<![CDATA[Kotaku: chris kohler]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: chris kohler]]> http://kotaku.com/tag/chriskohler http://kotaku.com/tag/chriskohler <![CDATA[Uwe Boll Hates Wired Who Hates Him, the Sequel]]> After reading Chris Kohler's review of Postal, Uwe Boll was less than happy. So after their brief email flirtation, Kohler asked for a follow-up wrestling match phone interview and Boll obliged. After Boll asked Kohler to correct his misspellings—we'll give you a second to get that one—they started the discussion.

Wired:...you want people to accept that this is what you're doing with this movie, that you're going to take taboo subjects and satirize them, but when I sort of take a subject like your movie and end up making a satirical or a funny article about that, I don't have the right to do that? Only you have the right...
Ooh, good point! How will the fired up Boll respond?
UB: No, you have the right to do that, absolutely, but your article was not funny. Your article was only an ongoing insult against the untalented, bad director...You should admire that nobody else did what I did in the last ten years. Nobody else on the whole planet, not one filmmaker out of Germany was able to raise money. All the German money went to the Hollywood studios, I was the only guy doing it.
Love me! Love me! Shower me in kisses!

Maybe reviewers should be approaching Boll differently, like by asking why the one guy in Germany getting money to make movies is doing such a lousy job.

Uwe Boll Interview: 'I'm Not The New Ed Wood', 'You're Not A Good Journalist'
[gamelife]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=290274&view=rss&microfeed=true
<![CDATA[Sony Targets Teens For PSP's Future]]> Game|Life's Chris Kohler spoke with PlayStation Portable senior product manager John Koller who detailed Sony's upcoming plans to focus on the 13-17 year old teenager market to boost PSP sales.

Including Sony's recent price drop of the PSP Core Pack, a number of new initiatives, including the "Dude, Get Your Own" campaign, will attempt to reach young teens. That means more UMD movies aimed at kids as well as videogame content that focuses more on the younger market. That doesn't mean we won't get titles like God of War or SOCOM, of course, but don't be surprised if software like Konami's Brooktown High find a wider audience.

More details from Koller at Kohler's blog, including an interesting hint at how God of War PSP will play.

For PSP, a New Focus On Teen Market [Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=249738&view=rss&microfeed=true
<![CDATA[GDC 07: The Forza 2 Super Set Up]]>

We'd heard talk that Turn 10's Forza Motorsport 2 would support up to eight monitors, but Forza community manager and former game journo Che Chou told me that the Xbox 360 sequel would only work with five monitors and five tandem Xboxes. So, it's not overkill.

This clip shows the much-more reasonable four monitor scenario, with a tiny Lilliput LCD screen taking on rearview mirror duties. Honestly, when I played, I didn't once look at it, but I was going up against ghost data, not any real competition. Watch, in this exclusive clip, Wired's Chris Kohler show why he should stick to Mario Kart.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=242090&view=rss&microfeed=true
<![CDATA[Nintendo Silent At GDC?]]> News from Wired's Chris Kohler and the Game|Life blog today reveals that Nintendo may have little new to reveal at the upcoming Game Developers Conference next week. Not that they don't want to give up the goods, mind you, just that, legally, they may not be allowed to.

According to Kohler, an impending stock deal could prevent Nintendo executives and developers from talking about new product or even upcoming product at their multiple keynotes and interviews. That would, in a word, suck for fans hoping to hear about exciting new Nintendo developments, turning GDC into a somewhat stalled event for Nintendo.

Regardless, we'll be there, bugging Miyamoto and Aonuma to the extent the law allows.

Nintendo: No New Information at GDC [Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=241233&view=rss&microfeed=true
<![CDATA[Chris Kohler Invades Virtua Fighter 5]]>

Last year, Chris Kohler over at Game|Life got a chance to participate in a Sega sponsored Virtua Fighter 5 tournament. Due to his awesome Virtua Fighter skillz, Chris was able to land 5th place and the opportunity to create an custom AI character that would appear in the final game. His character, Kobun Heat, will be making his debut when the game hits the PS3 on Feb. 20th. If you don't have a PS3 you can enjoy Chris' saucy luchador when VF5 comes to the Xbox 360 later this year.

Virtua Fighter 5: My Character [Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=233810&view=rss&microfeed=true
<![CDATA[Wired's Game|Life Now Hiring]]>

Wired's Game|Life is on the prowl, looking for an East Coast writer. The site's Chris Kohler blogs:

Let me put this delicately: we are looking for a writer who lives in the beautiful Eastern time zone who can write news stories in the morning while your site lead — that's me — is still asleep after a marathon Wii session.

Send three sample blog posts and an introductory paragraph to gamelifejobs@gmail.com. My advice: Look for non-Nintendo stuff. Kohler's got that soooo covered. Good luck!

Write For Wired [Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=225898&view=rss&microfeed=true
<![CDATA[What Does Dragon Quest IX On DS Mean?]]> As we reported last night, Square-Enix is bringing its top-selling RPG franchise Dragon Quest to the Nintendo DS. The real one. Not another slime adventure. And not a spin-off. The genuine article.

This came as quite a shock to pretty much every console role-playing game fan and nearly every console fanboy who aligns himself or herself with a single company. Following a Nintendo Inside story that Square-Enix would announce a new DQ title yesterday, speculation ran wild, with Xbox fans praying for Eastern salvation via another RPG exclusive. Nintendo fans followed suit, hoping that DS-like success would transfer to the Wii, netting the company a proper Dragon Quest game, not a Wii-mote slashing spin-off. The PlayStation crowd sat smugly, waiting for the impending PlayStation 3 announcement.

Then Squenix carpet bombed the brains of Dragon Quest fans and message board trolls with the facts: Dragon Quest IX. Nintendo DS. Network play. End of 2007. Total brain annihilation.

So why did the company go in that direction? And what does it mean to the success of the PlayStation 3 in Japan and the future of Dragon Quest? Nintendo's... damnit, I keep doing that... Wired's Chris Kohler takes an insightful look at the impact of this RPG megaton announcement and how it benefits Square-Enix. It's a good read, so read it.

Dragon Quest on DS: What It Means [Wired]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=221406&view=rss&microfeed=true
<![CDATA[Wii Double Agent A Struggle, Confusing]]>

GameLife's Chris Kohler recently got a chance to play some Splinter Cell: Double Agent on the Wii, or as he put it: Through sheer coincidence, I managed to somehow be the first journalist to get hands-on with Ubisoft's Wii version of Tom Clancy's Splinter Cell: Double Agent.

First PLAY! comments aside, Kohler says the game looks a tad better than the Playstation 2 version... which I think means worse or the same as the GameCube, I'm not 100 percent up on my graphics conversions.

Unfortunately, the gameplay seems not to make up for the graphics.

The rest of Fisher's many, many commands are mapped to buttons all over the Wii remote — the two trigger buttons on top of the left-hand nunchuk, the four different directions of the D-pad on top of the remote. I found myself totally confused as to what did what — it's obvious that Sam's moves were designed with a PS2 controller in mind, then mapped after the fact to the totally different Wii setup.

Kohler says it took him 30 minutes to get through the introductory level of the game on the Wii, but when he went home and played the same level on the PS2, he managed it in minutes.

This is the bad side of Wii development, company's just trying to port a game and then frankenstein in some motion controls. Let's hope it doesn't happen again.

Splinter Cell: Double Agent First Ever Hands On [GameLife]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=210422&view=rss&microfeed=true
<![CDATA[TGS06: What's Afrika? Harrison Speaks]]>

After having my brain professionally numbed by fun-gineer Ken Kutaragi, the only thing that could pull me out of my funk is hot and buttery gameplay footage. When Afrika booted up for our viewing pleasure, I went a little nuts with the exclamation point key.

But, how does it play? Is it a Jambo Safari rip off? Pokemon Snap Redux? Wired's Chris Kohler snacked on chocolate cakes and spoke to Sony games exec Phil Harrison to get some details.

Video games have a function in life, and that is: wish fulfillment. You can become a mercenary, a fighter pilot. On PS3, we can expand the realm of that experience. Africa allows you to experience a very interesting part of the world, a safari in the plains of Africa. The gameplay is entirely non-violent. You don't kill the animals. It emphasizes the positives rather than the negatives.

Huh. Non-violent? Does that mean no rocket mounted rhinos? Bummer. I'm still psyched about the "out there" gameplay possibilities. Check out the record of Kohler's conversations for more insight.

Sony Execs Talk PS3 [Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=202570&view=rss&microfeed=true
<![CDATA[Wired Gets Hands On With Tingle And His Jewels]]> TINGLE!Not only is Chris Kohler—Wired blogger, published author of fine video game books, and sarcastic game opener—a fine example of game writing and message board posting, he's also really good at reading things in Japanese.

Now he's taking that knowledge of Japanese and video games and finally doing something good with it. He's giving us impressions of the newly released DS game, Tingle's Freshly-Picked Rose-Colored Rupee Land.

If you thought the title was bizarre, you might not be prepared for the gameplay and the story. According to Kohler, Tingle's on a quest to get to Rupee Land where he'll gorge on food and spend time with tons of lovely ladies. Yeah, ladies. *cough*

There's a bizarre battle system and a bargaining calculator and all sorts of middle-aged fairy wackiness. Let's hope Nintendo of America brings this stateside so we can all get together in the desert, ingest copious amounts of hallucinogenic mushrooms, and sort out this whole Tingle thing.

Tingle's Rupee Land: First Impressions!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=198319&view=rss&microfeed=true
<![CDATA[Gaze at the Miyamoto Chibi-Robo Drawing! Do It!]]> While Wired's Chris Kohler was recently in Japan, "doin' his thang," he swung by game creator Skip—the good people that brought us the GameCube's wonderwork Chibi-Robo. While snooping around the office, looking for shit to steal, Kohler happened across this truly lovely Chibi-Robo drawing done by Mario creator Shigeru Miyamoto. Cool find, indeed! Kohler then built his own Chibi-Robo shrine at his pad in San Fran. No, really.

More Here [Wired] via 4CR

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=192012&view=rss&microfeed=true