<![CDATA[Kotaku: Chris Satchell]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Chris Satchell]]> http://kotaku.com/tag/chris satchell http://kotaku.com/tag/chris satchell <![CDATA[ Microsoft Keen On 3D Gaming, Have Performed Experiments ]]> If you care to remember, Jim Cameron has said that the game adaptation of his upcoming sci-fi flick - Avatar - is already running in 3D, and running in 3D on a 360. Ubisoft are the guys behind that game, but they're not the only ones looking at the tech. XNA boss Chris Satchell has said Microsoft have also been "experimenting" with stereoscopic gaming, although he's quick to stress that, as it stands, the requirement that gamers wear glasses makes the technology's widespread acceptance a thing of the future, not the present.

Microsoft has experimented with 3D games, reveals Satchell [GI.biz]

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Thu, 03 Jul 2008 19:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022142&view=rss&microfeed=true
<![CDATA[ Microsoft's Satchell Talks Games For Change ]]> "Imagine a world where we have no ability to influence the people that are going to lead and shape thought for tomorrow," said Microsoft's Chris Satchell, general manager of XNA.

"We have social causes we care about, but we don't have the means to connect with people who can do something about them. We're not there, but its a world that's possible to see unless actvities like we're doing here today really gain some momentum."

Satchell was at the 2008 annual Games For Change festival, discussing the ways Microsoft hopes its XNA development platform will help provide creative activists and educators the tools and opportunities to connect with the young, energetic audience passionate about new media and world issues.

"People will base their lives around gaming experiences; gaming experiences will permeate their lives," he said, stressing just how important it was for the culture to recognize games as agents of genuine social impact.

So what is Microsoft doing?

"We can't solve everything, and won't even try. But what Microsoft can do is can help with a couple of key issues," Satchell said. Creativity struggles to reach the masses, he said, because it takes a long time for a single idea to make it all the way to the top of the industry.

Instead, he said, "We took everything we knew about professional tools and put it in a free product, and made it easy to use."

Social change games need to be built on the same console that people are playing games on already, he said. XNA is "not a silver bullet by any means - it's just one tool they have now to teach sciences or to teach the science of gaming."

Last year Microsoft announced its Imagine Cup competition, challenging users to submit XNA-built games around the theme of environmental sustainability. Over100 submissions were received from 60 different countries, and the winner will be chosen during the finals in Paris later this year.

And at Microsoft's XNA Creators' Club, people can submit new creations or mod existing ones, and then the community moderates and reviews the material.

"You can have a great game that is fun but says something social," said Satchell.

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Tue, 03 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5012830&view=rss&microfeed=true
<![CDATA[ Zune Demonstrating Tasty Multiplayer That's Getting Cold ]]> ZuneGaming.jpgAt GDC, we had the opportunity to demo a Zune running an XNA game. And it looked pretty good. So what has been Microsoft's Zune team been thinking about in the several months since then? XNA commander and chief Chris Satchell fills us in:
One of the things we talked about was the network play, and we've had people doing prototypes internally of multiplayer shoot-'em-ups both in versus and co-op.
He continues:

I'm really looking forward to people using their networking ability to use peer-to-peer games...I'm sure we're going to see some peer-to-peer race games, kart-style games - those are going to be fun.
While we certainly don't mind the Zune platform stepping up and getting in on a piece of the Xbox 360 action, we've seen Wi-Fi connected portables offering co-op and head to head for years. It's time for us to see more, and quickly. ]]>
Mon, 14 Apr 2008 13:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=379491&view=rss&microfeed=true
<![CDATA[ Microsoft: Others "Inviting Trouble" By Supporting Mods ]]> pic_chris_satchell.jpgMicrosoft's group manager for the XNA platform, Chris Satchell, wants you to know that user-generated content can lead to bad things. Like cooties.
I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine.
He continues, calling a few companies out:

Any platform that let's you do that, and doesn't have the right security measures in place - whether it's Sony, whether it's Nintendo, whether it's Apple, whether it's anyone - you're inviting trouble, because sooner or later someone will want to prove they can do it.
I dunno, Satchell. Back in the day I gave my wife mono. If we hadn't kissed, she may have never gotten mono. But using that philosophy, she may have never gotten married, either.

Eurogamer has a much longer interview with Satchell if you hit the link.

Microsoft's Chris Satchell
[Eurogamer via DCEumu]

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Fri, 11 Apr 2008 14:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=378932&view=rss&microfeed=true
<![CDATA[ Audio: Microsoft Blogger Breakfast ]]>

Microsoft invited several bloggers to breakfast during the Game Developers Conference to chat about Microsoft, the Xbox 360 and what ever else popped into our little heads.

Peter Moore, Chris Satchell, Larry "Major Nelson" Hyrb, John Porcaro and Cesar Menendez were on hand to answer questions. The bloggers in attendance were Joel Johnson, executive editor of Gawker's tech sites; Brian Crecente, that would be me; Christopher Grant with Xbox 360 Fanboy and Joystiq; Gaming Steve and Gamer Andy.

The dealio lasted about an hour and a half. We touched on if Microsoft is entering the portable gaming market (they dodged), the failure of the 360 launch in Japan (Moore described the launch as a plane with two engines on fire going in for a landing), when the core pack is getting killed, innovation on the 360, supply issues and Nintendo's strategy in the next-gen war. (Moore sort of says that the console war is now a two dog fight for mass market gaming.) Oh and he totally dances around the whole "Vista is delayed" issue.

I planned on writing all of this up earlier this week but my flu and massive MT technical issues have thwarted my attempts. For now, I thought I would just upload the whole audio recording from the breakfast.

The guy asking the first question is Joel Johnson (about portable gaming), I asked the follow up question (mentiong the Business Week story). Peter Moore answered most of the questions. The rest you can probably figure out.

gangstabloggersinthehouse.jpg

Download the MP3 here.

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Tue, 28 Mar 2006 13:00:58 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=163477&view=rss&microfeed=true
<![CDATA[ Kotaku Chows Down With Peter Moore ]]> I'll be attending my first ever Game Developers Conference next week. I'm psyched. My schedule already looks eerily like the no-sleep, no-eat affair from last year's E3.

Fortunately, this time around I've got meetings during meals, so I will get to do some eating.

Microsoft is hosting a little round-table breakfast with a select group of bloggers Wednesday morning.

Peter Moore, Chris Satchell, Larry "Major Nelson" Hryb and John "Marketing Guy" Porcaro will all be on hand to talk to half-a-dozen or so bloggers about the Xbox 360 and PC gaming.

Kotaku, Gizmodo, Xbox 360 Fanboy, Gamer Steve AND Gamer Andy will be on hand for the breakfast.

Sweet I can't wait to meet those guys. I'm pretty psyched about meeting the msoft folken too.

What do you think I should ask them about, besides the whole "Where the hell are the 360s" question?

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Wed, 15 Mar 2006 10:00:23 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=160694&view=rss&microfeed=true