<![CDATA[Kotaku: Cities]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Cities]]> http://kotaku.com/tag/cities http://kotaku.com/tag/cities <![CDATA[ Sierra Online's XBLA Offerings ]]> Sierra had a few XBLA titles to show off as well at their Gamer's Day, so I have compiled them together into this one article for easy digestion.


Zombie Wranglers:
In Zombie Wranglers, you play one of four different neighborhood kids out on a mission to rid your neighborhood of zombies. This is done Luigi style by running about and sucking up the undead bastards with a vacuum cleaner type apparatus. Each of the four characters of course have different abilities that will help in the process. One such power was a blow gun that will turn any zombie it hits into a walking time bomb. Blow a dart, stand back and watch the fun.

There are five different chapters in the game with various tongue in cheek titles like "Desperate Housezombies" and each chapter is proceeded by a phone call that will give you your assignment for that level. The assignments range form taking out a certain number of zombies to taking out specific types of zombies like Emos, Comic Book collectors and Construction Workers. Chapters can be attempted alone or you can play with up to four other people online or locally and a vs mode will also be available.

The cel shaded style is cute and will probably appeal mostly to the kid market although certain adults will be sure to enjoy it as well.. Look for these cartoony zombies to infest your Xbox 360 sometime later this summer.


Gin Rummy: If you have ever played Gin Runny, then you already know what this game is all about. The rules are fairly straight forward and follow those of the traditional game. It had an interesting graphical art style that while nice, doesn't distract from the real focus of the game, which is playing cards. There are six different game types as well as special card sets, game skins and the ability to create your own rule set. Leaderboards will be available for this game as well as Vision support. Gin Rummy hits later this summer.

Lost Cities: Lost Cities is based on the German table top card game of the same name in the tradition of Carcassone and Settlers of Cattan. Basically, you are an explorer out to roam the world and find treasure. The various cards are used to do things like get funding, find treasure, etc. Two players compete to see who can finish their expeditions with the most total points at the end. You must be careful how you spend your money though, or you may find yourself with no fun ding and unable to complete your chosen missions. You can play one against one or on teams and leaderboards and Vision Support will be available. Lost Cities is available now for

]]>
Mon, 28 Apr 2008 02:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=382358&view=rss&microfeed=true
<![CDATA[ Lost Cities Finds Home On XBLA Wednesday ]]> This week's contribution to Xbox Live Arcade comes courtesy of Sierra and the brain of Dr. Reiner Knizia who has a PhD in mathematics... and fun! That last part isn't true, but Knizia's fast paced card game Lost Cities is being digitized for your Microsoft Point-based consumption, bringing four person multi-player and plenty of grizzled or eternally winking adventurer artwork to Xbox 360s. Lost Cities will set you back 800 MSPs (or $10 USD) this Wednesday should you choose to engage your sick-of-Uno peers.

Lost Cities [Xbox.com]

]]>
Mon, 21 Apr 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=382365&view=rss&microfeed=true
<![CDATA[ Cities XL - Taking City Building Online ]]> City Life creator Monte Christo have just unveiled the next generation of their city-building franchise, Cities XL, which takes the city-building concept to a whole new level. Players will be able to develop their cities using a variety of architecture styles alone, but they'll also be able to create cities on persistent online planets populated with other players. You'll be able to team with others to create sprawling metropolises, visit and attend events in other players creations, or simply wander around exploring. It's a social online city building sim. It sounds absolutely glorious, and doesn't look too shabby either. This is the route SimCity should have taken, rather then releasing the ill-received SimCity Societies. Cities XL is scheduled for release in on the PC in 2009, but you can join the community at www.citiesxl.com and have a hand in creating something that could revolutionize the city building genre.

Monte Cristo Unveils the Next Generation of City-Builders Think massive, think online, think CITIES XL™

PARIS, France. April 17, 2008 - Monte Cristo is pleased to announce CITIES XL™ for Windows today. In this next-generation take on the city building genre, realism will be pushed to the limit with cities that are bigger, more realistic and more sophisticated than ever before. CITIES XL™ will expand upon all the features that make city builders fun and interesting, while also letting players take their game online, as they interact with others in a massive online environment.

Download new CITIES XL™ screens at:
http://www.calico-media.com/montecristo/citiesxl/CitiesXL.zip

CITIES XL™ allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL™.

"We believe that the level of detail and realism brought to CITIES XL™ answers the needs of city-builder fans," said Jérôme Gastaldi, COO of Monte Cristo. "We believe fans of the genre will definitely enjoy CITIES XL™ and many of those fans have provided us with feedback on our development so far. We are really proud to have such a cool and proactive community."

The game's online features and services will allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet will be punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL™ will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers.

For more information about CITIES XL™, which will ship in 2009, please join the continuously growing community at www.citiesxl.com
# # #

]]>
Fri, 18 Apr 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381460&view=rss&microfeed=true
<![CDATA[ Sierra Mounts XBLA Lost Cities Expedition ]]> Lost Cities is is a card game designed by prolific traditional game designer Reiner Knizia. Released in 1999, the simple 2-player game involves players mounting expeditions to various lost cities around the world. Using a simple, 60-card deck, the game's fast-paced action is perfectly suited for a video game, and Sierra Online agrees. They are bringing Lost Cities to Xbox Live Arcade this spring for the relatively standard price of 800 Microsoft points, and they've released a few lovely little screenshots to whet our appetites. Not the most exciting-looking game, but non-traditional card games are general more about compelling gameplay than looks. Radical concept, I know!

]]>
Thu, 27 Mar 2008 08:40:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=372813&view=rss&microfeed=true
<![CDATA[ Lost Odyssey "Cities" Trailer ]]>
Lost Odyssey will be here in the States soon and GameTrailers has an exclusive trailer featuring some of the city environments. The graphics really look sharp and the city architecture is beautiful, but unfortunately it looks like they've at least partially stuck to that hideous beige and brown color scheme we see so much of in games these days. Hopefully this isn't a choice they've decided to stick with it for the better part of the game.

]]>
Sun, 10 Feb 2008 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354659&view=rss&microfeed=true
<![CDATA[ Sim City Societies Impressions ]]>
This latest iteration of Sim City adds a societal influence to the already well-tuned city builder. In Sim Cities Societies you still create your own kind of world, but instead of using zoning to do it, you use social pressure. The game tracks six different "social energies": Education, wealth, religion, industry, obedience and creativity and depending on which type of structures you build it can change the entire look of the game.


For instance, you can build very obedience-heavy structures, like assimilation centers, security cameras and corrupt police departments and it starts to change the way your entire city looks, turning it into something it of 1984.

The idea is that gamers should instead of focusing on where and how a city is built, focus on how the inhabitants live and will be effected by your decisions. The demo showed us a bustling Metropolis, a gritty urban setting, a utopian green city, a secular town and even a religious commune.

I like that Maxis has decided to break Sim City a bit out of the mold and is trying to get gamers to think more creatively about how they would fashion their civilization or culture.

It looks like this game has some great potential for both hardcore fans of the franchise and those, like me, who have over the years grown a bit bored with its formulaic feel.

]]>
Thu, 12 Jul 2007 09:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=277661&view=rss&microfeed=true
<![CDATA[ Microsoft Buys Seattle Top Spot In Gaming Cities Poll ]]> spaceneedle.jpgIn Seattle WA did Microsoft a stately gaming dome decree... Home of soulless yuppies and whinging slackers, Seattle is also apparently official metropolis of gamers... at least according to a poll conducted by Sterling Bestplaces. A poll coincidentally funded by Microsoft.

What was the totally fair and balanced criterion?

    "The large amount of games played on Xbox Live and the high number of video games owned put Seattle at the top of list, but clearly the survey confirms that games are sweeping the U.S.," said Bert Sperling, founder of Sperling's BestPlaces.

Is it just us, or does that make it seem as if the criterion on a survey sponsored by Microsoft to find the epicenter of gaming was "How many people play XBox Live?"

But to be fair, this was the other criterion: "the number of video game systems owned per household — Xbox 360 , Xbox , Window-based PCs, PlayStation 2 and GameCube — number of games purchased, number of game rentals, and frequency of online gameplay via Xbox Live or Windows games, among other factors." It still seems pretty Microsoft oriented, but that — at least — makes it look a bit better.

We Built This City On Videogames [Gamescoreblog]

]]>
Wed, 03 May 2006 08:40:24 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=171204&view=rss&microfeed=true
<![CDATA[ Game Cities ]]> wonderwheel.jpg

Our globe-tripping brothers over at Gridskipper put together a cool little list of games that feature real world locations. Check it out and then shoot him an email with the ones he forgot. He said he's planning on updating it down the line.

City Games [Gridskipper]

]]>
Tue, 29 Nov 2005 12:00:01 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=139878&view=rss&microfeed=true