<![CDATA[Kotaku: civilization revolution]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: civilization revolution]]> http://kotaku.com/tag/civilization revolution http://kotaku.com/tag/civilization revolution <![CDATA[ This Dude Won The Civilization Contest ]]> We've got a winner! Reader Christopher G. is the two hundredth and thirty-second entry in our Civilization Revolution contest, bagging a copy of the game. So, Christopher G. shoot us an email at tipsATkotakuDOTdom to claim your loot. Everyone else, thank you for playing and hit the jump for Christopher G's answers:

China
Iceland
Vanuatu
Iraq
Latvia
India
Zimbabwe
Australia
Turkey
Israel
Oman
New Zeland

Russia
Egypt
Venezuela
Oman
Lebanon
United Kingdom
Tunisia
Ireland
Oman
Norway

Civilization Revolution [Official Site]

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Mon, 07 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022395&view=rss&microfeed=true
<![CDATA[ Win A Copy of Civilization Revolution ]]> By Kotaku Time, it's officially July 4th. So, happy July 4th! And to celebrate, we're giving away a copy of Civilization Revolution in a very, very easy contest. Use each of the letters that appear in the title Civilization Revolution to spell out countries names. So, for example, "Canada", "Ireland", "Vietnam"... None of the countries can repeat — well, save for "OMAN." So put that in an email and and send it to kotakucontestATgmailDOTcom. The two hundredth and thirty-second email we get, wins a copy of the game. Winner will be announced over the weekend. Good luck!

Civilization Revolution [Official Site]

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Fri, 04 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022186&view=rss&microfeed=true
<![CDATA[ Civilization Revolution Review: Compromise, Or Compromised? ]]>

Trying to shoehorn an RTS like Command & Conquer onto a console is one thing, but Civilization? The fanciest bottle of good booze on PC strategy gaming's top shelf? It's an impossible task, some will say. Or one that even if it is possible, just shouldn't be done. Under any circumstances. Lest the ensuing offspring (see Civ II on the PS1) be such a crime of nature, such an abomination, that the good Lord himself descend from the heavens and strike down all involved in its creation.

That's what die-hard, myopic fans of the PC series will tell you, at any rate. And as one of those myself - having lost what must be thousands of hours to the series over the years – when a copy of Civilization Revolution for the PlayStation 3 turned up at my door, I greeted it with not just a signature, but a healthy dose of scepticism.

Loved:


It Works: Yes. Civilization on a console works. Nearly everything about the game – from controls to tech tree progression to unit and building production has seen radical changes (more on that to come), but at its heart, this is still Civilization. It still feels like Civilization, it still plays like Civilization.

Charm: This is a charming game. Not since the full-screen portraits of the very first Civilization has the game managed to present your opponents and advisors as actual, in-game characters as opposed to AI mouthpieces. Makes for a pleasant break from all the menu-clicking and world-gazing.

Streamlining: Many aspects of the game have been trimmed to work better on console, but turn out to be beneficial to the series as a whole. The tech tree and city building options have both been shrunk to more sensible, manageable sizes, while certain technologies and rewards are offered via in-game achievements (amassing a certain amount of gold, etc) instead of having to research/build them.

Controls/Menus: Wisely, 2K decided against simply mapping keyboard commands to the control pad. Instead, the game's menu and command system have been completely overhauled, and while it'll take a few hours for Civ veterans to come to grips with it, it suits the simplified, pared-down tone of the game well.

Hated:

Whoops: Some minor, yet necessary elements of the game seem to have been overlooked during the overhaul, such as the ability to auto-assign building orders in a city (meaning an endless crawl through build screens at the beginning of each turn towards the end of a game). Other parts seem downright wrong, particularly progression through the eras, which can have you entering modernity without having discovered the printing press.

Too Small: Concessions obviously had to be made considering the control scheme. One of the biggest is that the size of the world is locked. The map is tiny, and you only ever compete against five civilizations. Obviously this decision was made with the simpler control scheme (and console gaming habits) in mind, but at least some map customisation options would have been nice.

Too Fast: Because the map is so small, games are played out very quickly. Expect to play a full game in around 2-3 hours. It's great having that option, but I think a lot of people (and this goes back to "Too Small") would have preferred the option of a longer, more drawn-out experience.

Little Rough: Maybe the framerate's better on 360, but the PS3 version I played often slows to a crawl, something I would not expect of a game that looks worse than Civ IV (a game from 2005). As such, some of the most important parts of the game – like navigating the camera around the globe – are a lot slower than it should be.

Successfully porting the Civilization experience from the PC to consoles was always going to be an exercise in compromise. The entire package was never going to make the jump, so Firaxis' development has basically boiled down to the unenviable task of deciding which parts of the PC game got to stay, and which parts of the game had to either be modified or be thrown out entirely.

For the most part, they've made the right calls. Sure, the game can be too short, and too small, and in some cases a little rough, but what Firaxis needed to do if this game was to ultimately succeed was take that core Civilization experience – the discovery, the advancement, the combat, the diplomacy – and ensure that even a streamlined version of the game still had you up at 3 in the morning, telling yourself you'll just have "one more turn". Which it does.

Civilization Revolution was developed by Firaxis, published by 2K. Available on July 8 on PlayStation 3 (version played), Xbox 360, Nintendo DS. Played 5 single player games to completion (one on each difficulty). Unable to test multiplayer due to connection issues/lack of players.

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Fri, 20 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018504&view=rss&microfeed=true
<![CDATA[ Hey, You Get A Civilization Revolution Demo This Week ]]> And for once, it's a demo I'm genuinely looking forward to. No, really! I've still no idea how this is actually going to play. The PC version of Civ, I can see it in my sleep, but the nuts and bolts of a console version intrigue me. And a ton of other people, which is probably why 2K have announced that they'll be releasing the demo on both PS3 and 360 this Thursday. The 360 version will roll out globally, while the PS3 one is North America-only for the moment.

Civ Revolution demo upends XBLA, PSN [GameSpot]

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Tue, 03 Jun 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012885&view=rss&microfeed=true
<![CDATA[ Sid Meier Appearing At New York Comic Con ]]> sidmeiernycc.jpg The New York Comic Con might as well be called the New York Video Game Con - Now With Comics for all of the gaming goodness that's going on over the weekend. Various publishers and developers will be on hand to show off their wares, most notably the living legend himself, Mr. Sid Meier. Sid will be at the 2K Games Booth (#1157) on Saturday, April 19, from 1:00 PM - 3:00 PM, to meet fans, sign autographs, and just generally be Sidly. 2K will be showing off Civilization Revolutions throughout the entire weekend, though you might want to stop by early to get your hands on one of the limited edition prints created in collaboration with Studio Number-One and Shepard Fairey they'll have available. Seriously, I would seriously maim someone if it meant I could be there this weekend, so those of you with the means owe it to me to go in my stead. Off with you!

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Fri, 18 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381731&view=rss&microfeed=true
<![CDATA[ Shepard Fairey Civ Rev Poster Is Pretty Great ]]> Definitely one of the classier attempts at game PR we've seen. 2K have commissioned Shepard Fairey to come up with a series of promo posters for the upcoming Civilization Revolution. There's "more to come", with the first featuring none other than the little Corsican himself, shaking his finger during a pronounced bout of little-man syndrome. If wallpapers of former French dictators sounds right up your alley, click for a bigger version.

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Wed, 16 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380190&view=rss&microfeed=true
<![CDATA[ Gallery: Civilization Revolution ]]> Ladies and gentlemen, for your viewing pleasure, I present a slew of screens from my hands-on time with Sid Meier's Civilization Revolution for the Xbox 360 and PlayStation 3. There are some multiplayer shots in here as well as images from the single player mode including many of the character designs.

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Mon, 10 Mar 2008 19:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=366169&view=rss&microfeed=true
<![CDATA[ Hands On With Civilization Revolution Multiplayer ]]> Last Friday I headed down to the glamorous Hotel Monaco to check out some of the multiplayer functions of Sid Meir's newest addition to the Civilization franchise, Civilization Revolution. I had seen it previously at E3 and E for All but neither had really shown off the multiplayer functions of the game which is what this viewing was all about.

The first thing I noticed is the graphical overhaul the entire game has gone through in it's trip from PC to home console. Armies are no longer small collections of little dots, but now are fully fleshed out characters that actually engage enemies in animated battles. It sounds like a small thing but is actually a huge improvement and really draws you into the game a bit more. The closer camera angles help with this as well. Also completely revamped are the character models for all the various nation's leaders and advisers. They are much more detailed and while they are still technically rather cartoony, they still seem much more realistic than the ones in previous games of the series.

We launched right away into a multiplayer game against Wired's Chris Kholer. Now before you go skipping all the way to the end just to see if I kicked his butt, no I did not. Nor did he kick mine. Unfortunately we did not have the forty five minutes to an hour it takes to play a full vs game, but we got enough in to get a feeling for it. There are three different multi-player modes in the game: Free For All, Head to Head and Teams. We played the head to head version but I am sure the other modes play similarly in their basic play.

There are sixteen different civilizations to choose from at the top of the game, each civ having it's strengths and weaknesses. An interesting addition to this version of the game is the ability to apply an handicap to your team. So if you are a new player going up against a more experienced one, you can choose from one of four different levels of handicap that will speed up your building and production speeds and the like. Of course choosing to handicap will stick you with one of the impressive list of names for the handicaps: Noobish, Noobasauraus, Noobatronic or Noobalicious.

Once the game started I could tell it was moving at a faster pace than previous titles. According to the developers, this is the best multiplayer functionality yet seen in a Civilization game. The controls and functions from the PC version have all been retrofitted to suit the controllers for the PS3 and Xbox 360. (The version I saw was the 360) The controls were comfortable and intuitive and within a few turns I was playing pretty smoothly. Civilization is kind of like riding a bike, once you find your balance your gliding along like you've been playing your whole life. I started off by building a couple cities and then sending my men out to start exploring the land. Several turns later I had acquired enough units to create an army. The armies area is a great addition since you essentially combine any three matching units together and you instantly have a nine person force. The is great for those ground skirmishes where you get to steal land from lowly barbarians. The game is still turn based and you have to wait for your opponent to finish his move before you can start yours. This can be boring at times, but it does afford you a little time to try and think ahead about your next move. The battle animations are done using the Havok engine and it was cool to watch the little guys fall off a mountain or die face down in the ocean. I did manage to get in a scuffle with the fine Mr. Kholer's army but in the time allotted I only managed to steal his camels. Not a great prize, but I enjoyed my feeling of accomplishment.

Before leaving, I got to check out a little of the DS version of the game albeit briefly. The handheld version is almost an exact replication of the console game with the exception of the graphics which of course had to changed to accommodate the DS screens and resolution. The controls and gameplay however are exactly the same. The developers explained that they didn't want to present a stripped down version just because it was on a handheld. From what I could tell in the short amount of time I had with it, they did an admirable job.

I enjoyed my time with Civilization Revolution and will definitely be picking up a copy when it comes out on June 3rd. It has made the jump from PC to console nicely and the graphical improvements will make it an interesting play for long time Civ players. For new players just getting interested in the title or those who just don't care for PC gaming, it will be a great introduction into the city building, wonder erecting, micromanaging world of Civilization.

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Mon, 10 Mar 2008 10:00:28 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=365873&view=rss&microfeed=true
<![CDATA[ New Civilization Revolution Screens ]]> 2K dropped some new screens for Civilization Revolution on our doorstep this morning. I have to say, this game's looking less and less like the cheap Civ port I originally feared it was, and more and more like the "Civ experience on a console" Sid Meier was talking about when it was first announced. Some of these screens (all from the 360 build) get into the game's nitty gritty (building, diplomacy, movement, etc), showing that while the appearance of the game may be dumbed down, the structure of it still looks in tip-top shape.

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Wed, 13 Feb 2008 23:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356303&view=rss&microfeed=true
<![CDATA[ First Screens Of Civilization Revolution For Nintendo DS ]]> Before Sid Meier goes massively multiplayer, he and the rest of the Civ team are bringing the Civilization series to the non-PC gaming masses. While the Wii version looks to have stalled, the Nintendo DS version is looking like a perfect it. 2K Games released a handful of new screens for the portable version of Sid Meier's Civilization Revolution and a singular piece of shiny artwork. This is the kind of handheld strategy gaming we can get behind.

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Mon, 04 Feb 2008 16:40:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=351879&view=rss&microfeed=true
<![CDATA[ Sid Meier Considering MMO ]]> sidmeiermmo.jpgThe man who brought you Civilization, Pirates!, and Railroads! is looking to capture a larger audience - all at once. Speaking to GamersGlobal, the legendary Sid Meier considers the possibility of stepping into the massively multiplayer realm of online gaming.
I enjoy the idea of doing something I haven't done before, so a MMO would fit perfectly, but I really can't say if that would be the next game we do or if it's still a couple of games down the road before we come to that. Because I have new single player games I want to do, as well.
While the rest of the interview mainly deals with the upcoming Civilization Revolution, I found myself stuck musing on what Meier would bring to the MMO genre - other than a giant, persistent-world Civilization, of course. I'd suggest a Pirate MMO, but Flying Lab more or less just released Pirates! Online.

Sid Meier on Civilization Revolution and his next plans
[GamersGlobal via EuroGamer]

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Mon, 04 Feb 2008 09:20:06 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=352259&view=rss&microfeed=true
<![CDATA[ 2K's Leipzig Lineup ]]> And so begins the flurry of last-minute press releases as publishers scramble to prepare for the onslaught of both press and public at the Games Convention this week. 2K Games and 2K Sports have just revealed their lineup for the show, and I'd say the Games folks definitely have the edge here. They'll be showing the intriguing new shooter from Gearbox, Borderlands, as well as Sid Meier's Civilization Revolution, the first Civ game created solely for consoles and handhelds. The Sports team will be showing off Top Spin 3, NBA 2K8 and NHL 2k8. Their press release also indicates that "two new and unannounced games from established and popular brands" will be revealed for the very first time at the show, so keep your browser tuned to Kotaku for details as soon as we get them! Oooo, exciting!

2K Games and 2K Sports Showcase Strong Video Game Line-up at Games Convention 2007

Hotly-anticipated titles such as Sid Meier's Civilization® Revolution™ and NBA® 2K8 will be on display at Games Convention 2007

NEW YORK—(BUSINESS WIRE)—2K Games and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced an exciting line-up for Games Convention 2007 in Leipzig, Germany. The 2K Games line-up features several of next year's most anticipated titles including Sid Meier's Civilization® Revolution™, the first console installment in the legendary Civilization® franchise, and Borderlands™ from legendary developer Gearbox Software. Games Convention 2007 also marks the premiere of 2K Sports' latest installments in the top-rated sports games franchises, NBA® 2K8 and Top Spin 3.

In addition to the stellar line-up, two new and unannounced games from established and popular brands will be revealed for the first time at Games Convention 2007.

2K Games' Line-up Includes:

Borderlands™

Borderlands is the new franchise from award-winning developer Gearbox Software that will raise the bar for sci-fi action. Blending frenetic action with character customization and randomly generated items and enemies, Borderlands offers an entirely new gaming experience.

Developer: Gearbox Software

Platforms: Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows

Available: Holiday 2008

Sid Meier's Civilization® Revolution™

Sid Meier's Civilization Revolution is the first offering in the legendary Civilization® series to appear exclusively on consoles and handheld systems. Developed by legendary designer Sid Meier and Firaxis Games™, this game will deliver revolutionary features like real-time interaction between leaders, multi-player capabilities and integrated video and voice chat, which completely transports the Civilization series to a level of gameplay that fans have never experienced before.

Developer: Firaxis Games, a 2K studio

Platform: Xbox 360™ video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo, and the Nintendo DS™

Available: Spring 2008 (Fall 2008 for the Wii)

2K Sports' Line-up Includes:

Top Spin 3

Top Spin 3 is the most realistic tennis simulation series ever. Featuring 20 of the top-ranked tennis pros from the ATP and WTA, a new ball physics engine offering improved precision and realism, the most comprehensive online play modes, and the return of the improved Player Creator feature, Top Spin 3 is the pinnacle of the tennis simulation games.

Developer: PAM Development, a 2K studio

Platforms: Xbox 360™ video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system

Available: Spring 2008

NBA® 2K8

Voted best current and next generation NBA hoops franchise by both press and gamers, NBA 2K8 will continue its legacy of basketball excellence. Featuring exciting all-new play modes, defensive controls, off-ball controls, an improved franchise mode and an impressive set of other updated features, NBA 2K8 is poised for another run as the #1 rated NBA simulation.

Developer: Visual Concepts, a 2K studio

Platforms: Xbox 360™ video game and entertainment system from Microsoft, and PLAYSTATION®3 and PlayStation®2 computer entertainment systems

Available: Fall 2007

NHL® 2K8

NHL 2K8 reigns supreme as the category leader in innovation, design and critical acclaim with five straight years as the #1 rated* NHL video game. In addition to intensely realistic gameplay, all new player models, and spectacular graphics, NHL 2K8 will feature an unprecedented level of player customization with accurate body styles for each marquee player, providing the most authentic representation of your favorite NHL stars.

Developer: Visual Concepts/Kush Games, 2K studios

Platforms: Xbox 360™ video game and entertainment system from Microsoft, and PLAYSTATION®3 and PlayStation®2computer entertainment systems

Available: September 2007

For more information, please visit www.2Kgames.com and www.2Ksports.com

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Mon, 20 Aug 2007 09:00:25 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291185&view=rss&microfeed=true
<![CDATA[ Clip: Civilization Revolution ]]> Sid Meier's Civilization is leaving the nest of computer gaming and flying off to consoles and handhelds in September 2008. The first look at the game is in this video which is narrated by none other by Henry Rollins (who I secretly fantasize to use all of his Civ money to fund "science" and "the arts"). The trailer for the upcoming game shows the same basic premise as previous versions before it. Steal some land, garden some corn, tell other leaders with gifts to take a hike. It's astonishing close to most people's daily lives. ]]> Thu, 28 Jun 2007 13:00:10 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=273158&view=rss&microfeed=true