<![CDATA[Kotaku: cinema]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cinema]]> http://kotaku.com/tag/cinema http://kotaku.com/tag/cinema <![CDATA[God Of War Movie Sticks To Game Plot Like Loincloth To Kratos]]> A writer over at CC2K claims to have gotten hold of a script for the long-in-pre-production God of War movie. Having read that script, he proceeds to tell us all about it.

While a movie project can go through scores of screenplays, and none of what he reveals will be too big a shock to fans of the game (plus, you know, we can't even confirm this is real!), we're nevertheless going to throw up a spoiler warning on what follows.

For the most part, the writer says the plot of the film "slavishly" follows the plot of the game, from Kratos' deal with Ares to the murdering of his wife and child to his eventual attempts at killing the God of War. Until, that is, we reach the end of the film.

Then, instead of being offered Godhood and accepting, Kratos declines and hurdles himself off a cliff, saying as he hurtles towards his death "Your turn, Hades..."

It still sets up a sequel, which would also tie into the events of the second game. Still, it makes you wonder why they followed the game so closely only to deviate at literally the very last second. Watchmen did a similar thing and pissed a lot of people off, so I can't really see the point of it.

Interestingly, the alleged script also mentions the visual look of the film, saying that (the writers at least) are envisaging a "hyper-realized" Ancient Greece, with Athens dominated by "300 foot-high walls, towers and aeries that stretch even higher".

Advance Script Review: God of War - Clash of the Titans on Steroids and Methamphetamines [CC2K, via VG247]

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<![CDATA[Uwe Boll Wins Big At Weekend Movie Awards]]> The Oscars? Hah! Anyone can win an Oscar. And the show itself, gah, it's so boring. The Razzies, though, a night honouring the worst in Hollywood, well, now we're talking.

The 29th Annual Golden Raspberry Awards were held over the weekend, and as expected, Mike Myers and his cinematic abominaton The Love Guru won big. But career video game "filmmaker" Uwe Boll didn't go home empty-handed.

He won the award for Worst Director, courtesy of three of his films for the year (Postal, Tunnel Rats & Dungeon Siege, which picked up 5 nominations), but perhaps more fittingly was also given a Razzie "Worst Achievement Award" for his career's work. The award labels Boll "Germany's answer to Ed Wood".

Which is about as fitting a label as you're going to get for the man.

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<![CDATA[Castlevania Movie Dying, Spyhunter Movie Dead]]> News from Hollywood here, kids, and the news is good. In an interview with IGN, movie producer Paul W.S. Anderson has revealed that not only is the Castlevania movie stalled, but Spyhunter is stalled and then some.

On Castelvania:

We still want to make the movie, but I can’t say we’re going into production in January or anything like that. It’s a project that everybody likes. I love the videogame. I think the script is really strong. Everyone is really enthusiastic about it, but we’re still in the process of deciding when the movie gets shot.

If it was so great, Paul, "now" would be the time the movie gets shot. Pleasantries can't mask the fact the movie is, for now at least, going nowhere.

And on Spyhunter, he says the script "wasn't strong enough", so he's removed himself from the project. Without a producer attached, that movie is not only going nowhere, it's going nowhere fast.

Castlevania in Limbo [IGN Movies, via MTV] [Image]

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<![CDATA[King Of Fighters Movie Sounds Like A Disaster-In-Waiting]]> To refresh: Gordon Chan is directing a King of Fighters movie. Previously, details were scant, but today, details on the flick have surfaced. We wish they'd remained scant.

Seems filming has already begun in Canada, and the movie will star Maggie Q, Sean Faris, Will Yun Lee and Darth Maul himself, Ray Park. Those guys all have movie martial arts experience, that's the good news.

The bad news is this:

It also looks like the King of Fighters movie will introduce a new science fiction spin into the setting established in the games’ universe by following the surviving members of three legendary fighting clans who are continually whisked away to other dimensions by an evil power. As the fighters enter each new world they battle that universe’s native defenders, while the force that brought them seeks to find a way to invade and infect our world.

Huh? Wha?

You have until 2010 to prepare yourself for disappointment.

Exclusive: King of Fighters details revealed [Movieset]

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<![CDATA[Do Games Really Qualify As 'Escapist'?]]> Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff.

This week saw a thought-provoking post on the issue of escapism and games by Simon Ferrari — do games really qualify as escapist? What, exactly, are we escaping from? Compared to the classic example of big budget 1930s musical spectacles, which allowed audiences to 'escape' from daily life. But as Ferrari points out, this is not what most games wind up doing:

... Escapism works, quite literally, as an escape from real world ills. Video games don't necessarily do this. If we sought an escape from violence and terrorism, then we wouldn't have so many video games on the market focusing on just these two issues. Rather, many video games seek to provide catharsis for the mental ills that plague us all. We don't see games about Iraq, but there are plenty of games that attempt to deal with the same "forces of evil" that fearmongering pundits fill our heads with through metaphor or displacement.

Even Mario wages battle against the totalitarian, (literally) draconian Bowser.

It's not a very long essay but definitely worth a read — as are a lot of pieces on the new blog.

Model Propaganda [Georgia Tech Journalism & Games Project]

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<![CDATA[Street Fighter: The (Sucky) Movie Gets A Blu-Ray Release]]> Is there a market out there that needs/wants to stare intently at high-definition renditions of Kylie Minogue's butt cheeks, Jean Claude's chest cheeks and Raul Julia's...cheeks to the extent we need Street Fighter released on Blu-Ray? We'd like to think there isn't, and that the release of the forgettable, regrettable 90's tie-in is just part of Capcom's hype machine for Street Fighter IV (the disc is packed with "bonus" SFIV promo material), but these days, you never can tell. It'll be out on February 10, just in time to coincide with the console release of SFIV and the theatrical release of the Chun-Li movie.

Street Fighter: Extreme Edition on Blu-Ray [Capcom]

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<![CDATA[Universal Buys Rights To EA's Dante's Inferno]]> What a world we live in. Universal Pictures have bought the rights to make a movie based on EA's Dante's Inferno. And they've bought them for a "seven-figure sum". Bear in mind, this is a game that hasn't even been announced yet. The project will be overseen by EA movies-and-comic books guy President David O'Brien, as well as Jonathan Knight (from the gaming side of things), and both game and movie will involve - wait for it - "a journey through the depths of hell"

It's known that, as far as games are concerned, Knight is working on an unannounced project for the 360, PS3 and PC, so we'd be surprised if Dante's Inferno (or whatever name it ends up settling with) wasn't it.

Universal hot for 'Inferno' [Variety]

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<![CDATA[Gears (The Movie) Sticking Close To Gears (The Game)]]> When Hollywood adapts a property for the big screen - be it a book, comic or game - they can often take a few...liberties with the source material. Take the Mario Bros. movie, for example. The upcoming Gears of War movie, however, will be doing no such thing, with the film's screenwriter Chris Morgan telling MTV that the film will be sticking to the men and events of the game pretty closely.

It would be a crying shame not to deal with Marcus and Dom. I would not be interested in the movie if we weren't dealing with them. I want to see those guys. I want to see 'Emergence Day.' I want to see this stuff happen.

Morgan also promises that the Locust Horde will be turning up in full force for the movie, with bad guys like Corpsers and Beserkers making an appearance at some stage. All good news for Gears fans, but remember, Murphy's Law (of game movies) demands that this movie suck. It demands it. But hey, if that happens, at least it'll suck authentically.

'Gears Of War' Screenwriter Aims For 'Gritty And Real' Big-Screen Version Of Video Game [MTV]

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<![CDATA[3D Realms Now Big Fans Of The Ol' Max Payne Movie]]> It was Monday we heard 3D Realms boss Scott Miller hating on the Max Payne movie. Monday of this week. Now it's Thursday, and what do we see, but 3D Realms boss Scott Miller being totally in love with the Max Payne movie. "To be clear, I'm proud of this film" he told Edge.

It's ... really impressive to me that Max Payne came in number one this weekend...What I'm hearing is that the film is doing very well in many other European countries and Australia. This kind of opening brings us a lot closer to the reality of a sequel.

From haterade to champagne and talks of sequels in half a week? Amazing what the sight of buckets full of cash money will do to your thoughts on a shitty movie.

Miller Tones Down Max Payne Film Criticisms [Edge]

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<![CDATA[3D Realms Not Big Fans Of The Ol' Max Payne Movie]]> Lots of people have seen the Max Payne movie, lots of people don't like the Max Payne movie. Add 3D Realms boss Scott Miller to the chorus of nay-sayers. Having had a hand in the production of the 2001 classic, he knows what he's talking about when he says "There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment". Like what, Scott? Like how a major character from the game is just killed off nonchalantly. Or how we we don't know that Max's wife and kid were killed until halfway through the movie. Or how...yeah, you get the idea. Game movie sucks, guy who helped make the game is upset, world keeps on spinning.

3D Realms "Bewildered" by Max Payne Flick [Edge]

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<![CDATA[World Of Warcraft Movie Isn't Dead]]> It's been years since we first heard of Blizzard's plans to make a movie out of WoW. In that time a bunch of game movies have come, disappointed and faded away, and still we have no WoW movie. So what's the deal? Has it been Starcraft Ghosted? Nope. Turns out the project's just been moving along at a snail's pace, Blizzard boss Mike Morhaime saying "there are still plans for a World of Warcraft movie...the script is being written but if they say anything more than that they will be shot". Being Blizzard, we kinda hope they go the CGI route. Imagine a 97-minute Blizzard cutscene!

World of Warcraft movie update [Moviehole, via 1UP]

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<![CDATA[First Uncharted Movie Details]]> In case you missed it, our own Mr. Hollywood, John Gaudiosi, ran an excellent feature this morning on the Avrads, and their plans to start making video game movies that don't suck. If you haven't read it, it's good stuff, go read it. If only because Avrad gives the first details on the Uncharted movie project, which until now had only been hinted at.

When it comes to the big screen adventure, Arad said the plan is to mix things up a little bit. In the game, the action moves very quickly to the island, but the film will open things up a bit and add some depth before the island adventure.

So, more talking, more sexual tension, less gunplay. Avrad also stresses that Nathan Drake is not just another Indiana Jones clone, saying "Indiana Jones was always a good guy and he relentlessly did the right thing. Drake is a guy who's being hauled over to virtue throughout the game". The story should at least make for a half-decent popcorn flick, but wasn't the main appeal of the game the fact it already felt like a movie?

[The Man Behind Marvel Movie Magic Hopes To Do the Same For Gaming]

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<![CDATA[This Is Why The Sims Movie Idea Is A Stupid Idea]]> The core idea of making a movie on The Sims is a solid one. Solid in the storied Hollywood tradition that The Sims is popular, and movies based on popular things make money. But the execution? So far, it sounds just awful. Most people have pointed to the "Weird Science was great...in the 80s" argument, and it's a valid one, but Newsweek's N'Gai Croal finds fault on a more fundamental level:

For Davis to take The Sims—the videogame equivalent of a soap opera or a telenovela—and turn it into yet another teen male high adventure story not only stereotypes videogames as being the province of boys alone, it also represents a missed opportunity to illustrate how this videogame in particular has illuminated the inner lives of girls, women and men alike.

Wait, there are men that play The Sims?

The Big Idea: Should a Game Whose Core Audience Is Teen Girls Become a Movie Aimed at Teen Boys? [Newsweek]

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<![CDATA[Prince Of Persia: The Movie: The Set]]> Jerry Bruckheimer's making a Prince of Persia movie. Jake Gyllenhaal's starring, and he certainly looks the part. But what about the sets? Don't sweat it, fans, the sets look the part as well. Here's your first look at them, courtesy of film site Korben. The trick is to imagine that there are less trucks sitting around, more shirtless Jake Gyllenhaals strolling around.
Prince of Persia le film : Les premières photos du décor [Korben, via CVG]

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<![CDATA[More Halo "Movie" Concept Art]]> Last week, we got our first look at some concept art for a second Halo movie project currently doing the rounds in Hollywood. The drawings - by artist Kasra Farahani - are depicting some of the key scenes from writer Stuart Beattie's (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on the events in the novel Fall of Reach. We were promised that last week's image was the first of five, and this week, film site Latino Review obliges, with a second picture, this time showing the kids (including Master "John" Chief) being put through their paces by some UNSC instructors. Wide pics screw up the front page, so the full version's after the jump.

Oh, and anyone doubting the legitimacy of these pics might be interested in going here, and reading Microsoft's angry "please stop" letter.

Exclusive: 2nd Halo Fall Of Reach Concept Art! [Latino Review]

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<![CDATA[Street Fighter Movie Writer Takes Things VERY Seriously]]> Come on. Admit it. You love it to death, sure, but Street Fighter is absolutely ridiculous. Electrified Brazilian jungle mutants? Elastic-limbed Indian yoga masters who can breathe fire? It's comic book stuff. And as rubbish as the 90's live-action movie was, at least it knew that much. But the new Street Fighter movie? The one being written by Justin Marks? Don't expect ridiculosity. Expect serious business. Because Marks takes his Street Fighter very, very seriously.

I grew up with the ‘Street Fighter’ games. I don’t see them as cheesy or funny, but as serious characters that deserve to be explored in their own right.

Which explains, we guess, why the movie's based on the exploits of Chun Li and not the exploits of a large Russian man who wrestles bears in his underwear.

Justin Marks - Bringing Bionic Commando to Comics [Newsarama, via MTV]

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<![CDATA[BioShock Movie Staying Faithul To Source, Won't Star Kate Hudson]]> PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:

You’re always going to be worried that in that first meeting they’re going to be, like, ‘OK, it’s Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,’ but it’s not going to go that way

My expectation at this time, from everything that I’ve heard, is that it will very much honour the dramatic and thematic elements of the game… They certainly understand the material and are able to provide a stamp of their own.

Thank goodness for that. But, now you mention it, that wouldn't be the worst Uncharted movie...

BioShock movie won’t be “Kate Hudson hunting for pirate treasure,” says Levine [VG247]

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<![CDATA[Max Payne Movie Is Wahlberg's "Bourne"?]]> That's what the cover of the latest issue of British mag Total Film is asking. We'd respond with "hopefully not", what with Jason Bourne being nothing like Max Payne, but whatever. On the bright side, the mag's feature article on the movie has a bit of new info, including the fact that, apparently, Payne is Wahlberg's all-time "favourite role", and that he'll be bringing a little more depth to the character than the game ever afforded:

Sure, I raise my voice, get in people's faces... But I ramp up the humour, too. He's like a version of my character in The Departed - sly and cynical but also very funny. That's the kind of thing people like to see me doing.

We also like seeing him dance around in his undies and/or singing Transformers songs, but hopefully they won't also be in the movie. They're not really canon.

Payne is Wahlberg's "favourite role so far" [Total Film, via Eurogamer]

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<![CDATA[Second Halo Movie Script Lives Long Enough To Generate Concept Art]]> That first Halo movie project? With Neil Blomkamp and Peter Jackson? So dead. Never. Being. Made. But, as we already know, Halo nerd Stuart Beattie (Pirates of the Caribbean, GI Joe) has stepped into the vacuum left by Jackson & co, and has written a script based on the events of the first Halo novel, Fall of Reach. That script's apparently been kicking around Hollywood for a little while now, and has a few people very interested in the project, to the point where some concept art is being drawn up "as part of an eventual presentation to Microsoft". Film site Latino Review claim to have gotten hold of some of this art, and will be posting it over the next few weeks. Which, provided our chains aren't being yanked, should be a hoot. The first piece is a little...fantastical, though LR say it's actually in the script/book. Click through for the full thing.

Exclusive: Halo Fall Of Reach Concept Art! [Latino Review]

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<![CDATA[Roger Avary Still At Work On Wolfenstein Script]]> Don't go expecting that Wolfenstein movie adaptation any time soon. A combination of the writer's strike and his own workload (plus, uh, some other stuff) means Roger Avary is still working on the movie's script. And with nobody else having seen it, it's to be presumed he's only just started it. Bummer. While id's Todd Hollenshead revealed to Eurogamer that the movie deal includes some "contract provisions", stating Avary can't just sit on the property forever, he also admits that it's not every day you get a chance to have an Academy Award winner write your movie. Not every day an Academy Award winner gets to write a movie about nazis, zombies and a mechanised Adolf Hitler, either.

Avary writing Wolf movie "right now"
[Eurogamer]

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