Edited by Taggart6: I don't always drink beer, but when I do... at 10/20/09 10:02 AM
Taggart6: I don't always drink beer, but when I do... was starred
Taggart6: I don't always drink beer, but when I do... was unstarred
I say we include a part where one of the male characters invites you inside for more candy, just as you're about to go inside a huge pop-up appears "No! Don't do that! He's going to touch the privates, never enter a strangers home, even if he has delicious reeses pieces."#ncsoft
@zgreenwell: City of Heroes has much stronger game play, far more interesting and unique power pools, and the mission-based progression works very well with the genre. Champions Online just fell flat with me. The WoW-style questing and equipment was especially disappointing. Part of CoH's draw was that it took a completely different approach than the fantasy MMOs of the time, it was refreshing. It wasn't just another EQ clone.
@zgreenwell: It's worth checking out both games if either interests you.
CoH is kind of old and this update adds zero new content, just new systems with which to play old content. Mission Architect is a bit of a dud in my opinion, but some enjoy it. If you've never played CoH before, try it before Going Rogue.
Going Rogue is a *paid* expansion that, while optional, will be mandatory because the players are starved for new content and will abandon the old stuff for quite some time, I'm sure.
CO is new, shiny and can use some time to settle. It's a fun game, despite the balance issues and bugs that are part of the new MMO experience. It looks great on a fairly high end machine, but with minimum specs, not so much. The doom from the launch day nerfs was overblown, of course, as is the nature of doom. It's not perfect, but not broken either.
I'm sure the dozen people who still play in Europe are ecstatic.
It makes me sad that this game was so poorly received, then I remember that it was the most grind-intensive game I've ever played, and go back to waiting for DC Online.
@Fallible.: I think that calling CoH a grind was really missing the point. Grind to where? It was never built as a game where you took one character to maximum level so that the game could eventually start. If you were not enjoying kicking villain ass with a group of 7 other heroes then you shouldn't have bothered 'grinding' anywhere.
It was one of the most social of MMO's with its main hook being the wide customisation of powers and archetypes available, coupled with the costume creator.
The most fun was really to be had in the first week or two of a new character, testing new combos of powers and making concept toons. It had a great sense of progression in your character and in the environments/enemies. I had had a whole bunch of toons but none over 40. I think this was what the devs had in mind when they designed the game.
It was refreshingly disposable. You kept playing because you enjoyed it, rather than because you had invested masses of time into some virtual possession for no real purpose.
@Save me: In many cases, yes. From what we've seen in the ComiCon previews, many powers have "light" and "dark" versions, which can then be tinted beyond that point. No idea how extensive that is, though; some effects just wouldn't make any sense in dark form.
Also, beware the thundering herd of Darkity Dark McDark Darkpants Darksoul type characters once I16 launches. We're gonna get swamped by kiddies who think black = awesome.
@Twoflower: surely that's better than the goody two-shoes focusing on light powers shouting"WHITE POWAH!" at villainous characters?
truth be told, I far prefer darker superheroes, and comic characters in general, though I'm doubtful that any of my favourite comic powers would be currently translatable into workable games mechanics (though it would be awesome to have the power of Jesse in the Preacher series- he has the voice of god, which means almost noone can resist his orders!)... heck, the powers I'd want, like "jump to any point in space and time using the bodies of the mentally insane as a host" or "absorb and transfer fluid by touch via extreme osmosis" probably aren't doable either...
I'm going to wait and see what the possibilities are before I think about playing this.
@exion: Just to point out, the only liquid you can transfer with your super-osmosis power would water. [en.wikipedia.org] Why people refuse to use this word correctly is boggles me?
@worsethannormal: meh, I'd be happy with just water truth be told... can you picture the devastation you'd cause to a human if you could absorb every molecule of water in their body just by touching them?
Overpowered perhaps, but if it was a power that could not be controlled, and the character was at permanent risk of dehydrating (thus having to constantly absorb water to stay alive) then we'd have the obligatory comic book balance and potential for inner conflicts to drag out the storyline (even MMO characters should have a story!).
10/21/09
10/20/09
Besides, what is more fun? Zombie horde, or having a picnic? Hmm... if you were to combine the two... #ncsoft
10/20/09
10/20/09
Those juicy delicious bars, ready to have their cocoa potential awakened by our tastebuds and absorbed by our stomach acid.
But as the years went by, the cocoa potential slowly turned into boring corn molasses, and the only safe entry we had were, ironically, the rocks.
But then that wasn't enough for the industry.
Within 5 years, the industry destroyed all granite and basalt, and replaced them with only graphite blocks.
Now the only safe place for Halloween is in our imaginations… which means the INTERNET!
So this year, when you get your online Halloween Hats and candies, make sure to proudly shout out over IRC:
"I got a Halloween Hat, and I'm proud of it, damn it all~!" #ncsoft
10/20/09
Enough pumpkin items, give me my twilight goodies. Bring Dracula into some sort of epic quest, just don't make it suck. :P #ncsoft
10/20/09
i propose that they allow for random candy drops. 80% of the drops are fine and when consumed will refresh/buff your character.
15% are poisoned and will cast a random affection lasting for x amount of time.
5% contain glass/metal and cause immediate death when taken.
Users can choose to gamble of just eating their candy, or heading to the nearest city to have it "inspected' by a local NPC.
After the inspection, the bad candy is removed along with 10% of the good candy.
i think that would shake things up a bit.
10/20/09
I say we include a part where one of the male characters invites you inside for more candy, just as you're about to go inside a huge pop-up appears "No! Don't do that! He's going to touch the privates, never enter a strangers home, even if he has delicious reeses pieces." #ncsoft
10/09/09
10/09/09
10/09/09
09/30/09
Hopefully this will bring eough on that I can find some people to team with.
09/30/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
CoH is kind of old and this update adds zero new content, just new systems with which to play old content. Mission Architect is a bit of a dud in my opinion, but some enjoy it. If you've never played CoH before, try it before Going Rogue.
Going Rogue is a *paid* expansion that, while optional, will be mandatory because the players are starved for new content and will abandon the old stuff for quite some time, I'm sure.
CO is new, shiny and can use some time to settle. It's a fun game, despite the balance issues and bugs that are part of the new MMO experience. It looks great on a fairly high end machine, but with minimum specs, not so much. The doom from the launch day nerfs was overblown, of course, as is the nature of doom. It's not perfect, but not broken either.
09/16/09
The quickest summation is that CO is much more WoW style, where CoX is...is...sort of its own style, really.
09/16/09
It makes me sad that this game was so poorly received, then I remember that it was the most grind-intensive game I've ever played, and go back to waiting for DC Online.
09/16/09
It was one of the most social of MMO's with its main hook being the wide customisation of powers and archetypes available, coupled with the costume creator.
The most fun was really to be had in the first week or two of a new character, testing new combos of powers and making concept toons. It had a great sense of progression in your character and in the environments/enemies. I had had a whole bunch of toons but none over 40. I think this was what the devs had in mind when they designed the game.
It was refreshingly disposable. You kept playing because you enjoyed it, rather than because you had invested masses of time into some virtual possession for no real purpose.
08/07/09
08/07/09
08/07/09
Also, beware the thundering herd of Darkity Dark McDark Darkpants Darksoul type characters once I16 launches. We're gonna get swamped by kiddies who think black = awesome.
08/07/09
truth be told, I far prefer darker superheroes, and comic characters in general, though I'm doubtful that any of my favourite comic powers would be currently translatable into workable games mechanics (though it would be awesome to have the power of Jesse in the Preacher series- he has the voice of god, which means almost noone can resist his orders!)... heck, the powers I'd want, like "jump to any point in space and time using the bodies of the mentally insane as a host" or "absorb and transfer fluid by touch via extreme osmosis" probably aren't doable either...
I'm going to wait and see what the possibilities are before I think about playing this.
08/07/09
You should probably wear a condom when performing this power.
08/07/09
08/12/09
Overpowered perhaps, but if it was a power that could not be controlled, and the character was at permanent risk of dehydrating (thus having to constantly absorb water to stay alive) then we'd have the obligatory comic book balance and potential for inner conflicts to drag out the storyline (even MMO characters should have a story!).