@SwordofWhedon: Oh my god, you did NOT just name-drop Corn Pone Flicks. Where is my full theatrical release of Flexible Metal Hose Co. vs. The Universe?!
@krushjudgement: If you mean they're neither humorous or witty, then yeah, that's what they're lacking. Decent production craftwork dosen't necessarily make something good.
wow. i loved that game so very much, even though I spent a large part of it parked on the ground in invincibility mode shooting aimlessly into the sky (give me a break, i was like... 6, or 10 or something). Actually, i learned WWI history from the manual, too.... lots of fond memories. those were the days when manuals were worthwhile...
Red Baron is AWESOME! I spent god knows how many hours playing the first one as a kid and the combat flight skills I learnt then still aid me today in games like BF1943.
For a game that seems to be over 5 years old, would it be that difficult to just re-create the source code?
I guess Mad Otter have already weighed the pros/cons of paying someone for old code/abandonware and determined it's not worth more than 1500 man hours to build from the ground up.
In all honesty, I see this as more a labour of love, than a project that generates revenue.
I still hold that WWI flight sims are the PERFECT sim for consoles with a lower number of buttons to map to controls.
The planes themselves where little more than paper, fabric, wood, and bailing wire with a engine on the front. Many didnt even have compasses in them and they used roads to navigate the front making mimicking them accurately on a 360 or PS3 so much easier than a WWII fighter and certainly a modern fighter.
@Yamen: Not difficult to do. This site, after all, is infested with PC haters who take offense at every PC related news and spends hundreds of words promoting how everything should be played from their fat asses in their couches.
@Poul Wrist: Um no offense, but the modern console has many times the power of the computers that originally RAN Red Baron.
And I know very well about flight sims, I have been playing them before you where even born little boy. I grew up on F-19, the Falcon series, Hellcats and the like.
@Poul Wrist: I don't get it... consoles have flight sticks and both ps3/360 have noted the possibility of head tracking in the near future... I'm pretty sure that they could handle a flight sim just about as well as any pc.
@Neko_Tech: I wasn't referring solely to people who illegally download the game. I was referring to real pirates- you know, the ones who manage to crack all sorts of software, and get the source codes to all sorts of games?
@Ad-hominem: They don't use the source code to crack the games. They reverse engineer them. It's very rare that the source code of a game is leaked as only the developers have access to it.
@Ad-hominem: You can decompile compiled code to try and recover the source code. However most commercial software will be obfuscated when it's compiled making it a lot more difficult to decompile. You might be able to get something from attempting to decompile it but it's unlikely to be what they want.
As pointed out by others pirates crack via reverse engineering. It's quite rare that anyone gets their hands on commercial source code. That will generally never leave the developers sights.
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Anyone hear try Rise of Flight? Got good reviews but havent read anything here yet.
09/12/09
Roll, pull up and yaw.
09/12/09
For a game that seems to be over 5 years old, would it be that difficult to just re-create the source code?
I guess Mad Otter have already weighed the pros/cons of paying someone for old code/abandonware and determined it's not worth more than 1500 man hours to build from the ground up.
In all honesty, I see this as more a labour of love, than a project that generates revenue.
Sorry Mad Otter, I wish I could help you.
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The planes themselves where little more than paper, fabric, wood, and bailing wire with a engine on the front. Many didnt even have compasses in them and they used roads to navigate the front making mimicking them accurately on a 360 or PS3 so much easier than a WWII fighter and certainly a modern fighter.
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What version of Kotaku are you on? Usually it's the other way around on here. PC elitists as far as the eye can see.
09/12/09
And I know very well about flight sims, I have been playing them before you where even born little boy. I grew up on F-19, the Falcon series, Hellcats and the like.
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As pointed out by others pirates crack via reverse engineering. It's quite rare that anyone gets their hands on commercial source code. That will generally never leave the developers sights.
09/12/09
I'm gonna say.
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