Cannot wait for this. I loved the original and all the extra goodies the expansion brought. I loved how you could play one game for 4 hours and when it's over you're thinking "Aw man! I need more!".
Let's just hope they don't make so many changes that the game becomes something else.
Huge fan of TA & SupCom, so I'll be getting SupCom 2, no question.
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
@mrantimatter: At E3 in 1999 they had the game, playable, on a single Kiosk at the Cavedog booth. I really don't know why, but it wasn't getting any attention at all.
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
My dad had Bell's Palsy a while back dude. It's rough going through it, but it WILL get better. I'm really glad to hear there is movement now...just uphill from here!
Hey, I missed the first one but do feel better. Agreed re: what everyone else says about the stress factor of unprecedented, Where The Hell Did You Come From medical issues. One day you're griping about traffic and that lousy ticket lady you can SEE approaching your car from the end of the street you're careening down, the next day you're wondering if you're going to be able to walk and talk, like you do now, in ten years. It's panicky in the extreme, and I'd imagine that sort of panic doesn't help much in the Relax To Relax Your Muscles Dept. either. So I'm really really glad this guy gave you helpful info!
Also, it is good to hear you have a watchful cat. Waking up and finding someone who cares--be it cat, girlfriend or ancient, arthritic beagle--can make a whole lot of difference no matter what the affliction is.
Glad to see you're getting better, lad. Though if I may fire a suggestion over the forward bow, keep the eyepatch. Aye, the lasses love the ol' eyepatch.
06/09/09
Let's just hope they don't make so many changes that the game becomes something else.
06/09/09
06/09/09
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
06/09/09
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
06/09/09
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
06/09/09
06/09/09
You probably wouldn't want it on console...The console version of SupCom 1 sucked.
06/09/09
06/08/09
06/08/09
06/08/09
06/08/09
06/08/09
Also, it is good to hear you have a watchful cat. Waking up and finding someone who cares--be it cat, girlfriend or ancient, arthritic beagle--can make a whole lot of difference no matter what the affliction is.
06/08/09
06/08/09
06/08/09