Because All Dishonored Needed Was a Machine Gun (And More Superpowers)

As Kirk and Jason noted last week, Dishonored is in many ways an "old-timey" classic, but there's more to that idea than just its design. Because it's a singleplayer game, with no ladderboards or auction houses, you can install "trainers" for the game that let you cheat. » 10/22/12 1:00am 10/22/12 1:00am

Our Never-Ending Battle Against Cheaters

A couple of days ago, after reading Kotaku editor Stephen Totilo's Pay to Win article, I expressed my disappointment to him and to Kotaku on their choice to advertise and promote cheat sites. Totilo felt that talking about the details about the cheat sites were meant to be as sourcing for the article, not advertising,… » 6/22/12 11:30am 6/22/12 11:30am

One Shot, One Kill, No Skill: Why a Regular Gamer Started Paying to…

The tale of how one man from Canada became the kind of person who pays a monthly fee to cheat at video games is like many stories about good people who slide toward the more nefarious extremes of life. » 6/18/12 9:00am 6/18/12 9:00am

New GoldenEye Feature Big Hands, Not Big Heads

We've been comparing the new James Bond GoldenEye (Wii game set for fall release) to the original GoldenEye game (Nintendo 64, came out in '97) as best we can. Level comparisons. Graphics comparisons. Still, people ask, what about DK Mode? » 8/03/10 1:40pm 8/03/10 1:40pm