i'm a huge RTS fan and have unfortunately wasted a lot of money hoping for that perfect console RTS to come along, i've tried them all with an open mind and sadly, they are all really less than stellar control wise. it's just too hard to micromanage dozens/hundreds of things at once with an analog stick and a few buttons. Halo Wars worked great but that was hardly a giant RTS like SC. this is one genre that I think needs to stay on PC's.
@THEMISSING: I agree. I love RTSs too, but I almost exclusively game on consoles (PCs are too expensive for me, and no, I don't know how to build them so I can't make a good one cheap). And console RTSs don't cut it.
Personal thanks to Chris and those @ the University of Washington for fixing the formations.
edit: ah also... am officially repurposing the acronym SC2 for this game since it actually has a release date - and lan - and has all the factions in one game. :P
Cannot wait for this. I loved the original and all the extra goodies the expansion brought. I loved how you could play one game for 4 hours and when it's over you're thinking "Aw man! I need more!".
Let's just hope they don't make so many changes that the game becomes something else.
@-MasterDex-: My sentiments exactly my good man. The only complaint I had about this game was that there was no way to recover or pickup where you left off in a game if one of the players lost or had a hiccup in their connection (in a 2 player game). It royally sucked if you got 3 hours into a game and were ready for a massive attack and then one person dropped. A very petty complaint, but that is just a testament to how incredible I thought the game was.
@TheRuiner: Yeah, multiplayer wasn't handled the best....3 hours spent just trying to get a game going between 3 people due to closed ports and GPG related issues is proof of that.
@-MasterDex-: I remember back in 2007 upgrading my computer to play SupCom. It ran at 16fps at best.
Two computers later and I still can't get it to run at better than 20fps. What the fuck is wrong with this game? How did you cats manage to get it to work?
@McWarrior: SupCom is very reliant on CPU. It should run fine with a dual core and an 8800gt or equivalent gpu as long as you aren't turning the graphics settings up too high for your setup to handle which will likely be lower settings than other games can cope with, considering it's scale.
With that in mind, you should be getting a playable framerate of between 25-40 fps and regardless, even with a quad core CPU and good GPU, a large force or battle will be hard on processing power.
There is an application that improves the multi-core processing though and you could give it a try if you have a multicore cpu. It gave me about 15-20fps bringing me up to an average of 40-50 fps on a Q6600 ~(quad-core).
Huge fan of TA & SupCom, so I'll be getting SupCom 2, no question.
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
@mrantimatter: At E3 in 1999 they had the game, playable, on a single Kiosk at the Cavedog booth. I really don't know why, but it wasn't getting any attention at all.
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
My dad had Bell's Palsy a while back dude. It's rough going through it, but it WILL get better. I'm really glad to hear there is movement now...just uphill from here!
Hey, I missed the first one but do feel better. Agreed re: what everyone else says about the stress factor of unprecedented, Where The Hell Did You Come From medical issues. One day you're griping about traffic and that lousy ticket lady you can SEE approaching your car from the end of the street you're careening down, the next day you're wondering if you're going to be able to walk and talk, like you do now, in ten years. It's panicky in the extreme, and I'd imagine that sort of panic doesn't help much in the Relax To Relax Your Muscles Dept. either. So I'm really really glad this guy gave you helpful info!
Also, it is good to hear you have a watchful cat. Waking up and finding someone who cares--be it cat, girlfriend or ancient, arthritic beagle--can make a whole lot of difference no matter what the affliction is.
11/19/09
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11/19/09
No it isn't.
Total Annihilation is. Supreme Commander 1 is pretty close to TA, though.
Starcraft is the mountain dew of RTS's!
#speakup
11/19/09
Personal thanks to Chris and those @ the University of Washington for fixing the formations.
edit: ah also... am officially repurposing the acronym SC2 for this game since it actually has a release date - and lan - and has all the factions in one game. :P
11/19/09
06/09/09
Let's just hope they don't make so many changes that the game becomes something else.
11/18/09
11/18/09
11/18/09
11/18/09
Two computers later and I still can't get it to run at better than 20fps. What the fuck is wrong with this game? How did you cats manage to get it to work?
11/18/09
With that in mind, you should be getting a playable framerate of between 25-40 fps and regardless, even with a quad core CPU and good GPU, a large force or battle will be hard on processing power.
There is an application that improves the multi-core processing though and you could give it a try if you have a multicore cpu. It gave me about 15-20fps bringing me up to an average of 40-50 fps on a Q6600 ~(quad-core).
Here's the link: [forums.gaspowered.com]
I hope you get it running at a playable framerate, it's an amazing game.
06/09/09
06/09/09
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
06/09/09
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
06/09/09
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
06/09/09
06/09/09
You probably wouldn't want it on console...The console version of SupCom 1 sucked.
06/09/09
06/08/09
06/08/09
06/08/09
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06/08/09
Also, it is good to hear you have a watchful cat. Waking up and finding someone who cares--be it cat, girlfriend or ancient, arthritic beagle--can make a whole lot of difference no matter what the affliction is.
06/08/09
06/08/09