of dead spelunkers that lurk in every corner of this massive underground labyrinth.

SUPER R-TYPE� (Super NES�, 1 player, Rated E for Everyone � Mild Fantasy Violence, 800 Wii Points): A galactic battle begins. The BYDO Empire of mutant extraterrestrials is back with evil intent and awesome power. Now the evil empire is poised to launch a new attack on Earth. Only the revolutionary R-9, the planet's most advanced form of defense, stands between these monsters and doom. Fight through seven challenging stages�picking up power-up items as you progress�on the way to each stage's memorable boss. Is the BYDO Empire invincible? You'll need lightning reflexes, intuitive moves and a big dose of cosmic luck to hold your own. Better prepare yourself, because the mutants "R" ready for you.

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<![CDATA[It's Virtual Console Import Week!]]> After last week's lonely offering of Super Turrican, Nintendo kicks things up a notch this week by bringing us not one but two Japanese imports in this week's Virtual Console update! Don't worried about being puzzled by bizarre gameplay mechanics though, as both of today's games DoReMi Fantasy: Milon's DokiDoki Adventure (900 Wii points) is the Super Famicon sequel to Hudson's Milon's Secret Castle, in which Milon endeavors to rescue the fairy Alis and the music of the forest from the evil wizard Amon, armed only with a gun that shoots bubbles. The second game is Puyo Puyo 2: Tsuu for the Sega Genesis (900 Wii points), which is basically Puyo Pop - or Dr. Robotnik's Mean Bean Machine, or Kirby's Avalanche, depending on which reference tickles your fancy. Tsuu is one of the most highly regarded games in the series, and has only seen U.S. release previously on the Neo Geo Pocket Color of all things. There you have it - a couple of nifty old games you've probably not played before, and Super Turrican doesn't have to be lonely anymore. Everybody wins!

Wii-kly Update: Two New Classic Games Added to Wii Shop Channel

Got enough challenge in your daily routine? Chances are that basic everyday tasks - getting to work or school on time, walking the dog, taking out the trash - aren't enough to keep you firing on all cylinders. Luckily, Virtual Console(TM) is close at hand to help you test your mettle in fresh and unusual ways. Whether you're rescuing a kidnapped pal or mastering a set of mind-bending grid puzzles, this week's new arrivals, imported from Japan,
offer a refreshing break from the late-winter blahs.

Nintendo adds new games to the Wii(TM) Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points(TM) to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

DoReMi Fantasy: Milon's DokiDoki Adventure (Super NES(R), 1 player, Rated E for Everyone - Alcohol Reference and Comic Mischief, 900 Wii Points): This is an action game where an energetic boy named Milon sets off on a great
adventure in a cute fairy-tale world. Piccolo is a village in the country of Fantasia. One day, they hear from the fairy Alis that songs and music have disappeared from the forest. Suddenly, the wizard Amon appears, grabs Alis and
vanishes with her. The brave Milon must now go on a journey to rescue his kidnapped friend, with his bubble shooter as his only weapon. Along the way, he'll need to retrieve five legendary instruments and stars by defeating Amon's minions. Get ready to enjoy the fun and comical action of this charming game.

Puyo Puyo 2: Tsuu (Sega Genesis, 1-2 players, Rated E for Everyone, 900 Wii Points): The object of this head-to-head puzzle game is to clear your grid of falling patterns called puyos by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns. What makes this a challenging two-player contest is the fact that when you clear a chain of puyos from your grid, it drops a random piece of filler onto your opponent's grid. The more puyos you clear, the more you fill your opponent's grid, and if you can clutter up his grid enough to fill it to the top, you've won the game. An intriguing backstory makes this an amusing experience for one or two players.

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<![CDATA[Super Turrican Is Lonely]]> It's Monday, and that means it's time for the weekly Wii Virtual Console update! Hooray! This week brings us the derivative platform exploration of Super Turrican for the Super Nintendo (800 Wii Points), along with...nothing. Poor Super Turrican, all alone atop the new games list, begging the nice people to take a shot at the game that took the original Turrican and added a grappling arm, making it a sort of a homage to Bionic Commando and Metroid at the same time. It has platforming and exploration to offer! So much Super Turrican has to give! Did Super Turrican mention it was made by Factor 5 of Lair and Star Wars: Rogue Squadron fame? Well fine, if you aren't excited about Super Turrican, at least it gets to sit on top of last week's Kirby 64, which makes it feel better about being alone. Poor Super Turrican.

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<![CDATA[The Virtual Console Update Sucks - Kirby 64!]]> What a perfectly timed set of Wii Virtual Console releases this week. GDC has ended and I go back to having a little bit of this free time I've been hearing so much about, only to have Nintendo spring Kirby 64: The Crystal Shards on me. One of my favorite games for the Nintendo 64 and probably the best Kirby game ever, Kirby 64. 1,000 Wii points is a pittance to get your hands on the pink puffball's first 3D adventure, which lets you not only steal your enemies' powers but combine two of them into something new! Of course I own the original game, so I just saved 10 bucks! Woo! Joining Kirby is one of those rare, side-scrolling shooters for the TurboGrafx 16. Psychosis (600 points) actually has some lovely graphics and an even cooler concept, as you play a person who creates a battleship within their own psyche to battle a demon who has taken over your soul. Two damn fine releases that I might actually get a chance to play!

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Feb. 25, 2008

This week's additions take players on a psychedelic trip down memory lane. Kirby® is back and armed with a bunch of new talents, including the option to combine abilities. Curious to find out what mixing the Burn and Cutter powers gives Kirby? We won't spoil that for you here. If the colorful landscapes in the pink sphere's world are too much for you and you're looking for straight firepower instead, then try plunging your soul into the mind of a twisted demon. We'll just see how you fare against wave after wave of bizarre enemy creatures in that kind of environment.

Nintendo adds new games to the Wii™ Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Kirby 64™: The Crystal Shards: (Nintendo 64®, 1-4 players, Rated E for Everyone, 1,000 Wii Points): Kirby's first 3-D adventure is also his Nintendo 64 debut, and it finds the always-versatile hero battling a new enemy called Dark Matter. Dark Matter is after a distant land's powerful crystal, but a young fairy named Ribbon attempts to save it by escaping with the gem to Dream Land. Now the crystal has been broken, and it's scattered around the world. Take control of Kirby and help him journey across six worlds, battling a wide variety of enemies and challenging bosses, as he tries to collect all 100 pieces of the shattered crystal. Along the way, you'll use Kirby's trademark copying ability to use enemies' strengths against them. Not only that, but try combining any two abilities to create a brand-new one that is usually stronger than the original. Throw in three exciting multiplayer minigames, and you've got a package of which even King Dedede would be proud. Fans of Kirby and action games with bright, colorful graphics should vacuum this one up.

Psychosis: (TurboGrafx16, 1 player, Rated E for Everyone - Mild Fantasy Violence, 600 Wii Points): This is a side-scrolling shooter played in a world created from the mind of a twisted demon. Your soul has suddenly wandered into that evil world that exists in every person's heart. The only way out is to blast your way past the grotesque creatures that block your path in five "causes" (stages). You must face the dangers of this psychedelic world by making full use of three shot types and the satellite option. With power-ups, you can change your shots to a wide-coverage beam, a satellite-generated laser and more. Each shot type can be powered up to three levels. You can also block enemy fire by rotating the satellites to a desired position. How you use these features will be the key to successfully escaping this strange and surreal world.

For more information about Wii, please visit wii.com.

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<![CDATA[XBLA Awards Dominated By Classics]]> Microsoft has revealed the winners of the inaugural Xbox Live Arcade Awards, which features the best in XBLA titles as chosen by you, the player. Over 26,000 people voted in January on six different categories, with the finalist chosen by a panel of industry journalists. Your pick for Best Overall Arcade Game? Hudson's Bomberman Live, which also took home the Best Competitive Multiplayer award. The big winner was Pac-Man: Championship Edition, which won in three categories including Xbox Live Arcade Staff Choice. Castlevania: Symphony of the Night and Teenage Mutant Ninja Turtles both won in two categories, with Team 17's Worms the only single award winner for Most-Played Game. Not one new IP on the list, which I see as a resounding win for the classics. Sometimes the best new games are old ones.

Xbox LIVE Arcade Reveals Its Community's Pick for Best Games With Inaugural Awards at GDC

LONDON - 22 February 2008 — At the Game Developers Conference (GDC) 2008 today, Microsoft Corp. celebrated the success of its industry-leading Xbox LIVE Arcade platform with the inaugural Xbox LIVE Arcade Awards. In January, more than 26,000 people voted for their favourite Xbox LIVE Arcade games, and this week Microsoft announced the winners at a private developer reception at GDC.

The finalists in each award category were chosen by a panel of select industry journalists, and the winners for the first six categories were determined by popular vote, with the final four categories decided by sales and gameplay data, Metacritic score or staff vote. Following are the winners for each category:

Xbox LIVE Arcade Award Winners

· Best Overall Arcade Game: "Bomberman Live" (Hudson Entertainment)

· Best Classic Game: "Castlevania: Symphony of the Night" (Konami Digital Entertainment)

· Best Original Game: "Pac-Man: Championship Edition" (NAMCO BANDAI Games)

· Best Family-Friendly Game: "Pac-Man: Championship Edition" (NAMCO BANDAI Games)

· Best Competitive Multiplayer Game: "Bomberman Live" (Hudson Entertainment)

· Best Cooperative Multiplayer Game: "Teenage Mutant Ninja Turtles" (Ubisoft Entertainment)

· Best-Selling Game: "Teenage Mutant Ninja Turtles" (Ubisoft Entertainment)

· Most-Played Game: "Worms" (Team17 Software Limited)

· Highest-Rated Game: "Castlevania: Symphony of the Night" (Konami Digital Entertainment)

· Xbox LIVE Arcade Staff Choice: "Pac-Man: Championship Edition" (NAMCO BANDAI Games)

"The Xbox LIVE Arcade business is currently the strongest it's ever been, thanks to the content provided by the diverse range of talented developers attached to the platform," said Marc Whitten, general manager of Xbox LIVE at Microsoft. "The Game Developers Conference is the perfect venue to recognise the successes of Xbox LIVE Arcade developers, and as we move further into 2008, gamers can expect to see even more quality content land on Xbox LIVE Arcade."

Xbox LIVE Arcade is home to the world's most innovative independent developers, with more than 25 independent studios serving as the creative fuel behind the original games that represent more than a quarter of the Xbox LIVE Arcade library.

In addition, the number of Xbox LIVE Arcade players has grown 145 percent since this time last year, and together players have logged more than 115 million gaming hours worldwide. The business as a whole has experienced a 150 percent year-over-year growth in unit sales.

With 14 Xbox LIVE Arcade games clocking in with a Metacritic score of 80 or higher and seven of those games available only on Xbox LIVE Arcade, the platform has established itself as the go-to source for quality pick-up-and-play gaming. There are currently more than 116 games available on Xbox LIVE Arcade, with new content added on Wednesdays.

-Ends-

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