Yesterday, Riot introduced the world to Taliyah, League of Legends’ next playable champion. For the most part, people responded very positively toward Taliyah. Champion designer Daniel Klein responded to the vocal minority against Taliyah, however, by stating that “Restricting body types is limiting to us as creators.”
Especially when he's surprised:
Meet the heroes in this trailer for Borderlands: The Pre-Sequel:
I love the look of the armored soldiers in the new Quantum Break trailer. (Not a fan of the hero's normcore style, though):
First, Hideo Kojima wanted the mute female sniper of Metal Gear Solid V to appear "erotic." That was either a poor choice of words, or poor translation, but he evidently wanted the art director to sex her up to encourage cosplay. Or figurine sales. Well, now Kojima is Tweeting, and says we have it all wrong.
Hideo Kojima isn't letting the designs of Metal Gear Solid characters happen willy-nilly, you know. There is purpose behind their design...and that purpose is to be, um, erotic? Erotic is good for cosplay and sells figurines, apparently.
Ah, Uncharted's Nathan Drake — The everyman's adventurer. In a gaming landscape populated with neckless, 'roid-filled space marines and cyborg ninjas, you're here to remind us that being a regular joe on a mystical adventure is its own kind of cool.
There's something to be said about simplicity in design. Some of the most compelling, memorable character designs are those without filigrees our flourishes; characters that are timeless in their simplicity.
In a world where rough and gruff is the new heroic norm, commenter Paradox Me wonders why everyone is hating on Japanese character design lately.
When the CG artists who inhabit the Polycount forums direct their creative juices at redesigning the famous fighters of video games like Street Fighter, Mortal Kombat, Killer Instinct, Tekken and more, we're the real winners.