<![CDATA[Kotaku: Chris Taylor]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Chris Taylor]]> http://kotaku.com/tag/chris taylor http://kotaku.com/tag/chris taylor <![CDATA[ Interplay Brings Back Original Fallout Designer ]]> Publisher Interplay continues to pick itself up and dust itself off, hoping to turn our warm memories of Earthworm Jim, Fallout and Freespace into cold hard cash. While the announcement of a newly relaunched web site generally doesn't get us pumped for an on-the-20 minute mark update, the re-hiring of designer Christopher "Chris" Taylor does.

If you aren't familiar with Taylor's work, you've never played Fallout or Star Trek: Starfleet Command. (He's not to be confused with the more casual Chris Taylor, creator of titles like Dungeon Siege and Supreme Commander.) Interplay says that bringing Taylor back on board is just one of the additions to its "growing development studio."

As long as we just leave Clayfighter alone, Interplay, remembering it was a cute curiosity for its time, we're on board with this whole shoring up thing you're doing.

Interplay launches new web site; adds Chris Taylor to growing development team [Interplay - thanks, Mr. Blah!]

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Tue, 23 Sep 2008 18:00:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5053937&view=rss&microfeed=true
<![CDATA[ The PC Gamer's Bill of Rights ]]> Not a day goes by that PC gamers don't have something to complain about, whether it be misleading PC requirements for the games they buy, games being released in an unfinished state, or brutal copy protection measures that treat them as if they were all potential criminals. Indie developer and publisher Stardock feels PC gamers' pain, and has announced a Gamer's Bill of Rights, containing 10 specific rights that all PC gamers should have, as a guideline to encourage PC gaming companies to embrace better customer service policies. The list includes the right to return games that don't work on your PC, realistic minimum requirements, and single-player games that don't force players to connect to the internet. Gas Powered Games' Chris Taylor wholeheartedly approves.
“This is an awesome framework for the industry to aspire to, and ultimately so that we can provide our customers with the gaming experience that they have wanted for years, and really deserve.”

Hit the jump for the full list of rights. They're intelligent, well through-out, and will never be officially instituted in a million years.

Stardock Announces “The Gamer’s Bill of Rights”
- Indie Developer / Publisher Hopes to Encourage Better Customer Service

Plymouth, MI – August 29, 2008 – Stardock announced today the Gamer’s Bill of Rights: a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific “rights” that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace. The Bill of Rights is featured on Stardock’s website (www.stardock.com) and is on prominent display in Stardock’s booth (1142) at the Penny Arcade Expo.

“As an industry, we need to begin setting some basic, common sense standards that reward PC gamers for purchasing our games,” stated Brad Wardell, president and CEO of Stardock Corporation. “The console market effectively already has something like this in that its games have to go through the platform maker such as Nintendo, Microsoft, or Sony. But on the PC, publishers can release games that are scarcely completed, poorly supported, and full of intrusive copy protection and then be stuck on it.”

Chris Taylor, CEO and founder of Gas Powered Games stated, “This is an awesome framework for the industry to aspire to, and ultimately so that we can provide our customers with the gaming experience that they have wanted for years, and really deserve.”

As an example of The Gamer’s Bill of Rights in action, Stardock instituted a policy of allowing users to return copies of The Political Machine purchased at retail to Stardock for a full refund if they found that their PC wasn’t sufficient to run the game adequately.

“The PC market loses out on a lot of sales because a significant percentage of our market has PCs that may or may not be adequate to run our games. Without the ability to return games to the publisher for a refund, many potential buyers simply pass on games they might otherwise have bought due to the risk of not being certain a game will work on their PC. The average consumer doesn’t know what ‘pixel shader 2.0 support’ means, for instance,” said Wardell.

According to Stardock, the objective of the Gamer’s Bill of Rights is to increase the confidence of consumers of the quality of PC games which in turn will lead to more sales and a better gaming experience.

The Gamer’s Bill of Rights:

1) Gamers shall have the right to return games that don’t work with their computers for a full refund.

2) Gamers shall have the right to demand that games be released in a finished state.

3) Gamers shall have the right to expect meaningful updates after a game’s release.

4) Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.

5) Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.

6) Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.

7) Gamers shall have the right to re-download the latest versions of the games they own at any time.

8) Gamers shall have the right to not be treated as potential criminals by developers or publishers.

9) Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

10) Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

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Fri, 29 Aug 2008 09:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5043432&view=rss&microfeed=true
<![CDATA[ Chris Taylor To Deliver GCDC Demigod Keynote ]]>
Well isn't Gas Powered Games busy today? They've released a demo for Space Siege, a new battle teaser for their action / RTS Demigod, seen above, and now their very own CEO Chris Taylor has been announced as the August 20th keynote speaker at the GC Developer Conference in Leipzig, Germany. Taylor's keynote is titled "The Struggle for Independence and the Making of Demigod", and will deal with...the struggle for independence and the making of Demigod. ""Expect a surreal journey into my bizarre and twisted mind," said Taylor, adding, "Please bring your sense of humor with you."

Taylor will also be appearing with Dr. Michael Capps and David Perry at a "Best Selling Games" panel on Tuesday of the conference, where they will discuss...best selling games? Hey, at least I gave you a pretty trailer to look at.

Chris Taylor to Present the "Making of Demigod" at GCDC

LEIPZIG, Germany - July 29, 2008 - The organizer of the GC Developers Conference (GCDC) today announced that industry legend Chris Taylor will be the keynote speaker for Wednesday, August 20 at this year's event. Under the title, "The Struggle for Independence and the Making of Demigod," he will address the challenges of developing games today. Moreover, together with Dr. Michael Capps and David Perry, the other two keynote speakers of GCDC 2008, he will participate in a panel discussion on "Best Selling Games" on Tuesday. GCDC takes place prior to GC - Games Convention in Leipzig, August 18-20, 2008.

Chris Taylor will reminisce about his 20-year career in the interactive entertainment industry covering his budding years and the experiences that inspired him to form his own independent games studio. He will talk about how the industry has changed over the years, and how he has had to adapt his own mindset and the direction of his company to meet its new challenges. Taylor will also speak about the difficulties faced when delivering new, truly innovative games versus the typical sequels and derivative works currently plaguing the industry.

"Expect a surreal journey into my bizarre and twisted mind," said Taylor, adding, "Please bring your sense of humor with you."

For the past 20 years, Taylor has been one of the game industry's most imaginative and dynamic visionaries. The creator of the first true next-generation RTS game, Total Annihilation, has a well deserved reputation as an innovator who is able to push both technology and gameplay to their limits.

Taylor is the CEO and Creative Director of Gas Powered Games (GPG), which has released the Dungeon Siege series, Supreme Commander, and its expansion, Forged Alliance. In 2008, GPG will unleash its newest action/RPG, Space Siege, and in 2009, the company will launch the innovative action/RTS game Demigod.

"Our goal is to present keynote speakers that inspire our attendees, while providing valuable insight into the changing landscape of the games industry," said Frank Sliwka, project director of GCDC. "Chris Taylor's participation takes the already content rich conference program to a higher level and makes GCDC an absolute must-attend event."

Further information about the schedule and the speakers of GCDC can be found at: http://www.gcdc.eu.

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Tue, 29 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5030566&view=rss&microfeed=true
<![CDATA[ Supreme Commander 2 Waiting For PCs Of The Distant Future ]]> Supreme Commander creator Chris Taylor has big ideas for Supreme Commander 2. Ideas involving extra factions. Thing is, he can't execute on them. Not yet, anyways. Because modern PCs, with their SLis and quad cores and whatnot, just aren't capable of doing what he wants them to do:

... the only thing stopping me from doing it [adding new factions] on any sequel is memory. I've been told by my engineers that for Supreme Commander 2, I don't have enough memory in a PC with 4GB of RAM to have more factions.
I'd like to think he's joking, but after what they pulled on the first Supreme Commander, he may well not be. And if not, anyone wanting more SC factions (and I bet loads more stuff) will just have to wait for the future to become the present.
Taylor: Hardware stalling Supreme Commander 2 [PC Zone, via CVG] ]]>
Tue, 01 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374424&view=rss&microfeed=true
<![CDATA[ Chris Taylor - Secure PC Gaming Is The Future ]]> christaylorsecure.jpgIf PC gaming is to survive, the old ways must die. So says Gas Powered Games boss Chris Taylor, who believes that rampant piracy will kill the industry unless a move is made towards secure games - games hosted on a server that require player authentication in order to play. In fact, Taylor says that such a move could not only save PC gaming, but potentially lower prices all around.
"It inconveniences a little but now they know why. And then we can get the economics back in line and maybe we can actually start offering it up at a lower price point in the future. So it will come around full circle"
The man has a valid point. PC game piracy is one of the most prevalent types, mainly because it is the easiest - just download and go. I've often wondered how PC developers felt knowing that the moment the game they worked so hard on hit store shelves it would be up on the internet for free. What do you think? A bit of hassle in exchange for a healthier industry and the potential for lower prices in the long run? Certainly sounds fair to me.

Secure PC gaming could bring prices down - Taylor
[GamesIndustry.biz]

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Wed, 27 Feb 2008 10:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=361376&view=rss&microfeed=true
<![CDATA[ Gas Powered Games Unveils Demigod To Good Peons ]]> demigod_thumb.jpgThe latest issue of Games For Windows *checks mailbox* should be arriving at subscriber's doors any day now, but 1UP teases one of the mag's reveals today, Gas Powered Games' Demigod. The follow up to Supreme Commander borrows from Defense of the Ancients, bringing a multiplayer-focused (demi)god game that blends role-playing, strategy and action into one tasty supernatural package. Like Defense of the Ancients for Warcraft III, hero focused combat is the name of the game. Only one screen, available at 1UP, is only display, but the coming issue of GFW is promised to have many more.

Demigod Revealed [1UP]

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Thu, 03 Jan 2008 17:40:29 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=340328&view=rss&microfeed=true
<![CDATA[ Gaming Should Be More Like Mowing The Lawn ]]> We run developer quotes a lot here on Kotaku, but this one might go down in history as extra special. From Dungeon Siege/Supreme Commander/Total Annihilation's Chris Taylor, this is what it should feel like to play a video game:

When I ride the lawnmower I don't think about steering and cutting grass... I think about life. I think about work. I think about things I have to do. I recharge - charge my batteries up.
He continues:
When I finish mowing the lawn, I haven't done a chore - I'm actually ready to take on something. That's what I think gaming needs to be.
Taylor, you need a push mower to balance out your life a bit. But we know what you mean. Sometimes we're so tired after working all day, our minds aren't sharp enough to keep up with a game. Or after playing all Sunday, we're not mentally rested enough for Monday...or Tuesday, Wednesday, etc.

That's it, we're going on strike. Suck it, great video games we've been waiting years for! We just bought a new Toro.

Supreme Commander dev has intriguing ideas for games
[gamesradar] [image]

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Mon, 26 Nov 2007 12:00:22 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=326445&view=rss&microfeed=true
<![CDATA[ Chris Taylor Talks Weepy Gamers ]]> ctaylor_qjpreviewth.jpgYou've heard of Gas Powered Games founder Chris Taylor before from games like Total Annihilation, Supreme Commander and the Dungeon Sieges. And while they're all good game in their own right, none of them are real tear jerkers (other than, possibly, the occasion tears of my opponents as they're crushed...nm, even I can't keep up this full of crap tirade). So when someone like Taylor starts talking teary-eyed gamers, we get interested.
Hollywood has a cry button...That's damn refined art...It's like science. They were in a lab researching it and refining it. It's the science of refining the art and the tools and it'll take us years and years.
But that doesn't mean he's going to stop trying with his upcoming RPG Space Siege...potential spoiler alert:

The first time you play through you're probably going to say 'yes, yes, yes - give me the cybernetics' and you're going to be a hulking cybernetic master...But you're ending's going to reflect that - you'll walk into a room and people will scream and be like 'who the hell is that?! That's the hero?!
Freaking brilliant. It sounds like Too Human, but they get to the point in one game. Can games make you cry? [cvg]
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Wed, 24 Oct 2007 12:20:51 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=314526&view=rss&microfeed=true
<![CDATA[ Supreme Commander 2 Confirmed ]]> Back in February of this year Gas Powered Games unleashed Supreme Commander on the PC gaming public, delighting both RTS and giant robot fans everywhere with its focus on story and the awesome strategic zoom. Now publisher THQ has announced that a sequel will be strategically zooming to a PC near you this November.

Supreme Commander: Forged Alliance is a standalone sequel to SupCom that will feature over 100 new units, a new single-player campaign, and an entirely new faction taking up arms in the Infinite War, as was hinted at by events in the first installment.

"Supreme Commander: Forged Alliance is not only the continuation of the epic story that is unfolding inside the game's universe, it is the continuation of our goal to move the bar for RTS gaming even higher than ever," says Chris Taylor, CEO of Gas Powered Games

This really isn't much of a surprise to those who played through Supreme Commander, but it's nice to finally put a date with Princess Rhianne's shocked, "...no!"

THQ unveils Supreme Commander: Forged Alliance [Eurogamer]


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Thu, 28 Jun 2007 08:20:09 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=273093&view=rss&microfeed=true
<![CDATA[ Consoles to Get Gas Powered ]]> dungeonseigemovie.jpgThe developers behind PC hits Dungeon Siege and more recently Supreme Commander have confirmed that along with more SC goodness, they are hard at work on an original title for a next-generation console. Once again, job postings act as a source of gaming news:
"Projects include PC titles within the Supreme Commander franchise, PC titles with original IP and something new - an original IP that is the company's first next-generation console project"

So will this new game be an RTS? An RPG? The company says the project will come as a surprise to fans of their previous work, so they're probably straying from those two genres. I'll go ahead and guess puzzle-based Japanese dating sim, because when details finally appear you'll have long forgotten this post anyway.

Gas Powered Games confirms console project [GamesIndustry.biz]

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Fri, 20 Apr 2007 10:20:21 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=253918&view=rss&microfeed=true