<![CDATA[Kotaku: Cinema]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Cinema]]> http://kotaku.com/tag/cinema http://kotaku.com/tag/cinema <![CDATA[ Street Fighter: The (Sucky) Movie Gets A Blu-Ray Release ]]> Is there a market out there that needs/wants to stare intently at high-definition renditions of Kylie Minogue's butt cheeks, Jean Claude's chest cheeks and Raul Julia's...cheeks to the extent we need Street Fighter released on Blu-Ray? We'd like to think there isn't, and that the release of the forgettable, regrettable 90's tie-in is just part of Capcom's hype machine for Street Fighter IV (the disc is packed with "bonus" SFIV promo material), but these days, you never can tell. It'll be out on February 10, just in time to coincide with the console release of SFIV and the theatrical release of the Chun-Li movie.

Street Fighter: Extreme Edition on Blu-Ray [Capcom]

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Wed, 12 Nov 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5083802&view=rss&microfeed=true
<![CDATA[ Universal Buys Rights To EA's Dante's Inferno ]]> What a world we live in. Universal Pictures have bought the rights to make a movie based on EA's Dante's Inferno. And they've bought them for a "seven-figure sum". Bear in mind, this is a game that hasn't even been announced yet. The project will be overseen by EA movies-and-comic books guy President David O'Brien, as well as Jonathan Knight (from the gaming side of things), and both game and movie will involve - wait for it - "a journey through the depths of hell"

It's known that, as far as games are concerned, Knight is working on an unannounced project for the 360, PS3 and PC, so we'd be surprised if Dante's Inferno (or whatever name it ends up settling with) wasn't it.

Universal hot for 'Inferno' [Variety]

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Mon, 03 Nov 2008 01:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5074598&view=rss&microfeed=true
<![CDATA[ Gears (The Movie) Sticking Close To Gears (The Game) ]]> When Hollywood adapts a property for the big screen - be it a book, comic or game - they can often take a few...liberties with the source material. Take the Mario Bros. movie, for example. The upcoming Gears of War movie, however, will be doing no such thing, with the film's screenwriter Chris Morgan telling MTV that the film will be sticking to the men and events of the game pretty closely.

It would be a crying shame not to deal with Marcus and Dom. I would not be interested in the movie if we weren't dealing with them. I want to see those guys. I want to see 'Emergence Day.' I want to see this stuff happen.

Morgan also promises that the Locust Horde will be turning up in full force for the movie, with bad guys like Corpsers and Beserkers making an appearance at some stage. All good news for Gears fans, but remember, Murphy's Law (of game movies) demands that this movie suck. It demands it. But hey, if that happens, at least it'll suck authentically.

'Gears Of War' Screenwriter Aims For 'Gritty And Real' Big-Screen Version Of Video Game [MTV]

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Wed, 29 Oct 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5070743&view=rss&microfeed=true
<![CDATA[ 3D Realms Now Big Fans Of The Ol' Max Payne Movie ]]> It was Monday we heard 3D Realms boss Scott Miller hating on the Max Payne movie. Monday of this week. Now it's Thursday, and what do we see, but 3D Realms boss Scott Miller being totally in love with the Max Payne movie. "To be clear, I'm proud of this film" he told Edge.

It's ... really impressive to me that Max Payne came in number one this weekend...What I'm hearing is that the film is doing very well in many other European countries and Australia. This kind of opening brings us a lot closer to the reality of a sequel.

From haterade to champagne and talks of sequels in half a week? Amazing what the sight of buckets full of cash money will do to your thoughts on a shitty movie.

Miller Tones Down Max Payne Film Criticisms [Edge]

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Wed, 22 Oct 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5067458&view=rss&microfeed=true
<![CDATA[ 3D Realms Not Big Fans Of The Ol' Max Payne Movie ]]> Lots of people have seen the Max Payne movie, lots of people don't like the Max Payne movie. Add 3D Realms boss Scott Miller to the chorus of nay-sayers. Having had a hand in the production of the 2001 classic, he knows what he's talking about when he says "There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment". Like what, Scott? Like how a major character from the game is just killed off nonchalantly. Or how we we don't know that Max's wife and kid were killed until halfway through the movie. Or how...yeah, you get the idea. Game movie sucks, guy who helped make the game is upset, world keeps on spinning.

3D Realms "Bewildered" by Max Payne Flick [Edge]

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Mon, 20 Oct 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5066224&view=rss&microfeed=true
<![CDATA[ World Of Warcraft Movie Isn't Dead ]]> It's been years since we first heard of Blizzard's plans to make a movie out of WoW. In that time a bunch of game movies have come, disappointed and faded away, and still we have no WoW movie. So what's the deal? Has it been Starcraft Ghosted? Nope. Turns out the project's just been moving along at a snail's pace, Blizzard boss Mike Morhaime saying "there are still plans for a World of Warcraft movie...the script is being written but if they say anything more than that they will be shot". Being Blizzard, we kinda hope they go the CGI route. Imagine a 97-minute Blizzard cutscene!

World of Warcraft movie update [Moviehole, via 1UP]

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Fri, 17 Oct 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5064867&view=rss&microfeed=true
<![CDATA[ First Uncharted Movie Details ]]> In case you missed it, our own Mr. Hollywood, John Gaudiosi, ran an excellent feature this morning on the Avrads, and their plans to start making video game movies that don't suck. If you haven't read it, it's good stuff, go read it. If only because Avrad gives the first details on the Uncharted movie project, which until now had only been hinted at.
When it comes to the big screen adventure, Arad said the plan is to mix things up a little bit. In the game, the action moves very quickly to the island, but the film will open things up a bit and add some depth before the island adventure.

So, more talking, more sexual tension, less gunplay. Avrad also stresses that Nathan Drake is not just another Indiana Jones clone, saying "Indiana Jones was always a good guy and he relentlessly did the right thing. Drake is a guy who's being hauled over to virtue throughout the game". The story should at least make for a half-decent popcorn flick, but wasn't the main appeal of the game the fact it already felt like a movie?

[The Man Behind Marvel Movie Magic Hopes To Do the Same For Gaming]

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Thu, 02 Oct 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5058414&view=rss&microfeed=true
<![CDATA[ This Is Why The Sims Movie Idea Is A Stupid Idea ]]> The core idea of making a movie on The Sims is a solid one. Solid in the storied Hollywood tradition that The Sims is popular, and movies based on popular things make money. But the execution? So far, it sounds just awful. Most people have pointed to the "Weird Science was great...in the 80s" argument, and it's a valid one, but Newsweek's N'Gai Croal finds fault on a more fundamental level:
For Davis to take The Sims—the videogame equivalent of a soap opera or a telenovela—and turn it into yet another teen male high adventure story not only stereotypes videogames as being the province of boys alone, it also represents a missed opportunity to illustrate how this videogame in particular has illuminated the inner lives of girls, women and men alike.

Wait, there are men that play The Sims?

The Big Idea: Should a Game Whose Core Audience Is Teen Girls Become a Movie Aimed at Teen Boys? [Newsweek]

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Wed, 24 Sep 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5053997&view=rss&microfeed=true
<![CDATA[ Prince Of Persia: The Movie: The Set ]]> Jerry Bruckheimer's making a Prince of Persia movie. Jake Gyllenhaal's starring, and he certainly looks the part. But what about the sets? Don't sweat it, fans, the sets look the part as well. Here's your first look at them, courtesy of film site Korben. The trick is to imagine that there are less trucks sitting around, more shirtless Jake Gyllenhaals strolling around.
Prince of Persia le film : Les premières photos du décor [Korben, via CVG]

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Mon, 01 Sep 2008 07:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044012&view=rss&microfeed=true
<![CDATA[ More Halo "Movie" Concept Art ]]> Last week, we got our first look at some concept art for a second Halo movie project currently doing the rounds in Hollywood. The drawings - by artist Kasra Farahani - are depicting some of the key scenes from writer Stuart Beattie's (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on the events in the novel Fall of Reach. We were promised that last week's image was the first of five, and this week, film site Latino Review obliges, with a second picture, this time showing the kids (including Master "John" Chief) being put through their paces by some UNSC instructors. Wide pics screw up the front page, so the full version's after the jump.

Oh, and anyone doubting the legitimacy of these pics might be interested in going here, and reading Microsoft's angry "please stop" letter.

Exclusive: 2nd Halo Fall Of Reach Concept Art! [Latino Review]

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Tue, 12 Aug 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036348&view=rss&microfeed=true
<![CDATA[ Street Fighter Movie Writer Takes Things VERY Seriously ]]> Come on. Admit it. You love it to death, sure, but Street Fighter is absolutely ridiculous. Electrified Brazilian jungle mutants? Elastic-limbed Indian yoga masters who can breathe fire? It's comic book stuff. And as rubbish as the 90's live-action movie was, at least it knew that much. But the new Street Fighter movie? The one being written by Justin Marks? Don't expect ridiculosity. Expect serious business. Because Marks takes his Street Fighter very, very seriously.

I grew up with the ‘Street Fighter’ games. I don’t see them as cheesy or funny, but as serious characters that deserve to be explored in their own right.

Which explains, we guess, why the movie's based on the exploits of Chun Li and not the exploits of a large Russian man who wrestles bears in his underwear.

Justin Marks - Bringing Bionic Commando to Comics [Newsarama, via MTV]

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Mon, 11 Aug 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5035822&view=rss&microfeed=true
<![CDATA[ BioShock Movie Staying Faithul To Source, Won't Star Kate Hudson ]]> PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:

You’re always going to be worried that in that first meeting they’re going to be, like, ‘OK, it’s Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,’ but it’s not going to go that way

My expectation at this time, from everything that I’ve heard, is that it will very much honour the dramatic and thematic elements of the game… They certainly understand the material and are able to provide a stamp of their own.

Thank goodness for that. But, now you mention it, that wouldn't be the worst Uncharted movie...

BioShock movie won’t be “Kate Hudson hunting for pirate treasure,” says Levine [VG247]

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Wed, 06 Aug 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5034041&view=rss&microfeed=true
<![CDATA[ Max Payne Movie Is Wahlberg's "Bourne"? ]]> That's what the cover of the latest issue of British mag Total Film is asking. We'd respond with "hopefully not", what with Jason Bourne being nothing like Max Payne, but whatever. On the bright side, the mag's feature article on the movie has a bit of new info, including the fact that, apparently, Payne is Wahlberg's all-time "favourite role", and that he'll be bringing a little more depth to the character than the game ever afforded:

Sure, I raise my voice, get in people's faces... But I ramp up the humour, too. He's like a version of my character in The Departed - sly and cynical but also very funny. That's the kind of thing people like to see me doing.

We also like seeing him dance around in his undies and/or singing Transformers songs, but hopefully they won't also be in the movie. They're not really canon.

Payne is Wahlberg's "favourite role so far" [Total Film, via Eurogamer]

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Tue, 05 Aug 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033556&view=rss&microfeed=true
<![CDATA[ Second Halo Movie Script Lives Long Enough To Generate Concept Art ]]> That first Halo movie project? With Neil Blomkamp and Peter Jackson? So dead. Never. Being. Made. But, as we already know, Halo nerd Stuart Beattie (Pirates of the Caribbean, GI Joe) has stepped into the vacuum left by Jackson & co, and has written a script based on the events of the first Halo novel, Fall of Reach. That script's apparently been kicking around Hollywood for a little while now, and has a few people very interested in the project, to the point where some concept art is being drawn up "as part of an eventual presentation to Microsoft". Film site Latino Review claim to have gotten hold of some of this art, and will be posting it over the next few weeks. Which, provided our chains aren't being yanked, should be a hoot. The first piece is a little...fantastical, though LR say it's actually in the script/book. Click through for the full thing.

Exclusive: Halo Fall Of Reach Concept Art! [Latino Review]

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Tue, 05 Aug 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033138&view=rss&microfeed=true
<![CDATA[ Roger Avary Still At Work On Wolfenstein Script ]]> Don't go expecting that Wolfenstein movie adaptation any time soon. A combination of the writer's strike and his own workload (plus, uh, some other stuff) means Roger Avary is still working on the movie's script. And with nobody else having seen it, it's to be presumed he's only just started it. Bummer. While id's Todd Hollenshead revealed to Eurogamer that the movie deal includes some "contract provisions", stating Avary can't just sit on the property forever, he also admits that it's not every day you get a chance to have an Academy Award winner write your movie. Not every day an Academy Award winner gets to write a movie about nazis, zombies and a mechanised Adolf Hitler, either.

Avary writing Wolf movie "right now"
[Eurogamer]

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Mon, 04 Aug 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5032572&view=rss&microfeed=true
<![CDATA[ Mark Wahlberg Won't Play Max Payne ]]> Oh, he's playing Max Payne in the upcoming movie, but he won't be playing Max Payne in either of the games. Not even for research. Why? Because the dude has an addictive personality, apparently:
I got more responsibility now than I've ever had with the kids and everything else. I don't want to be spending 14 hours on the videogame and then eight hours on the set. It's not going to work out.

Before you get all huffy, I don't think you need to have played Max Payne to know how to prattle on in a low voice and dive sideways in slow motion. Mark Wahlberg can do that just fine already.

Mark Wahlberg: Why I'm Ready for Marriage [People]

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Mon, 28 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029849&view=rss&microfeed=true
<![CDATA[ Castlevania Movie Sees Belmont Armed With "A Fucking Sword" ]]> After Dr. Henry Jones, modern pop culture's second-best proponent of the whip has got to be Castlevania's Simon Belmont. And with a Castlevania movie (sort of) coming up, just imagine the kind of stuff he could be doing with said whip! And yet, courtesy of a script review for the upcoming project, it seems the whip's been relegated in favour of a sword. And not just any sword:

Though I said Vampire Killer is gone from this script, Simon does wield what is described as a chain whip in two instances. However, it is nondescript and in one of the occasions is wielded as an off-hand weapon. So what is Simon armed with throughout the film? A fucking sword.

Oh dear. Nothing like setting off on the wrong foot with fans, is there?

Paul W. S. Anderson’s Castlevania
[CC2K]

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Tue, 15 Jul 2008 01:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025177&view=rss&microfeed=true
<![CDATA[ Lost Planet Movie Confirmed ]]> MGS actor and Hollywood writer David Hayter said, a few weeks back, that a deal to bring Lost Planet to the big screen was "not entirely confirmed yet". Is now! Variety are reporting that the project's a done deal, with Warner Bros. to distribute, former Marvel pictures boss Avi Arad to produce and Hayter to write. Capcom will be contributing at least some, if not all of the money for the movie, though there's no word on a release window. Expect more info at Capcom's E3 event tomorrow.

Capcom making Lost Planet movie [Variety]

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Mon, 14 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025212&view=rss&microfeed=true
<![CDATA[ The Blind Spot of 'Genius': Kojima and Griffith ]]>

I'm really fond of the Brainy Gamer, mostly because Michael Abbott's posts almost always live up to the title of the blog; this week, he tackled the question of 'genius' and auteurs, amongst a lot of MGS 4 talk (especially in reference to Citizen Kane). Abbott looks at the parallels between D.W. Griffith (director of Birth of a Nation and Intolerance, among a lot of others) and Kojima Hideo of Metal Gear fame. Leaving aside the question of whether Kojima 'is' a genius (at the very least, he is an auteur), Abbott draws parallels between the two, especially in terms of a 'blind spot':

His theater training may have impaired him in some ways, but Griffith always hired interesting, talented people. Lillian Gish almost single-handedly rescues several of Griffith's films from the ham-fisted performances of most of the other actors.

Similarly, Kojima's reliance on cutscenes can be tiresome, but he is a fine and gifted filmmaker. One can easily track his maturation from the original MGS. Unlike other so-called cinematic games like Mass Effect, the filmmaking in MGS4 is visually creative, high-caliber stuff. As with Lillian Gish, it's almost enough to make you forget the blind spots.

So how to account for it? Arrogance? Stubbornness? Or is it really just a blind spot? A certain inability to see the strangling grip of an old mode on a new one. An infatuation with the pretty girl who won't love you back. If the very thing that limits the artist is also the artist's primary mechanism for delivering content - as it is for both Griffith and Kojima - that blind spot is a very pernicious thing.

No one's perfect, of course — but Abbott's musings are thought provoking, especially considering the overabundance of film/game discussions.

The genius blind spot [The Brainy Gamer]

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Sun, 22 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5018653&view=rss&microfeed=true
<![CDATA[ More Max Payne Movie Shots ]]> This time courtesy of /film, and these ones are doozies. No Mark Wahlberg exiting make-up here, no, these have stuff, and cop cars, and stuff that crashes onto cop cars. Oh, and more snow, something I'm glad to see they're paying attention to: the real star of the first game wasn't Payne, or the villains, or the walkable umbilical cord, but the all-encompassing storm. Two more pics after the jump.

Max Payne Set Photos [/film]

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Thu, 19 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018171&view=rss&microfeed=true
<![CDATA[ Somebody Wants To Make A Lost Planet Movie? ]]> Yesterday's episode of Evil Avatar's podcast featured as a special guest David "Voice of Solid Snake" Hayter. They got chatty, they talked Metal Gear, but something else they talked about was Hayter's other line of work: as a Hollywood writer. Over the year's, Hayters worked on movies like X-Men 1 & 2 and the Scorpion King, and he's even at work on the upcoming Watchmen flick as well. Seems he's also in discussions with both Capcom and Warner Bros to write a screenplay for a Lost Planet movie. Interesting choice, Capcom. Can't say I enjoyed the game too much, but the setting could work as a flick, especially if it's pitched at the Chronicles of Riddick end of the budget/market.

Evil Avatar Radio Ep. Eleventy One - David Hayter [Evil Avatar]

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Tue, 17 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017406&view=rss&microfeed=true
<![CDATA[ Dreamcast Lives On (In New Jackie Chan Movie) ]]> The Dreamcast is dead? Don't tell the production crew of new martial arts flick Forbidden Kingdom. Siliconera's Spencer just finished up a viewing of the Jackie Chan/Jet Li epic, and says that while the film's littered with gaming references, one stands above all others:

However, the best reference is also the most subtle. In the first five minutes of the movie, after Jason wakes up from his dream, you can see a Dreamcast on the left hand corner of the screen underneath his TV.
Sounds pretty blink-and-you'll-miss-it, but then, so was the Dreamcast.
The Forbidden Kingdom co-starring the Dreamcast [Siliconera] ]]>
Mon, 28 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385023&view=rss&microfeed=true
<![CDATA[ Uwe Boll Wanted To Do A WoW Movie, Blizzard Said No, Thanks ]]> Uwe Boll likes games. Likes making movies based on games. Likes making movies based on games involving swords, castles and magic. Guy's got a track record. So Uwe Boll making the World of Warcraft movie, it just fits, right? Did for Boll. Didn't for Blizzard. Boll says:

I got in contact with Paul Sams of Blizzard, and he said, 'We will not sell the movie rights, not to you...especially not to you. Because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it."
But what if it was a good movie, Uwe? Oh, right...
Uwe Boll Won't Ever Be Entering The World Of Warcraft [MTV, via VG247] [Pic] ]]>
Mon, 21 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381950&view=rss&microfeed=true
<![CDATA[ Onechanbara Movie Hits Next Week ]]> Ah, Onechanbara. Cowgirl, female flesh, zombies. It's like lightning in a bottle. As you may or may not know, the hack n' slash series is being made into a live-action movie, of which this is the final theatrical poster. The film's due to open in theatres across Japan next week (April 26), and should go down a treat with fans of the games. For everyone else, this poster does a pretty good job of setting the scene.
『お姉チャンバラ THE MOVIE』先行試写会が開催 主要キャストが舞台挨拶[Famitsu]

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Fri, 18 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381206&view=rss&microfeed=true
<![CDATA[ Assassin's Creed On "Hollywood's Radar" ]]> Variety's Ben Fritz is a games journo, yeah, but dude also works at Variety. Which means he gets an insight into the movie business the rest of us don't. So it's interesting to see that, tucked away in his post about John Riccitiello's "OMG games > movies" rant from yesterday, is this:

...a few big games like "Bioshock" and "Assassin's Creed" are, I hear, on Hollywood's radar.
BioShock, we knew, but Assassin's Creed, that's new. Here's hoping any possible Hollywood adaptation remains faithful to the source material. Be a shame to see them focus solely on violence at the expense of all that church-diving and bench-sitting.
John Riccitiello[Variety] [Pic] ]]>
Mon, 14 Apr 2008 19:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379700&view=rss&microfeed=true
<![CDATA[ New Halo Movie Script About A Kid Named John ]]> Hollywood writer Stuart Beattie, of GI Joe and Gears of War, is a huge Halo nerd. And like many Halo nerds sheds the odd tear at the sorry state the series' film adaptation hopes have found themselves in of late. His solution? Write another script, one that can get made on the cheap, then throw in a couple of extra plot outlines to round it all off and make it a trilogy. Beattie's take is based loosely on the novel Fall of Reach, and is about a six year-old kid, named John, who's kidnapped by the USC "then brutally trained to become an elite Spartan warrior known as Master Chief 117". The movie then deals with humanity's first contact with the Covenant, and the...well, fall of Reach. Subsequent sequels would then focus on the stories of Halo 1 and Halo 3. And before you ask, we're assured this isn't an April Fool's joke, for what that's worth.
Exclusive: Halo Movie Has Reach! [LatinoReview, via io9]

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Tue, 01 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374887&view=rss&microfeed=true
<![CDATA[ Onimusha Movie Delayed ]]> Christophe Gans' Onimusha movie is in a spot of bother. It's been put on indefinite hold thanks to, of all things, the death of Heath Ledger, which impacted on the schedule of producer Samuel Hadida, who was due to work with Ledger on a new Terry Gilliam movie. Because that's been stopped, Hadida had to delay the filming of Onimusha, which has now thrown out the calendars of the film's Japanese cast, who are now all too busy working on other stuff to get started on Onimusha. Series fans not put off by either the prospect of an adaptation or the fact Gans was handling it will no doubt be crushed. If, you know. Those people exist.
ONIMUSHA delayed? What's Christophe Gans up to, then? [AICN]

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Thu, 27 Mar 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373222&view=rss&microfeed=true
<![CDATA[ Beau Bridges Will Make The Max Payne Movie Perfect ]]> All those Street Fighter II casting announcements mean nothing. Nothing. Because they've all been trumped by this single signing: Beau Bridges has been cast in the role of B.B. Hensley for the upcoming Max Payne movie, which will see him acting as Payne's mentor. I don't remember a B.B. Hensley in either Max Payne game, but really, that doesn't matter. Because it's Beau Bridges. Which instantly makes the character incredibly awesome.
Bridges cast in 'Max Payne' [Hollywood Reporter]

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Wed, 19 Mar 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370009&view=rss&microfeed=true
<![CDATA[ 'Designing Filmic Games': Designing the Bourne Game ]]> filmicdesign.jpg Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on The Bourne Conspiracy; while not directly tied to any of the films, they are using parts of the films in their game). As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.

The audience is always behind Bourne. Bourne is always thinking two or three levels ahead. He's going to deliberately let himself get captured by holding his hands up, and when somebody gets close to him, he executes a quick reversal and kicks people out.

... So how do we do that with the player? For a long time, we wandered down these alleys, like, "Okay, we'll let the player do a mission plant. We'll sneak into the areas ahead of time, plant weapons, case the joint, and figure out where everything is." We just thought we'd end up with a watered-down version of Splinter Cell. It wouldn't be as good or as interesting as that game. So we decided to go up-tempo with the action.

How we tried to preserve the character's thoughtfulness and his improvisation is in the contextual interactions with the environment. What'll happen is when Bourne is fighting, he executes these takedown moves, and depending on what's in the environment, you get different outcomes. The controls are simple, but the outcomes are a surprising and complex.

The interview is a bit longish, but well worth a read through.

Designing Filmic Games: Paul O'Connor And The Bourne Conspiracy [Gamasutra]

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Sat, 15 Mar 2008 16:30:34 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=368336&view=rss&microfeed=true
<![CDATA[ First Shot Of Mark Wahlberg As Max Payne ]]> Smuggled off the set of the upcoming adaptation, and I must say, there's a pretty good likeness going on here! Not only is the movie's snow machine set to OVERKILL, but Mark Wahlberg's even sporting Max Payne's trademark "constipated" pinched face. Only niggle? I don't remember Max Payne's face being that...well, portly.
First Look At Mark Wahlberg As Max Payne [DarkZero, thanks Rav!]

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Mon, 10 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=365693&view=rss&microfeed=true
<![CDATA[ Uwe Hates On Spielberg, Harrison Ford, Sir Ben Kingsley ]]> Latest from the Uwe Boll anger files: his adaptation of Postal is hitting theatres on May 23. Same day as some Indiana Jones movie. An error on Herr Boll's part? Not on your life. Dude's out for blood. Spielberg's blood.

On the Indiana Jones weekend - May 23 - we will go out and destroy Indiana Jones in the Box Office! We all know that Harrison Ford is older as my grandpa and his time is up - would Michael Moore say!
Gotta love how the angry, broken English makes it into his emails!

But wait. He's not done! It's not enough to heap shit on 20th century cinema's most acclaimed entertainers, he's got to go heap shit on a third:

Spielberg gets sloppy. We saw that with War of the Worlds (why the fuck the older brother survived?) and also in parts of Jaws, E.T., Munich etc.! My performance in Postal as 'Nazi Theme Park Owner' outperforms easily Ben Kingsley in Schindler's List!
Right.
Uwe Boll Sets 'Postal' to Release Against Indiana Jones [Bloody Disgusting] [Pic] ]]>
Tue, 04 Mar 2008 22:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363872&view=rss&microfeed=true
<![CDATA[ Conan, The 'B-List,' and the Gaming Industry ]]> Conan_the_Barbarian.jpg There's a fun article over at the Escapist talking about the B-list in games, film, and other entertainment (looking in particular at Conan, both the original pulp fiction incarnation and the 2007 game from Nihilistic); the author's contention is that game developers don't really 'get' the B-list, and why people turn to B entertainment for, well, entertainment. Of course, video games suffer from the odd conundrum of having too much money; most B entertainment manages decent returns on smaller budgets. But what about the pulp fiction/game divide?

Howard created a compelling character, decorated him with sex and violence, and threw him into the brambles of punishing adventure, all in order to tell us what he thought of our world. Games can do this, too. They have to do it to justify their cost. Conan the game puts the most technologically advanced form of leisure ever developed into the service of imaginary sword-fighting. Consider how far civilization had to advance to make this barbarism available to us. These are precisely the sort of issues Howard confronted. These conundrums are what Conan is about; they're what make Conan more interesting than any other pulp character. They're also what I'm paying for.

He's got a point, especially in regards to the fact that games could go deeper even with their 'B' material than they do currently. I love a good B-list flick and would cheerfully shell out for a gaming experience that parallels the fun of watching those films. I re-watched the epitome of B-list cinema in my personal collection (Le Pacte des loups) last night, and it's so deliciously bad yet wildly entertaining, how could you not have a good time? But there's more going on than just heaving cleavage, Louis Quinze excess, and anachronistic martial arts sequences, and that's one reason it's so enjoyable. Why can't our gaming B-list go a little deeper?

Conan's B-list Problem - And Ours [The Escapist]

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Sat, 23 Feb 2008 15:30:13 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=360016&view=rss&microfeed=true
<![CDATA[ New Mortal Kombat Movie Sounds Awful Already ]]> How do you make a new Mortal Kombat movie suck harder than the last sucky Mortal Kombat movie? I'll tell you: you hire Chris "Mink" Morrison to direct, whose last movie was 2005's Into The Sun. With Steven Seagal. Note that's fat, crazy 2005 Steven Seagal, not chubby, hilarious 1988 Steven Seagal. This new film won't be a sequel to the 1995 movie, nor its 1997 sequel; rather it will, according to the director, be a "re-envisioning (if that is a word) of the Mortal Kombat franchise from top to bottom". Oh, and it'll also be borrowing from the original's "pioneering spirit":

Todays audience is a savvy, involved group so the film must be A plus plus in every area in order to capture the magic of the first film...The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place.
Uh...right. Repeat after me: "straight to DVD".
Director talks Mortal Kombat reboot [Moviehole] ]]>
Mon, 11 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354775&view=rss&microfeed=true
<![CDATA[ Should We Be Making 'Games Noir' ]]> outofthepastnoir.jpg It's an older musing, but one well worth a read through — a quick history of a few decades of film, from the big budget, big blockbuster hits of the '30s to the film noirs of the '40s and '50s - frequently low or limited budget pictures that fall squarely into the B movie category. Born from pragmatism but still managing to be more affecting than many of the big budget fluff films of the same era, film noir and its history may provide a paradigm for games of the future. Why?

When your game is backed by tens of millions of dollars, you can't use it as a testing ground for wild new mechanics and dynamics never tried before; however, when you're building a low-budget 2D platformer, even your successful experiments won't make an impact on the medium at large, the "big games" that get everyone talking. What we've got left is a huge gulf between popular, full-experience 3D action/adventure games that need to be financial blockbusters to survive, and marginalized casual/handheld/movie licensed games that don't register on the mass consciousness radar. We need our B films. We need that freedom to explore truly meaningful new avenues of interaction, quickly and nimbly, without the pressure of an eight-figure budget and multi-year dev schedule weighing down on the whole enterprise. Noir already scouted this territory for us.

It's a thought provoking piece on a subject that gets talked about a lot and well worth a read through.

Noir [Fullbright]

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Sat, 09 Feb 2008 14:30:17 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=354637&view=rss&microfeed=true
<![CDATA[ Boll Retreats From Big-Budget Films ]]> Uwe Boll's In The Name of the King: A Dungeon Siege Tale didn't do so well at the box office this weekend, making back a mere $3.3 million of its $70 million budget. Hell, I even forgot to go see it in the face of more interesting pursuits - my toenails are now neatly trimmed and filed. Now that he's suffered three bombs in a row (BloodRayne and Alone in the Dark completing his hat trick of suck) and his German tax shelter funds have dried up, Boll concedes defeat reveals his true passion.

"In the future, I will focus on small films such as (the video game adaptation) 'Postal' or (the Vietnam war drama) 'Tunnel Rats,' " he said. "These are films that represent my true passion, and they can be done with small budgets."
Which is all I can afford, so it's mighty convenient that they're my true passion. If they really are where his heart lies, he should have just stuck with them in the first place, saving us all a lot of pain and suffering. Oh well, all's well that ends well.

Boll ejected from big-budget ring [The Hollywood Reporter]

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Tue, 15 Jan 2008 09:20:25 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=344946&view=rss&microfeed=true
<![CDATA[ Uwe Boll's Dungeon Siege Unleashed ]]> The Montreal Film Journal raves about In The Name Of The King: A Dungeon Siege Tale: "Fuck "The Lord Of The Rings", this is how it's done!" Of course the reviewer then goes on to explain that he is lying, but for one, shining moment you can almost imagine Uwe Boll getting the tiniest bit of a stiffy. His latest film opens today in theaters across North America, and from the reviews I have read so far it almost sounds worth going to see just how amazingly terrible it is. My personal favorite so far comes from Rick Groen of the Globe and Mail, who took a sort of liveblogging approach to the review.

7:15 p.m. Flick finally starts. Appear to be in a medieval castle. The bedroom. Naked Ray Liotta spoons naked Leelee Sobieski. Close-up of Ray. Looks like he just jetted first-class into Middle Ages. Straight from Goodfellas. That's some Witness Protection Program.
Oh screw it, I'm going. I'll let you know how it turns out if I don't die laughing. ]]>
Fri, 11 Jan 2008 08:20:03 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343788&view=rss&microfeed=true
<![CDATA[ 8-Bit the Movie ]]>

According to VH1's GameBreak, 8-Bit is the best movie about video games ever made.

This movie's about how games affect our culture, how the genre crosses the culture to influence music, art and the way we think. In "8-Bit," artists invade the online shooter "Counter-Strike" to add messages of peace on walls with paint ball guns - if they don't get shot first. In "8-Bit," people make compelling trance, club and even pop folk-ish music using old GameBoys. In "8-Bit," artist Mary Flanagans takes the software from "Unreal Tournament 2003" to make "domestic," a memoirist's world in which she tells a story about how her father was trapped in the family's house during a fire. It's amazing stuff all the way around.

I have never even heard of this movie, let alone seen it. Seattle has a bad track record for indie cinema, often getting skipped over on nationwide releases, so sometimes even our alternative papers won't know about this stuff. Looks like the release is very limited thus far.

8-Bit: the Best Game Movie Ever Made [VH1 GameBreak, via Digg]

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Wed, 11 Oct 2006 18:40:45 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=206959&view=rss&microfeed=true
<![CDATA[ Why Game Movies Suck ]]> uwebollds.jpgMonica Hafer has a long look at why Hollywood movies based on game properties tend to suck.

Perhaps too long, actually... the answer is pretty simple. Most Hollywood producers simply don't understand gaming and don't have any great love for the properties they develop. Instead, they choose them based upon the fact that they are proven franchises with a history of making profit in another medium, yet never take much time to understand the qualities that made them such success in another medium.

However, one observation Monica brings to the table which we'd never really thought of before is that the rights to a game being bought up by a Hollywood studio might actually make it less likely to be made. Hollywood producers tend to buy up rights simply to horde them, preventing rival studios to develop them as films and consequently make profits on them. A nice bit of Heraclitus, that: games that have their film rights bought up tend not to be made, but a film can only be made on a game property if the rights are bought.

Would You Like A Franchise With That? (Games, Comics, and Movies From A Hollywood Perspective) [Games First]

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Wed, 12 Apr 2006 14:40:03 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=166709&view=rss&microfeed=true